GameController.cs 6.1 KB

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  1. using FairyGUI;
  2. using UnityEngine;
  3. using UI.CommonGame;
  4. using UI.Main;
  5. using UI.Common;
  6. namespace GFGGame
  7. {
  8. public class GameController
  9. {
  10. public static async ET.ETTask Start()
  11. {
  12. await LoginController.CheckVersion();
  13. CheckShowLoginView();
  14. }
  15. private static void CheckShowLoginView()
  16. {
  17. LauncherView.Instance.Close();
  18. ViewManager.Show<LoginView>();
  19. }
  20. public static bool CheckLoginCache(bool doLogin)
  21. {
  22. string account = PlayerPrefs.GetString(GameConst.ACCOUNT_LAST_LOGIN_KEY, null);
  23. string password = PlayerPrefs.GetString(GameConst.PASSWORD_LAST_LOGIN_KEY, null);
  24. bool lastLoginIsVisitor = LocalCache.GetBool(GameConst.LAST_LOGIN_IS_VISITOR_KEY, false);
  25. if (lastLoginIsVisitor)
  26. {
  27. long id = (long)PlayerPrefs.GetFloat(GameConst.VISITOR_ID_KEY, -1);
  28. if (id >= 0)
  29. {
  30. if (doLogin)
  31. {
  32. //LoginProxy.LoginAsVisitor();
  33. }
  34. return true;
  35. }
  36. }
  37. else if (account != null && account.Length > 0)
  38. {
  39. if (password != null && password.Length > 0)
  40. {
  41. if (doLogin)
  42. {
  43. LoginController.Login(account, password, true).Coroutine();
  44. }
  45. return true;
  46. }
  47. }
  48. return false;
  49. }
  50. public static void CheckSpecialAccount(string account)
  51. {
  52. GameGlobal.antiAddiction = !(account.IndexOf("sygfg") == 0);
  53. }
  54. public static void ShowCreateRole()
  55. {
  56. ViewManager.Show(ViewName.CREATE_ROLE_VIEW);
  57. }
  58. public static void PreEnterGame()
  59. {
  60. //RoleInfo roleInfo = null;
  61. GetSuitItemController.enable = false;
  62. //roleInfo = result.roleInfo;
  63. //bool rerult = AntiAddictionController.CheckAntiAddiction(roleInfo.onlineTimeSecs, roleInfo.onlineDurationSecs, roleInfo.onlineDurationSecsDay);
  64. //if (rerult)
  65. //{
  66. // return;
  67. //}
  68. //ServerDataManager.SetServerTime(roleInfo.serverTime);
  69. RoleDataManager.InitServerData();
  70. //ItemDataManager.InitServerData(result.roleItemList);
  71. //CustomSuitDataManager.InitServerData(roleInfo.suitIndex, result.roleSuitList);
  72. //StoryDataManager.InitServerData(roleInfo);
  73. //GuideDataManager.InitServerData(result.roleGuideList);
  74. //DressUpMenuSuitDataManager.InitServerData(result.systemSuitList);
  75. //CardDataManager.InitServerData(result.roleCardList);
  76. //SkillDataManager.Instance.InitServerData(result.roleSkillList);
  77. //SkillDataManager.Instance.SetDicPassivitySkillCfg();
  78. GetSuitItemController.enable = true;
  79. //RoleDataHandler.StartUpdate();
  80. GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("CommonGame"));
  81. GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("Main"));
  82. Alert.Show("是否跳过引导?如果您是第一次体验,建议不要跳过引导!")
  83. .SetLeftButton(true, "不用", (obj) =>
  84. {
  85. EnterGame();
  86. })
  87. .SetRightButton(true, "跳过", (obj) =>
  88. {
  89. GameGlobal.skipGuide = true;
  90. EnterGame();
  91. });
  92. }
  93. public static void QuitToLoginView(bool logout)
  94. {
  95. GetSuitItemController.enable = false;
  96. GameGlobal.isVisitor = false;
  97. GameGlobal.antiAddiction = true;
  98. GameGlobal.userId = 0;
  99. GameGlobal.userAge = 0;
  100. GameGlobal.skipGuide = false;
  101. RoleDataHandler.StopUpdate();
  102. CardDataManager.Clear();
  103. DecomposeDataManager.Instance.Clear();
  104. PhotographDataManager.Instance.Clear();
  105. SkillDataManager.Instance.Clear();
  106. if (logout)
  107. {
  108. Logout();
  109. }
  110. ViewManager.Hide(ViewName.ROLE_INFO_VIEW);
  111. ViewManager.Hide(ViewName.MAINUI_VIEW);
  112. ViewManager.Show<LoginView>();
  113. if (logout)
  114. {
  115. ViewManager.Show<LoginInputView>();
  116. }
  117. }
  118. //注销
  119. public static void Logout()
  120. {
  121. PlayerPrefs.DeleteKey(GameConst.PASSWORD_LAST_LOGIN_KEY);
  122. }
  123. public static void GoBackToMainView()
  124. {
  125. ViewManager.Show(ViewName.MAINUI_VIEW, null, null, true);
  126. }
  127. private static void EnterGame()
  128. {
  129. ViewManager.Hide<LoginView>();
  130. if (StoryDataManager.CheckOpenMainUI() || GameGlobal.skipGuide)
  131. {
  132. ViewManager.Show(ViewName.MAINUI_VIEW);
  133. }
  134. else
  135. {
  136. StoryDataManager.currentChapter = 1;
  137. if (GameGlobal.isFirstEntry == true)
  138. {
  139. // ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, StoryDataManager.currentChapter, new object[] { ViewName.STORY_CHAPTER_LIST_VIEW, });
  140. StoryController.ShowPriorStoryDialog();
  141. }
  142. else
  143. {
  144. ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, StoryDataManager.currentChapter, new object[] { ViewName.STORY_CHAPTER_LIST_VIEW });
  145. }
  146. }
  147. AfterEnterGame();
  148. }
  149. private static void AfterEnterGame()
  150. {
  151. //GameProxy.ReqGetStoryScoreList();
  152. //GameProxy.ReqGetStoryStarList();
  153. }
  154. public static void PrepareUpdateTreasure()
  155. {
  156. if (!Timers.inst.Exists(UpdateTreasure))
  157. {
  158. Timers.inst.Add(0.1f, 1, UpdateTreasure);
  159. }
  160. }
  161. private static void UpdateTreasure(object param)
  162. {
  163. GameProxy.ReqUpdateTreasure();
  164. }
  165. }
  166. }