PhotographView.cs 25 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636
  1. using ET;
  2. using FairyGUI;
  3. using System;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using System.Drawing;
  7. using UI.DressUp;
  8. using UnityEditor;
  9. using UnityEngine;
  10. using UnityEngine.EventSystems;
  11. namespace GFGGame
  12. {
  13. public class PhotographView : BaseView
  14. {
  15. private UI_PhotographUI _ui;
  16. private GameObject _scenePrefab;
  17. private GameObject _sceneObject;
  18. private const int MAX_COUNT = 8;
  19. private const float MaxScale = 2;
  20. private const float MinScale = 0.1f;
  21. // private const string BgResPath = "Bg/BgRes";
  22. // private const string BorderResPath = "Border/BorderRes";
  23. // private const string NpcResPath = "Scene/Npc/NpcRes";
  24. private const string RolePath = "Scene/Role";
  25. private const string RoleName = "Role";
  26. private const string BodyResName = "Body";
  27. private const string BodyResName1 = "Body_a";
  28. // private const string NpcPath = "Scene/Npc";
  29. private const string NpcName = "Npc";
  30. private const string BgResName = "BgRes";
  31. private const string Border = "Border";
  32. private List<int> _listData = null;//当前选择的资源数据
  33. private List<GameObject> _itemGameObjs;// = new List<GameObject>();
  34. public Dictionary<int, List<int>> _equipSceneData = new Dictionary<int, List<int>>();//当前穿戴的场景数据
  35. private Dictionary<GameObject, float> _equipDistance = new Dictionary<GameObject, float>();
  36. private GameObject hitGameObj;//当前选中的物体(单指拖动,双指缩放旋转)
  37. private GameObject memoryHitGameObj;//当前选中的物体(单指缩放旋转)
  38. private Vector3 distance = Vector3.zero;//点击位置和点击物体原点的距离,用于
  39. private Vector2 lastPos = Vector2.zero;//上一次移动后从物体中心到鼠标位置的方向
  40. private float lastDistance = 0;//上一次移动后从物体中心到鼠标位置的方向
  41. // private float _startDistance;//从物体中心到缩放按钮的距离
  42. private SwipeGesture swipeGesture;
  43. private PinchGesture pinchGesture;
  44. private RotationGesture rotationGesture;
  45. public override void Dispose()
  46. {
  47. if (_sceneObject != null)
  48. {
  49. GameObject.Destroy(_sceneObject);
  50. _sceneObject = null;
  51. }
  52. if (_ui != null)
  53. {
  54. _ui.Dispose();
  55. _ui = null;
  56. }
  57. base.Dispose();
  58. }
  59. protected override void OnInit()
  60. {
  61. base.OnInit();
  62. packageName = UI_PhotographUI.PACKAGE_NAME;
  63. _ui = UI_PhotographUI.Create();
  64. viewCom = _ui.target;
  65. isfullScreen = true;
  66. _ui.m_btnBg.onClick.Add(OnClickBtnBg);
  67. _ui.m_btnChoose.onClick.Add(SetUIView);
  68. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  69. _ui.m_btnPhotograph.onClick.Add(OnClickBtnPhotograph);
  70. _ui.m_btnGalleryJoin.onClick.Add(OnClickBtnGalleryJoin);
  71. _ui.m_ComSelectRes.m_list.itemRenderer = RenderListItem;
  72. _ui.m_ComSelectRes.m_list.onClickItem.Add(OnListItemClick);
  73. _ui.m_ComSelectRes.m_comBtnTab.m_c1.onChanged.Add(OnContorllerChanged);
  74. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("ScenePhotograph"));
  75. _ui.target.onTouchBegin.Add(OnTouchUIBegin);
  76. _ui.target.onTouchMove.Add(OnTouchUIMove);
  77. _ui.target.onTouchEnd.Add(OnTouchUIEnd);
  78. _ui.m_comSelectBox.m_btnSize.onTouchBegin.Add(OnTouchBtnSizeBegin);
