ClothingDecomposeView.cs 16 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using ET;
  5. using FairyGUI;
  6. using UI.ClothingDecompose;
  7. using UI.CommonGame;
  8. namespace GFGGame
  9. {
  10. public class ClothingDecomposeView : BaseWindow
  11. {
  12. private UI_ClothingDecomposeUI _ui;
  13. private ValueBarController _valueBarController;
  14. private List<int> _clothingDatas = new List<int>();
  15. private Dictionary<int, long> _decomposeData = new Dictionary<int, long>();
  16. private long _decomposeCount = 0;//要分解物品的数量
  17. private int _curRarity = 0;
  18. public override void Dispose()
  19. {
  20. if (_valueBarController != null)
  21. {
  22. _valueBarController.Dispose();
  23. _valueBarController = null;
  24. }
  25. if (_ui != null)
  26. {
  27. _ui.Dispose();
  28. _ui = null;
  29. }
  30. base.Dispose();
  31. }
  32. protected override void OnInit()
  33. {
  34. base.OnInit();
  35. packageName = UI_ClothingDecomposeUI.PACKAGE_NAME;
  36. _ui = UI_ClothingDecomposeUI.Create();
  37. this.viewCom = _ui.target;
  38. isfullScreen = true;
  39. this.clickBlankToClose = false;
  40. _valueBarController = new ValueBarController(_ui.m_valueBar);
  41. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  42. _ui.m_bg.url = ResPathUtil.GetBgImgPath("quanping_moren_bg");
  43. _ui.m_listTab.onClickItem.Add((EventContext context) =>
  44. {
  45. int index = _ui.m_listTab.GetChildIndex(context.data as GObject);
  46. OnClickBtnRarity(index + 1);
  47. });
  48. _ui.m_btnSelect.onClick.Add(OnClickBtnSelect);
  49. _ui.m_btnRule.onClick.Add(RuleController.ShowRuleView);
  50. _ui.m_btnRule.data = 300019;
  51. _ui.m_btnDecompose.onClick.Add(OnClickBtnDecompose);
  52. _ui.m_list.itemRenderer = ListItemRander;
  53. _ui.m_list.SetVirtual();
  54. _ui.m_listReward.itemRenderer = ListRewardItemRander;
  55. _ui.m_listReward.onClickItem.Add(OnClickListRewardItem);
  56. _ui.m_c1.onChanged.Add(OnClickDecomposeType);
  57. // DecomposeDataManager.Instance.InitSuitSyntheticMaterias();
  58. }
  59. private void OnClickDecomposeType()
  60. {
  61. _ui.m_listTab.selectedIndex = _curRarity - 1;
  62. OnClickBtnRarity(_curRarity);
  63. if (_ui.m_c1.selectedIndex == 0)
  64. _ui.m_btnRule.data = 300019;
  65. else
  66. _ui.m_btnRule.data = 300020;
  67. }
  68. protected override void OnShown()
  69. {
  70. base.OnShown();
  71. _ui.m_c1.selectedIndex = 0;
  72. _ui.m_listTab.selectedIndex = 0;
  73. _valueBarController.OnShown();
  74. // _valueBarController.Controller(6);
  75. OnClickBtnRarity(ConstDressRarity.Rarity_FANPIN);
  76. if (GuideDataManager.currentGuideId == GuideCfgArray.Instance.GetCfg(ConstGuideId.CLOTHING_DECOMPOSE).id)
  77. {
  78. _ui.m_listTab.selectedIndex = 0;
  79. OnClickBtnRarity(ConstDressRarity.Rarity_FANPIN);
  80. }
  81. Timers.inst.AddUpdate(CheckGuide);
  82. }
  83. protected override void OnHide()
  84. {
  85. base.OnHide();
  86. _valueBarController.OnHide();
  87. Timers.inst.Remove(CheckGuide);
  88. }
  89. private void OnClickBtnRarity(int rarity)
  90. {
  91. _curRarity = rarity;
  92. if(_ui.m_c1.selectedIndex == 0)
  93. _clothingDatas = DecomposeDataManager.Instance.GetDecomposeDataByRarity(rarity);
  94. else if (_ui.m_c1.selectedIndex == 1)
  95. _clothingDatas = DecomposeDataManager.Instance.GetDecomposeMaterialByRarity(rarity);
  96. _ui.m_list.visible = _clothingDatas != null && _clothingDatas.Count > 0;
  97. _ui.m_txtNone.visible = _clothingDatas == null || _clothingDatas.Count == 0;
