DressUpMenuSuitDataManager.cs 9.1 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. namespace GFGGame
  5. {
  6. public class DressUpMenuSuitDataManager
  7. {
  8. private static List<int> _suitIDList = new List<int>();
  9. //获得这件装备时套装的进度,用于展示
  10. private static Dictionary<int, int> _progressByItemIdDic = new Dictionary<int, int>();
  11. //套装当前的进度
  12. private static Dictionary<int, int> _progressBySuitIdDic = new Dictionary<int, int>();
  13. private static Dictionary<int, int> _suitGuideBoxBonusStatus = new Dictionary<int, int>();
  14. private static Dictionary<int, int> _suitSyntheticBoxBonusStatus = new Dictionary<int, int>();
  15. public static void InitData()
  16. {
  17. _suitIDList.Clear();
  18. _progressBySuitIdDic.Clear();
  19. _progressByItemIdDic.Clear();
  20. }
  21. public static void InitServerData(List<SystemSuit> systemSuitList)
  22. {
  23. _suitGuideBoxBonusStatus.Clear();
  24. _suitSyntheticBoxBonusStatus.Clear();
  25. if (systemSuitList != null)
  26. {
  27. foreach (SystemSuit systemSuit in systemSuitList)
  28. {
  29. _suitGuideBoxBonusStatus.Add(systemSuit.suitId, systemSuit.boxStatus);
  30. _suitSyntheticBoxBonusStatus.Add(systemSuit.suitId, systemSuit.boxStatusSyn);
  31. }
  32. }
  33. }
  34. public static void Add(int value)
  35. {
  36. if (!_suitIDList.Contains(value))
  37. {
  38. _suitIDList.Add(value);
  39. }
  40. }
  41. public static void Remove(int value)
  42. {
  43. if (_suitIDList.Contains(value))
  44. {
  45. _suitIDList.Remove(value);
  46. }
  47. }
  48. public static void GetTotalProgress(out int count, out int totalCount)
  49. {
  50. totalCount = SuitCfgManager.Instance.totalItemCount;
  51. count = 0;
  52. foreach (KeyValuePair<int, int> item in _progressBySuitIdDic)
  53. {
  54. count += item.Value;
  55. }
  56. }
  57. public static void GetSuitProgressByItemId(int itemID, out int suitId, out int count)
  58. {
  59. suitId = SuitCfgManager.Instance.GetItemSuitId(itemID);
  60. if (suitId > 0)
  61. {
  62. if (_progressByItemIdDic.ContainsKey(itemID))
  63. {
  64. count = _progressByItemIdDic[itemID];
  65. }
  66. else
  67. {
  68. count = 0;
  69. }
  70. }
  71. else
  72. {
  73. count = 0;
  74. }
  75. }
  76. public static void GetSuitProgressBySuitId(int suitId, out int count, out int totalCount)
  77. {
  78. if (suitId > 0)
  79. {
  80. if (_progressBySuitIdDic.ContainsKey(suitId))
  81. {
  82. count = _progressBySuitIdDic[suitId];
  83. }
  84. else
  85. {
  86. count = 0;
  87. }
  88. totalCount = SuitCfgManager.Instance.GetTotalCountOfOneSuit(suitId);
  89. }
  90. else
  91. {
  92. count = 0;
  93. totalCount = 1;
  94. }
  95. }
  96. public static float GetSuitProgressValueBySuitId(int suitId)
  97. {
  98. int count = 0;
  99. int totalCount = 1;
  100. GetSuitProgressBySuitId(suitId, out count, out totalCount);
  101. return (float)count / totalCount;
  102. }
  103. public static bool CheckHaveSuit(int suitId)
  104. {
  105. return _suitIDList.Contains(suitId);
  106. }
  107. public static void CheckItemInSuit(int itemId)
  108. {
  109. int suitId = SuitCfgManager.Instance.GetItemSuitId(itemId);
  110. if (suitId > 0)
  111. {
  112. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  113. int[] itemIds = SuitCfgManager.Instance.GetSuitItems(suitId);
  114. int totalCount = itemIds.Length;
  115. bool hasAll = true;
  116. int count = 0;
  117. for (int i = 0; i < totalCount; i++)
  118. {
  119. int tempItemId = itemIds[i];
  120. bool hasItem = DressUpMenuItemDataManager.CheckHasItem(tempItemId);
  121. if (!hasItem)
  122. {
  123. hasAll = false;
  124. }
  125. else
  126. {
  127. count++;
  128. }
  129. }
  130. _progressBySuitIdDic[suitId] = count;
  131. _progressByItemIdDic[itemId] = count;
  132. if (hasAll)
  133. {
  134. Add(suitId);
