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							- using System.Collections.Generic;
 
- using System.Linq;
 
- using System.Threading.Tasks;
 
- using FairyGUI;
 
- using UI.CommonGame;
 
- using UI.Main;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class StoryCardChoose : BaseWindow
 
-     {
 
-         private UI_StoryCardChooseUI _ui;
 
-         private List<CardData> cardList = new List<CardData>();
 
-         private static int _scoreType;
 
-         private int _selectedIndex = 0;
 
-         private int _cardId = 0; //记录打开界面时的竞技场词牌id
 
-         private int _skillId = 0;
 
-         private List<EffectUI> _effects = new List<EffectUI>();
 
-         private GComponent _comSelected;
 
-         private EffectUI _effectUI1;
 
-         private EffectUI _effectUI2;
 
-         private EffectUI _effectUI3;
 
-         public override void Dispose()
 
-         {
 
-              EffectUIPool.Recycle(_effectUI1);
 
-             _effectUI1 = null;
 
-             EffectUIPool.Recycle(_effectUI2);
 
-             _effectUI2 = null;
 
-             EffectUIPool.Recycle(_effectUI3);
 
-             _effectUI3 = null;
 
-             //EffectUIPool.Recycle(_effectUI3);
 
-             //_effectUI3 = null;
 
-             if (_comSelected != null)
 
-             {
 
-                 _comSelected.RemoveFromParent();
 
-                 _comSelected.Dispose();
 
-             }
 
-             for (int i = 0; i < _effects.Count; i++)
 
-             {
 
-                 EffectUIPool.Recycle(_effects[i]);
 
-                 _effects[i] = null;
 
-             }
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_StoryCardChooseUI.PACKAGE_NAME;
 
-             _ui = UI_StoryCardChooseUI.Create();
 
-             this.viewCom = _ui.target;
 
-             this.viewCom.Center();
 
-             this.modal = true;
 
-             viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
 
-             _ui.m_listCard.SetVirtual();
 
-             _ui.m_listCard.itemRenderer = RenderListCardItem;
 
-             _ui.m_listCard.onClickItem.Add(OnListCardItemClick);
 
-             _ui.m_listSkill.itemRenderer = RenderListSkillItem;
 
-             _ui.m_btnCancel.onClick.Add(OnBtnCancelClick);
 
-             _ui.m_btnConfirm.onClick.Add(OnBtnComfirmClick);
 
-             _ui.m_btnUpCard.onClick.Add(OnBtnUpCardClikc);
 
-             _comSelected = UIPackage.CreateObject(UI_MainUI.PACKAGE_NAME, "ComCardSelect").asCom;
 
-             //_effectUI3 = EffectUIPool.CreateEffectUI(_comSelected.GetChild("holder").asGraph, "ui_fight_new", "kp_Select");
 
-             AddEffect();
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             _scoreType = (int)this.viewData;
 
-             ArenaDataManager dataManager = ArenaDataManager.Instance;
 
-             cardList = CardDataManager.GetCardListByRoleType(0);
 
-             //是从竞技场进来的话,去掉已经在其他主题装配的cardList
 
-             if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
 
-             {
 
-                 //其他主题带的cardIds
 
-                 var otherThemeCardIds = new HashSet<int>();
 
-                 for (int i = 0; i < dataManager.DressupList.Count; i++)
 
-                 {
 
-                     if (dataManager.SelectThemeIndex == i)
 
-                     {
 
-                         continue;
 
-                     }
 
-                     otherThemeCardIds.Add(dataManager.DressupList[i].cardId);
 
-                 }
 
-                 //去掉已经在其他主题装配的cardList
 
-                 cardList = cardList.Where(a => !otherThemeCardIds.Contains(a.id)).ToList();
 
-             }
 
-             float dressListAllAcore =
 
-                 FightDataManager.Instance.GetDressListAllScore(MyDressUpHelper.dressUpObj.itemList, _scoreType);
 