  79. _ui.m_comSelectBox.m_btnSize.onTouchMove.Add(OnTouchBtnSizeMove);
  80. _ui.m_comSelectBox.m_btnSize.onTouchEnd.Add(OnTouchBtnSizeEnd);
  81. _ui.m_comSelectBox.m_btnFlip.onTouchBegin.Add(OnTouchBtnFlipBegin);
  82. // _ui.m_comSelectBox.m_btnFlip.onTouchEnd.Add(OnTouchBtnFlipEnd);
  83. _ui.m_comSelectBox.m_btnDelete.onTouchBegin.Add(OnTouchBtnDeleteBegin);
  84. _ui.m_btnUp.onClick.Add(OnClickBtnUp);
  85. _ui.m_btnDown.onClick.Add(OnClickBtnDown);
  86. }
  87. protected override void OnShown()
  88. {
  89. base.OnShown();
  90. Input.multiTouchEnabled = true;
  91. if (this.viewData != null)
  92. {
  93. _ui.m_c1.selectedIndex = (int)this.viewData;
  94. }
  95. PhotographDataManager.Instance.ClassifyEquipData();
  96. _equipSceneData = PhotographDataManager.Instance._equipSceneData;
  97. PhotographDataManager.Instance.itemGameObjs.Clear();
  98. _itemGameObjs = PhotographDataManager.Instance.itemGameObjs;
  99. if (_sceneObject == null)
  100. {
  101. _sceneObject = GameObject.Instantiate(_scenePrefab);
  102. }
  103. PhotographSceneManager.Instance.sceneObject = _sceneObject;
  104. pinchGesture = new PinchGesture(_ui.target);
  105. pinchGesture.onAction.Add(OnPinch);
  106. rotationGesture = new RotationGesture(_ui.target);
  107. rotationGesture.onAction.Add(OnRotate);
  108. _ui.m_ComSelectRes.m_comBtnTab.m_c1.selectedIndex = 0;
  109. RefreshList(EnumPhotographType.BG);
  110. SetUIView();
  111. PhotographSceneManager.Instance.AddBgItem(ItemCfgArray.Instance.GetCfg(MyDressUpHelper.dressUpObj.bgId));
  112. PhotographSceneManager.Instance.AddBodyItem();
  113. UpdateScene();
  114. PhotographUtil.Instance.SetLayer(null, "refresh");
  115. _ui.m_txtCount.text = string.Format("{0}/{1}", PoemGalleryDataManager.Instance.MyWorksCountOfTheme, GlobalCfgArray.globalCfg.maxGalleryWorksCount);
  116. Timers.inst.AddUpdate(CheckGuide);
  117. }
  118. /************************************************************UI界面*********************************************************/
  119. private void OnContorllerChanged(EventContext context)
  120. {
  121. int index = _ui.m_ComSelectRes.m_comBtnTab.m_c1.selectedIndex;
  122. RefreshList((EnumPhotographType)index);
  123. }
  124. private void RefreshList(EnumPhotographType index)
  125. {
  126. _ui.m_ComSelectRes.m_list.numItems = 0;
  127. _listData = PhotographDataManager.Instance.GetListData(index);
  128. _ui.m_ComSelectRes.m_list.numItems = _listData.Count;
  129. if (index == EnumPhotographType.BORDER || index == EnumPhotographType.EFFECT)
  130. {
  131. _ui.m_ComSelectRes.m_list.selectedIndex = 0;
  132. }
  133. }
  134. private void RenderListItem(int index, GObject obj)
  135. {
  136. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_listData[index]);
  137. string resPath = ResPathUtil.GetIconPath(itemCfg);
  138. UI_ListItem item = UI_ListItem.Proxy(obj);
  139. item.target.data = _listData[index];
  140. item.m_loaIcon.url = resPath;
  141. item.m_txtName.text = itemCfg.name;
  142. UI_ListItem.ProxyEnd();
  143. }
  144. private void OnListItemClick(EventContext context)
  145. {
  146. EnumPhotographType type = (EnumPhotographType)_ui.m_ComSelectRes.m_comBtnTab.m_c1.selectedIndex;
  147. if (type == EnumPhotographType.SCENE && _itemGameObjs.Count >= MAX_COUNT)
