ArenaView.cs 20 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System.Threading.Tasks;
  4. using ET;
  5. using FairyGUI;
  6. using UI.Arena;
  7. using UI.CommonGame;
  8. using UnityEngine;
  9. namespace GFGGame
  10. {
  11. public class ArenaView : BaseWindow
  12. {
  13. private UI_ArenaUI _ui;
  14. private GameObject _scenePrefab;
  15. private GameObject _sceneObject;
  16. private DressUpObj _copyDressUpObj;
  17. private DressUpObj _targetDressUpObj;
  18. private ValueBarController _valueBarController;
  19. private ArenaDataManager _dataManager;
  20. private ArenaTargetData _targetData;
  21. private ArenaOpenCfg _arenaCfg;
  22. private int _showOtherTargetGuide = -1;
  23. public override void Dispose()
  24. {
  25. if (_sceneObject != null)
  26. {
  27. GameObject.Destroy(_scenePrefab);
  28. _sceneObject = null;
  29. }
  30. if (_valueBarController != null)
  31. {
  32. _valueBarController.Dispose();
  33. _valueBarController = null;
  34. }
  35. if (_ui != null)
  36. {
  37. _ui.Dispose();
  38. _ui = null;
  39. }
  40. base.Dispose();
  41. }
  42. protected override void OnInit()
  43. {
  44. base.OnInit();
  45. packageName = UI_ArenaUI.PACKAGE_NAME;
  46. _ui = UI_ArenaUI.Create();
  47. this.viewCom = _ui.target;
  48. isfullScreen = true;
  49. _valueBarController = new ValueBarController(_ui.m_valueBar);
  50. _targetDressUpObj = new DressUpObj();
  51. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneArena"));
  52. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  53. _ui.m_btnShop.onClick.Add(OnBtnShopClick);
  54. _ui.m_btnReward.onClick.Add(OnBtnRewardClick);
  55. _ui.m_btnRank.onClick.Add(OnBtnRankClick);
  56. _ui.m_btnRecord.onClick.Add(OnBtnRecordClick);
  57. _ui.m_btnAddFightCount.onClick.Add(OnBtnAddFightCountClick);
  58. _ui.m_btnRefresh.onClick.Add(OnBtnRefreshClick);
  59. _ui.m_btnDress.onClick.Add(OnBtnDressClick);
  60. _ui.m_btnQuickFight.onClick.Add(OnBtnQuickFightClick);
  61. _ui.m_btnReSelect.onClick.Add(OnBtnReSelectClick);
  62. _ui.m_btnFight.onClick.Add(OnBtnFightClick);
  63. _ui.m_btnRule.onClick.Add(RuleController.ShowRuleView);
  64. _ui.m_btnRule.data = 300001;
  65. _ui.m_grhCloseComFightScore.onClick.Add(OnCloseComFightScore);
  66. _ui.m_listTarget.itemRenderer = RenderListTargetItem;
  67. _dataManager = ArenaDataManager.Instance;
  68. }
  69. protected override void AddEventListener()
  70. {
  71. base.AddEventListener();
  72. EventAgent.AddEventListener(ConstMessage.ARENA_FIGHT_RESULT, UpdateView);
  73. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateValue);
  74. }
  75. protected override void OnShown()
  76. {
  77. base.OnShown();
  78. _targetData = this.viewData == null ? null : this.viewData as ArenaTargetData;
  79. _arenaCfg = ArenaOpenCfgArray.Instance.GetCfg(_dataManager.SeasonId);
  80. _valueBarController.OnShown();
  81. _dataManager.SetMineFightAttrs();
  82. if (_dataManager.DressupList.Count == 0) return;
  83. InstanceZonesDataManager.FightScene = ConstInstanceZonesType.Arena;
  84. if (_targetData == null)
  85. {
  86. _dataManager.SelectTargetIndex = -1;
  87. _dataManager.CurFightIndex = 0;
  88. _dataManager.myScore.Clear();
  89. _dataManager.targetScore.Clear();
  90. _dataManager.myFightPower.Clear();
  91. _dataManager.targetFightPower.Clear();
  92. UpdateTargetList();
  93. }
  94. else
  95. {
  96. _ui.m_c1.selectedIndex = 1;
  97. }
  98. if (_sceneObject == null)
  99. {
  100. _sceneObject = GameObject.Instantiate(_scenePrefab);
  101. }
  102. UpdateNormal();
  103. UpdateValue();
  104. UpdateRole();
  105. Timers.inst.AddUpdate(CheckGuide);
  106. }
  107. protected override void OnHide()
  108. {
  109. base.OnHide();
  110. if (_sceneObject != null)
