ClothingSyntheticView.cs 18 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433
  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.ClothingSynthetic;
  4. using UI.CommonGame;
  5. using FairyGUI;
  6. using System.Collections.Generic;
  7. using System;
  8. using ET;
  9. namespace GFGGame
  10. {
  11. public class ClothingSyntheticView : BaseWindow
  12. {
  13. private const int HEAD_Y = 942;
  14. private const int FA_XING_Y = 609;
  15. private const int UPPER_BODY_Y = 383;
  16. private const int LOWER_BODY_Y = 112;
  17. private const int SHOES_Y = -287;
  18. private const int BODY_Y = 289;
  19. private const float HEAD_SCALE = 3f;
  20. private const float FA_XING_SCALE = 2f;
  21. private const float UPPER_BODY_SCALE = 1.5f;
  22. private const float LOWER_BODY_SCALE = 1.4f;
  23. private const float SHOES_SCALE = 2.5f;
  24. private const float BODY_SCALE = 1f;
  25. private const float DURATION = 0.6f;
  26. private readonly int[] HEAD_Y_ARR = new int[] { ConstDressUpItemType.TOU_SHI, ConstDressUpItemType.ER_SHI, ConstDressUpItemType.JING_SHI, ConstDressUpItemType.ZHUANG_RONG };
  27. private readonly int[] FA_XING_Y_ARR = new int[] { ConstDressUpItemType.FA_XING };
  28. private readonly int[] UPPER_BODY_Y_ARR = new int[] { ConstDressUpItemType.NEI_DA, ConstDressUpItemType.SHANG_YI };
  29. private readonly int[] LOWER_BODY_Y_ARR = new int[] { ConstDressUpItemType.XIA_ZHUANG, ConstDressUpItemType.SHOU_SHI };
  30. private readonly int[] SHOES_Y_ARR = new int[] { ConstDressUpItemType.WA_ZI, ConstDressUpItemType.XIE_ZI };
  31. private UI_ClothingSyntheticUI _ui;
  32. private DressUpObjUI _dressUpObjUI;
  33. private ValueBarController _valueBarController;
  34. private GImage _imgSelected;
  35. private int _suitId;
  36. private int _itemId;
  37. private int[] _items;
  38. private int _selectedItemId;
  39. private GComponent _selectedListItem;
  40. private List<ItemData> _materiarsOfSelectedItem;
  41. private UI_MateriasListItem listTypeItem_CloSynthetic;
  42. private bool _clearDressUpList;
  43. public override void Dispose()
  44. {
  45. if (_valueBarController != null)
  46. {
  47. _valueBarController.Dispose();
  48. _valueBarController = null;
  49. }
  50. if (_imgSelected != null)
  51. {
  52. _imgSelected.RemoveFromParent();
  53. _imgSelected.Dispose();
  54. }
  55. if (_dressUpObjUI != null)
  56. {
  57. _dressUpObjUI.Dispose();
  58. _dressUpObjUI = null;
  59. }
  60. if (_ui != null)
  61. {
  62. _ui.Dispose();
  63. _ui = null;
  64. }
  65. base.Dispose();
  66. }
  67. protected override void OnInit()
  68. {
  69. base.OnInit();
  70. packageName = UI_ClothingSyntheticListUI.PACKAGE_NAME;
  71. _ui = UI_ClothingSyntheticUI.Create();
  72. this.viewCom = _ui.target;
  73. isfullScreen = true;
  74. this.clickBlankToClose = false;
  75. _valueBarController = new ValueBarController(_ui.m_valueBar);
  76. _dressUpObjUI = new DressUpObjUI("SceneDressUpSynthetic");
  77. _imgSelected = new GImage();
  78. _imgSelected = UIPackage.CreateObject(UI_ClothingSyntheticUI.PACKAGE_NAME, "hc_kuang_4").asImage;
  79. _ui.m_listClothing.itemRenderer = ListClothingItemRender;
  80. _ui.m_listClothing.onClickItem.Add(OnClickListClothingItem);
  81. _ui.m_listMaterias.itemRenderer = RenderListMateriasItem;