  148. {
  149. PromptController.Instance.ShowFloatTextPrompt("最多穿戴" + MAX_COUNT + "件物品");
  150. return;
  151. }
  152. int itemID = (int)((context.data as GObject).data);
  153. ChangeItem(itemID);
  154. }
  155. private void ChangeItem(int itemID)
  156. {
  157. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemID);
  158. EnumPhotographType type = (EnumPhotographType)_ui.m_ComSelectRes.m_comBtnTab.m_c1.selectedIndex;
  159. switch (type)
  160. {
  161. case EnumPhotographType.BG:
  162. PhotographSceneManager.Instance.AddBgItem(itemCfg);
  163. break;
  164. case EnumPhotographType.BORDER:
  165. PhotographSceneManager.Instance.AddBorderItem(itemCfg);
  166. break;
  167. case EnumPhotographType.NPC:
  168. PhotographSceneManager.Instance.AddNpcItem(itemCfg);
  169. break;
  170. case EnumPhotographType.SCENE:
  171. AddSceneItem(itemCfg, true);
  172. break;
  173. case EnumPhotographType.EFFECT:
  174. break;
  175. }
  176. }
  177. //添加初始场景道具
  178. private void UpdateScene()
  179. {
  180. ICollection keys = _equipSceneData.Keys;
  181. foreach (int key in keys)
  182. {
  183. for (int i = 0; i < _equipSceneData[key].Count; i++)
  184. {
  185. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(key);
  186. AddSceneItem(itemCfg, false);
  187. }
  188. }
  189. }
  190. private void AddSceneItem(ItemCfg itemCfg, bool setLayer)
  191. {
  192. Vector3 pos = Vector3.zero;
  193. if (!string.IsNullOrEmpty(itemCfg.resLayer3))
  194. {
  195. GameObject parentGameObj3 = new GameObject(string.Format("{0}_{1}", itemCfg.id, 3));
  196. PhotographSceneManager.Instance.AddSceneItem(parentGameObj3, itemCfg, 3, setLayer);
  197. if (setLayer)
  198. {
  199. parentGameObj3.transform.localPosition = -parentGameObj3.transform.GetChild(0).localPosition;
  200. pos = parentGameObj3.transform.localPosition;
  201. }
  202. }
  203. if (!string.IsNullOrEmpty(itemCfg.resLayer2))
  204. {
  205. GameObject parentGameObj2 = new GameObject(string.Format("{0}_{1}", itemCfg.id, 2));
  206. PhotographSceneManager.Instance.AddSceneItem(parentGameObj2, itemCfg, 2, setLayer);
  207. if (setLayer)
  208. {
  209. parentGameObj2.transform.localPosition = pos == Vector3.zero ? -parentGameObj2.transform.GetChild(0).localPosition : pos;
  210. pos = parentGameObj2.transform.localPosition;
  211. }
  212. }
  213. if (!string.IsNullOrEmpty(itemCfg.resLayer1))
  214. {
  215. GameObject parentGameObj1 = new GameObject(string.Format("{0}_{1}", itemCfg.id, 1));
  216. PhotographSceneManager.Instance.AddSceneItem(parentGameObj1, itemCfg, 1, setLayer);
  217. if (setLayer)
  218. {
  219. parentGameObj1.transform.localPosition = pos == Vector3.zero ? -parentGameObj1.transform.GetChild(0).localPosition : pos;
  220. pos = parentGameObj1.transform.localPosition;
  221. }
  222. }
  223. }
  224. /************************************************************场景*********************************************************/
  225. private void OnTouchUIBegin(EventContext context)
  226. {
  227. context.CaptureTouch();
  228. if (_ui.m_ComSelectRes.target.visible == true) return;//添加道具不监听场景点击
  229. if (Stage.inst.touchCount > 1 && hitGameObj != null || Stage.inst.touchCount == 1 && context.inputEvent.touchId != 0) return;//两根手指&&两指不是同时按下||一根手指但属于中途换指