-             cardList = FightDataManager.Instance.SortCardList(cardList, dressListAllAcore, _scoreType);
 
-             _ui.m_listCard.numItems = cardList.Count;
 
-             _ui.m_listCard.selectedIndex = 0;
 
-             if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
 
-             {
 
-                 _cardId = dataManager.DressupList[dataManager.SelectThemeIndex].cardId;
 
-             }
 
-             if (cardList.Count == 0)
 
-             {
 
-                 OnCardSelected(0);
 
-             }
 
-             else
 
-             {
 
-                 OnCardSelected(cardList[0].id);
 
-             }
 
-            
 
-             UpdateView(0);
 
-             Timers.inst.AddUpdate(CheckGuide);
 
-         }
 
-         private void UpdateView(int index)
 
-         {
 
-             // CardData cardData = cardList[index];
 
-             _ui.m_loaScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + _scoreType);
 
-             int cardId;
 
-             if (cardList.Count == 0)
 
-             {
 
-                 cardId = 0;
 
-                 _ui.m_noCardTips.visible = true;
 
-                 _ui.m_noCardTips.text = "暂无可用词牌";
 
-                 _ui.m_listSkill.numItems = cardList.Count;
 
-             }
 
-             else
 
-             {
 
-                 _ui.m_noCardTips.visible = false;
 
-                 cardId = cardList[index].id;
 
-             }
 
-             _ui.m_txtName.text = "无";
 
-             PassivitySkillCfg cfg = ScoreSystemData.Instance.GetShowSkillCfg(cardId);
 
-             if (cfg == null) return;
 
-             _ui.m_txtName.text = cardList[index].itemCfg.name;
 
-             List<PassivitySkillCfg> skillCfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardId);
 
-             _ui.m_listSkill.data = skillCfgs;
 
-             _ui.m_listSkill.numItems = skillCfgs.Count;
 
-             _ui.m_comSkillTips.target.visible = false;
 
-             _selectedIndex = index;
 
-             int childIndex = _ui.m_listCard.ItemIndexToChildIndex(index);
 
-             _ui.m_listCard.GetChildAt(childIndex).asCom.AddChild(_comSelected);
 
-         }
 
-         private void RenderListSkillItem(int index, GObject obj)
 
-         {
 
-             List<PassivitySkillCfg> skillCfgs = obj.parent.data as List<PassivitySkillCfg>;
 
-             UI_ListCardSkillItem item = UI_ListCardSkillItem.Proxy(obj);
 
-             item.m_loaSkill.url = ResPathUtil.GetCardSkillPath(skillCfgs[index].res);
 
-             item.m_txtLv.text = SkillDataManager.Instance
 
-                 .GetCardSkillLv(skillCfgs[index].cardId, skillCfgs[index].skillId).ToString();
 
-             if (item.target.data == null)
 
-                 item.target.onClick.Add(OnSkillItemClick);
 
-             item.target.data = index; // skillCfgs[index];
 
-             UI_ListCardSkillItem.ProxyEnd();
 
-         }
 
-         private void OnSkillItemClick(EventContext context)
 
-         {
 
-             GObject gObject = context.sender as GObject;
 
-             int index = (int)gObject.data;
 
-             List<PassivitySkillCfg> skillCfgs =
 
-                 PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardList[_selectedIndex].id);
 
-             PassivitySkillCfg skillCfg = skillCfgs[index];
 
-             _ui.m_comSkillTips.target.visible = _skillId != skillCfg.skillId;
 
-             Vector2 posInA = _ui.m_listSkill.GetChildAt(index).asCom.position;
 
-             Vector2 posInB = _ui.m_listSkill.TransformPoint(posInA, _ui.target);
 
-             _ui.m_comSkillTips.target.SetPosition(posInB.x, posInB.y + 110, 0);
 
-             _ui.m_comSkillTips.m_txtName.text = skillCfg.name;
 
-             int skillLv = SkillDataManager.Instance.GetCardSkillLv(skillCfg.cardId, skillCfg.skillId);
 
