SpecialOfferGiftBoxView.cs 15 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using ET;
  5. using FairyGUI;
  6. using UI.CommonGame;
  7. using UI.EnduringGiftBox;
  8. using UnityEngine;
  9. namespace GFGGame
  10. {
  11. //列表样式的限时礼包--3类型-列表样式:等级条件的数据
  12. public class SpecialOfferGiftBoxView : BaseWindow
  13. {
  14. private UI_SpecialOfferGiftBoxUI _ui;
  15. private int _pageIndex; //当前页码,需要显示的数据的索引
  16. private List<GGraph> _graphList = new List<GGraph>();
  17. private List<EffectUI> _effectUIList = new List<EffectUI>();
  18. private List<EffectUI> _effect1UIList = new List<EffectUI>();
  19. private EffectUI _effectUI1;
  20. private EffectUI _effectUI2;
  21. private EffectUI _effectUI3;
  22. protected override void OnInit()
  23. {
  24. base.OnInit();
  25. packageName = UI_SpecialOfferGiftBoxUI.PACKAGE_NAME;
  26. _ui = UI_SpecialOfferGiftBoxUI.Create();
  27. this.viewCom = _ui.target;
  28. this.viewCom.Center();
  29. this.modal = true;
  30. viewAnimationType = EnumViewAnimationType.None;
  31. _ui.m_back.onClick.Add(OnBtnCancelClick);
  32. _ui.m_btnUp.onClick.Add(OnBtnPreviousClick);
  33. _ui.m_btnNext.onClick.Add(OnBtnNextClick);
  34. }
  35. public override void Dispose()
  36. {
  37. if (_ui != null)
  38. {
  39. _ui.Dispose();
  40. _ui = null;
  41. }
  42. base.Dispose();
  43. }
  44. protected override void OnShown()
  45. {
  46. base.OnShown();
  47. GameGlobal.AutoSpecialOfferGiftBoxView = false;
  48. AddEffect();
  49. _ui.m_t0.Play();
  50. InitPageInex();
  51. UpViewNone();
  52. }
  53. protected override void AddEventListener()
  54. {
  55. base.AddEventListener();
  56. EventAgent.AddEventListener(ConstMessage.ACTIVITY_REMOVE, UpViewNone);
  57. EventAgent.AddEventListener(ConstMessage.ACTIVITY_ADD, UpViewNone);
  58. EventAgent.AddEventListener(ConstMessage.SHOP_BUY, UpViewNone);
  59. EventAgent.AddEventListener(ConstMessage.LUCKY_BOX_TIME, UpTime);
  60. }
  61. protected override void RemoveEventListener()
  62. {
  63. EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_REMOVE, UpViewNone);
  64. EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_ADD, UpViewNone);
  65. EventAgent.RemoveEventListener(ConstMessage.SHOP_BUY, UpViewNone);
  66. EventAgent.RemoveEventListener(ConstMessage.LUCKY_BOX_TIME, UpTime);
  67. base.RemoveEventListener();
  68. }
  69. private void AddEffect()
  70. {
  71. if (_effectUI1 == null)
  72. {
  73. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderBaby, "ui_Activity", "Prefer_person");
  74. }
  75. if (_effectUI2 == null)
  76. {
  77. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderChiXuTx, "ui_Activity", "Prefer_chixu_tx");
  78. }
  79. if (_effectUI3 == null)
  80. {
  81. _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_holderOneTx, "ui_Activity", "Prefer_one_tx");
  82. }
  83. }
  84. public void UpTime()
  85. {
  86. //筛选一条数据用来界面渲染
  87. var list = LimitedTimeGiftBoxDataManager.Instance.LtgGbItemData3;
  88. list = list.Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  89. if (list.Count == 0)
  90. {
  91. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  92. this.Hide();
