| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262 | 
							- using FairyGUI;
 
- using UnityEngine;
 
- using UI.Main;
 
- using System.Collections;
 
- using System.Collections.Generic;
 
- using ET;
 
- namespace GFGGame
 
- {
 
-     public struct StoryFightResultData
 
-     {
 
-         public bool Result;
 
-         public int Score;
 
-         public int Star;
 
-         public bool FirstPass;
 
-         public List<ItemData> BonusList;
 
-     }
 
-     public class StroyFightResultView : BaseView
 
-     {
 
-         private UI_StoryFightResultUI _ui;
 
-         private GameObject _sceneObject;
 
-         private GameObject _scenePrefab;
 
-         private GameObject _gameObject;
 
-         private GameObject _gameObject1;
 
-         private GoWrapper _wrapper;
 
-         private GoWrapper _wrapper1;
 
-         private StoryLevelCfg _levelCfg;
 
-         private StoryFightResultData _resultData;
 
-         public override void Dispose()
 
-         {
 
-             SceneController.DestroyObjectFromView(_gameObject, _wrapper);
 
-             SceneController.DestroyObjectFromView(_gameObject1, _wrapper1);
 
-             if (_sceneObject != null)
 
-             {
 
-                 GameObject.Destroy(_sceneObject);
 
-                 _sceneObject = null;
 
-             }
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-             }
 
-             _ui = null;
 
-             base.Dispose();
 
-         }
 
-         protected override void Init()
 
-         {
 
-             base.Init();
 
-             _ui = UI_StoryFightResultUI.Create();
 
-             viewCom = _ui.target;
 
-             isfullScreen = true;
 
-             _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneFightResult"));
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             _ui.m_btnClose.enabled = false;
 
-             _ui.m_btnClose.onClick.Add(OnClickBtnClose);
 
-             _ui.m_loaBg.url = ResPathUtil.GetFightBgImgPath("fightBg");
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             _resultData = (StoryFightResultData)this.viewData;
 
-             InstanceZonesDataManager.usedRecommend = false;
 
-             InstanceZonesDataManager.isResultFighting = true;
 
-             NTexture nTexture = new NTexture(EquipDataCache.cacher.RoleTextuex);
 
-             _ui.m_comRoleResult.m_c1.selectedIndex = _resultData.Star;
 
-             _ui.m_comRoleResult.m_comRole.m_imgRole.SetSize(GRoot.inst.width, GRoot.inst.height);
 
-             _ui.m_comRoleResult.m_comRole.m_imgRole.texture = nTexture;
 
-             _ui.m_comRoleResult.m_comRole.m_imgRole.alpha = 1;
 
-             _ui.m_comResult.m_c1.selectedIndex = _resultData.Star;
 
-             _ui.m_comResult.m_txtScore.text = "" + _resultData.Score;
 
-             _ui.m_comExpBar.m_txtLvl.text = string.Format("等级 {0}", GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl));
 
-             _levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);
 
-             if (!this._resultData.Result)
 
-             {
 
-                 _ui.m_comExpBar.target.visible = false;
 
-                 _ui.m_btnClose.enabled = true;
 
-                 InstanceZonesDataManager.isResultFighting = false;
 
-             }
 
-             else
 
-             {
 
-                 _ui.m_comExpBar.target.visible = true;
 
-                 _ui.m_btnClose.enabled = false;
 
-                 //过关
 
-                 StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(_levelCfg.fightID);
 
-                 _ui.m_comExpBar.m_txtLvlAdded.text = string.Format("经验值:+{0}", fightCfg.exp);
 
-             }
 
-             if (_levelCfg.type == ConstInstanceZonesType.Field)
 
-             {
 
-                 _ui.m_comExpBar.target.visible = false;
 
-                 Timers.inst.Add(3, 1, OnClickBtnClose);
 
-             }
 
-             GetCurStar(out Transition transition);
 
-             _ui.m_t0.Play();//播放重置动画
 
-             _ui.m_comRoleResult.m_t0.Play();//播放重置动画
 
-             _ui.m_comRoleResult.m_comRole.m_t0.Play(() =>
 
-             {
 
-                 transition.Play(() =>
 
-                 {
 
-                     _ui.m_t1.Play(AddExp);
 
-                 });
 
-             });
 
-         }
 
-         private void GetCurStar(out Transition transition)
 
-         {
 
-             StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);
 
-             StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
 
-             transition = _ui.m_comRoleResult.m_t0;
 
-             if (_resultData.Star == 1)
 
-             {
 
-                 transition = _ui.m_comRoleResult.m_t1;
 
-             }
 
-             else if (_resultData.Star == 2)
 
-             {
 
-                 transition = _ui.m_comRoleResult.m_t2;
 
-             }
 
-             else if (_resultData.Star == 3)
 
-             {
 
-                 transition = _ui.m_comRoleResult.m_t3;
 
-             }
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-             InstanceZonesDataManager.isResultFighting = false;
 
-             // Timers.inst.Remove(AddExp);
 
-             if (_sceneObject != null)
 
-             {
 
-                 GameObject.Destroy(_sceneObject);
 
-                 _sceneObject = null;
 
-             }
 
-             MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
 
-             Timers.inst.Remove(CheckGuide);
 
-             _ui.m_comResult.target.height = 0;
 
-             _ui.m_comExpBar.target.alpha = 0;
 
-             _ui.m_t1.Stop(true, false);
 
-         }
 
-         private async void OnClickBtnClose(object param)
 
-         {
 
-             this.Hide();
 