  230. if (PhotographUtil.Instance.IsTouchUI(this.viewCom)) return;
  231. RaycastHit2D[] hit2Ds = Physics2D.RaycastAll(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero);
  232. if (hit2Ds.Length > 0)
  233. {
  234. lastPos = Vector2.zero;
  235. hitGameObj = PhotographUtil.Instance.GetFirstHitObj(hit2Ds);
  236. _ui.m_comSelectBox.m_btnDelete.visible = true;
  237. if (hitGameObj.transform.parent.name == RoleName)//主角不可删除
  238. {
  239. _ui.m_comSelectBox.m_btnDelete.visible = false;
  240. }
  241. _ui.m_comSelectBox.target.visible = false;
  242. if (hitGameObj.name != BgResName)//背景不可改动层级
  243. {
  244. hitGameObj = hitGameObj.transform.parent.gameObject;
  245. _ui.m_comSelectBox.target.visible = true;
  246. if (hitGameObj.name != Border)
  247. {
  248. PhotographUtil.Instance.SetLayer(hitGameObj, "top");
  249. }
  250. }
  251. memoryHitGameObj = hitGameObj;
  252. distance = Input.mousePosition - Camera.main.WorldToScreenPoint(hitGameObj.transform.position);
  253. Vector3 localEulerAngles = hitGameObj.transform.localEulerAngles;
  254. float rotation = 0;
  255. if (localEulerAngles.y == 0)
  256. {
  257. rotation = -hitGameObj.transform.localEulerAngles.z;
  258. }
  259. else
  260. {
  261. if (hitGameObj.transform.localEulerAngles.z > 180)
  262. {
  263. rotation = hitGameObj.transform.localEulerAngles.z - 360;
  264. }
  265. else
  266. {
  267. rotation = hitGameObj.transform.localEulerAngles.z;
  268. }
  269. }
  270. _ui.m_comSelectBox.target.rotation = rotation;
  271. _ui.m_comSelectBox.target.size = PhotographUtil.Instance.GetGameObjectBoundsSize(hitGameObj);
  272. ControllerSelectBoxPos();
  273. }
  274. }
  275. private void OnTouchUIMove(EventContext context)
  276. {
  277. if (hitGameObj == null) return;//未选中任何物体
  278. if (Stage.inst.touchCount > 1) return; //只监听1根手指
  279. if (PhotographUtil.Instance.IsTouchUI(this.viewCom)) return;
  280. ControllerObjectPos();
  281. ControllerSelectBoxPos();
  282. }
  283. private void OnTouchUIEnd(EventContext context)
  284. {
  285. hitGameObj = null;
  286. }
  287. //选中物体的位置
  288. private void ControllerObjectPos()
  289. {
  290. hitGameObj.transform.position = Camera.main.ScreenToWorldPoint(Input.mousePosition - distance);
  291. if (hitGameObj.name == BgResName)
  292. {
  293. PhotographUtil.Instance.SetBgPos(hitGameObj, _ui.target.size);
  294. }
  295. }
  296. //选中框的位置
  297. private void ControllerSelectBoxPos()
  298. {
  299. Vector2 objScreenPos = Camera.main.WorldToScreenPoint(hitGameObj.transform.position);
  300. Vector2 localPos = this.viewCom.GlobalToLocal(new Vector2(objScreenPos.x, (Screen.height - objScreenPos.y)));
  301. _ui.m_comSelectBox.target.position = localPos;
  302. }
  303. private void OnTouchBtnSizeBegin(EventContext context)
  304. {
  305. InputEvent inputEvent = (InputEvent)context.data;
  306. Vector2 pt0 = this.viewCom.GlobalToLocal(new Vector2(inputEvent.x, inputEvent.y));
  307. Vector2 screenPos = this.viewCom.GlobalToLocal(_ui.m_comSelectBox.m_btnSize.LocalToGlobal(Vector2.zero));
  308. Vector2 pt1 = new Vector2(screenPos.x, screenPos.y);
  309. Vector2 pt2 = new Vector2(_ui.m_comSelectBox.target.x, _ui.m_comSelectBox.target.y);
  310. lastDistance = Vector2.Distance(pt0, pt2);
