| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336 | using System.Collections;using UnityEngine;using UI.ActivityAFuGift;using ET;using FairyGUI;using System;using UI.CommonGame;using static GFGGame.ShopSProxy;using System.Threading.Tasks;namespace GFGGame{    public class ActivityAfuGiftView : BaseWindow    {        private UI_ActivityAFuGiftUI _ui;        private GList _rewardListUI;        private struct GetState        {            public int rewardID;            public bool canGet;            public bool isVip;        }        public override void Dispose()        {            base.Dispose();        }        protected override void OnInit()        {            base.OnInit();            packageName = UI_ActivityAFuGiftUI.PACKAGE_NAME;            _ui = UI_ActivityAFuGiftUI.Create();            viewCom = _ui.target;            viewCom.Center();            modal = true;            viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;            _ui.m_btnClose.onClick.Add(Hide);            _ui.m_btnGet.onClick.Add(OnClickBtnGet);            // Data            ActivityAfuGiftDataManager.Instance.InitActivityInfo();            // UI            _rewardListUI = _ui.m_panel.m_scrollPane.m_list;            _rewardListUI.itemRenderer = RenderListReward;            _rewardListUI.numItems = ActivityAfuGiftDataManager.Instance.RewardCfgs.Count;            InitUI();        }        protected override void OnShown()        {            base.OnShown();            if (ActivityAfuGiftDataManager.Instance.NeedRefresh)            {                InitUI();                ActivityAfuGiftDataManager.Instance.NeedRefresh = false;            }            UpdateState();            ProgressAutoLocate();            UpdateTime(null);            Timers.inst.Add(1, 0, UpdateTime);        }        protected override void OnHide()        {            base.OnHide();            Timers.inst.Remove(UpdateTime);        }        protected override void AddEventListener()        {            base.AddEventListener();            EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateState);        }        protected override void RemoveEventListener()        {            base.RemoveEventListener();            EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateState);        }        private void InitUI()        {            _ui.m_c1.SetSelectedIndex(ActivityAfuGiftDataManager.Instance.GetIsBuy() ? 1 : 0);            _rewardListUI.ResizeToFit();            InitProgressWidth();        }        private void InitProgressWidth()        {            GProgressBar gProgressBar = _ui.m_panel.m_scrollPane.m_progress;            // 根据列表 初始化进度条长度            float marginLeft = 149;            gProgressBar.width = marginLeft + _rewardListUI.GetChildAt(_rewardListUI.numChildren - 1).position.x - _rewardListUI.GetChildAt(0).position.x;            // 初始化进度条值            int indexDay = ActivityAfuGiftDataManager.Instance.GetIndexDay();            gProgressBar.value = CalculateProgressValue(indexDay, _rewardListUI.numChildren);        }        /// <summary>        /// 滚动到最新日期        /// </summary>        private void ProgressAutoLocate()        {            _ui.m_panel.m_scrollPane.target.scrollPane.posX                = (ActivityAfuGiftDataManager.Instance.GetIndexDay() - 1) * (_rewardListUI.GetChildAt(0).width + _rewardListUI.columnGap);        }        private double CalculateProgressValue(int indexDay, int sumDay)        {            int defaultLen = 18;            if (indexDay == sumDay)            {                return 100;            }            if (indexDay == 1)            {                return defaultLen;            }            return defaultLen + (100 - defaultLen) / (sumDay - 1) * (indexDay - 1);        }        private void UpdateTime(object param)        {            if (!ActivityAfuGiftDataManager.Instance.IsOpen)            {                return;            }            long curTime = TimeHelper.ServerNow();            var activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(ActivityType.AFZL);            if (activityInfo != null)            {                long endTime = activityInfo.EndTime;                _ui.m_txtTime.text = TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);            }        }        private void RenderListReward(int index, GObject item)        {            item.data = index;            UI_reward.ProxyEnd();            UI_reward rewardUI = UI_reward.Proxy(item);            rewardUI.m_day.m_day.SetVar("day", (index + 1).ToString()).FlushVars();            // 已经到达的日期            int passDay = ActivityAfuGiftDataManager.Instance.GetIndexDay();            int arrive = (index + 1) <= passDay ? 0 : 1;            rewardUI.m_day.m_light.SetSelectedIndex(arrive);            // 当日高亮            rewardUI.m_c1.SetSelectedIndex((index + 1) == passDay ? 