  82. _ui.m_listMaterias.onClickItem.Add(OnClickMateriasItemPlus);
  83. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  84. _ui.m_btnProduction.onClick.Add(OnClickBtnProcuction);
  85. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  86. }
  87. protected override void AddEventListener()
  88. {
  89. base.AddEventListener();
  90. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
  91. }
  92. protected override void OnShown()
  93. {
  94. base.OnShown();
  95. _suitId = (int)(this.viewData as object[])[0];
  96. _selectedItemId = (this.viewData as object[]).Length > 1 ? (int)(this.viewData as object[])[1] : 0;
  97. _valueBarController.OnShown();
  98. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("hc_bj_1");
  99. UpdateClothingList(false);
  100. Timers.inst.AddUpdate(CheckGuide);
  101. }
  102. protected override void OnHide()
  103. {
  104. base.OnHide();
  105. _clearDressUpList = true;
  106. _valueBarController.OnHide();
  107. _ui.m_listMaterias.selectedIndex = 0;
  108. Timers.inst.Remove(CheckGuide);
  109. }
  110. protected override void RemoveEventListener()
  111. {
  112. base.RemoveEventListener();
  113. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
  114. }
  115. private void OnClickBtnBack()
  116. {
  117. ViewManager.GoBackFrom(typeof(ClothingSyntheticView).FullName);
  118. }
  119. private void OnClickListClothingItem(EventContext context)
  120. {
  121. UpdateSelectedItemInfo(context.data as GComponent, true);
  122. }
  123. private async void OnClickBtnProcuction()
  124. {
  125. if (ItemDataManager.GetItemNum(_selectedItemId) > 0)
  126. {
  127. PromptController.Instance.ShowFloatTextPrompt("不能制作已经拥有的物品");
  128. return;
  129. }
  130. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  131. if (!ItemUtil.CheckItemEnough(itemCfg.syntheticCostID, itemCfg.syntheticCostNum))
  132. {
  133. long has = ItemDataManager.GetItemNum(itemCfg.syntheticCostID);
  134. ItemUtil.BuyCurrency(itemCfg.syntheticCostID, itemCfg.syntheticCostNum - has);
  135. return;
  136. }
  137. List<ItemData> materiarsOfSelectedItem = ItemUtil.CreateItemDataList(itemCfg.syntheticMateriarsArr);
  138. for (int i = 0; i < materiarsOfSelectedItem.Count; i++)
  139. {
  140. ItemData itemData = materiarsOfSelectedItem[i];
  141. if (!ItemUtil.CheckItemEnough(materiarsOfSelectedItem[i].id, materiarsOfSelectedItem[i].num, true)) return;
  142. }
  143. bool result = await ClothingSyntheticSProxy.ClothtingSynthetic(_selectedItemId);
  144. if (result)
  145. {
  146. _selectedItemId = 0;
  147. UpdateClothingList(true);
  148. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.FU_ZHUANG_HE_CHENG, 2);
  149. }
  150. }
  151. private void ListClothingItemRender(int index, GObject item)
  152. {
  153. UI_ClothingListItem listItem = UI_ClothingListItem.Proxy(item);
  154. int itemId = _items[index];
  155. listItem.target.data = itemId;
  156. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  157. listItem.m_loaderIcon.url = ResPathUtil.GetIconPath(itemCfg);
  158. string itemName = itemCfg.name;
  159. listItem.m_txtName.text = itemName;
  160. listItem.m_imgOwned.visible = ItemDataManager.GetItemNum(itemId) > 0;
  161. RedDotController.Instance.SetComRedDot(listItem.target, RedDotDataManager.Instance.CheckCanSynthetic(itemId), "", -18, 20);