  98. _ui.m_listReward.visible = _clothingDatas != null && _clothingDatas.Count > 0;
  99. _ui.m_TouchSelect.selectedIndex = 0;
  100. CancleAll();
  101. UpdateConsume();
  102. }
  103. private void ListItemRander(int index, GObject obj)
  104. {
  105. UI_ComItem item = UI_ComItem.Proxy(obj);
  106. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_clothingDatas[index]);
  107. RarityIconController.UpdateRarityIcon(item.m_loaRarity, itemCfg.id, false);
  108. string ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
  109. item.m_CountType.selectedIndex = 1;
  110. item.m_ButtonType.selectedIndex = 1;
  111. item.m_ShowName.selectedIndex = 1;
  112. item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg.res, ext);
  113. item.m_txtName.text = itemCfg.name;
  114. long itemHasCount = DecomposeDataManager.Instance.CanDecomposeCount(_ui.m_c1.selectedIndex,itemCfg.id);
  115. long itemCount = _decomposeData.ContainsKey(_clothingDatas[index]) ? _decomposeData[_clothingDatas[index]] : 0;
  116. item.m_txtDecomHasCount.text ="/" + itemHasCount;
  117. item.m_QualityType.selectedIndex = itemCfg.rarity - 1;
  118. item.m_txtDecomCount.text = itemCount.ToString();
  119. if (itemCount > 0)
  120. item.m_TouchType.selectedIndex = 1;
  121. else
  122. item.m_TouchType.selectedIndex = 0;
  123. item.m_btnMinus.visible = itemCount > 0;
  124. if (item.m_btnMinus.data == null)
  125. {
  126. item.m_btnMinus.onClick.Add(OnClickBtnMinus);
  127. }
  128. item.m_btnMinus.data = index;
  129. if (item.m_loaBg.data == null)
  130. {
  131. item.m_loaBg.onClick.Add(OnListItemClick);
  132. }
  133. item.m_loaBg.data = index;
  134. item.target.data = itemCfg;
  135. UI_ComItem.ProxyEnd();
  136. }
  137. private void OnListItemClick(EventContext context)
  138. {
  139. int index = (int)((context.sender as GLoader).data);
  140. int childIndex = _ui.m_list.ItemIndexToChildIndex(index);
  141. GComponent com = _ui.m_list.GetChildAt(childIndex).asCom;
  142. int itemId = (com.data as ItemCfg).id;
  143. if (!_decomposeData.ContainsKey(itemId)) _decomposeData[itemId] = 0;
  144. if (_decomposeData[itemId] == DecomposeDataManager.Instance.CanDecomposeCount(_ui.m_c1.selectedIndex, itemId)) return;
  145. if (_decomposeCount == DecomposeDataManager.MaxCount)
  146. {
  147. PromptController.Instance.ShowFloatTextPrompt("已达到单次可分解上限,请分批操作");
  148. return;
  149. }
  150. // if (!DecomposeDataManager.Instance.CheckIsItemForSuitSynthetic(itemId))
  151. // {
  152. // PromptController.Instance.ShowFloatTextPrompt("这是套装合成材料,先别分解了吧!");
  153. // return;
  154. // }
  155. UI_ComItem item = UI_ComItem.Proxy(com);
  156. item.m_btnMinus.visible = true;
  157. item.m_TouchType.selectedIndex = 1;
  158. _decomposeData[itemId] = _decomposeData[itemId] + 1;
  159. _decomposeCount += 1;
  160. item.m_txtDecomCount.text = _decomposeData[itemId].ToString();
  161. UI_ComItem.ProxyEnd();
  162. UpdateConsume();
  163. }
  164. private void OnClickBtnMinus(EventContext context)
  165. {
  166. int index = (int)((context.sender as GButton).data);
  167. int childIndex = _ui.m_list.ItemIndexToChildIndex(index);
  168. GComponent com = _ui.m_list.GetChildAt(childIndex).asCom;
  169. UI_ComItem item = UI_ComItem.Proxy(com);
  170. int itemId = (com.data as ItemCfg).id;
  171. _decomposeData[itemId] = _decomposeData[itemId] - 1;
  172. _decomposeCount -= 1;
  173. item.m_txtDecomCount.text = _decomposeData[itemId].ToString();