  93. return;
  94. }
  95. _ui.m_txtBoxResidueTime.text = TimeUtil.GetTimeLeft(TimeInfo.Instance.ServerNow(), list[0].EndTime);
  96. }
  97. //实例化索引
  98. private void InitPageInex()
  99. {
  100. _pageIndex = 0;
  101. }
  102. private void UpdateView(ListUtil.NavigateType type)
  103. {
  104. //筛选一条数据用来界面渲染
  105. var list = LimitedTimeGiftBoxDataManager.Instance.LtgGbItemData3;
  106. list = list.Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  107. if (list.Count == 0)
  108. {
  109. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  110. this.Hide();
  111. return;
  112. }
  113. var data = ListUtil.Navigate(list, type, _pageIndex, out int newIndex);
  114. _pageIndex = newIndex;
  115. _ui.m_btnUp.visible = true;
  116. _ui.m_btnNext.visible = true;
  117. if (list.Count == 1)
  118. {
  119. _ui.m_btnUp.visible = false;
  120. _ui.m_btnNext.visible = false;
  121. }
  122. else
  123. {
  124. //翻页翻到了最后一条数据
  125. if (list.Count == _pageIndex + 1)
  126. {
  127. _ui.m_btnNext.visible = false;
  128. }
  129. if (_pageIndex == 0)
  130. {
  131. _ui.m_btnUp.visible = false;
  132. }
  133. }
  134. _ui.m_txtBoxResidueTime.text = TimeUtil.GetTimeLeft(TimeInfo.Instance.ServerNow(), data.EndTime);
  135. _ui.m_list.data = data.ShopCfgIds;
  136. _ui.m_list.itemRenderer = ListItemRender;
  137. DestroyObjectFromView();
  138. _ui.m_list.numItems = data.ShopCfgIds.Count;
  139. _ui.m_list.visible = true;
  140. }
  141. private void ListItemRender(int index, GObject obj)
  142. {
  143. UI_ComSpecialOfferGiftBoxItem uiItem = UI_ComSpecialOfferGiftBoxItem.Proxy(obj);
  144. var shopCfgIds = uiItem.target.parent.data as List<int>;
  145. var shopCfgId = shopCfgIds[index];
  146. var shopCfg = ShopCfgArray.Instance.GetCfg(shopCfgId);
  147. var shopItemCfg = ItemCfgArray.Instance.GetCfg(shopCfg.itemId);
  148. var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfg.id);
  149. uiItem.m_txtGetJf.text = string.Empty;
  150. string mTxtUrc = string.Empty;
  151. string mTxtNewPrice;
  152. if (shopCfg.refreshType == RefreshType.DAY)
  153. {
  154. mTxtUrc = $"每日限购{remainBuyNum}/{shopCfg.maxBuyNum}";
  155. }
  156. else if (shopCfg.refreshType == RefreshType.WEEK)
  157. {
  158. mTxtUrc = $"每周限购{remainBuyNum}/{shopCfg.maxBuyNum}";
  159. }
  160. else if (shopCfg.refreshType == RefreshType.MONTH)
  161. {
  162. mTxtUrc = $"每月限购{remainBuyNum}/{shopCfg.maxBuyNum}";
  163. }
  164. else
  165. {
  166. mTxtUrc = $"永久限购{remainBuyNum}/{shopCfg.maxBuyNum}";
  167. }
  168. uiItem.m_btnBuy.m_txtOldPrice.text = shopCfg.originalPrice.ToString();
  169. if (shopCfg.costType == CostType.ITEM)
  170. {
  171. //货币
  172. ItemCfg costCfg = ItemCfgArray.Instance.GetCfg(shopCfg.costId);
  173. mTxtNewPrice = shopCfg.price.ToString();
  174. uiItem.m_btnBuy.m_loaIcon.visible = true;
  175. uiItem.m_btnBuy.m_txtNewPrice.x = 134;
  176. uiItem.m_btnBuy.m_txtOldPrice.x = 21;
  177. uiItem.m_btnBuy.m_loaIcon.url = ResPathUtil.GetIconPath(costCfg);
  178. }
  179. else if (shopCfg.costType == CostType.RMB)
  180. {
  181. //人民币
  182. mTxtNewPrice = $"{shopCfg.price}元";