  162. UI_ClothingListItem.ProxyEnd();
  163. }
  164. private EaseType ease = EaseType.CubicOut;
  165. private void UpdateRole(bool tween)
  166. {
  167. if (_clearDressUpList)
  168. {
  169. _dressUpObjUI.dressUpObj.TakeOffAll();
  170. _clearDressUpList = false;
  171. }
  172. _dressUpObjUI.ResetSceneObj(45, true, true, null, false);
  173. _dressUpObjUI.dressUpObj.AddOrRemove(_selectedItemId, true);
  174. _imgSelected.visible = _dressUpObjUI.dressUpObj.CheckDressUpItemIsOn(_selectedItemId);
  175. _dressUpObjUI.UpdateWrapper(_ui.m_compHolder.m_compMover.m_holder);
  176. int type = ItemUtilCS.GetItemSubType(_selectedItemId);
  177. float duration = DURATION;
  178. if (!tween)
  179. {
  180. duration = 0;
  181. }
  182. var dy = _ui.m_compHolder.target.height - 642;
  183. if (Array.IndexOf(HEAD_Y_ARR, type) >= 0)
  184. {
  185. _ui.m_compHolder.m_compMover.target.TweenMoveY(HEAD_Y + dy, duration).SetEase(ease);
  186. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(HEAD_SCALE, HEAD_SCALE), duration).SetEase(ease);
  187. }
  188. else if (Array.IndexOf(FA_XING_Y_ARR, type) >= 0)
  189. {
  190. _ui.m_compHolder.m_compMover.target.TweenMoveY(FA_XING_Y + dy, duration).SetEase(ease);
  191. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(FA_XING_SCALE, FA_XING_SCALE), duration).SetEase(ease);
  192. }
  193. else if (Array.IndexOf(UPPER_BODY_Y_ARR, type) >= 0)
  194. {
  195. _ui.m_compHolder.m_compMover.target.TweenMoveY(UPPER_BODY_Y + dy, duration).SetEase(ease);
  196. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(UPPER_BODY_SCALE, UPPER_BODY_SCALE), duration).SetEase(ease);
  197. }
  198. else if (Array.IndexOf(LOWER_BODY_Y_ARR, type) >= 0)
  199. {
  200. _ui.m_compHolder.m_compMover.target.TweenMoveY(LOWER_BODY_Y + dy, duration).SetEase(ease);
  201. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(LOWER_BODY_SCALE, LOWER_BODY_SCALE), duration).SetEase(ease);
  202. }
  203. else if (Array.IndexOf(SHOES_Y_ARR, type) >= 0)
  204. {
  205. _ui.m_compHolder.m_compMover.target.TweenMoveY(SHOES_Y + dy, duration).SetEase(ease);
  206. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(SHOES_SCALE, SHOES_SCALE), duration).SetEase(ease);
  207. }
  208. else
  209. {
  210. _ui.m_compHolder.m_compMover.target.TweenMoveY(BODY_Y + dy, duration).SetEase(ease);
  211. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(BODY_SCALE, BODY_SCALE), duration).SetEase(ease);
  212. }
  213. }
  214. private void UpdateClothingList(bool tween)
  215. {
  216. //套装名称
  217. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
  218. _ui.m_txtSuitName.text = suitCfg.name;
  219. //进度条
  220. UpdateSuitProgress();
  221. //服装列表
  222. _items = SuitCfgArray.Instance.GetSuitItems(_suitId).Clone() as int[];
  223. ItemUtil.SortItemIdsByOwned(_items);
  224. _ui.m_listClothing.RemoveChildrenToPool();
  225. _ui.m_listClothing.numItems = _items.Length;
  226. if (_ui.m_listClothing.numItems > 0)
  227. {
  228. UI_ClothingListItem listItem = null;
  229. int index = 0;
  230. if (_selectedItemId > 0)
  231. {
  232. int num = _ui.m_listClothing.numChildren;
  233. for (int i = 0; i < num; i++)
  234. {
  235. listItem = UI_ClothingListItem.Proxy(_ui.m_listClothing.GetChildAt(i));