  311. if (!_equipDistance.ContainsKey(memoryHitGameObj))
  312. {
  313. float distance = Vector2.Distance(pt1, pt2) / memoryHitGameObj.transform.localScale.x;
  314. Debug.Log("distance:" + distance + " pt1:" + pt1 + " pt2:" + pt2);
  315. _equipDistance.Add(memoryHitGameObj, distance);
  316. }
  317. }
  318. private void OnTouchBtnSizeMove(EventContext context)
  319. {
  320. if (memoryHitGameObj == null) return;
  321. InputEvent inputEvent = (InputEvent)context.data;
  322. Vector2 pt1 = this.viewCom.GlobalToLocal(inputEvent.position);
  323. Vector2 pt2 = _ui.m_comSelectBox.target.xy;
  324. Vector2 curPos = pt1 - pt2;
  325. float angle = Vector3.Angle(lastPos, curPos); //求出两向量之间的夹角
  326. Vector3 normal = Vector3.Cross(lastPos, curPos);//叉乘求出法线向量
  327. angle *= Mathf.Sign(Vector3.Dot(normal, Vector3.forward)); //Mathf.Sign()求符号,Vector3.Dot()求方向,求法线向量与物体上方向向量点乘,结果为1或-1,修正旋转方向
  328. lastPos = curPos;
  329. ControllerRotate(angle, memoryHitGameObj);
  330. float dist = Vector2.Distance(pt1, pt2);
  331. float ss = dist / lastDistance;
  332. float curValue = Math.Abs(memoryHitGameObj.transform.localScale.x);
  333. float newValue = Mathf.Clamp(ss * curValue, 0.1f, 2);
  334. ControllerScale(newValue, memoryHitGameObj, Math.Sign(memoryHitGameObj.transform.localScale.x));
  335. if (newValue <= 0.1f)
  336. {
  337. lastDistance = Vector2.Distance(_ui.m_comSelectBox.m_btnDelete.xy, _ui.m_comSelectBox.m_btnSize.xy) / 2;
  338. }
  339. else
  340. {
  341. lastDistance = dist;
  342. }
  343. }
  344. private void OnTouchBtnSizeEnd(EventContext context)
  345. {
  346. lastPos = Vector2.zero;
  347. }
  348. //双指缩放
  349. private void OnPinch(EventContext context)
  350. {
  351. if (hitGameObj == null) return;
  352. if (hitGameObj.name == BgResName) return;//背景不可以缩放、旋转
  353. GTween.Kill(hitGameObj);
  354. PinchGesture gesture = (PinchGesture)context.sender;
  355. float newValue = Mathf.Clamp(hitGameObj.transform.localScale.x + gesture.delta, 0.3f, 2);
  356. Debug.Log("双指缩放:" + newValue);
  357. ControllerScale(newValue, hitGameObj, Math.Sign(hitGameObj.transform.localScale.x));
  358. }
  359. //双指旋转
  360. private void OnRotate(EventContext context)
  361. {
  362. Debug.Log("双指旋转hitGameObj:" + hitGameObj);
  363. if (hitGameObj == null) return;
  364. Debug.Log("双指旋转name:" + hitGameObj.name);
  365. if (hitGameObj.name == BgResName) return;//背景不可以缩放、旋转
  366. // isTwoTouchPoint = true;
  367. GTween.Kill(hitGameObj.transform);
  368. RotationGesture gesture = (RotationGesture)context.sender;
  369. Debug.Log("双指旋转:" + gesture.delta);
  370. ControllerRotate(gesture.delta, hitGameObj);
  371. }
  372. private void ControllerScale(float value, GameObject gameObject, int sign)
  373. {
  374. if (value > MaxScale || value < MinScale) return;
  375. gameObject.transform.localScale = new Vector3(value * sign, value, value);
  376. Vector2 size = PhotographUtil.Instance.GetGameObjectBoundsSize(gameObject);
  377. _ui.m_comSelectBox.target.size = size;
  378. }
  379. private void ControllerRotate(float value, GameObject gameObject)
  380. {
  381. gameObject.transform.Rotate(Vector3.forward, -value, Space.World);
  382. _ui.m_comSelectBox.target.rotation += value;
  383. }
  384. private void OnClickBtnBg()
  385. {
