LimitedRechargeDBGiftView.cs 9.0 KB

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  1. using ET;
  2. using FairyGUI;
  3. using System;
  4. using System.Collections.Generic;
  5. using UI.DailyWelfare;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class LimitedRechargeDBGiftView : BaseWindow
  10. {
  11. private UI_LimitedRechargeDBGiftUI _ui;
  12. private int _minProgressOffset = 6;
  13. private int _maxProgressOffset = -8;
  14. private ActivityInfo _activityInfo;
  15. private ActivityRecharge2Cfg[] _rechargeCfgs;
  16. public override void Dispose()
  17. {
  18. if (_ui != null)
  19. {
  20. _ui.Dispose();
  21. _ui = null;
  22. }
  23. base.Dispose();
  24. }
  25. protected override void OnInit()
  26. {
  27. base.OnInit();
  28. packageName = UI_LimitedRechargeDBGiftUI.PACKAGE_NAME;
  29. _ui = UI_LimitedRechargeDBGiftUI.Create();
  30. this.viewCom = _ui.target;
  31. this.viewCom.Center();
  32. this.modal = true;
  33. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  34. _ui.m_btnTest.onClick.Add(OnBtnTestClick);
  35. _rechargeCfgs = ActivityRecharge2CfgArray.Instance.dataArray;
  36. InitProgressValueList();
  37. InitReward();
  38. }
  39. protected override void AddEventListener()
  40. {
  41. base.AddEventListener();
  42. EventAgent.AddEventListener(ConstMessage.ACTIVITY_REWARD_ADD, UpdateView);
  43. EventAgent.AddEventListener(ConstMessage.ACTIVITY_COUNT_VALUE_CHANGE, UpdateView);
  44. }
  45. protected override void RemoveEventListener()
  46. {
  47. base.RemoveEventListener();
  48. EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_REWARD_ADD, UpdateView);
  49. EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_COUNT_VALUE_CHANGE, UpdateView);
  50. }
  51. protected override void OnShown()
  52. {
  53. base.OnShown();
  54. UpdateView();
  55. UpdateTime(null);
  56. Timers.inst.Add(1, 0, UpdateTime);
  57. }
  58. protected override void OnHide()
  59. {
  60. base.OnHide();
  61. Timers.inst.Remove(UpdateTime);
  62. }
  63. private void OnBtnTestClick(EventContext context)
  64. {
  65. UpdateProgress();
  66. }
  67. private int[] _progressValuePart;
  68. private int _partNum = 4;
  69. /// <summary>
  70. /// 计算奖励的分段列表
  71. /// </summary>
  72. private void InitProgressValueList()
  73. {
  74. _progressValuePart = new int[_partNum];
  75. _ui.m_progress.target.max = _rechargeCfgs[_rechargeCfgs.Length - 1].value;
  76. int max = (int)_ui.m_progress.target.max;
  77. int average = (int)Mathf.Ceil((float)(_ui.m_progress.target.max / (_partNum - 1)));
  78. _progressValuePart[0] = 0;
  79. _progressValuePart[_partNum - 1] = max;
  80. for (int i = 1; i < _partNum - 1; i++)
  81. {
  82. _progressValuePart[i] = i * average;
  83. }
  84. }
  85. /// <summary>
  86. /// 初始化奖励的UI
  87. /// </summary>
  88. private void InitReward()
  89. {
  90. for (int i = 0; i < _partNum; i++)
  91. {
  92. GObject gift = _ui.target.GetChild("DBGiftItem" + (i + 1));
  93. UI_DBGiftItem item = UI_DBGiftItem.Proxy(gift);
  94. // 大奖icon
  95. item.m_loaIcon.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(_rechargeCfgs[i].bonusArr[0][0]));
  96. // 包子图
  97. item.m_DBB.url = "ui://DailyWelfare/DBB_" + (i + 1);
  98. gift.data = _rechargeCfgs[i].bonusArr[0][0];
  99. gift.onClick.Add(OnRewardIconClick);
  100. UI_DBGiftItem.ProxyEnd();
  101. // 进度条分段值Text
  102. GObject progressItem = _ui.m_progress.target.GetChild("comProBonus" + i);
  103. UI_ComProBonus2 bonus = UI_ComProBonus2.Proxy(progressItem);
  104. bonus.m_count.text = _rechargeCfgs[i].value.ToString();
  105. UI_ComProBonus2.ProxyEnd();
  106. }
  107. }
  108. private void UpdateProgress()
  109. {
  110. int max = (int)_ui.m_progress.target.max;
  111. long count = _activityInfo.CountValue;
  112. int index = 1;
  113. // 确定count的区间
