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							- using FairyGUI;
 
- using UI.Launcher;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class HealthAdviceView
 
-     {
 
-         private static HealthAdviceView m_Instance = null;
 
-         /// <summary>
 
-         /// 单例
 
-         /// </summary>
 
-         public static HealthAdviceView Instance
 
-         {
 
-             get
 
-             {
 
-                 if (m_Instance == null)
 
-                 {
 
-                     m_Instance = new HealthAdviceView();
 
-                 }
 
-                 return m_Instance;
 
-             }
 
-         }
 
-         private UI_HealthAdviceUI _ui;
 
-         /// <summary>
 
-         /// 每1%耗时,单位秒
 
-         /// </summary>
 
-         private const float SPEED = 0.01f;
 
-         /// <summary>
 
-         /// 界面是否打开状态
 
-         /// </summary>
 
-         private bool isOpen = false;
 
-         /// <summary>
 
-         /// FairyGUI包名
 
-         /// </summary>
 
-         private string _packageName;
 
-         #region private
 
-         private void Dispose()
 
-         {
 
-             UIPackage.RemovePackage("UI/" + _packageName);
 
-             _ui.Dispose(true);
 
-             _ui = null;
 
-         }
 
-         #endregion
 
-         public HealthAdviceView()
 
-         {
 
-             _packageName = UI_HealthAdviceUI.PACKAGE_NAME;
 
-             UIPackage.AddPackage("UI/" + _packageName + "/" + _packageName);
 
-             _ui = UI_HealthAdviceUI.Create();
 
-             _ui.target.MakeFullScreen();
 
-             _ui.target.AddRelation(GRoot.inst, RelationType.Size);
 
-         }
 
-         /// <summary>
 
-         /// 打开界面
 
-         /// </summary>
 
-         public void Open()
 
-         {
 
-             if (isOpen)
 
-             {
 
-                 return;
 
-             }
 
-             GRoot.inst.AddChild(_ui.target);
 
-             isOpen = true;
 
-         }
 
-         /// <summary>
 
-         /// 关闭界面
 
-         /// </summary>
 
-         /// <param name="toDestroy"></param>
 
-         public void Close(bool toDestroy = false)
 
-         {
 
-             if (!isOpen)
 
-             {
 
-                 return;
 
-             }
 
-             isOpen = false;
 
-             _ui.target.RemoveFromParent();
 
-             if (toDestroy)
 
-             {
 
-                 Dispose();
 
-             }
 
-         }
 
-     }
 
- }
 
 
  |