-             PassivitySkillLvlCfg skillLvlCfg =
 
-                 PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv, skillCfg.skillId);
 
-             _ui.m_comSkillTips.m_txtSkillTips.text = skillLvlCfg.describe;
 
-             _skillId = skillCfg.skillId;
 
-         }
 
-         private void RenderListCardItem(int index, GObject obj)
 
-         {
 
-             CardData cardData = cardList[index];
 
-             UI_ListCardFightItem item = UI_ListCardFightItem.Proxy(obj); // obj as GButton;
 
-             item.m_txtName.text = cardData.itemCfg.name;
 
-             item.m_comCardMask.m_loaCard.asLoader.url =
 
-                 ResPathUtil.GetCardIconPath(cardData.resources[cardData.resIndex]);
 
-             item.m_txtLv.text = string.Format("{0}级", cardData.lv);
 
-             // item.m_loaRarity.url = ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + cardData.itemCfg.rarity);
 
-             RarityIconController.UpdateRarityIcon(item.m_loaRarity, cardData.itemCfg.id,
 
-                 false); // ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity);
 
-             item.m_loaMainScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (cardData.itemCfg.mainScore));
 
-             item.m_loaBorder.url = "ui://CommonGame/kp_kuang_" + cardData.itemCfg.rarity;
 
-             // UI_ComStar comStar = UI_ComStar.Proxy(item.m_comStar);
 
-             int starLevelDodge = cardData.star / 6;
 
-             item.m_starNumType.selectedIndex = cardData.itemCfg.starDescArr.Length - 1;
 
-             for (int i = 0; i < 4; i++)
 
-             {
 
-                 UI_ComDodgeFightStar dodgeStar = UI_ComDodgeFightStar.Proxy(item.target.GetChild("dodgeStar" + i));
 
-                 dodgeStar.m_lightType.selectedIndex = (starLevelDodge > i) ? 1 : 0;
 
-                 UI_ComDodgeFightStar.ProxyEnd();
 
-             }
 
-             // comStar.m_c1.selectedIndex = cardData.star;
 
-             if (_effects.Count <= index)
 
-             {
 
-                 //EffectUI _effectUI = EffectUIPool.CreateEffectUI(item.m_comEff.m_holder, "ui_fight_new", "kp_Select");
 
-                 // _effects.Add(_effectUI);
 
-             }
 
-             if(index == 0)
 
-             {
 
-                 item.m_useIcon.visible = true;
 
-             }
 
-             else
 
-             {
 
-                 item.m_useIcon.visible = false;
 
-             }
 
-             item.target.asCom.RemoveChild(_comSelected);
 
-             if (_selectedIndex == index) { 
 
-                 item.target.asCom.AddChild(_comSelected);
 
-             }
 
-             UI_ListCardFightItem.ProxyEnd();
 
-             // UI_ComStar.ProxyEnd();
 
-         }
 
-         private void OnListCardItemClick(EventContext context)
 
-         {
 
-             GObject obj = context.data as GObject;
 
-             UI_ListCardFightItem item = UI_ListCardFightItem.Proxy(obj);
 
-             item.m_t0.Play();
 
-             EffectUIPool.Recycle(_effectUI3);
 
-             _effectUI3 = null;
 
-             _effectUI3 = EffectUIPool.CreateEffectUI(item.m_effect, "ui_KP", "KP_Select");
 
-             UpdateView(_ui.m_listCard.selectedIndex);
 
-             OnCardSelected(cardList[_ui.m_listCard.selectedIndex].id);
 
-         }
 
-         private void OnCardSelected(int cardId)
 
-         {
 
-             if ( cardId == 0)
 
-             {
 
-                 return;
 
-             }
 
-             if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
 
-             {
 
-                 ArenaDataManager dataManager = ArenaDataManager.Instance;
 
-                 dataManager.DressupList[dataManager.SelectThemeIndex].cardId = cardId;
 