  174. if (_decomposeData[itemId] == 0)
  175. {
  176. _decomposeData.Remove(itemId);
  177. item.m_TouchType.selectedIndex = 0;
  178. item.m_btnMinus.visible = false;
  179. }
  180. UI_ComItem.ProxyEnd();
  181. UpdateConsume();
  182. }
  183. private void OnClickBtnSelect()
  184. {
  185. if (_ui.m_btnSelect.selected)
  186. {
  187. SelectAll();
  188. }
  189. else
  190. {
  191. CancleAll();
  192. }
  193. UpdateConsume();
  194. }
  195. private void SelectAll()
  196. {
  197. if (_clothingDatas == null)
  198. return;
  199. long lastCount = DecomposeDataManager.MaxCount - _decomposeCount;
  200. for (int i = 0; i < _clothingDatas.Count; i++)
  201. {
  202. int itemId = _clothingDatas[i];
  203. // if (!DecomposeDataManager.Instance.CheckIsItemForSuitSynthetic(itemId))
  204. // {
  205. // continue;
  206. // }
  207. long itemHasCount = DecomposeDataManager.Instance.CanDecomposeCount(_ui.m_c1.selectedIndex,itemId);
  208. long itemLastCount = _decomposeData.ContainsKey(itemId) ? itemHasCount - _decomposeData[itemId] : itemHasCount;
  209. long count = Math.Min(lastCount, itemLastCount);
  210. lastCount -= count;
  211. if (!_decomposeData.ContainsKey(itemId)) _decomposeData[itemId] = 0;
  212. _decomposeData[itemId] = _decomposeData[itemId] + count;
  213. _decomposeCount += count;
  214. if (lastCount == 0) break;
  215. }
  216. _ui.m_list.numItems = _clothingDatas.Count;
  217. }
  218. private void CancleAll()
  219. {
  220. _decomposeCount = 0;
  221. _decomposeData.Clear();
  222. if (_clothingDatas != null)
  223. _ui.m_list.numItems = _clothingDatas.Count;
  224. }
  225. private void UpdateConsume()
  226. {
  227. int consumeId;
  228. int[][] itemsArr;
  229. int consumeCount;
  230. DecomposeCfg cfg = DecomposeCfgArray.Instance.GetCfg(_curRarity);
  231. if (_ui.m_c1.selectedIndex == 0)
  232. {
  233. DecomposeCfg decomposeCfg = DecomposeCfgArray.Instance.GetCfg(_curRarity);
  234. consumeId = decomposeCfg.consumeId;
  235. itemsArr = decomposeCfg.itemsArr;
  236. consumeCount = decomposeCfg.consumeCount;
  237. }
  238. else
  239. {
  240. DecomposeSkillCfg decomposeSkillCfg = DecomposeSkillCfgArray.Instance.GetCfg(_curRarity);
  241. consumeId = decomposeSkillCfg.consumeId;
  242. itemsArr = decomposeSkillCfg.itemsArr;
  243. consumeCount = decomposeSkillCfg.consumeCount;
  244. }
  245. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(consumeId);
  246. _ui.m_listReward.numItems = _decomposeCount > 0 ? itemsArr.Length : 0;
  247. _ui.m_txtShow.text = string.Format("* 分解{0}件{1}可获得 *", StringUtil.GetColorText(_decomposeCount.ToString(), "#DA826E"), ConstDressRarity.DressRarityList()[_curRarity]);
  248. ET.Log.Debug("分解消耗: " + consumeId + " 找不到物品配置");
  249. if (itemCfg == null)
  250. {
  251. _ui.m_txtConsume.visible = false;
  252. return;
  253. }
  254. _ui.m_txtConsume.visible = true;
  255. _ui.m_txtConsume.text = string.Format("消耗{0}X{1}", itemCfg.name, (_decomposeCount * consumeCount));
  256. }
  257. private void ListRewardItemRander(int index, GObject obj)
  258. {
  259. UI_ListRewardItem item = UI_ListRewardItem.Proxy(obj);
  260. int[][] itemsArr;
  261. if (_ui.m_c1.selectedIndex == 0)
  262. {
  263. DecomposeCfg decomposeCfg = DecomposeCfgArray.Instance.GetCfg(_curRarity);
  264. itemsArr = decomposeCfg.itemsArr;
  265. }
  266. else
  267. {
  268. DecomposeSkillCfg decomposeSkillCfg = DecomposeSkillCfgArray.Instance.GetCfg(_curRarity);
  269. itemsArr = decomposeSkillCfg.itemsArr;