  111. {
  112. GameObject.Destroy(_sceneObject);
  113. _sceneObject = null;
  114. }
  115. _targetDressUpObj.TakeOffAll();
  116. _valueBarController.OnHide();
  117. Timers.inst.Remove(CheckGuide);
  118. }
  119. protected override void RemoveEventListener()
  120. {
  121. base.RemoveEventListener();
  122. EventAgent.RemoveEventListener(ConstMessage.ARENA_FIGHT_RESULT, UpdateView);
  123. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateValue);
  124. }
  125. private void OnCloseComFightScore()
  126. {
  127. _ui.m_c2.selectedIndex = 0;
  128. }
  129. private void OnBtnBackClick()
  130. {
  131. GuideController.TryCompleteGuideIndex(ConstGuideId.ARENA_OPEN, 12);
  132. GuideController.TryCompleteGuide(ConstGuideId.ARENA_OPEN, 12);
  133. ViewManager.GoBackFrom(typeof(ArenaView).FullName);
  134. }
  135. private void OnBtnShopClick()
  136. {
  137. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_ARENA, ConstStoreSubId.STORE_ARENA_ITEM }, new object[] { typeof(ArenaView).FullName, this.viewData });
  138. }
  139. private void OnBtnRewardClick()
  140. {
  141. ViewManager.Show<ArenaDanRewardView>();
  142. }
  143. private void OnBtnRankClick()
  144. {
  145. ViewManager.Show<ArenaRankView>();
  146. }
  147. private void OnBtnRecordClick()
  148. {
  149. ViewManager.Show<ArenaFightRecordView>();
  150. }
  151. private void OnBtnAddFightCountClick()
  152. {
  153. if (_dataManager.IsArenaClearing)
  154. {
  155. PromptController.Instance.ShowFloatTextPrompt("本周结算中......");
  156. return;
  157. }
  158. if (RoleDataManager.ArenaBuyFightTimes == 0)
  159. {
  160. PromptController.Instance.ShowFloatTextPrompt("今日次数购买已达上限");
  161. return;
  162. }
  163. ViewManager.Show<BuyConfirmView>();
  164. }
  165. private async void OnBtnRefreshClick()
  166. {
  167. if (_dataManager.IsArenaClearing)
  168. {
  169. PromptController.Instance.ShowFloatTextPrompt("本周结算中......");
  170. return;
  171. }
  172. if (RoleDataManager.ArenaFreshTimes <= 0)
  173. {
  174. int costId = GlobalCfgArray.globalCfg.costIdBuyFreshTimes;
  175. long needNum = GlobalCfgArray.globalCfg.costNumBuyFreshTimes;
  176. if (!ItemUtil.CheckItemEnough(costId, needNum))
  177. {
  178. long has = ItemDataManager.GetItemNum(costId);
  179. ItemUtil.BuyCurrency(costId, needNum - has);
  180. return;
  181. }
  182. }
  183. bool result = await ArenaSproxy.ReqRefreshArenaTargets();
  184. if (result)
  185. {
  186. UpdateTargetList();
  187. UpdateRole();
  188. }
  189. }
  190. private void OnBtnDressClick()
  191. {
  192. if (_dataManager.IsArenaClearing)
  193. {
  194. PromptController.Instance.ShowFloatTextPrompt("本周结算中......");
  195. return;
  196. }
  197. ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.MINE, 0, _dataManager.DressupList, "" }, new object[] { typeof(ArenaView).FullName, this.viewData }, true);
  198. }
  199. private void OnBtnQuickFightClick()
  200. {
  201. _dataManager.QuickFight = _ui.m_btnQuickFight.selected;
  202. }
  203. private void OnBtnReSelectClick()
  204. {
  205. _targetData = null;
  206. viewData = null;
  207. _ui.m_c1.selectedIndex = 0;
  208. UpdateRole();
  209. }
  210. private async void OnBtnFightClick()
  211. {
  212. if (_dataManager.IsArenaClearing)
  213. {
  214. PromptController.Instance.ShowFloatTextPrompt("本周结算中......");
  215. return;
  216. }
  217. if (RoleDataManager.ArenaFightTimes <= 0)
  218. {
  219. PromptController.Instance.ShowFloatTextPrompt("挑战次数不足");
  220. return;
  221. }
  222. // for (int i = 0; i < _dataManager.DressupList.Count; i++)
  223. // {
  224. // if (!MyDressUpHelper.CheckPutOnFinish(_dataManager.DressupList[i].itemList))
  225. // {
  226. // AlertUI.Show("全部主题穿戴完整才能开始战斗哦!").
