RuleView.cs 1.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960
  1. using ET;
  2. using FairyGUI;
  3. using UI.CommonGame;
  4. using UnityEngine;
  5. namespace GFGGame
  6. {
  7. public class RuleView : BaseWindow
  8. {
  9. private UI_RuleUI _ui;
  10. private string _title;
  11. private string _content;
  12. public override void Dispose()
  13. {
  14. if (_ui != null)
  15. {
  16. _ui.Dispose();
  17. _ui = null;
  18. }
  19. base.Dispose();
  20. }
  21. protected override void OnInit()
  22. {
  23. base.OnInit();
  24. packageName = UI_RuleUI.PACKAGE_NAME;
  25. _ui = UI_RuleUI.Create();
  26. this.viewCom = _ui.target;
  27. this.viewCom.Center();
  28. this.modal = true;
  29. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  30. }
  31. protected override void AddEventListener()
  32. {
  33. base.AddEventListener();
  34. }
  35. protected override void OnShown()
  36. {
  37. base.OnShown();
  38. this._title = (this.viewData as object[])[0].ToString();
  39. this._content = (this.viewData as object[])[1].ToString();
  40. this._ui.m_txtTitle.text = _title;
  41. this._ui.m_txtContent.text = _content;
  42. }
  43. protected override void OnHide()
  44. {
  45. base.OnHide();
  46. }
  47. protected override void RemoveEventListener()
  48. {
  49. base.RemoveEventListener();
  50. }
  51. }
  52. }