  236. int temp = (int)listItem.target.data;
  237. if (temp == _selectedItemId)
  238. {
  239. index = i;
  240. }
  241. UI_ClothingListItem.ProxyEnd();
  242. }
  243. }
  244. _ui.m_listClothing.ScrollToView(index);
  245. _ui.m_listClothing.selectedIndex = index;
  246. UpdateSelectedItemInfo(_ui.m_listClothing.GetChildAt(index) as GComponent, tween);
  247. }
  248. }
  249. private void UpdateSelectedItemInfo(GComponent listItem, bool tween)
  250. {
  251. _selectedListItem = listItem;
  252. listItem.AddChildAt(_imgSelected, 1);
  253. _selectedItemId = (int)listItem.data;
  254. UpdateRole(tween);
  255. UpdateSelectedItemInfo();
  256. }
  257. private void UpdateSelectedItemInfo()
  258. {
  259. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  260. //属性展示
  261. _ui.m_compItemInfo.m_txtName.text = itemCfg.name;
  262. RarityIconController.UpdateRarityIcon(_ui.m_compItemInfo.m_rarity, _selectedItemId, false);
  263. _ui.m_compItemInfo.m_txtGong.text = "" + itemCfg.score1;
  264. _ui.m_compItemInfo.m_txtShang.text = "" + itemCfg.score2;
  265. _ui.m_compItemInfo.m_txtJue.text = "" + itemCfg.score3;
  266. _ui.m_compItemInfo.m_txtZhi.text = "" + itemCfg.score4;
  267. UI_ClothingListItem selectedItem = UI_ClothingListItem.Proxy(_selectedListItem);
  268. selectedItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  269. UI_ClothingListItem.ProxyEnd();
  270. //合成显示
  271. ItemCfg clothingSyntheticCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  272. // string costName = ItemUtil.GetItemName(clothingSyntheticCfg.syntheticCostID);
  273. // _ui.m_txtCost.SetVar("v1", "" + clothingSyntheticCfg.syntheticCostNum).SetVar("v2", costName).FlushVars();
  274. if (clothingSyntheticCfg.syntheticCostID <= 0)
  275. {
  276. Log.Error($"请为物品 {clothingSyntheticCfg.id} 增加合成相关配置!");
  277. return;
  278. }
  279. ItemUtil.UpdateItemNeedNum(_ui.m_comCostCurrency, clothingSyntheticCfg.syntheticCostID, clothingSyntheticCfg.syntheticCostNum);
  280. _materiarsOfSelectedItem = ItemUtil.CreateItemDataList(clothingSyntheticCfg.syntheticMateriarsArr);
  281. _ui.m_listMaterias.numItems = _materiarsOfSelectedItem.Count;
  282. _ui.m_listMaterias.selectedIndex = 0;
  283. _ui.m_btnProduction.grayed = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  284. }
  285. private void RenderListMateriasItem(int index, GObject obj)
  286. {
  287. UI_MateriasListItem listItem = UI_MateriasListItem.Proxy(obj);
  288. ItemData itemData = _materiarsOfSelectedItem[index];
  289. ItemCfg materiasItemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  290. listItem.m_txtName.text = ItemUtil.GetItemName(itemData.id);
  291. listItem.m_loaderIcon.url = ResPathUtil.GetIconPath(materiasItemCfg);
  292. long num = ItemDataManager.GetItemNum(itemData.id);
  293. ItemCfg materialCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  294. bool isDressUp = materialCfg.itemType == ConstItemType.DRESS_UP;
  295. long numSynthetic = Math.Max(num, 0);
  296. listItem.m_txtProgess.text = numSynthetic + "/" + itemData.num;
  297. listItem.m_loaderIcon.visible = true;
  298. listItem.m_txtProgess.visible = true;
  299. // listItem.target.onClick.Clear();
  300. // if (listItem.target.data == null)
  301. // {
  302. // listItem.target.onClick.Add(OnClickMateriasItemPlus);