  227. // SetLeftButton(true, "取消").
  228. // SetRightButton(true, "去换装", (object param) =>
  229. // {
  230. // OnBtnDressClick();
  231. // });
  232. // return;
  233. // }
  234. // }
  235. bool result = await GetFightResult();
  236. if (!result) return;
  237. if (_ui.m_btnQuickFight.selected)
  238. {
  239. ViewManager.Show<ArenaResultQuickView>();
  240. }
  241. else
  242. {
  243. ViewManager.Show<StoryFightTargetView>(null, null, true);
  244. }
  245. }
  246. private async ETTask<bool> GetFightResult()
  247. {
  248. _dataManager.myScore.Clear();
  249. _dataManager.targetScore.Clear();
  250. _dataManager.myFightPower.Clear();
  251. _dataManager.targetFightPower.Clear();
  252. if (_targetData.Type == FightTargetType.PLAYER)
  253. {
  254. await ArenaSproxy.ReqArenaFightAttr(_targetData.RoleInfo.roleId, _targetData.FightDatas);
  255. }
  256. long allScore = 0;
  257. long targetAllScore = 0;
  258. for (int i = 0; i < _dataManager.ThemeList.Count; i++)
  259. {
  260. FightDataManager.Instance.GetQuickFightResult(i, _dataManager.DressupList[i], _targetData.FightDatas[i], out long score, out long targetScore);
  261. allScore += score;
  262. targetAllScore += targetScore;
  263. _dataManager.myScore.Add(score);
  264. _dataManager.targetScore.Add(targetScore);
  265. }
  266. _dataManager.myFightPower = _dataManager.GetFightScoreList(_dataManager.DressupList);
  267. _dataManager.targetFightPower = _dataManager.GetFightScoreList(_targetData.FightDatas);
  268. bool result = await ArenaSproxy.ReqArenaFight(allScore > targetAllScore, _targetData, _dataManager.myFightPower, _dataManager.targetFightPower, _dataManager.myScore, _dataManager.targetScore);
  269. if (GuideDataManager.IsGuideFinish(ConstGuideId.ARENA_OPEN) <= 0 && _showOtherTargetGuide < 0)
  270. {
  271. _showOtherTargetGuide = result ? 1 : 0;
  272. }
  273. return result;
  274. }
  275. private void UpdateView()
  276. {
  277. UpdateNormal();
  278. UpdateValue();
  279. UpdateTargetList();
  280. UpdateRole();
  281. }
  282. private void UpdateNormal()
  283. {
  284. ItemUtil.UpdateTag(_ui.m_comTheme.m_comTag, _dataManager.Tag);
  285. ItemUtil.UpdateItemNeedNum(_ui.m_comCostCurrent.target, GlobalCfgArray.globalCfg.costIdBuyFreshTimes, GlobalCfgArray.globalCfg.costNumBuyFreshTimes, true, "#FBF6ED");
  286. _ui.m_comTheme.m_loaScore0.url = ResPathUtil.GetScorePath(_dataManager.ThemeList[0]);
  287. _ui.m_comTheme.m_loaScore1.url = ResPathUtil.GetScorePath(_dataManager.ThemeList[1]);
  288. _ui.m_comTheme.m_loaScore2.url = ResPathUtil.GetScorePath(_dataManager.ThemeList[2]);
  289. string openTime = TimeUtil.FormattingTimeTo_MMdd(TimeUtil.DateTimeToTimestamp(_arenaCfg.openTime));
  290. string endTime = TimeUtil.FormattingTimeTo_MMdd(TimeUtil.DateTimeToTimestamp(_arenaCfg.endTime));
  291. _ui.m_txtTime.text = string.Format("赛季时间:{0}-{1}", openTime, endTime);
  292. _ui.m_txtName.text = RoleDataManager.roleName;
  293. _ui.m_txtRank.text = string.Format("段位排名:{0}", _dataManager.Rank);
  294. _ui.m_txtDanTitle.text = ArenaRankCfgArray.Instance.GetCfg(_dataManager.Grade).gradeName;
  295. long fightScore = _dataManager.GetAllFightScore(_dataManager.DressupList);
  296. _ui.m_txtFightScore.text = string.Format("飞花令战力:{0}", fightScore);
  297. _ui.m_btnQuickFight.selected = _dataManager.QuickFight;
