| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400 | using UnityEngine;using System.Collections.Generic;using System;using FairyGUI;using System.Linq;using ET;namespace GFGGame{    /// <summary>    /// ��ͼ������    /// ������ͼ����ʾ������    /// </summary>    public class ViewManager    {        private static Dictionary<string, UIView> _viewDic;        private static GComponent _bottomLayer;        private static GComponent _topLayer;        private static GComponent _guideLayer;        private static GComponent _modalLayer;        private static GComponent _alertLayer;        private static GComponent _debugLayer;        private static GComponent _floatLayer;        private static Dictionary<string, object[]> _goBackDatas = new Dictionary<string, object[]>();        public static void Init()        {            GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("Common"));            UIConfig.buttonSound = (NAudioClip)UIPackage.GetItemAsset("Common", "click");            Font afont = GFGAsset.Load<Font>(ResPathUtil.GetFontPath("STZHONGS"));            FontManager.RegisterFont(new DynamicFont("STZhongsong", afont));            UIConfig.defaultFont = "STZhongsong";            Font afont1 = GFGAsset.Load<Font>(ResPathUtil.GetFontPath("ZIHUN125"));            FontManager.RegisterFont(new DynamicFont("ZIHUN125", afont1));            Font afont2 = GFGAsset.Load<Font>(ResPathUtil.GetFontPath("SIMKAI"));            FontManager.RegisterFont(new DynamicFont("SIMKAI", afont2));            Font afont3 = GFGAsset.Load<Font>(ResPathUtil.GetFontPath("SHUANGYUJUTI"));            FontManager.RegisterFont(new DynamicFont("SHUANGYUJUTI", afont3));            Font afont4 = GFGAsset.Load<Font>(ResPathUtil.GetFontPath("YUNJINSONG"));            FontManager.RegisterFont(new DynamicFont("YUNJINSONG", afont4));            Font afont5 = GFGAsset.Load<Font>(ResPathUtil.GetFontPath("NANSONG"));            FontManager.RegisterFont(new DynamicFont("NANSONG", afont5));            Font afont6 = GFGAsset.Load<Font>(ResPathUtil.GetFontPath("FANGZHENGYANSONG"));            FontManager.RegisterFont(new DynamicFont("FANGZHENGYANSONG", afont6));            _viewDic = new Dictionary<string, UIView>();            //��ʼ����ͼ������            _bottomLayer = CreateLayer("BottomLayer");            _topLayer = CreateLayer("TopLayer");            _topLayer.sortingOrder = ConstSortingOrder.TOP;            _guideLayer = CreateLayer("GuideLayer");            _guideLayer.sortingOrder = ConstSortingOrder.Guide;            _modalLayer = CreateLayer("ModalLayer");            _modalLayer.sortingOrder = ConstSortingOrder.Modal;            _alertLayer = CreateLayer("AlertLayer");            _alertLayer.sortingOrder = ConstSortingOrder.Alert;            //debug层            _debugLayer = CreateLayer("DebugLayer");            _debugLayer.sortingOrder = ConstSortingOrder.Debug;            _floatLayer = CreateLayer("FloatLayer");            _floatLayer.sortingOrder = ConstSortingOrder.Float;            SetMaskAlpha(0.6f);        }        public static void AddChildToBottomLayer(GObject gObject)        {            _bottomLayer.AddChild(gObject);        }        public static void AddChildToTopLayer(GObject gObject)        {            _topLayer.AddChild(gObject);        }        public static void AddChildToGuideLayer(GObject gObject)        {            _guideLayer.AddChild(gObject);        }        public static void AddChildToModalLayer(GObject gObject)        {            _modalLayer.AddChild(gObject);        }        public static void AddChildToAlertLayer(GObject gObject)        {            _alertLayer.AddChild(gObject);        }        public static void AddChildToDebugLayer(GObject gObject)        {            _debugLayer.AddChild(gObject);        }        public static void AddChildToFloatLayer(GObject gObject)        {            _floatLayer.AddChild(gObject);        }        /// <summary>        /// ��ʾһ����ͼ        /// </summary>        /// <param name="name">Ҫ��ʾ����ͼ����</param>        /// <param name="viewData">Ҫ���ݸ���ͼ�IJ���</param>        /// <param name="goBackParams">�Ӹ���ͼ���ص���ͼ��Ϣ</param>        /// <param name="hideOthers">�Ƿ�ر�������ͼ</param>        public static bool Show(string viewName, object viewData = null, object[] goBackParams = null, bool hideOthers = false, bool resetGobackParams = false)        {            string name = GetName(viewName);            if (!GameGlobal.skipCheckOpen && !FunctionOpenDataManager.Instance.CheckIsFunOpenById(name))            {                return false;            }            if (hideOthers)            {                HideAllView(name);            }            UIView obj = null;            if (_viewDic.ContainsKey(name))            {                obj = _viewDic[name];            }            else            {                obj = CreateViewInstance(viewName) as UIView;                obj.viewName = name;                _viewDic.Add(name, obj);            }            if (obj != null)            {                IUIView view = (IUIView)obj;                view.viewData = viewData;                if (!view.isShowing)                {                    view.Show();                }                else                {                    view.Refresh();                }                if (resetGobackParams)                {                    if (_goBackDatas.ContainsKey(name) == true)                    {                        _goBackDatas.Remove(name);                    }                }                if (goBackParams != null)                {                    _goBackDatas[name] = goBackParams;                }                Debug.Log("当前打开:" + name);            }            return true;        }        public static bool isViewOpen(string viewName)        {            string name = GetName(viewName);            UIView obj = null;            if (_viewDic.ContainsKey(name))            {                obj = _viewDic[name];                if (obj != null)                {                    IUIView view = (IUIView)obj;                    if (view.isShowing) return true;                }            }            return false;        }        public static bool Show<T>(object viewData = null, object[] goBackParams = null, bool hideOthers = false, bool resetGobackParams = false) where T : class, new()        {            // string[] names = typeof(T).FullName.Split('.');            // string viewName = names[names.Length - 1];            string name = GetName(typeof(T).FullName);            if (!GameGlobal.skipCheckOpen && !FunctionOpenDataManager.Instance.CheckIsFunOpenById(name))            {                return false;            }            if (hideOthers)            {                HideAllView(name);            }            UIView obj = null;            if (_viewDic.ContainsKey(name))            {                obj = _viewDic[name];            }            else            {                obj = new T() as UIView;                obj.viewName = name;                _viewDic.Add(name, obj);            }            if (obj != null)            {                IUIView view = (IUIView)obj;                view.viewData = viewData;                if (!view.isShowing)                {                    view.Show();                }                else                {                    view.Refresh();                }                if (goBackParams != null)                {                    _goBackDatas[name] = goBackParams;                }                else if (resetGobackParams)                {                    if (_goBackDatas.ContainsKey(name) == true)                    {                        _goBackDatas.Remove(name);                    }                }                Debug.Log("当前打开:" + name);            }            return true;        }        public static void Hide(string viewName)        {            string name = GetName(viewName);            if (!_viewDic.ContainsKey(name))            {                return;            }            UIView obj = _viewDic[name];            if (obj != null && obj.isShowing)            {                IUIView view = (IUIView)obj;                view.Hide();            }        }        public static void Hide<T>()        {            string name = GetName(typeof(T).FullName);            if (!_viewDic.ContainsKey(name))            {                return;            }            object obj = _viewDic[name];            if (obj != null)            {                IUIView view = (IUIView)obj;                view.Hide();            }        }        public static void GoBackFrom(string viewName, bool clearGoBackDatas = false)        {            string name = GetName(viewName);            ViewManager.Hide(name);            if (_goBackDatas.ContainsKey(name))            {                object[] gobackItems = _goBackDatas[name];                string tViewName = gobackItems[0] as string;                object tViewData = null;                if (gobackItems.Length > 1)                {                    tViewData = gobackItems[1];                }                ViewManager.Show(tViewName, tViewData);            }            else            {                