| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995 | using UI.DressUp;using FairyGUI;using UnityEngine;using System.Collections.Generic;using System;using ET;namespace GFGGame{    public class DressUpFightView : BaseView    {        private UI_DressUpFightUI _ui;        private int _fightID;        private int _levelID;        private float listType1X = 0;        private float partsListX = 0;        private DressUpListType currentListType;        private int[] _currentList2;        private GameObject _scenePrefab;        private GameObject _sceneObject;        private List<int> _currentList3 = new List<int>();        private List<int> _currentList4 = new List<int>();        private int _currentMenuType;        private int _currentSuitId;        private StoryLevelCfg _levelCfg;        private StoryFightCfg _fightCfg;        private const int SORT_BY_HIGH_SCORE = 0;        private const int SORT_BY_LOW_SCORE = 1;        private int _scoreIndex = SORT_BY_HIGH_SCORE;        public override void Dispose()        {            if (_scenePrefab != null)            {                GameObject.Destroy(_scenePrefab);                _scenePrefab = null;            }            UI_TypeItem.ClearProxy();            UI_PartsListItem.ClearProxy();            base.Dispose();        }        protected override void Init()        {            base.Init();            packageName = UI_DressUpFightUI.PACKAGE_NAME;            _ui = UI_DressUpFightUI.Create();            viewCom = _ui.target;            isfullScreen = true;            _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));            _ui.m_btnClose.width = GRoot.inst.width;            _ui.m_btnClose.height = GRoot.inst.height;            _ui.m_btnClose.AddRelation(GRoot.inst, RelationType.Size);        }        protected override void OnInit()        {            base.OnInit();            _ui.m_groupTaskHint.visible = false;            _ui.m_btnRepeal.visible = false;            _ui.m_btnRenewal.visible = false;            _ui.m_btnSearch.visible = true;            // _ui.m_comboBox.items = new string[] { "我的套装一", "我的套装二", "我的套装三", "我的套装四", "我的套装五", "我的套装六" };            _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高分优先", "低分优先" };            InitLists();            _ui.m_partsList.m_comboBoxRarity.onChanged.Add(OnComboBoxRarityChanged);            _ui.m_btnBack.onClick.Add(OnClickBtnBack);            _ui.m_btnHome.onClick.Add(OnClickBtnHome);            // _ui.m_btnClothingShop.onClick.Add(OnClickBtnClothingShop);            // _ui.m_comboBox.onChanged.Add(OnComboBoxChanged);            _ui.m_comListType1.m_listType.onClickItem.Add(OnClickListType1Item);            _ui.m_comListType2.m_listType.onClickItem.Add(OnClickListType2Item);            _ui.m_partsList.m_list.onClickItem.Add(OnClickPartsListItem);            _ui.m_partsList2.m_list.onClickItem.Add(OnClickSuitPartsListItem);            _ui.m_touchPad.onClick.Add(OnTouchPad);            _ui.m_btnHint.onClick.Add(OnClickBtnHint);            _ui.m_btnGuide.onClick.Add(OnTouchPad);            _ui.m_btnClose.onClick.Add(OnClickBtnClose);            _ui.m_btnDelete.onClick.Add(OnClickBtnDelete);            _ui.m_btnNext.onClick.Add(OnClickBtnNext);            _ui.m_btnRecommend.onClick.Add(OnClickBtnRecommend);            _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);            _ui.m_btnAutoPlay.onClick.Add(OnClickBtnAutoPlay);            _ui.m_compNeed.target.onClick.Add(OnClickComNeed);            _ui.m_compNeed.m_listTag.itemRenderer = RenderListTagItem;            // _ui.m_btnShow.onClick.Add(OnClickBtnShow);            // _ui.m_btnHide.onClick.Add(OnClickBtnHide);            // _ui.m_loaShow.onClick.Add(OnClickLoaShow);            // _ui.m_btnHide.visible = false;            // EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdatePartsListSort);            EventAgent.AddEventListener(ConstMessage.CARD_CHOOSE, StartCalculateScore);            _ui.m_partsList2.m_comboBoxRarity.visible = false;        }        protected override void OnShown()        {            base.OnShown();            EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);            EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);            InstanceZonesDataManager.usedRecommend = false;            // _ui.m_comboBox.title = "我的套装";            _ui.m_txtRecommendCount.SetVar("v1", "" + GameGlobal.myNumericComponent.GetAsInt(ET.NumericType.RecommendCount)).FlushVars();            _ui.m_txtRecommendCount.SetVar("v2", GlobalCfgArray.globalCfg.recommendCount.ToString()).FlushVars();            _ui.m_btnRecommend.enabled = true;// GameGlobal.myNumericComponent.GetAsInt(ET.NumericType.RecommendCount) > 0;            _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;            _ui.m_btnAutoPlay.selected = EquipDataCache.cacher.autoPlay;            _ui.m_btnAutoPlay.