  298. ArenaViewManager.Instance.UpdateDanIcon(_ui.m_loaDanIcon, _dataManager.Grade);
  299. ArenaViewManager.Instance.UpdateFightScore(_ui.m_comFightScore.target, _dataManager.DressupList);
  300. }
  301. private void UpdateValue()
  302. {
  303. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.bonusSpecialWinArr[0][0]);
  304. _ui.m_txtMoneyCount.text = string.Format("今日还可获得{0}次{1}", RoleDataManager.ArenaTimesBonusSpecial, itemCfg.name);
  305. _ui.m_txtFightCount.text = string.Format("剩余次数:{0}/{1}", RoleDataManager.ArenaFightTimes, RoleDataManager.ArenaMaxStorageNum);
  306. if (RoleDataManager.ArenaFreshTimes > 0)
  307. {
  308. _ui.m_comCostCurrent.target.visible = false;
  309. _ui.m_txtRefreshCount.visible = true;
  310. _ui.m_txtRefreshCount.text = string.Format("免费刷新:{0}/{1}", RoleDataManager.ArenaFreshTimes, GlobalCfgArray.globalCfg.freshTimesDaily);
  311. }
  312. else
  313. {
  314. _ui.m_txtRefreshCount.visible = false;
  315. _ui.m_comCostCurrent.target.visible = true;
  316. ItemUtil.UpdateItemNeedNum(_ui.m_comCostCurrent.target, GlobalCfgArray.globalCfg.costIdBuyFreshTimes, GlobalCfgArray.globalCfg.costNumBuyFreshTimes, true, "#FBF6ED");
  317. }
  318. }
  319. private void UpdateRole()
  320. {
  321. GameObject myRole = _sceneObject.transform.Find("MyRole").Find("Role").gameObject;
  322. MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false, myRole, false);
  323. MyDressUpHelper.dressUpObj.PutOnItemList(_dataManager.DressupList[0].itemList);
  324. myRole.transform.localPosition = Vector3.zero;
  325. GameObject targetRole = _sceneObject.transform.Find("TargetRole").Find("Role").gameObject;
  326. targetRole.SetActive(false);
  327. _targetDressUpObj.setSceneObj(_sceneObject, false, false, targetRole, false);
  328. if (_ui.m_c1.selectedIndex == 1)
  329. {
  330. targetRole.SetActive(true);
  331. if (_targetData.Type == FightTargetType.PLAYER)
  332. {
  333. _targetDressUpObj.PutOnItemList(_targetData.FightDatas[0].itemList);
  334. }
  335. else
  336. {
  337. _targetDressUpObj.PutOnSuitCfg(_targetData.FightDatas[0].showSuitId, false, null, true, false);
  338. }
  339. }
  340. }
  341. private void UpdateTargetList()
  342. {
  343. _ui.m_c1.selectedIndex = 0;
  344. _ui.m_listTarget.numItems = _dataManager.Targets.Count;
  345. }
  346. private void RenderListTargetItem(int index, GObject obj)
  347. {
  348. ArenaTargetData targetData = _dataManager.Targets[index];
  349. ArenaRankCfg rankCfg = ArenaRankCfgArray.Instance.GetCfg(targetData.Grade);
  350. UI_ListTargetItem item = UI_ListTargetItem.Proxy(obj);
  351. if (targetData.Type == FightTargetType.PLAYER)
  352. {
  353. RoleInfoManager.Instance.UpdateHead(item.m_comHead, targetData.RoleInfo.headId, targetData.RoleInfo.headBorderId);
  354. }
  355. else
  356. {
  357. RoleInfoManager.Instance.UpdateArenaNpcHead(item.m_comHead, targetData.RoleInfo.headRes);
  358. }
  359. item.m_txtName.text = targetData.RoleInfo.roleName;
  360. item.m_txtDanTitle.text = rankCfg.gradeName;
  361. item.m_comLv.GetChild("txtLvl").asTextField.text = targetData.RoleInfo.roleLv.ToString();
  362. long fightScore = _dataManager.GetAllFightScore(targetData.FightDatas);
  363. item.m_txtFightScore.text = string.Format("飞花令战力:{0}", fightScore);
  364. item.m_txtRank.text = string.Format("段位排名:{0}", targetData.RankInGrade);