1 : 0);            int itemNormalId = ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusFreeArr[0][0];            int itemVipId1 = ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusPayArr[0][0];            int itemVipId2 = ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusPayArr[1][0];            LoadItem(itemNormalId, rewardUI.m_reward_normal, ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusFreeArr[0][1]);            LoadItem(itemVipId1, rewardUI.m_reward_vip1, ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusPayArr[0][1], true);            LoadItem(itemVipId2, rewardUI.m_reward_vip2, ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusPayArr[1][1], true, true);        }        private void LoadItem(int itemID, GObject obj, int num, bool isVip = false, bool release = false)        {            ItemCfg itemNormal = ItemCfgArray.Instance.GetCfg(itemID);            UI_ComItem comItem = UI_ComItem.Proxy(obj);            comItem.m_loaIcon.url = ResPathUtil.GetIconPath(itemNormal);            comItem.m_txtCount.text = num.ToString();            comItem.m_QualityType.selectedIndex = itemNormal.rarity - 1;            comItem.target.onClick.Add(OnItemClick);            int dayIndex = (int)obj.parent.data + 1;            // 已经到达的日期            int passDay = ActivityAfuGiftDataManager.Instance.GetIndexDay();            bool arrive = dayIndex <= passDay;            // 显示锁/遮罩            if (isVip)            {                if (ActivityAfuGiftDataManager.Instance.GetIsBuy())                {                    comItem.m_Lock.SetSelectedIndex(arrive ? 0 : 2);                }                else                {                    comItem.m_Lock.SetSelectedIndex(1);                }            }            else            {                comItem.m_Lock.SetSelectedIndex(arrive ? 0 : 2);            }            bool canGet = false;            int getState;            if (arrive)            {                if (isVip)                {                    getState = ActivityAfuGiftDataManager.Instance.GetSuperRewardStateByDay(dayIndex - 1);                }                else                {                    getState = ActivityAfuGiftDataManager.Instance.GetNormalRewardStateByDay(dayIndex - 1);                }                switch (getState)                {                    case ConstBonusStatus.CAN_NOT_GET:                        comItem.m_grpGot.visible = false;                        obj.touchable = true;                        // 隐藏红点                        RedDotController.Instance.SetComRedDot(obj.asCom, false);                        break;                    case ConstBonusStatus.CAN_GET:                        canGet = true;                        comItem.m_grpGot.visible = false;                        obj.touchable = true;                        // 显示红点                        RedDotController.Instance.SetComRedDot(obj.asCom, true, "", -33, 27);                        break;                    case ConstBonusStatus.GOT:                        comItem.m_grpGot.visible = true;                        obj.touchable = false;                        // 隐藏红点                        RedDotController.Instance.SetComRedDot(obj.asCom, false);                        break;                }            }            else            {                canGet = false;                comItem.m_grpGot.visible = false;                obj.touchable = true;                // 隐藏红点                RedDotController.Instance.SetComRedDot(obj.asCom, false);            }            obj.data = new GetState            {                rewardID = itemID,                isVip = isVip,                canGet = canGet            };            UI_ComItem.ProxyEnd();        }        private void OnItemClick(EventContext eventContext)        {            GObject obj = (GObject)eventContext.sender;            GetState getState = (GetState)(obj.data);            if (getState.canGet)            {                ActivityAfuGiftProxy.ReqGetReward(getState.isVip, (int)obj.parent.data + 1).Coroutine();            }            else            {                GoodsItemTipsController.ShowItemTips(getState.rewardID);            }        }        /// <summary>        /// 领取所有奖励按钮        /// </summary>        private void OnClickBtnGet()        {            if (!ActivityAfuGiftDataManager.Instance.IsOpen)            {                PromptController.Instance.ShowFloatTextPrompt("活动已结束");                return;            }            if (!ActivityAfuGiftDataManager.Instance.GetIsBuy())            {                var activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(ActivityType.AFZL);                if (activityInfo != null)                {                    var cfg = ActivityOpenCfgArray.Instance.GetCfg(activityInfo.ActivityId);                    if (cfg.paramsArr != null && cfg.paramsArr.Length > 0)                    {                        int id = cfg.paramsArr[0];                        // 跳转充值画面                        ReqShopBuy(id).Coroutine();                    }                }                return;            }            ActivityAfuGiftProxy.ReqGetAllReward().Coroutine();        }        /// <summary>        /// 充值,领取东西后调用        /// </summary>        private void UpdateState()        {            if (!ActivityAfuGiftDataManager.Instance.IsOpen)            {                //Hide();                return;            }            InitUI();            // 更新底部按钮文本            _ui.m_c1.SetSelectedIndex(ActivityAfuGiftDataManager.Instance.GetIsBuy() ? 1 : 0);            // 更新锁 红点状态            _rewardListUI.numItems = ActivityAfuGiftDataManager.Instance.RewardCfgs.Count;            UpdateButtonState();        }        /// <summary>        /// 更新一键领取按钮状态        /// </summary>        public void UpdateButtonState()        {            if (ActivityAfuGiftDataManager.Instance.GetIsBuy())            {                // 0-普通 1-变灰                _ui.m_btnGetState.SetSelectedIndex(ActivityAfuGiftDataManager.Instance.HaveCanGetReward() ? 0 : 1);            }            // 没有充值,保持常亮            else            {                _ui.m_btnGetState.SetSelectedIndex(0);            }        }    }}
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