-             if (_levelCfg.type == ConstInstanceZonesType.Field)
 
-             {
 
-                 Timers.inst.Remove(OnClickBtnClose);
 
-                 if (!this._resultData.Result || FieldDataManager.Instance.currFightLv == FieldCfgArray.Instance.GetCfg(FieldDataManager.Instance.chapterId).num)
 
-                 {
 
-                     ViewManager.Show<FieldView>();
 
-                     if (FieldDataManager.Instance.currFightLv <= 1) return;
 
-                     bool result = await FieldSProxy.ReqFieldInstanceResult();
 
-                     if (result)
 
-                     {
 
-                         ViewManager.Show<FieldFightEndView>();
 
-                     }
 
-                 }
 
-                 else
 
-                 {
 
-                     ViewManager.Show<FieldView>();
 
-                     ViewManager.Show<FieldFightInfoView>();
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 InstanceZonesController.OnFinishStoryLevel(InstanceZonesDataManager.currentLevelCfgId, _resultData.FirstPass, true);
 
-                 //尝试显示奖励
 
-                 BonusController.TryShowBonusList(_resultData.BonusList);
 
-             }
 
-             InstanceZonesDataManager.currentCardId = -1;
 
-         }
 
-         private void AddExp()
 
-         {
 
-             int lv = GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
 
-             _ui.m_comExpBar.m_txtLvl.text = string.Format("等级 {0}", GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl));
 
-             float exp = GameGlobal.myNumericComponent.GetAsInt(NumericType.Exp);
 
-             float cfgExp = RoleLevelCfgArray.Instance.GetCfg(lv).exp;
 
-             float initWidth = _ui.m_comExpBar.m_pbExp.m_bar.target.initWidth;
 
-             float curWidth = _ui.m_comExpBar.m_pbExp.m_bar.target.width;
 
-             float width = exp / cfgExp * initWidth;
 
-             if (width <= curWidth)
 
-             {
 
-                 _ui.m_comExpBar.m_pbExp.m_bar.target.width = 0;
 
-             }
 
-             GTween.To(_ui.m_comExpBar.m_pbExp.m_bar.target.width, width, 0.2f).SetTarget(_ui.m_comExpBar.m_pbExp.m_bar).OnUpdate((GTweener t) =>
 
-                 {
 
-                     _ui.m_comExpBar.m_pbExp.m_bar.target.width = t.value.x;
 
-                 }).OnComplete(() =>
 
-                 {
 
-                     InstanceZonesDataManager.isResultFighting = false;
 
-                 }); ;
 
-             // _ui.m_expBar.m_pbExp..TweenValue(exp, 0.2f);
 
-             _ui.m_btnClose.enabled = true;
 
-             UpdateToCheckGuide(null);
 
-             Timers.inst.AddUpdate(CheckGuide);
 
-         }
 
-         private void CheckGuide(object param)
 
-         {
 
-             if (GuideDataManager.IsGuideFinish(ConstGuideId.FIRST_FIGHT_FAILED) <= 0
 
-             || GuideDataManager.IsGuideFinish(ConstGuideId.FIRST_FIGHT_SINGLE_WIN) <= 0
 
-             || GuideDataManager.IsGuideFinish(ConstGuideId.FIRST_FIGHT_TARGET_WIN) <= 0)
 
-             {
 
-                 UpdateToCheckGuide(null);
 
-             }
 
-             else
 
-             {
 
-                 Timers.inst.Remove(CheckGuide);
 
-             }
 
-         }
 
-         protected override void UpdateToCheckGuide(object param)
 
-         {
 
-             if (!ViewManager.CheckIsTopView(this.viewCom)) return;
 
-             if (!_resultData.Result) GuideController.TryGuide(null, ConstGuideId.FIRST_FIGHT_FAILED, 1, "不要气馁呀,可以通过再次挑战已通关的关卡、摘星、绣坊等途径获取更多的物资来提升自己的战斗力哦!", -1, true, (int)(this.viewCom.height - 150));
 
-             if (_resultData.Result) GuideController.TryGuide(null, ConstGuideId.FIRST_FIGHT_SINGLE_WIN, 1, "这条连衣裙可真好看!点击空白区域继续。", -1, true, (int)(this.viewCom.height - 400));
 
-             if (_resultData.Result) GuideController.TryGuide(null, ConstGuideId.FIRST_FIGHT_TARGET_WIN, 1, "你太厉害了,初次对战就获得了这么好的战绩,继续加油吧。", -1, true, (int)(this.viewCom.height - 400));
 
-         }
 
-         protected override void TryCompleteGuide()
 
-         {
 
-             GuideCfg cfg;
 
-             cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.FIRST_FIGHT_FAILED);
 
-             GuideController.TryCompleteGuideIndex(cfg.id, 1);
 
-             GuideController.TryCompleteGuide(ConstGuideId.FIRST_FIGHT_FAILED, 1);
 
-             cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.FIRST_FIGHT_SINGLE_WIN);
 
-             GuideController.TryCompleteGuideIndex(cfg.id, 1);
 
-             GuideController.TryCompleteGuide(ConstGuideId.FIRST_FIGHT_SINGLE_WIN, 1);
 
-             cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.FIRST_FIGHT_TARGET_WIN);
 
-             GuideController.TryCompleteGuideIndex(cfg.id, 1);
 
-             GuideController.TryCompleteGuide(ConstGuideId.FIRST_FIGHT_TARGET_WIN, 1);
 
-         }
 
-     }
 
- }
 
 
  |