  270. }
  271. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemsArr[index][0]);
  272. item.m_txtCount.text = (itemsArr[index][1] * _decomposeCount).ToString();
  273. string ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
  274. item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg.res, ext);
  275. item.target.data = itemCfg;
  276. UI_ListRewardItem.ProxyEnd();
  277. }
  278. private void OnClickListRewardItem(EventContext context)
  279. {
  280. UI_ListRewardItem item = UI_ListRewardItem.Proxy((context.data as GObject));
  281. GoodsItemTipsController.ShowItemTips((item.target.data as ItemCfg).id);
  282. UI_ListRewardItem.ProxyEnd();
  283. }
  284. private void OnClickBtnDecompose()
  285. {
  286. if (_curRarity > ConstDressRarity.Rarity_ZHENXI)
  287. {
  288. AlertUI.Show(string.Format("当前选择的稀有度为{0},是否确定分解?", ConstDressRarity.DressRarityList()[_curRarity])).SetLeftButton(true).SetRightButton(true, "确定", (object data) => { DecomposeItem(); });
  289. }
  290. else
  291. {
  292. DecomposeItem();
  293. }
  294. }
  295. private async void DecomposeItem()
  296. {
  297. DecomposeCfg cfg = DecomposeCfgArray.Instance.GetCfg(_curRarity);
  298. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.consumeId);
  299. if (_decomposeCount <= 0)
  300. {
  301. String str = "";
  302. if (_ui.m_c1.selectedIndex == 0)
  303. str = "未选择分解服装";
  304. else
  305. str = "未选择分解技能书";
  306. PromptController.Instance.ShowFloatTextPrompt(str);
  307. return;
  308. }
  309. long consumeCount = cfg.consumeCount * _decomposeCount;
  310. if (consumeCount > ItemDataManager.GetItemNum(cfg.consumeId))
  311. {
  312. PromptController.Instance.ShowFloatTextPrompt(string.Format("{0}不足", itemCfg.name));
  313. return;
  314. }
  315. List<int> itemIds = _decomposeData.Keys.ToList<int>();
  316. List<long> itemNums = _decomposeData.Values.ToList<long>();
  317. if (_ui.m_c1.selectedIndex == 0)
  318. {
  319. bool result = await ClothingDecomposeSProxy.ClothingDecompose(itemIds, itemNums);
  320. if (result)
  321. {
  322. OnClickBtnRarity(_curRarity);
  323. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.FU_ZHUANG_FEN_JIE, 2);
  324. }
  325. }
  326. else
  327. {
  328. bool result = await ClothingDecomposeSProxy.SkillBookDecompose(itemIds, itemNums);
  329. if (result)
  330. {
  331. OnClickBtnRarity(_curRarity);
  332. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.SKILL_BOOK_FEN_JIE, 2);
  333. }
  334. }
  335. }
  336. private void OnClickBtnBack()
  337. {
  338. ViewManager.GoBackFrom(typeof(ClothingDecomposeView).FullName);
  339. }
  340. private void CheckGuide(object param)
  341. {
  342. if (GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_DECOMPOSE) <= 0
  343. || GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_SYNTHETIC) <= 0)
  344. {
  345. UpdateToCheckGuide(null);
  346. }
  347. else
  348. {
  349. Timers.inst.Remove(CheckGuide);
  350. }
  351. }
  352. protected override void UpdateToCheckGuide(object param)
  353. {
  354. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  355. GuideController.TryGuide(_ui.m_list, ConstGuideId.CLOTHING_DECOMPOSE, 4, "选择重复获得的服饰部件。", 0);
  356. GuideController.TryGuide(_ui.m_btnDecompose, ConstGuideId.CLOTHING_DECOMPOSE, 5, "分解获得的材料可用于新服饰合成。");
  357. GuideController.TryCompleteGuide(ConstGuideId.CLOTHING_DECOMPOSE, 5);
  358. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.CLOTHING_SYNTHETIC, 1, "回到绣坊界面。");
  359. }
  360. }
  361. }