  114. if (count == 0 || count >= max)
  115. {
  116. _ui.m_progress.target.value = Mathf.Min(count, max);
  117. index = (count == 0 ? 0 : _partNum - 1);
  118. }
  119. else
  120. {
  121. for (; index < _progressValuePart.Length; index++)
  122. {
  123. if (count < _progressValuePart[index])
  124. {
  125. --index;
  126. break;
  127. }
  128. }
  129. // 计算进度条最小取值和最大取值,避免因为图标遮挡造成视觉错误
  130. int minProgressValue = _progressValuePart[index] + _minProgressOffset;
  131. int maxProgressValue = _progressValuePart[index + 1] + _maxProgressOffset;
  132. if (count == _progressValuePart[index] || count == _progressValuePart[index + 1])
  133. {
  134. _ui.m_progress.target.value = count;
  135. }
  136. else
  137. {
  138. _ui.m_progress.target.value = Mathf.Clamp(count, minProgressValue, maxProgressValue);
  139. }
  140. }
  141. // 检测玩家是否领取奖励
  142. UpdateRewardState(index);
  143. }
  144. private void UpdateTime(object param)
  145. {
  146. long curTime = TimeHelper.ServerNow();
  147. long endTime = _activityInfo.EndTime;
  148. _ui.m_txtTime.text = TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  149. }
  150. private void UpdateView()
  151. {
  152. _activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(ActivityType.DBGift);
  153. UpdateProgress();
  154. }
  155. private struct GetState
  156. {
  157. public int rewardID;
  158. public bool canGet;
  159. }
  160. /// <summary>
  161. /// 更新奖励状态
  162. /// </summary>
  163. /// <param name="index">玩家可领取的最大奖励index</param>
  164. private void UpdateRewardState(int index)
  165. {
  166. for(int i = 0; i < _partNum; i++)
  167. {
  168. bool arrive = (i <= index);
  169. GObject progressItem = _ui.m_progress.target.GetChild("comProBonus" + i);
  170. UI_ComProBonus2 bonus = UI_ComProBonus2.Proxy(progressItem);
  171. bonus.target.data = new GetState
  172. {
  173. rewardID = _rechargeCfgs[i].id,
  174. canGet = arrive
  175. };
  176. // 玩家已经达到的奖励
  177. if (arrive)
  178. {
  179. // 已领
  180. if (_activityInfo.GetRewards.IndexOf(_rechargeCfgs[i].id) >= 0)
  181. {
  182. bonus.m_imgGot.visible = true;
  183. bonus.target.touchable = false;
  184. // 隐藏红点
  185. RedDotController.Instance.SetComRedDot(bonus.target, false);
  186. }
  187. // 未领
  188. else
  189. {
  190. bonus.m_imgGot.visible = false;
  191. // 显示红点
  192. RedDotController.Instance.SetComRedDot(bonus.target, true);
  193. }
  194. }
  195. progressItem.onClick.Set(OnGiftClick);
  196. UI_ComProBonus2.ProxyEnd();
  197. }
  198. }
  199. /// <summary>
  200. /// 点击最下方的礼物icon
  201. /// </summary>
  202. /// <param name="eventContext"></param>
  203. private void OnGiftClick(EventContext eventContext)
  204. {
  205. GObject gObject = eventContext.sender as GObject;
  206. GetState getState = (GetState)(gObject.data);
  207. if (getState.canGet)
  208. {
  209. ActivityGlobalSProxy.ReqGetActivityBonus(_activityInfo.ActivityId, getState.rewardID).Coroutine();
  210. }
  211. else
  212. {
  213. // 显示奖励详细列表
  214. ViewManager.Show<GiftDetailView>(getState.rewardID, ViewManager.GetGoBackDatas(typeof(LimitedRechargeDBGiftView).FullName));
  215. }
  216. }
  217. /// <summary>
  218. /// 点击上方的奖励icon,显示单个奖励介绍(奖励配置中的第一个奖励)
  219. /// </summary>
  220. /// <param name="eventContext"></param>
  221. private void OnRewardIconClick(EventContext eventContext)
  222. {
  223. GObject gObject = eventContext.sender as GObject;
  224. int id = (int)(gObject.data);
  225. GoodsItemTipsController.ShowItemTips(id);
  226. }
  227. public bool CheckOpen()
  228. {
  229. var activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(ActivityType.DBGift);
  230. return activityInfo != null && activityInfo.StartTime <= TimeHelper.ServerNow() &&
  231. activityInfo.EndTime > TimeHelper.ServerNow();
  232. }
  233. }
  234. }