  183. uiItem.m_btnBuy.m_txtNewPrice.align = AlignType.Left;
  184. uiItem.m_btnBuy.m_txtNewPrice.x = 125;
  185. uiItem.m_btnBuy.m_txtOldPrice.x = 30;
  186. uiItem.m_txtGetJf.text = $"可获得{shopCfg.price * 10}会员积分";
  187. }
  188. else
  189. {
  190. //免费
  191. mTxtNewPrice = $"免费";
  192. uiItem.m_btnBuy.m_txtOldPrice.text = "";
  193. uiItem.m_btnBuy.m_txtNewPrice.align = AlignType.Left;
  194. uiItem.m_btnBuy.m_txtNewPrice.x = 125;
  195. uiItem.m_btnBuy.m_txtOldPrice.x = 30;
  196. }
  197. if (remainBuyNum == 0)
  198. {
  199. //已售完
  200. uiItem.m_btnBuy.m_bagGrey.visible = true;
  201. uiItem.m_btnBuy.m_txtSoldOut.text = "已售罄";
  202. uiItem.m_btnBuy.m_txtSoldOut.visible = true;
  203. uiItem.m_btnBuy.m_bagYellow.visible = false;
  204. uiItem.m_btnBuy.m_txtOldPrice.visible = false;
  205. uiItem.m_btnBuy.m_txtNewPrice.visible = false;
  206. uiItem.m_btnBuy.m_loaIcon.visible = false;
  207. }
  208. else
  209. {
  210. //未售完
  211. uiItem.m_btnBuy.m_txtSoldOut.text = "";
  212. uiItem.m_btnBuy.m_txtSoldOut.visible = false;
  213. uiItem.m_btnBuy.m_bagGrey.visible = false;
  214. uiItem.m_btnBuy.m_bagYellow.visible = true;
  215. uiItem.m_btnBuy.m_txtOldPrice.visible = true;
  216. uiItem.m_btnBuy.m_txtNewPrice.visible = true;
  217. uiItem.m_btnBuy.m_loaIcon.visible = true;
  218. EffectUI _effectUI1 = EffectUIPool.CreateEffectUI(uiItem.m_holderBtn, "ui_Activity", "Prefer_button_buy");
  219. _effect1UIList.Add(_effectUI1);
  220. }
  221. uiItem.m_comDiscount.m_txtDiscountNum.text =
  222. NumberUtil.CalculateDiscount(shopCfg.originalPrice, shopCfg.price);
  223. uiItem.target.data = shopCfg;
  224. uiItem.m_btnBuy.m_txtNewPrice.text = mTxtNewPrice;
  225. uiItem.m_txtUrc.text = mTxtUrc;
  226. uiItem.m_btnBuy.target.onClick.Add(OnBtnBuyClick);
  227. uiItem.m_txtBoxItemName.text = shopCfg.itemName;
  228. EffectUI _effectUI = EffectUIPool.CreateEffectUI(uiItem.m_holderZheKou, "ui_Activity", "Prefer_but_zhekou");
  229. _effectUIList.Add(_effectUI);
  230. uiItem.m_t0.Play();
  231. //子列表
  232. uiItem.m_list.itemRenderer = ChildListItemRender;
  233. uiItem.m_list.onClickItem.Add(OnListSelectorItemClick);
  234. uiItem.m_list.numItems = shopItemCfg.itemsArr.Length;
  235. uiItem.m_list.visible = true;
  236. }
  237. private void ChildListItemRender(int index, GObject obj)
  238. {
  239. UI_ComItem uiItemChild = UI_ComItem.Proxy(obj);
  240. var shopCfg = uiItemChild.target.parent.parent.data as ShopCfg;
  241. var itemCfg = ItemCfgArray.Instance.GetCfg(shopCfg.itemId);
  242. int[][] result;
  243. // if (shopCfg.refreshType == RefreshType.DAY)
  244. // {
  245. result = itemCfg.itemsArr;
  246. //uiItemChild.m_bagYellow.visible = false;
  247. //uiItemChild.m_bagBlue.visible = true;
  248. //uiItemChild.m_bagYellowEx.visible = false;
  249. //uiItemChild.m_bagBlueEx.visible = true;
  250. // }
  251. // else
  252. // {
  253. //周刷
  254. // result = itemCfg.param1Arr;
  255. // uiItemChild.m_bagYellow.visible = true;
  256. // uiItemChild.m_bagBlue.visible = false;
  257. // uiItemChild.m_bagYellowEx.visible = true;
  258. // uiItemChild.m_bagBlueEx.visible = false;
  259. // }
  260. var itemArr = result[index];