ViewManager.Show(ViewName.MAINUI_VIEW, null, null, true);            }        }        public static object[] GetGoBackDatas(string viewName)        {            string name = GetName(viewName);            object[] value;            _goBackDatas.TryGetValue(name, out value);            return value;        }        public static UIView GetUIView(string viewName)        {            UIView obj = _viewDic[viewName];            if (obj != null && obj.isShowing)            {                return obj;            }            return null;        }        public static void ClearUIView(string viewName)        {            if (!string.IsNullOrEmpty(viewName) && _viewDic.ContainsKey(viewName))            {                if (_viewDic[viewName] != null && !_viewDic[viewName].isShowing)                {                    // _viewDic[viewName] = null;                    _viewDic.Remove(viewName);                }            }        }        public static void HideAllView(string excludeViewName = null)        {            for (int i = _viewDic.Keys.Count - 1; i >= 0; i--)//不用foreach是因为:循环过程中可能会触发dispose,导致_viewDic.Keys变化,最终报错            {                int index = i > _viewDic.Keys.Count - 1 ? _viewDic.Keys.Count - 1 : i;//直接去最后一个,不用i是因为关闭一个界面可能会连带关闭其他界面,最终i比_viewDic.Keys.Count大而报错                KeyValuePair<string, UIView> kv = _viewDic.ElementAt(index);                if (kv.Key != excludeViewName)                {                    if (kv.Key == typeof(FunctionOpenView).Name) continue;//功能开启界面不能强制关闭                    Hide(kv.Key);                }            }            // _viewDic.Clear();            // foreach (string viewName in _viewDic.Keys)            // {            //     if (viewName != excludeViewName)            //     {            //         if (viewName == typeof(FunctionOpenView).Name) continue;//功能开启界面不能强制关闭            //         Hide(viewName);            //     }            // }        }        public static void CheckDispsoe()        {            for (int i = _viewDic.Keys.Count - 1; i >= 0; i--)//不用foreach是因为:循环过程中可能会触发dispose,导致_viewDic.Keys变化,最终报错            {                int index = i > _viewDic.Keys.Count - 1 ? _viewDic.Keys.Count - 1 : i;//直接去最后一个,不用i是因为关闭一个界面可能会连带关闭其他界面,最终i比_viewDic.Keys.Count大而报错                KeyValuePair<string, UIView> kv = _viewDic.ElementAt(index);                if (kv.Value.isShowing == true) continue;                // if (kv.Value.packageName == ResPathUtil.GetUIPackagePath("CommonGame") || kv.Value.packageName == ResPathUtil.GetUIPackagePath("Common") || kv.Value.packageName == ResPathUtil.GetUIPackagePath("Main")) return;//这几个包不释放                long currentTime = TimeHelper.ClientNowSeconds();                long closeTime = kv.Value.closeTime;                if (closeTime > 0 && currentTime - closeTime >= TimeUtil.SECOND_PER_MUNITE * 1)                {                    kv.Value.closeTime = 0;                    kv.Value.Dispose();                }            }        }        private static object CreateViewInstance(string name)        {            // Debug.LogFormat("CreateViewInstance {0}", name);            Type type = Type.GetType(name);            if (type != null)            {                return Activator.CreateInstance(type);            }            return null;        }        private static GComponent CreateLayer(string name)        {            GComponent layer = new GComponent();            layer.name = name;            GRoot.inst.AddChild(layer);            layer.SetSize(GRoot.inst.size.x, GRoot.inst.size.y);            layer.AddRelation(GRoot.inst, RelationType.Size);            return layer;        }        public static bool CheckIsTopView(GComponent viewCom)        {            if (ViewManager.isViewOpen(typeof(GuideView).Name)) return false;            if (viewCom.parent != null)            {                int index = viewCom.parent.GetChildIndex(viewCom);                if (index == viewCom.parent.numChildren - 1 && GRoot.inst.GetTopWindow() == null)                {                    return true;                }            }            if (GRoot.inst.GetTopWindow() == viewCom)            {                return true;            }            return false;        }        public static string GetName(string fullName)        {            string[] names = fullName.Split('.');            string name = names[names.Length - 1];            return name;        }        public static void SetMaskAlpha(float alpha)        {            GRoot.inst.modalLayer.alpha = alpha;        }    }}
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