| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175 | using UnityEngine;using FairyGUI;using UI.FieldGuide;using UI.Card;using UI.CommonGame;using System.Collections.Generic;namespace GFGGame{    public class CardDetailView : BaseView    {        private UI_CardDetailUI _ui;        private const int listRoleCount = 5;        public override void Dispose()        {            if (_ui != null)            {                _ui.Dispose();            }            _ui = null;            base.Dispose();        }        protected override void OnInit()        {            base.OnInit();            packageName = UI_CardDetailUI.PACKAGE_NAME;            _ui = UI_CardDetailUI.Create();            viewCom = _ui.target;            isfullScreen = true;            _ui.m_btnBack.onClick.Add(OnClickBtnBack);            // _ui.m_btnHome.onClick.Add(OnClickBtnHome);            _ui.m_btnFilter.onClick.Add(OnclickBtnFilter);            _ui.m_listCard.itemRenderer = RenderListCardItem;            _ui.m_listCard.onClickItem.Add(OnClickListCardItem);            _ui.m_listCard.SetVirtual();            _ui.m_listRole.itemRenderer = RenderListRoleItem;            _ui.m_listRole.onClickItem.Add(OnClickListRoleItem);            _ui.m_listRole.selectedIndex = 0;            // EventAgent.AddEventListener(ConstMessage.CARD_REFRESH, () =>            // {            //     UpdateCardList(_ui.m_listRole.selectedIndex);            // });        }        protected override void AddEventListener()        {            base.AddEventListener();            EventAgent.AddEventListener(ConstMessage.CARD_FILTER, UpdateCardList);        }        protected override void OnShown()        {            base.OnShown();            _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("hc_bj_1");            CardSProxy.GetCardInfos().Coroutine();            int listRoleSelect = this.viewData != null ? (int)this.viewData : 0;            _ui.m_listRole.selectedIndex = listRoleSelect;            _ui.m_listRole.numItems = listRoleCount;            this.UpdateCardList();            Timers.inst.AddUpdate(CheckGuide);        }        protected override void OnHide()        {            base.OnHide();            this.Clear();            Timers.inst.Remove(CheckGuide);        }        protected override void RemoveEventListener()        {            base.RemoveEventListener();            EventAgent.RemoveEventListener(ConstMessage.CARD_FILTER, UpdateCardList);        }        private void UpdateCardList()        {            List<CardData> cardList = CardDataManager.GetCardListByRarity(_ui.m_listRole.selectedIndex);            if (CardDataManager.isFilter == true)            {                //筛选                cardList = CardDataManager.FilterCardList(cardList);            }            _ui.m_listCard.data = cardList;            _ui.m_listCard.numItems = cardList.Count;            _ui.m_txtTips.visible = _ui.m_listCard.numItems == 0 ? true : false;        }        private void RenderListCardItem(int index, GObject obj)        {            UI_ListCardItem listItem = UI_ListCardItem.Proxy(obj);            CardData data = (_ui.m_listCard.data as List<CardData>)[index];//CardDataManager.GetCardList(_ui.m_listRole.selectedIndex)[index];            listItem.target.data = data;            listItem.m_comCard.m_loaCard.url = ResPathUtil.GetCardSmallPath(data.resources[data.resIndex]);            RarityIconController.UpdateRarityIcon(listItem.m_loaRarity, data.itemCfg.id, false);// ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity);            listItem.m_loaMainScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (data.itemCfg.mainScore));            listItem.m_loaBorder.url = "ui://Card/kp_kuang_" + data.itemCfg.rarity;//ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity);            listItem.m_txtLv.text = data.lv + "级";            listItem.m_txtName.text = data.itemCfg.name;            UI_ComStar comStar = UI_ComStar.Proxy(listItem.m_comStar);            comStar.m_c1.selectedIndex = data.star;            UI_ComStar.ProxyEnd();            UI_ListCardItem.ProxyEnd();        }        private void OnClickListCardItem(EventContext context)        {            ViewManager.Show(ViewName.CARD_FOSTER_VIEW, (context.data as GObject).data, new object[] { ViewName.CARD_DETAIL_VIEW, _ui.m_listRole.selectedIndex });            // this.Clear();        }        private void RenderListRoleItem(int index, GObject obj)        {            obj.data = index == 0 ? 0 : index;        }        private void OnClickListRoleItem(EventContext context)        {            int index = (int)(context.data as GObject).data;            this.UpdateCardList();        }        /*******************************************************监听函数**************************************************/        private void OnclickBtnFilter()        {            ViewManager.Show(ViewName.CARD_FILTER_VIEW, null, new object[] { ViewName.CARD_DETAIL_VIEW, _ui.m_listRole.selectedIndex });        }        private void OnClickBtnBack()        {            ViewManager.GoBackFrom(ViewName.CARD_DETAIL_VIEW);        }        private void OnClickBtnHome()        {            GameController.GoBackToMainView();        }        private void Clear()        {            // this._selectType = 0;            CardDataManager._selectList.Clear();            _ui.m_listRole.selectedIndex = 0;            _ui.m_listCard.selectedIndex = 0;        }        private void CheckGuide(object param)        {            if (GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_LV) <= 0)            {                UpdateToCheckGuide(null);            }            else            {                Timers.inst.Remove(CheckGuide);            }        }        protected override void UpdateToCheckGuide(object param)        {            if (!ViewManager.CheckIsTopView(this.viewCom)) return;            GuideController.TryGuide(_ui.m_listCard, ConstGuideId.UP_CARD_LV, 3, "选择可升级的词牌。", 0, true, 0, 0, 0, true, true);        }    }}
 |