  261. var itemCfgChild = ItemCfgArray.Instance.GetCfg(itemArr[0]);
  262. uiItemChild.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfgChild);
  263. uiItemChild.m_txtCount.text = itemArr[1].ToString();
  264. uiItemChild.target.data = itemCfgChild;
  265. uiItemChild.m_QualityType.selectedIndex = itemCfgChild.rarity - 1;
  266. //if (!_graphList.Contains(uiItemChild.m_holderItem))
  267. //{
  268. // EffectUI _effectUI = EffectUIPool.CreateEffectUI(uiItemChild.m_holderItem, "ui_Activity", "Prefer_kuang");
  269. // _graphList.Add(uiItemChild.m_holderItem);
  270. // _effectUIList.Add(_effectUI);
  271. //}
  272. //uiItemChild.m_t0.Play();
  273. UI_ComItem.ProxyEnd();
  274. }
  275. //弹出物品详细描述框
  276. private void OnListSelectorItemClick(EventContext context)
  277. {
  278. GComponent item = context.data as GComponent;
  279. ItemCfg itemCfg = item.data as ItemCfg;
  280. GoodsItemTipsController.ShowItemTips(itemCfg.id);
  281. }
  282. private void UpViewNone()
  283. {
  284. LimitedTimeGiftBoxDataManager.Instance.UpLtgGbItemData3();
  285. UpdateView(ListUtil.NavigateType.None);
  286. }
  287. //上一条
  288. private void OnBtnPreviousClick()
  289. {
  290. UpdateView(ListUtil.NavigateType.Previous);
  291. }
  292. //下一条
  293. private void OnBtnNextClick()
  294. {
  295. UpdateView(ListUtil.NavigateType.Next);
  296. }
  297. //购买按钮点击事件
  298. private void OnBtnBuyClick(EventContext context)
  299. {
  300. GObject sender = context.sender as GObject;
  301. ShopCfg cfg = sender.parent.data as ShopCfg;
  302. bool isSellOut = cfg.maxBuyNum > 0 &&
  303. cfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(cfg.id) <= 0;
  304. if (isSellOut)
  305. {
  306. PromptController.Instance.ShowFloatTextPrompt("已售罄");
  307. return;
  308. }
  309. if (!ShopDataManager.Instance.GetShopGoodsStateById(cfg.id))
  310. {
  311. PromptController.Instance.ShowFloatTextPrompt(ShopDataManager.Instance.GetShopGoodsStateTips(cfg.id));
  312. return;
  313. }
  314. if (cfg.costType == CostType.FREE)
  315. {
  316. ShopSProxy.ReqShopBuy(cfg.id, 1).Coroutine();
  317. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.SHANG_CHENG, 2);
  318. }
  319. else
  320. {
  321. ViewManager.Show<ItemExchangeView>(cfg.id);
  322. }
  323. }
  324. private void DestroyObjectFromView()
  325. {
  326. for (int i = 0; i < _effectUIList.Count; i++) {
  327. EffectUIPool.Recycle(_effectUIList[i]);
  328. _effectUIList[i] = null;
  329. }
  330. _effectUIList.Clear();
  331. for (int i = 0; i < _effect1UIList.Count; i++)
  332. {
  333. EffectUIPool.Recycle(_effect1UIList[i]);
  334. _effect1UIList[i] = null;
  335. }
  336. _effect1UIList.Clear();
  337. _graphList.Clear();
  338. }
  339. protected override void OnHide()
  340. {
  341. EffectUIPool.Recycle(_effectUI1);
  342. _effectUI1 = null;
  343. EffectUIPool.Recycle(_effectUI2);
  344. _effectUI2 = null;
  345. EffectUIPool.Recycle(_effectUI3);
  346. _effectUI3 = null;
  347. DestroyObjectFromView();
  348. this.RemoveEventListener();
  349. base.Hide();
  350. }
  351. private void OnBtnCancelClick()
  352. {
  353. this.Hide();
  354. }
  355. }
  356. }