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(ConstFunctionId.FUNCTION_AUTOPLAY_FIGHT, false);            _levelID = (int)viewData;            InstanceZonesDataManager.currentLevelCfgId = _levelID;            _levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);            _fightCfg = StoryFightCfgArray.Instance.GetCfg(_levelCfg.fightID);            if (_levelCfg.type == ConstInstanceZonesType.Field)            {                _fightCfg.scoreType = FieldDataManager.Instance.fieldInfos.theme;                _ui.m_btnAutoPlay.visible = false;            }            _ui.m_compNeed.target.visible = _fightCfg.needItemId > 0 || _fightCfg.needSuitId > 0 || _fightCfg.needTagsArr.Length > 0;            if (_ui.m_compNeed.target.visible)            {                _ui.m_compNeed.m_c1.selectedIndex = 0;                if (_fightCfg.needItemId > 0)                {                    _ui.m_compNeed.m_txtNeedName.text = ItemUtil.GetItemName(_fightCfg.needItemId);                    _ui.m_compNeed.target.data = _fightCfg.needItemId;                }                else if (_fightCfg.needSuitId > 0)                {                    _ui.m_compNeed.m_txtNeedName.text = ItemUtil.GetSuitName(_fightCfg.needSuitId);                    _ui.m_compNeed.target.data = _fightCfg.needSuitId;                }                else                {                    _ui.m_compNeed.m_c1.selectedIndex = 1;                    _ui.m_compNeed.m_listTag.numItems = _fightCfg.needTagsArr.Length;                }            }            InstanceZonesDataManager.currentScoreType = _fightCfg.scoreType;            //一级菜单            _ui.m_comListType1.m_listType.RemoveChildrenToPool();            _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length - 1;            //_ui.m_comListType1.m_listType1.ResizeToFit(_ui.m_listType1.numItems);            float maxHeight = _ui.target.height - _ui.m_comListType1.m_listType.y - DressUpView.BOTTOM_BLANK;            if (_ui.m_comListType1.m_listType.height > maxHeight)            {                _ui.m_comListType1.m_listType.height = maxHeight;            }            _ui.m_comListType1.target.x = _ui.target.width;            _ui.m_comListType2.target.x = _ui.target.width;            _ui.m_partsList.target.x = _ui.target.width;            _ui.m_partsList2.target.x = _ui.target.width;            _ui.m_scoreType.url = "ui://CommonGame/kp_sx_" + _fightCfg.scoreType;            this.showListType1();            if (_sceneObject == null)            {                _sceneObject = GameObject.Instantiate(_scenePrefab);                EquipDataCache.cacher.setSceneObj(_sceneObject);                EquipDataCache.cacher.PutOnDefaultSuitSaved();            }            UpdateScore();            EventAgent.AddEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);            SendLog();        }        protected override void OnHide()        {            base.OnHide();            _ui.m_groupTaskHint.visible = false;            if (_sceneObject != null)            {                GameObject.Destroy(_sceneObject);                _sceneObject = null;            }            EventAgent.RemoveEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);            EventAgent.RemoveEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);            EventAgent.RemoveEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);            _fightCfg = null;            _levelCfg = null;            DressUpMenuItemDataManager.Clear();        }        private void OnClickBtnBack()        {            Alert.Show("是否确定退出?")            .SetLeftButton(true, "否").SetRightButton(true, "是", (object data) =>            {                if (_levelCfg.type == ConstInstanceZonesType.Studio)                {                    ViewManager.Show(StudioDataManager.Instance.VIEW_NAME, new object[] { StudioDataManager.Instance.TYPE_SELECT_INDEX, StudioDataManager.Instance.PROPERTY_SELECT_INDEX }, ViewManager.GetGoBackDatas(StudioDataManager.Instance.VIEW_NAME));                }                else if (_levelCfg.type == ConstInstanceZonesType.Field)                {                    ViewManager.GoBackFrom(ViewName.DRESS_UP_FIGHT_VIEW);                }                else                {                    // ViewManager.GoBackFrom(ViewName.STORY_CHAPTER_VIEW);                    ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, _levelCfg.chapterId, new object[] { ViewName.STORY_CHAPTER_LIST_VIEW });                }                EquipDataCache.cacher.TakeOffAll();                this.Hide();            });            // ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, StoryDataManager.currentChapter);        }        private void OnClickBtnHome()        {            Alert.Show("是否返回?")           .SetLeftButton(true, "否").SetRightButton(true, "是", (object data) =>           {               EquipDataCache.cacher.TakeOffAll();               GameController.GoBackToMainView();           });        }        private void OnClickBtnClothingShop()        {            ViewManager.Show(ViewName.CLOTHING_SHOP_VIEW, new object[] { null, _fightCfg.scoreType }, null, false, true);        }        private void OnClickListType1Item(EventContext context)        {            // GuideController.HideGuide();            GObject typeItem = context.data as GObject;            int order = (int)typeItem.data;            DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[order - 1];            if (item1.subMenusArr.Length > 0)            {                this.showListType2(item1.subMenusArr);            }            else            {                if (this.showListParts(item1.type) == false)                {                    PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");                    return;                }                this.showListParts(item1.type);            }            this.hideListType1();            UpdateListPartsSelected();        }        private void OnClickListType2Item(EventContext context)        {            GObject typeItem = context.data as GObject;            int order = (int)typeItem.data;            DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[order - 1];            if (this.showListParts(item2.type) == false)            {                PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");                return;            }            this.hideListType2();        }        private void OnClickPartsListItem(EventContext context)        {            GObject listItem = context.data as GObject;            int id = (int)listItem.data;            if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)            {                this.showListParts2(id);                this.hideListParts();                EquipDataCache.cacher.PutOnSuitCfg(id, false, true);            }            else            {                EquipDataCache.cacher.TryCancelSuit(id);                EquipDataCache.cacher.AddOrRemove(id, true);            }            UpdateListPartsSelected();            UpdateListSuitPartsSelected();        }        private void OnClickSuitPartsListItem(EventContext context)        {            GObject listItem = (GObject)context.data as GObject;            int id = (int)listItem.data;            EquipDataCache.cacher.TryCancelSuit(id);            EquipDataCache.cacher.AddOrRemove(id, true);            UpdateListSuitPartsSelected();        }        private void OnTouchPad()        {            if (this.currentListType == DressUpListType.List4)            {                this.hideListParts2();                this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);            }            else if (this.currentListType == DressUpListType.List3)            {                if (_currentList2 != null)                {                    this.showListType2();                }                else                {                    this.showListType1();                }                this.hideListParts();            }            else if (this.currentListType == DressUpListType.List2)            {                this.showListType1();                this.hideListType2();            }        }        private void OnClickBtnHint()        {            this.ShowTaskHint();        }        private void OnClickBtnDelete()        {            EquipDataCache.cacher.TakeOffAll();            _ui.m_partsList.m_list.numItems = _currentList3.Count;            _ui.m_partsList2.m_list.numItems = _currentList4.Count;        }        private void OnClickBtnClose()        {            _ui.m_groupTaskHint.visible = false;        }        private void OnClickBtnNext()        {            if (!EquipDataCache.cacher.CheckPutOnFinish())            {                Alert.Show("只有换好衣服才能出门哦~")                    .SetRightButton(true, "好的");                return;            }            int _suitId = DressUpMenuSuitDataManager.CheckCurDressIsSuit(); ;            if (_fightCfg.needItemId > 0 && (_suitId <= 0 && EquipDataCache.cacher.equipDatas.IndexOf(_fightCfg.needItemId) < 0 || _suitId > 0 && Array.IndexOf(SuitCfgArray.Instance.GetCfg(_suitId).partsArr, _fightCfg.needItemId) < 0) || _fightCfg.needSuitId > 0 && _suitId != _fightCfg.needSuitId)            {                Alert.Show("未穿戴必须品~").SetRightButton(true, "好的");                return;            }            if (CardDataManager.GetCardListByRarity(0).Count > 0)            {                ViewManager.Show<StoryCardChoose>(_fightCfg.scoreType);            }            else            {                StartCalculateScore();            }        }        private void StartCalculateScore()        {            //不可移动代码位置            bool hasFightTarget = _fightCfg.targetName != null && _fightCfg.targetName.Length > 0;            if (_levelCfg.type == ConstInstanceZonesType.Field)            {                FieldFightDataManager.Instance.CurrentCardId = InstanceZonesDataManager.currentCardId;                FieldFightDataManager.Instance.CurrentScoreType = InstanceZonesDataManager.currentScoreType;                FieldFightDataManager.Instance.currentLevelCfgId = InstanceZonesDataManager.currentLevelCfgId;                FieldFightDataManager.Instance.equipDatas = EquipDataCache.cacher.equipDatas;            }            if (hasFightTarget)            {                ViewManager.Show(ViewName.STORY_FIGHT_TARGET_VIEW);            }            else            {                ViewManager.Show(ViewName.STORY_FIGHT_SINGLE_VIEW);            }            this.Hide();        }        private void OnClickBtnRecommend()        {            if (this.currentListType == DressUpListType.List4)            {                this.hideListParts2();                this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);            }            EquipDataCache.cacher.TryCancelSuit(_currentSuitId);            InstanceZonesDataManager.usedRecommend = true;            EquipDataCache.cacher.PutOnRecommendItems();            UpdateListPartsSelected();            UpdateListSuitPartsSelected();        }        private void InitLists()        {            _ui.m_comListType2.m_listType.itemRenderer = ListType2Item;            _ui.m_partsList.m_list.itemRenderer = ListPartsItem;            _ui.m_partsList2.m_list.itemRenderer = ListParts2Item;            listType1X = _ui.m_comListType1.target.x;            partsListX = _ui.m_partsList.target.x - _ui.m_partsList.target.width;            //一级菜单            _ui.m_comListType1.m_listType.itemRenderer = ListType1Item;        }        private void showListType1()        {            _currentList2 = null;            currentListType = DressUpListType.List1;            GTween.To(_ui.target.width, listType1X, 0.5f)                .SetTarget(_ui.m_comListType1.target)                .OnUpdate((GTweener t) =>                {                    _ui.m_comListType1.target.x = t.value.x;                });        }        private void hideListType1()        {            GTween.To(listType1X, _ui.target.width, 0.5f)                .SetTarget(_ui.m_comListType1.target)                .OnUpdate((GTweener t) =>                {                    _ui.m_comListType1.target.x = t.value.x;                });        }        private void showListType2(int[] menuStrArr = null)        {            currentListType = DressUpListType.List2;            if (menuStrArr != null && menuStrArr.Length > 0)            {                int len = menuStrArr.Length;                _currentList2 = menuStrArr.Clone() as int[];                _ui.m_comListType2.m_listType.RemoveChildrenToPool();                _ui.m_comListType2.m_listType.numItems = len;                //_ui.m_listType2.ResizeToFit(_ui.m_listType2.numItems);                float maxHeight = _ui.target.height - _ui.m_comListType2.m_listType.y - DressUpView.BOTTOM_BLANK;                if (_ui.m_comListType2.m_listType.height > maxHeight)                {                    _ui.m_comListType2.m_listType.height = maxHeight;                }            }            GTween.To(_ui.target.width, listType1X, 0.5f)                .SetTarget(_ui.m_comListType2.target)                .OnUpdate((GTweener t) =>                {                    _ui.m_comListType2.target.x = t.value.x;                });        }        private void hideListType2()        {            GTween.To(listType1X, _ui.target.width, 0.5f)                .SetTarget(_ui.m_comListType2.target)                .OnUpdate((GTweener t) =>                {                    _ui.m_comListType2.target.x = t.value.x;                });        }        private bool showListParts(int type, bool selectItem = false)        {            _currentMenuType = type;            UpdatePartsListSort();            if (_ui.m_partsList.m_list.numItems <= 0) return false;            _ui.m_partsList.m_list.ResizeToFit(_ui.m_partsList.m_list.numItems);            float maxHeight = _ui.m_partsList.target.height - _ui.m_partsList.m_list.y;            if (_ui.m_partsList.m_list.height > maxHeight)            {                _ui.m_partsList.m_list.height = maxHeight;            }            if (selectItem)            {                int itemId = EquipDataCache.cacher.GetItemIdBuyType(_currentMenuType);                if (itemId > 0)                {                    int index = _currentList3.IndexOf(itemId);                    _ui.m_partsList.m_list.ScrollToView(index);                }            }            currentListType = DressUpListType.List3;            GTween.To(_ui.target.width, partsListX, 0.5f)                .SetTarget(_ui.m_partsList)                .OnUpdate((GTweener t) =>                {                    _ui.m_partsList.target.x = t.value.x;                });            UpdateListPartsSelected();            return true;        }        private void OnComboBoxRarityChanged()        {            _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;            this.UpdatePartsListSort();        }        private void UpdatePartsListSort()        {            if (_currentMenuType == 0) return;            if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)            {                _currentList3 = DressUpMenuSuitDataManager.GetSuitIDList();                if (_scoreIndex == SORT_BY_HIGH_SCORE)                {                    _currentList3 = SuitUtil.SortSuitListByHighScore(_currentList3);                }                else if (_scoreIndex == SORT_BY_LOW_SCORE)                {                    _currentList3 = SuitUtil.SortSuitListByLowScore(_currentList3);                }                else                {                    _currentList3.Reverse();                }            }            else            {                _currentList3 = DressUpMenuItemDataManager.getItemDatasByType(_currentMenuType);                if (_scoreIndex == SORT_BY_HIGH_SCORE)                {                    _currentList3 = DressUpMenuItemDataManager.SortItemListByHighScore(_currentList3);                }                else if (_scoreIndex == SORT_BY_LOW_SCORE)                {                    _currentList3 = DressUpMenuItemDataManager.SortItemListByLowScore(_currentList3);                }                else                {                    _currentList3.Reverse();                }            }            if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)            {                _currentList3 = DressUpMenuItemDataManager.DressSearch(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);            }            else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)            {                _currentList3 = DressUpMenuItemDataManager.DressFilter(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);            }            //必穿品放在列表最前面            if (_fightCfg.needItemId > 0)            {                int index = _currentList3.IndexOf(_fightCfg.needItemId);                if (index >= 0)                {                    int item = _currentList3[index];                    _currentList3.Remove(_currentList3[index]);                    _currentList3.Insert(0, item);                }            }            else if (_fightCfg.needSuitId > 0)            {                int index = _currentList3.IndexOf(_fightCfg.needSuitId);                if (index >= 0)                {                    int item = _currentList3[index];                    _currentList3.Remove(_currentList3[index]);                    _currentList3.Insert(0, item);                }            }            _ui.m_partsList.m_list.RemoveChildrenToPool();            _ui.m_partsList.m_list.numItems = _currentList3.Count;        }        private void UpdateSuitPartsListSort()        {            if (_currentMenuType == 0) return;            _currentList4 = new List<int>(SuitCfgManager.Instance.GetSuitItems(_currentSuitId, true));            if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)            {                _currentList4 = DressUpMenuItemDataManager.DressSearch(_currentList4, false);            }            else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)            {                _currentList4 = DressUpMenuItemDataManager.DressFilter(_currentList4, false);            }            _ui.m_partsList2.m_list.RemoveChildrenToPool();            _ui.m_partsList2.m_list.numItems = _currentList4.Count;        }        private void hideListParts()        {            GTween.To(partsListX, _ui.target.width, 0.5f)                .SetTarget(_ui.m_partsList)                .OnUpdate((GTweener t) =>                {                    _ui.m_partsList.target.x = t.value.x;                });        }        private void showListParts2(int suitId)        {            _currentSuitId = suitId;            _ui.m_partsList2.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };            this.UpdateSuitPartsListSort();            _ui.m_partsList2.m_list.ResizeToFit(_ui.m_partsList2.m_list.numItems);            float maxHeight = _ui.m_partsList2.target.height - _ui.m_partsList2.m_list.y;// - DressUpView.BOTTOM_BLANK;            if (_ui.m_partsList2.m_list.height > maxHeight)            {                _ui.m_partsList2.m_list.height = maxHeight;            }            currentListType = DressUpListType.List4;            GTween.To(_ui.target.width, partsListX, 0.5f)                .SetTarget(_ui.m_partsList2)                .OnUpdate((GTweener t) =>                {                    _ui.m_partsList2.target.x = t.value.x;                });        }        private void hideListParts2()        {            _currentMenuType = ConstDressUpItemType.TAO_ZHUANG;            GTween.To(partsListX, _ui.target.width, 0.5f)                .SetTarget(_ui.m_partsList2)                .OnUpdate((GTweener t) =>                {                    _ui.m_partsList2.target.x = t.value.x;                });        }        private void ListType1Item(int index, GObject item)        {            UI_TypeItem typeItem = UI_TypeItem.Proxy(item);            DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index];            typeItem.m_icon.url = "ui://DressUp/hz_fenleitu_" + item1.id;            //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;            typeItem.target.data = item1.id;            typeItem.m_imgNeed.visible = ItemUtil.CheckMenuType1(_fightCfg.needItemId, _fightCfg.needSuitId, item1.id);        }        private void ListType2Item(int index, GObject item)        {            UI_TypeItem typeItem = UI_TypeItem.Proxy(item);            DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index] - 1];            typeItem.m_icon.url = "ui://DressUp/hz_fenleituej_" + item2.id;            //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconziej_" + item2.id;            typeItem.target.data = item2.id;            var subType = ItemUtilCS.GetItemSubType(_fightCfg.needItemId);            typeItem.m_imgNeed.visible = subType == item2.type;        }        private void ListPartsItem(int index, GObject item)        {            UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);            int id = (int)_currentList3[index];            string iconRes = "";            string partName = "";            string ext = "png";            if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)            {                SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);                iconRes = suitCfg.res;                partName = suitCfg.name;                listItem.m_iconSelected.visible = false;                listItem.m_txtScore.text = "" + SuitUtil.GetSuitScore(id);                RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);                listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + suitCfg.rarity;            }            else            {                ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);                iconRes = itemCfg.res;                partName = itemCfg.name;                listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);                listItem.m_txtScore.text = "" + DressUpMenuItemDataManager.GetItemScore(id);                listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;                RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);                ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);            }            listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);            listItem.m_ScoreType.url = "ui://CommonGame/kp_sx_" + _fightCfg.scoreType;            listItem.m_txtTitle.text = partName;            listItem.target.data = id;            listItem.m_imgNeed.visible = _fightCfg.needItemId == id || _fightCfg.needSuitId == id;        }        private void ListParts2Item(int index, GObject item)        {            UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);            int id = (int)_currentList4[index];            string iconRes = "";            string partName = "";            string ext = "png";            ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);            iconRes = itemCfg.res;            partName = itemCfg.name;            listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);            listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;            RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);            ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);            listItem.m_ScoreType.visible = true;            // int mainScore;            // int mainValuel;            // ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);            listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + _fightCfg.scoreType);            listItem.m_txtScore.text = "" + DressUpMenuItemDataManager.GetItemScore(id, _fightCfg.scoreType);            listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);            listItem.m_txtTitle.text = partName;            listItem.target.data = id;            // listItem.m_txtScore.visible = false;            //listItem.m_ScoreType.visible = true;            listItem.m_imgNeed.visible = false;        }        private void UpdateListPartsSelected()        {            int count = _ui.m_partsList.m_list.numChildren;            int suitId = DressUpMenuSuitDataManager.CheckCurDressIsSuit();            for (int i = 0; i < count; i++)            {                UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList.m_list.GetChildAt(i));                int id = (int)listItem.target.data;                if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)                {                    listItem.m_iconSelected.visible = suitId > 0 && id == suitId;                }                else                {                    bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴                    bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)                    bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴                    listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;                }            }        }        private void UpdateListSuitPartsSelected()        {            int count = _ui.m_partsList2.m_list.numChildren;            int suitId = DressUpMenuSuitDataManager.CheckCurDressIsSuit();            for (int i = 0; i < count; i++)            {                UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList2.m_list.GetChildAt(i));                int id = (int)listItem.target.data;                bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴                bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)                bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴                listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;            }        }        private void ShowTaskHint()        {            _ui.m_groupTaskHint.visible = true;            _ui.m_txtHint.text = _levelCfg.hint;            if (this._ui.m_txtHint.textHeight > this._ui.m_txtHint.textFormat.size * 2)            {                this._ui.m_txtHint.align = AlignType.Left;            }            else            {                this._ui.m_txtHint.align = AlignType.Center;            }        }        private void UpdateScore()        {            _ui.m_txtScore.text = "" + EquipDataCache.cacher.score;            // GuideController.TryGuideDressUpFightViewBtnNext(_ui.m_btnNext);        }        private void OnClickBtnSearch()        {            ViewManager.Show<DressFilterView>(false, new object[] { ViewName.DRESS_UP_VIEW });        }        private void OnClickBtnAutoPlay()        {            EquipDataCache.cacher.autoPlay = _ui.m_btnAutoPlay.selected;        }        // private void OnClickBtnShow()        // {        //     Timers.inst.Remove(SetBtnShowVisable);        //     _ui.m_c1.selectedIndex = 0;        //     _ui.m_btnHide.visible = true;        //     _ui.m_loaShow.visible = false;        //     _ui.m_btnShow.visible = false;        // }        // private void OnClickBtnHide()        // {        //     _ui.m_c1.selectedIndex = 1;        //     _ui.m_btnHide.visible = false;        //     _ui.m_btnShow.visible = true;        //     _ui.m_loaShow.visible = true;        //     Timers.inst.Add(2f, 1, SetBtnShowVisable);        // }        // private void OnClickLoaShow()        // {        //     Timers.inst.Remove(SetBtnShowVisable);        //     _ui.m_btnShow.alpha = 1;        //     Timers.inst.Add(2f, 1, SetBtnShowVisable);        //     _ui.m_btnShow.enabled = true;        // }        // private void SetBtnShowVisable(object param)        // {        //     _ui.m_btnShow.enabled = false;        //     GTween.To(1, 0, 0.3f).SetTarget(_ui.m_btnShow, TweenPropType.Alpha);        // }        private void OnClickComNeed()        {            if (_fightCfg.needItemId <= 0 && _fightCfg.needSuitId <= 0)            {                return;            }            if (_fightCfg.needSuitId > 0)            {                ViewManager.Show(ViewName.SUIT_GUIDE_VIEW, new object[] { _ui.m_compNeed.target.data, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData } }, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData });            }            else            {                ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { _ui.m_compNeed.target.data, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData } });            }        }        private void RenderListTagItem(int index, GObject obj)        {            UI.CommonGame.UI_ListTagItem item = UI.CommonGame.UI_ListTagItem.Proxy(obj);            string[] tag = _fightCfg.needTagsArr[index].Split('_');            item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tag[0]);            item.m_txtTag.text = tag[1];        }        private bool CheckListCount(int type)        {            if (type == (int)ConstDressUpItemType.TAO_ZHUANG)            {                return DressUpMenuSuitDataManager.GetSuitIDList().Count > 0;            }            else            {                return DressUpMenuItemDataManager.getItemDatasByType(type).Count > 0;            }        }        private void SendLog()        {            var levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);            switch (levelCfg.type)            {                case ConstInstanceZonesType.Story:                    LogServerHelper.SendNodeLog((int)PlayParticipationEnum.CHUN_ZHONG_LOU, 2);                    break;                case ConstInstanceZonesType.Studio:                    StudioCfg studioCfg = StudioCfgArray.Instance.GetCfg(levelCfg.chapterId);                    if (studioCfg.funId == typeof(StudioMetalView).Name)                    {                        LogServerHelper.SendNodeLog((int)PlayParticipationEnum.JIN_SHU_XIU_FU, 2);                    }                    else if (studioCfg.funId == typeof(StudioFabricView).Name)                    {                        LogServerHelper.SendNodeLog((int)PlayParticipationEnum.ZHI_WU_XIU_FU, 2);                    }                    else if (studioCfg.funId == typeof(StudioPropertyView).Name)                    {                        LogServerHelper.SendNodeLog((int)PlayParticipationEnum.SHU_HUA_XIU_FU, 2);                    }                    break;            }        }        protected override void UpdateToCheckGuide(object param)        {            if (!ViewManager.CheckIsTopView(this.viewCom)) return;            int syIndex = 0;            int xzIndex = 0;            int buyClothingIndex = 0;            int buyClothingSubIndex = 0;            int len = _ui.m_comListType1.m_listType.numChildren;            for (int i = 0; i < len; i++)            {                UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType1.m_listType.GetChildAt(i));                if (item != null)                {                    int menuID = (int)item.target.data;                    DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);                    if (GuideDataManager.IsGuideFinish(ConstGuideId.SINGLE_FIGHT) <= 0 && dressUpMenuItemCfg1.type == ConstDressUpItemType.SHANG_YI)                    {                        syIndex = i;                    }                    if (GuideDataManager.IsGuideFinish(ConstGuideId.SINGLE_FIGHT) <= 0 && dressUpMenuItemCfg1.type == ConstDressUpItemType.XIA_ZHUANG)                    {                        xzIndex = i;                    }                    if (_fightCfg.needItemId > 0)                    {                        int type = ItemUtilCS.GetItemSubType(_fightCfg.needItemId);                        if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0 && ItemUtil.CheckMenuType1(_fightCfg.needItemId, _fightCfg.needSuitId, dressUpMenuItemCfg1.id))                        {                            buyClothingIndex = i;                        }                    }                }            }            int len1 = _ui.m_comListType2.m_listType.numChildren;            for (int i = 0; i < len1; i++)            {                UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType2.m_listType.GetChildAt(i));                if (item != null)                {                    int menuID = (int)item.target.data;                    DressUpMenuItemCfg2 dressUpMenuItemCfg2 = DressUpMenuItemCfg2Array.Instance.GetCfg(menuID);                    var subType = ItemUtilCS.GetItemSubType(_fightCfg.needItemId);                    if (subType == dressUpMenuItemCfg2.type)                    {                        buyClothingSubIndex = i;                    }                }            }            int djcId = 10476;//点绛唇Id            int djcIndex = 0;            int buyClothingIdIndex = 0;            for (int i = 0; i < _currentList3.Count; i++)            {                if (_currentList3[i] == djcId)                {                    djcIndex = i;                }                if (_fightCfg.needItemId > 0 && _currentList3[i] == _fightCfg.needItemId)                {                    buyClothingIdIndex = i;                }            }            GuideController.TryGuide(_ui.m_comListType1.m_listType, ConstGuideId.SINGLE_FIGHT, 3, "点击相应的分类,可以快速找到服饰", syIndex);            GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.SINGLE_FIGHT, 4, "", 0, true, (int)_ui.m_partsList.m_list.y);            GuideController.TryGuide(_ui.m_btnGuide, ConstGuideId.SINGLE_FIGHT, 5, "", -1, true, 0, 0, 0, false);            GuideController.TryGuide(_ui.m_comListType1.m_listType, ConstGuideId.SINGLE_FIGHT, 6, "接下来把裙子也换上", xzIndex);            GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.SINGLE_FIGHT, 7, "", 0, true, (int)_ui.m_partsList.m_list.y);            GuideController.TryGuide(_ui.m_btnNext, ConstGuideId.SINGLE_FIGHT, 8, "穿着完毕,来验证一下,换上的服饰是否符合需求");            GuideController.TryGuide(_ui.m_compNeed.target, ConstGuideId.BUY_CLOTHING, 3, "当提示有“必需品”时,需要穿上对应物品才能通关", -1, true, 170);            GuideController.TryGuide(_ui.m_comListType1.m_listType, ConstGuideId.BUY_CLOTHING, 7, "按照指示就可以找到必需品啦", buyClothingIndex);            GuideController.TryGuide(_ui.m_comListType2.m_listType, ConstGuideId.BUY_CLOTHING, 8, "", buyClothingSubIndex);            GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.BUY_CLOTHING, 9, "点击换上吧", buyClothingIdIndex, true, 170);            GuideController.TryCompleteGuide(ConstGuideId.BUY_CLOTHING, 9);            GuideController.TryGuide(_ui.m_btnHint, ConstGuideId.FIGHT_TIPS, 1, "这次换装需要获得别人的认可呢");            GuideController.TryCompleteGuide(ConstGuideId.FIGHT_TIPS, 1);        }    }}
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