  303. // }
  304. listItem.target.data = index;
  305. UI_MateriasListItem.ProxyEnd();
  306. }
  307. private void OnClickMateriasItemPlus(EventContext context)
  308. {
  309. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.CLOTHING_SYNTHETIC);
  310. if (GuideDataManager.currentGuideId == cfg.id)
  311. {
  312. return;
  313. }
  314. if (ItemDataManager.GetItemNum(_selectedItemId) > 0)
  315. {
  316. PromptController.Instance.ShowFloatTextPrompt("该部件已制作完成");
  317. return;
  318. }
  319. int index = (int)(context.data as GObject).data;
  320. _ui.m_listMaterias.selectedIndex = index;
  321. ItemData itemData = _materiarsOfSelectedItem[index];
  322. object[] sourceDatas = new object[] { itemData.id, new object[] { typeof(ClothingSyntheticView).FullName, new object[] { _suitId, _selectedItemId } }, (int)itemData.num };
  323. GoodsItemTipsController.ShowItemTips(itemData.id, sourceDatas);
  324. }
  325. private void OnItemNumChanged()
  326. {
  327. UpdateSuitProgress();
  328. //列表选中项更新
  329. UI_ClothingListItem selectedItem = UI_ClothingListItem.Proxy(_selectedListItem);
  330. selectedItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  331. UI_ClothingListItem.ProxyEnd();
  332. _ui.m_listClothing.numItems = _ui.m_listClothing.numItems;
  333. UpdateSelectedItemInfo();
  334. }
  335. private void UpdateSuitProgress()
  336. {
  337. //进度条
  338. int count = 0;
  339. int totalCount = 0;
  340. DressUpMenuSuitDataManager.GetSuitProgressBySuitId(_suitId, out count, out totalCount);
  341. _ui.m_txtProgress.text = string.Format("{0}/{1}", count, totalCount);
  342. }
  343. private void OnClickBtnHome()
  344. {
  345. GameController.GoBackToMainView();
  346. }
  347. private void CheckGuide(object param)
  348. {
  349. if (GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_SYNTHETIC) <= 0)
  350. {
  351. UpdateToCheckGuide(null);
  352. }
  353. else
  354. {
  355. Timers.inst.Remove(CheckGuide);
  356. }
  357. }
  358. protected override void UpdateToCheckGuide(object param)
  359. {
  360. if (ViewManager.isViewOpen(typeof(GuideView).Name))
  361. {
  362. (ViewManager.GetUIView(typeof(GuideView).Name) as GuideView).viewCom.visible = !ViewManager.isViewOpen(typeof(GetSuitItemVIew).Name);
  363. }
  364. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  365. int itemId = 10566;
  366. int itemIndex = 0;
  367. for (int i = 0; i < _ui.m_listClothing.numItems; i++)
  368. {
  369. UI_ClothingListItem listItem = UI_ClothingListItem.Proxy(_ui.m_listClothing.GetChildAt(i));
  370. int temp = (int)listItem.target.data;
  371. UI_ClothingListItem.ProxyEnd();
  372. if (temp == itemId)
  373. {
  374. itemIndex = i;
  375. break;
  376. }
  377. }
  378. bool guide = GuideController.TryGuide(_ui.m_listClothing, ConstGuideId.CLOTHING_SYNTHETIC, 4, "找到需要合成的物品。", itemIndex);
  379. if (guide) _ui.m_listClothing.ScrollToView(itemIndex);
  380. GuideController.TryGuide(_ui.m_listMaterias, ConstGuideId.CLOTHING_SYNTHETIC, 5, "这里可以查看合成需要的材料,和材料的获取途径。", 0);
  381. UI_MateriasListItem.ProxyEnd();
  382. GuideController.TryGuide(_ui.m_btnProduction, ConstGuideId.CLOTHING_SYNTHETIC, 6, "点击获得新的服饰。");
  383. GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.CLOTHING_SYNTHETIC, 7, "获得新衣服啦,继续通关主线剧情吧。");
  384. }
  385. }
  386. }