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- using System.Collections;
- using System.Collections.Generic;
- using System;
- using UnityEngine;
- namespace GFGGame
- {
- public enum DressFilterType
- {
- None,
- Search,
- Filter
- }
- public class DressUpMenuItemDataManager
- {
- public static string dressSearchTxt = "";
- public static DressFilterType dressFilterType = DressFilterType.None;
- public static List<int> selectRarityList = new List<int>();
- public static List<int> selectScoreList = new List<int>();
- public static List<string> selectTagList = new List<string>();
- private static List<int> _itemDatas = new List<int>();
- public static void InitData()
- {
- _itemDatas.Clear();
- }
- public static void Add(int value)
- {
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(value);
- if (itemCfg == null)
- {
- Debug.LogError("添加了一个不存在的物品" + value);
- }
- else
- {
- if (!_itemDatas.Contains(value))
- {
- _itemDatas.Add(value);
- DressUpMenuSuitDataManager.CheckItemInSuit(value);
- }
- }
- }
- public static bool CheckHasItem(int itemID)
- {
- return _itemDatas.Contains(itemID);
- }
- public static void Remove(int value)
- {
- if (_itemDatas == null)
- {
- return;
- }
- if (_itemDatas.Contains(value))
- {
- _itemDatas.Remove(value);
- }
- }
- public static List<int> getItemDatasByType(int type)
- {
- List<int> arrayList = new List<int>();
- for (int i = 0; i < _itemDatas.Count; i++)
- {
- int itemID = (int)_itemDatas[i];
- int subType = ItemUtilCS.GetItemSubType(itemID);
- if (type == (int)ConstDressUpItemType.TE_SHU && subType > type)
- {
- arrayList.Add(itemID);
- }
- else if (subType == type)
- {
- arrayList.Add(itemID);
- }
- }
- return arrayList;
- }
- public static List<int> SortItemListByHighScore(List<int> arrayList)
- {
- arrayList.Sort((int a, int b) =>
- {
- int scoreA = GetItemScore(a);
- int scoreB = GetItemScore(b);
- if (scoreB > scoreA)
- {
- return 1;
- }
- else if (scoreB < scoreA)
- {
- return -1;
- }
- return 0;
- });
- return arrayList;
- }
- public static List<int> SortItemListByLowScore(List<int> arrayList)
- {
- arrayList.Sort((int a, int b) =>
- {
- int scoreA = GetItemScore(a);
- int scoreB = GetItemScore(b);
- if (scoreB < scoreA)
- {
- return 1;
- }
- else if (scoreB > scoreA)
- {
- return -1;
- }
- return 0;
- });
- return arrayList;
- }
- private static List<int> SortItemListByScoreByType(List<int> arrayList)
- {
- arrayList.Sort((int a, int b) =>
- {
- int typeA = ItemUtilCS.GetItemSubType(a);
- int typeB = ItemUtilCS.GetItemSubType(b);
- int scoreA = GetItemScore(a);
- int scoreB = GetItemScore(b);
- if (typeB < typeA)
- {
- return -1;
- }
- else if (typeB > typeA)
- {
- return 1;
- }
- else if (scoreB > scoreA)
- {
- return 1;
- }
- else if (scoreB < scoreA)
- {
- return -1;
- }
- return 0;
- });
- return arrayList;
- }
- public static List<int> SortItemListByHighRarity(List<int> arrayList)
- {
- arrayList.Sort((int a, int b) =>
- {
- ItemCfg itemCfgA = ItemCfgArray.Instance.GetCfg(a);
- ItemCfg itemCfgB = ItemCfgArray.Instance.GetCfg(b);
- if (itemCfgB.rarity > itemCfgA.rarity)
- {
- return 1;
- }
- else if (itemCfgB.rarity < itemCfgA.rarity)
- {
- return -1;
- }
- return 0;
- });
- return arrayList;
- }
- public static List<int> SortItemListByLowRarity(List<int> arrayList)
- {
- arrayList.Sort((int a, int b) =>
- {
- ItemCfg itemCfgA = ItemCfgArray.Instance.GetCfg(a);
- ItemCfg itemCfgB = ItemCfgArray.Instance.GetCfg(b);
- if (itemCfgB.rarity < itemCfgA.rarity)
- {
- return 1;
- }
- else if (itemCfgB.rarity > itemCfgA.rarity)
- {
- return -1;
- }
- return 0;
- });
- return arrayList;
- }
- public static List<int> GetRecommendItemList(bool toSort = true)
- {
- List<int> recommendTypeList = new List<int>();
- List<int> recommendList = new List<int>();
- List<int> tempAllList = _itemDatas.GetRange(0, _itemDatas.Count);
- if (toSort)
- {
- SortItemListByScoreByType(tempAllList);
- }
- foreach (int itemID in tempAllList)
- {
- int subType = ItemUtilCS.GetItemSubType(itemID);
- if (!CheckIsSceneType(itemID))
- {
- if (!recommendTypeList.Contains(subType))
- {
- recommendList.Add(itemID);