  365. item.m_imgUpDan.visible = targetData.Grade > ArenaDataManager.Instance.Grade;
  366. if (item.m_challengeBtn.data == null)
  367. {
  368. item.m_challengeBtn.onClick.Add(OnSelectRoleClick);
  369. }
  370. item.m_challengeBtn.data = index;
  371. if (item.m_btnLook.data == null)
  372. {
  373. item.m_btnLook.onClick.Add(OnBtnLookClick);
  374. item.m_comHead.onClick.Add(OnBtnLookClick);
  375. }
  376. item.m_btnLook.data = targetData;
  377. item.m_comHead.data = targetData;
  378. UI_ListTargetItem.Proxy();
  379. }
  380. private void OnSelectRoleClick(EventContext context)
  381. {
  382. int index = (int)(context.sender as GObject).data;
  383. _targetData = _dataManager.Targets[index];
  384. this.viewData = _targetData;
  385. _dataManager.SelectTargetIndex = index;
  386. _ui.m_c1.selectedIndex = 1;
  387. UpdateRole();
  388. }
  389. private void OnBtnLookClick(EventContext context)
  390. {
  391. ArenaTargetData targetData = (context.sender as GObject).data as ArenaTargetData;
  392. if (targetData.Type == FightTargetType.ROBOT)
  393. {
  394. PromptController.Instance.ShowFloatTextPrompt("玩家不在线");
  395. return;
  396. }
  397. ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.TAEGET, 0, targetData.FightDatas, "" }, new object[] { typeof(ArenaView).FullName, this.viewData }, true);
  398. }
  399. private void CheckGuide(object param)
  400. {
  401. if (GuideDataManager.IsGuideFinish(ConstGuideId.ARENA_OPEN) <= 0 && !_dataManager.IsArenaClearing)
  402. {
  403. UpdateToCheckGuide(null);
  404. }
  405. else
  406. {
  407. Timers.inst.Remove(CheckGuide);
  408. }
  409. }
  410. protected override void UpdateToCheckGuide(object param)
  411. {
  412. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  413. GuideController.TryGuide(_ui.m_comTheme.target, ConstGuideId.ARENA_OPEN, 4, "搭配这些标签和属性的衣服会获得更强的战力哦~");
  414. GuideController.TryGuide(_ui.m_btnDress, ConstGuideId.ARENA_OPEN, 5, "点这里可以自由搭配~");
  415. GuideController.TryGuide(_ui.m_listTarget, ConstGuideId.ARENA_OPEN, 8, "", 0);
  416. GuideController.TryGuide(_ui.m_btnFight, ConstGuideId.ARENA_OPEN, 9, "");
  417. if (GuideDataManager.currentGuideId == GuideCfgArray.Instance.GetCfg(ConstGuideId.ARENA_OPEN).id && GuideDataManager.currentGuideIdIndex >= 9)
  418. {
  419. if (_showOtherTargetGuide == 0)
  420. {
  421. GuideController.TryGuide(_ui.m_listTarget, ConstGuideId.ARENA_OPEN, 10, "对手排名发生变化,重新选个对手吧", 0, false);
  422. GuideController.TryGuide(_ui.m_btnFight, ConstGuideId.ARENA_OPEN, 11, "");
  423. }
  424. else
  425. {
  426. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.ARENA_OPEN);
  427. if (GuideDataManager.IsGuideIndexFinish(cfg.id, 9) && !GuideDataManager.IsGuideIndexFinish(cfg.id, 10))
  428. {
  429. GuideDataManager.currentGuideIdIndex = 10;
  430. GuideController.TryCompleteGuideIndex(ConstGuideId.ARENA_OPEN, 10);
  431. }
  432. else if (GuideDataManager.IsGuideIndexFinish(cfg.id, 10) && !GuideDataManager.IsGuideIndexFinish(cfg.id, 11))
  433. {
  434. GuideDataManager.currentGuideIdIndex = 11;
  435. GuideController.TryCompleteGuideIndex(ConstGuideId.ARENA_OPEN, 11);
  436. }
  437. }
  438. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.ARENA_OPEN, 12, "厉害啦,你赢啦,我们继续新故事吧!");
  439. GuideController.TryCompleteGuide(ConstGuideId.ARENA_OPEN, 12);
  440. }
  441. }
  442. }
  443. }