-                 dataManager.SetMineFightAttr(dataManager.DressupList[dataManager.SelectThemeIndex],
 
-                     dataManager.ThemeList[dataManager.SelectThemeIndex]);
 
-                 EventAgent.DispatchEvent(ConstMessage.CARD_SELECTED);
 
-             }
 
-         }
 
-         private void OnBtnUpCardClikc()
 
-         {
 
-             if (cardList.Count == 0) return;
 
-             cardList[_ui.m_listCard.selectedIndex].fromUIType = typeof(StoryCardChoose).FullName;
 
-             ViewManager.Show<CardFosterView>(cardList[_ui.m_listCard.selectedIndex]);
 
-             this.Hide();
 
-         }
 
-         private void OnBtnComfirmClick()
 
-         {
 
-             //飞花令搭配时没有词牌特殊处理
 
-             if (cardList.Count == 0)
 
-             {
 
-                 if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
 
-                 {
 
-                     ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.MINE, 0, ArenaDataManager.Instance.DressupList, "" }, true);
 
-                 }
 
-                 this.Hide();
 
-                 return;
 
-             }
 
-             int cardId = cardList[_ui.m_listCard.selectedIndex].id;
 
-             if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
 
-             {
 
-                 ArenaDataManager dataManager = ArenaDataManager.Instance;
 
-                 List<long> fightScoreDatas = dataManager.GetFightScoreList(dataManager.DressupList);
 
-                 ArenaSproxy.ReqChangeArenaDressup(dataManager.SelectThemeIndex, cardId,MyDressUpHelper.dressUpObj.itemList, fightScoreDatas).Coroutine();
 
-                 if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
 
-                 {
 
-                     //ViewManager.GoBackFrom(typeof(ArenaDressUpFightView).FullName);
 
-                     ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.MINE, 0, ArenaDataManager.Instance.DressupList, "" },true);
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 List<PassivitySkillCfg> cfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardId);
 
-                 InstanceZonesDataManager.currentCardId = cfgs.Count > 0 ? cardId : -1;
 
-                 EventAgent.DispatchEvent(ConstMessage.CARD_CHOOSE);
 
-             }
 
-             this.Hide();
 
-         }
 
-         private void OnBtnCancelClick()
 
-         {
 
-             OnCardSelected(_cardId);
 
-             this.Hide();
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-             _skillId = 0;
 
-             _ui.m_listCard.ScrollToView(0);
 
-             Timers.inst.Remove(CheckGuide);
 
-         }
 
-         private void CheckGuide(object param)
 
-         {
 
-             if (GuideDataManager.IsGuideFinish(ConstGuideId.SKILL_CARD_FIGHT) <= 0)
 
-             {
 
-                 UpdateToCheckGuide(null);
 
-             }
 
-             else
 
-             {
 
-                 Timers.inst.Remove(CheckGuide);
 
-             }
 
-         }
 
-         protected override void UpdateToCheckGuide(object param)
 
-         {
 
-             if (!ViewManager.CheckIsTopView(this.viewCom)) return;
 
-             GuideController.TryGuide(null, ConstGuideId.SKILL_CARD_FIGHT, 1, "词牌可以辅助战斗,增加过关概率哦。", -1, true,
 
-                 _ui.m_btnCancel.y + _ui.m_btnCancel.height);
 
-             GuideController.TryGuide(_ui.m_listCard, ConstGuideId.SKILL_CARD_FIGHT, 2, "选择一张合适的词牌,增加过关战斗力。", 0);
 
-             GuideController.TryCompleteGuide(ConstGuideId.SKILL_CARD_FIGHT, 2);
 
-         }
 
-         private void AddEffect()
 
-         {
 
-             //邊框左上角特效
 
-             _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLeftTop, "ui_Activity", "Com_window_L_up");
 
-             //邊框右下角特效
 
-             _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRightDowm, "ui_Activity", "Com_window_R_Down");
 
-         }
 
-     }
 
- }
 
 
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