- recommendTypeList.Add(subType);
- }
- }
- }
- return recommendList;
- }
- public static int GetRecommendCount()
- {
- List<int> recommendTypeList = GetRecommendItemList(false);
- return recommendTypeList.Count;
- }
- public static bool CheckIsSceneType(int itemID)
- {
- int subType = ItemUtilCS.GetItemSubType(itemID);
- DressUpMenuItemCfg1 typeCfg = DressUpMenuItemCfg1Array.Instance.GetCfg(12);
- foreach (int temp in typeCfg.subMenusArr)
- {
- DressUpMenuItemCfg2 subTypeCfg = DressUpMenuItemCfg2Array.Instance.GetCfg(temp);
- if (subType == subTypeCfg.type)
- {
- return true;
- }
- }
- return false;
- }
- public static int GetItemScore(int itemId)
- {
- return GetItemScore(itemId, StoryDataManager.currentScoreType);
- }
- public static int GetItemScore(int itemId, int scoreType)
- {
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
- if (itemCfg == null) return 0;
- int score = itemCfg.baseScore;
- switch (scoreType)
- {
- case ConstDressUpScoreType.SCORE_FENG:
- score += itemCfg.score1;
- break;
- case ConstDressUpScoreType.SCORE_HUA:
- score += itemCfg.score2;
- break;
- case ConstDressUpScoreType.SCORE_XUE:
- score += itemCfg.score3;
- break;
- case ConstDressUpScoreType.SCORE_YUE:
- score += itemCfg.score4;
- break;
- }
- return score;
- }
- public static List<int> DressSearch(List<int> list, bool isTaoZhuang)
- {
- List<int> searchList = new List<int>();
- for (int i = 0; i < list.Count; i++)
- {
- bool isSearch = true;
- string name = isTaoZhuang ? SuitCfgArray.Instance.GetCfg(list[i]).name : ItemCfgArray.Instance.GetCfg(list[i]).name;
- for (int j = 0; j < dressSearchTxt.Length; j++)
- {
- if (name.IndexOf(dressSearchTxt[j]) < 0)
- {
- isSearch = false;
- break;
- }
- }
- if (isSearch)
- {
- searchList.Add(list[i]);
- }
- }
- if (searchList.Count == 0)
- {
- PromptController.Instance.ShowFloatTextPrompt("搜索不到相关物品");
- }
- return searchList;
- }
- public static List<int> DressFilter(List<int> list, bool isTaoZhuang)
- {
- List<int> filterList = new List<int>();
- for (int i = 0; i < list.Count; i++)
- {
- ItemCfg cfg = ItemCfgArray.Instance.GetCfg(list[i]);
- SuitCfg tzCfg = SuitCfgArray.Instance.GetCfg(list[i]);
- bool isRarity = isTaoZhuang ? FilterRarity(tzCfg) : FilterRarity(cfg);
- bool isScore = isTaoZhuang ? true : FilterScore(cfg);
- bool isTag = isTaoZhuang ? true : FilterTag(cfg);
- if (isRarity && isScore && isTag)
- {
- filterList.Add(list[i]);
- }
- }
- if (filterList.Count == 0)
- {
- PromptController.Instance.ShowFloatTextPrompt("无满足条件物品");
- }
- return filterList;
- }
- private static bool FilterRarity(ItemCfg cfg)
- {
- bool isRarity = false;
- if (selectRarityList.Count > 0)
- {
- for (int j = 0; j < selectRarityList.Count; j++)
- {
- if (cfg != null && cfg.rarity == selectRarityList[j])
- {
- isRarity = true;
- break;
- }
- }
- }
- else
- {
- isRarity = true;
- }
- return isRarity;
- }
- private static bool FilterRarity(SuitCfg cfg)
- {
- bool isRarity = false;
- if (selectRarityList.Count > 0)
- {
- for (int j = 0; j < selectRarityList.Count; j++)
- {
- if (cfg != null && cfg.rarity == selectRarityList[j])
- {
- isRarity = true;
- break;
- }
- }
- }
- else
- {
- isRarity = true;
- }
- return isRarity;
- }
- private static bool FilterScore(ItemCfg cfg)
- {
- bool isScore = false;
- if (selectScoreList.Count > 0)
- {
- if (cfg != null)
- {
- int mainScore;
- int mainScoreValue;
- ItemDataManager.GetMainScore(cfg.id, out mainScore, out mainScoreValue);
- for (int j = 0; j < selectScoreList.Count; j++)
- {
- if (mainScore == selectScoreList[j])
- {
- isScore = true;
- break;
- }
- }
- }
- }
- else
- {
- isScore = true;
- }
- return isScore;
- }
- private static bool FilterTag(ItemCfg cfg)
- {
- bool isTag = false;
- if (selectTagList.Count > 0)
- {
- if (cfg != null)
- {
- for (int j = 0; j < selectTagList.Count; j++)
- {
- if (isTag == true)
- {
- break;
- }
- for (int k = 0; k < cfg.tagsArr.Length; k++)
- {
- if (cfg.tagsArr[k] == selectTagList[j])
- {
- isTag = true;
- break;
- }
- }
- }
- }
- }
- else
- {
- isTag = true;
- }
- return isTag;
- }
- }
- }
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