ActivityAfuGiftDataManager.cs 3.2 KB

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  1. using ET;
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class ActivityAfuGiftDataManager : SingletonBase<ActivityAfuGiftDataManager>
  9. {
  10. private ActivityInfo info;
  11. public ActivityInfo Info { get => info; set => info = value; }
  12. private int _indexDay;
  13. private bool _isBuy;
  14. //已经领奖levelId
  15. private List<int> _normalRewards = new List<int>();
  16. //已经高级领奖levelId
  17. private List<int> _superRewards = new List<int>();
  18. private List<ActivityLoginCfg> _rewardCfgs;
  19. public List<ActivityLoginCfg> RewardCfgs { get => _rewardCfgs; set => _rewardCfgs = value; }
  20. private bool isOpen;
  21. public bool IsOpen { get => isOpen; set => isOpen = value; }
  22. public bool CheckIconShow()
  23. {
  24. var activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(ActivityType.AFZL);
  25. return activityInfo != null && activityInfo.StartTime <= TimeHelper.ServerNow() &&
  26. activityInfo.EndTime > TimeHelper.ServerNow();
  27. }
  28. public void InitActivityInfo()
  29. {
  30. Info = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(ActivityType.AFZL);
  31. RewardCfgs = ActivityLoginCfgArray.Instance.GetCfgsByid(Info.ActivityId);
  32. }
  33. public long GetEndTime()
  34. {
  35. var activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(ActivityType.AFZL);
  36. return activityInfo.EndTime;
  37. }
  38. public int GetNormalRewardStateByDay(int indexDay)
  39. {
  40. return _normalRewards[indexDay];
  41. }
  42. public int GetSuperRewardStateByDay(int indexDay)
  43. {
  44. return _superRewards[indexDay];
  45. }
  46. public void SetRewardStateList(List<int> list, bool isVip)
  47. {
  48. if (isVip)
  49. {
  50. _superRewards = new List<int>(list);
  51. }
  52. else
  53. {
  54. _normalRewards = new List<int>(list);
  55. }
  56. }
  57. public void SetIsBuy(bool isBuy)
  58. {
  59. _isBuy = isBuy;
  60. }
  61. public bool GetIsBuy()
  62. {
  63. return _isBuy;
  64. }
  65. public void SetIndexDay(int indexDay)
  66. {
  67. _indexDay = indexDay;
  68. }
  69. public int GetIndexDay()
  70. {
  71. return _indexDay;
  72. }
  73. public bool HaveCanGetReward()
  74. {
  75. if (!isOpen)
  76. {
  77. return false;
  78. }
  79. int passDay = GetIndexDay();
  80. for (int i = passDay - 1; i >= 0; i--)
  81. {
  82. if (GetNormalRewardStateByDay(i) == ConstBonusStatus.CAN_GET
  83. || GetSuperRewardStateByDay(i) == ConstBonusStatus.CAN_GET)
  84. {
  85. return true;
  86. }
  87. }
  88. return false;
  89. }
  90. public void Clear()
  91. {
  92. isOpen = false;
  93. //info = null;
  94. //_isBuy = false;
  95. //_indexDay = 1;
  96. //_normalRewards.Clear();
  97. //_superRewards.Clear();
  98. }
  99. }
  100. }