StorySkillView.cs 1.2 KB

123456789101112131415161718192021222324252627282930313233343536373839
  1. using System;
  2. using UI.Main;
  3. namespace GFGGame
  4. {
  5. public class StorySkillView : BaseView
  6. {
  7. private UI_StorySkillUI _ui;
  8. protected override void OnInit()
  9. {
  10. base.OnInit();
  11. _ui = UI_StorySkillUI.Create();
  12. viewCom = _ui.target;
  13. isfullScreen = true;
  14. // this.modal = false;
  15. }
  16. protected override void OnShown()
  17. {
  18. base.OnShown();
  19. CardData data = CardDataManager.GetCardDicByRarity(0)[InstanceZonesDataManager.currentCardId];
  20. _ui.m_comSkillCard.m_loaCard.url = ResPathUtil.GetCardSmallPath(data.res);
  21. PassivitySkillCfg cfg = ScoreSystemData.Instance.GetMainSkillCfg(data.id);
  22. _ui.m_ComSkillName.target.GetChild("txtName").asTextField.text = cfg.name;
  23. _ui.m_ComSkillScore.target.GetChild("txtCount").asTextField.text = Math.Round((double)viewData).ToString();
  24. _ui.m_t0.Play(() =>
  25. {
  26. this.Hide();
  27. });
  28. }
  29. protected override void OnHide()
  30. {
  31. base.OnHide();
  32. EventAgent.DispatchEvent(ConstMessage.CARD_SKILL);
  33. }
  34. }
  35. }