  135. }
  136. GetSuitItemController.AddItemId(itemId);
  137. }
  138. }
  139. //检测当前穿戴是否是一件完整套装,且只穿了一件套装,返回套装id
  140. public static int CheckCurDressIsSuit()
  141. {
  142. if (EquipDataCache.cacher.suitId > 0) return EquipDataCache.cacher.suitId;
  143. int[] equipDatas = EquipDataCache.cacher.equipDatas;
  144. int dressSuitId = 0;
  145. List<int> _equipDatas = new List<int>();
  146. for (int i = 0; i < equipDatas.Length; i++)
  147. {
  148. if (DressUpMenuItemDataManager.CheckIsSceneType(equipDatas[i])) continue;
  149. if (equipDatas[i] != ConstItemID.DEFULT_FA_XING && equipDatas[i] != ConstItemID.DEFULT_LIAN_YI_QUN && equipDatas[i] != ConstItemID.DEFULT_NEI_DA && equipDatas[i] != ConstItemID.DEFULT_XIA_ZHUANG)
  150. {
  151. int suitId = SuitCfgManager.Instance.GetItemSuitId(equipDatas[i]);
  152. if (suitId <= 0) return 0;//有任何不属于套装的部件且不是原始服装,则当前穿戴不属于套装
  153. if (dressSuitId != 0 && dressSuitId != suitId) return 0;//当前穿戴不同套装的部件,则当前穿戴不属于套装
  154. dressSuitId = suitId;
  155. _equipDatas.Add(equipDatas[i]);
  156. }
  157. }
  158. if (dressSuitId == 0) return dressSuitId;
  159. int[] itemIds = SuitCfgManager.Instance.GetSuitItems(dressSuitId);
  160. for (int i = 0; i < itemIds.Length; i++)
  161. {
  162. if (DressUpMenuItemDataManager.CheckIsSceneType(itemIds[i])) continue;
  163. if (_equipDatas.IndexOf(itemIds[i]) < 0) return 0;//套装部件穿戴不完整
  164. }
  165. return dressSuitId;
  166. }
  167. public static List<int> GetSuitIDList()
  168. {
  169. return (List<int>)_suitIDList.GetRange(0, _suitIDList.Count);
  170. }
  171. public static int GetSuitGuideBonusStatus(int suitId)
  172. {
  173. int status = ConstBonusStatus.CAN_NOT_GET;
  174. if (_suitGuideBoxBonusStatus.ContainsKey(suitId))
  175. {
  176. status = _suitGuideBoxBonusStatus[suitId];
  177. }
  178. if (status == ConstBonusStatus.CAN_NOT_GET)
  179. {
  180. if (CheckHaveSuit(suitId))
  181. {
  182. status = ConstBonusStatus.CAN_GET;
  183. }
  184. }
  185. return status;
  186. }
  187. public static void GetSuitGuideBoxBonus(int suitId)
  188. {
  189. int status = ConstBonusStatus.GOT;
  190. _suitGuideBoxBonusStatus[suitId] = status;
  191. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  192. List<ItemData> itemDatas = ItemUtil.CreateItemDataList(suitCfg.boxBonusArr);
  193. foreach (ItemData itemData in itemDatas)
  194. {
  195. ItemDataManager.Add(itemData.id, itemData.num);
  196. }
  197. int statusSyn = GetSuitSyntheticBonusStatus(suitId);
  198. GameProxy.ReqUpdateSystemSuitBoxStatus(suitId, status, statusSyn);
  199. EventAgent.DispatchEvent(ConstMessage.SUIT_BOX_STATUS_CHANGED, suitId);
  200. GetSuitItemController.TryShow(0);
  201. }
  202. public static int GetSuitSyntheticBonusStatus(int suitId)
  203. {
  204. int status = ConstBonusStatus.CAN_NOT_GET;
  205. if (_suitSyntheticBoxBonusStatus.ContainsKey(suitId))
  206. {
  207. status = _suitSyntheticBoxBonusStatus[suitId];
  208. }
  209. if (status == ConstBonusStatus.CAN_NOT_GET)
  210. {
  211. if (CheckHaveSuit(suitId))
  212. {
  213. status = ConstBonusStatus.CAN_GET;
  214. }
  215. }
  216. return status;
  217. }
  218. public static void GetSuitSyntheticBoxBonus(int suitId)
  219. {
  220. int status = ConstBonusStatus.GOT;
  221. _suitSyntheticBoxBonusStatus[suitId] = status;
  222. SuitSyntheticCfg suitCfg = SuitSyntheticCfgArray.Instance.GetCfg(suitId);
  223. List<ItemData> itemDatas = ItemUtil.CreateItemDataList(suitCfg.boxBonus);
  224. foreach (ItemData itemData in itemDatas)
  225. {
  226. ItemDataManager.Add(itemData.id, itemData.num);
  227. }
  228. int statusGuide = GetSuitGuideBonusStatus(suitId);
  229. GameProxy.ReqUpdateSystemSuitBoxStatus(suitId, statusGuide, status);
  230. EventAgent.DispatchEvent(ConstMessage.SUIT_BOX_STATUS_CHANGED, suitId);
  231. }
  232. }
  233. }