  386. _ui.m_ComSelectRes.target.visible = false;
  387. }
  388. private void OnTouchBtnFlipBegin()//翻转
  389. {
  390. Transform transform = memoryHitGameObj.transform;
  391. var value = Math.Abs(transform.localScale.x);
  392. // transform.localScale = new Vector3(-value, Math.Abs(value), 1);
  393. ControllerScale(value, memoryHitGameObj, -Math.Sign(transform.localScale.x));
  394. }
  395. private void OnTouchBtnDeleteBegin()//删除
  396. {
  397. if (memoryHitGameObj.transform.name == RolePath)
  398. {
  399. return;
  400. }
  401. else if (memoryHitGameObj.transform.name == Border || memoryHitGameObj.transform.name == NpcName)
  402. {
  403. memoryHitGameObj.transform.localPosition = Vector3.zero;
  404. memoryHitGameObj.transform.localRotation = Quaternion.Euler(Vector3.zero);
  405. memoryHitGameObj.transform.localScale = Vector3.one;
  406. GameObject gameObject = memoryHitGameObj.transform.GetChild(0).gameObject;
  407. PhotographSceneManager.Instance.DeleteSpriteRendererFromGameObject(gameObject);
  408. PhotographSceneManager.Instance.DeleteBoxCollider2DFromGameObject(gameObject);
  409. }
  410. else
  411. {
  412. GameObject.DestroyImmediate(memoryHitGameObj);
  413. }
  414. _itemGameObjs.Remove(memoryHitGameObj);
  415. _ui.m_comSelectBox.target.visible = false;
  416. }
  417. private void SetUIView()
  418. {
  419. _ui.m_ComSelectRes.target.visible = true;
  420. _ui.m_comSelectBox.target.visible = false;
  421. hitGameObj = null;
  422. memoryHitGameObj = null;
  423. _ui.m_ComSelectRes.m_comBtnTab.target.scrollPane.SetPercX(0, false);
  424. _ui.m_ComSelectRes.m_comBtnTab.m_c1.selectedIndex = 0;
  425. if (_ui.m_ComSelectRes.m_list.numItems > 0)
  426. {
  427. _ui.m_ComSelectRes.m_list.ScrollToView(0);
  428. _ui.m_ComSelectRes.m_list.selectedIndex = 0;
  429. }
  430. }
  431. private void OnClickBtnUp()
  432. {
  433. PhotographUtil.Instance.SetLayer(memoryHitGameObj, "up");
  434. }
  435. private void OnClickBtnDown()
  436. {
  437. PhotographUtil.Instance.SetLayer(memoryHitGameObj, "down");
  438. }
  439. private void OnClickBtnPhotograph()
  440. {
  441. // GRoot.inst.visible = false;
  442. Timers.inst.StartCoroutine(ScreenShotTex());// ();
  443. }
  444. private void OnClickBtnGalleryJoin()
  445. {
  446. // GRoot.inst.visible = false;
  447. Timers.inst.StartCoroutine(ScreenShotTex());// ();
  448. }
  449. private IEnumerator ScreenShotTex()
  450. {
  451. GRoot.inst.visible = false;
  452. yield return new WaitForEndOfFrame();
  453. Rect rect = new Rect(0, 0, UnityEngine.Screen.width, UnityEngine.Screen.height);
  454. Texture2D tex = new Texture2D((int)rect.width, (int)rect.height, TextureFormat.ARGB32, false);//新建一个Texture2D对象
  455. tex.ReadPixels(rect, 0, 0);//读取像素,屏幕左下角为0点
  456. tex.Apply();//保存像素信息
  457. GRoot.inst.visible = true;
  458. if (_ui.m_c1.selectedIndex == 0)
  459. {
  460. ViewManager.Show<PhotographSaveView>(tex);
  461. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.PAI_ZHAO, 2);
  462. }
  463. else if (_ui.m_c1.selectedIndex == 1)
  464. {
  465. AlertUI.Show("是否确认上传此作品?")
  466. .SetLeftButton(true, "否").SetRightButton(true, "是", async (object data) =>
  467. {
  468. ViewManager.Show<ModalStatusView>("上传中...");
  469. object[] rsp = await PoemGallerySProxy.ReqUpLoadGalleryWorks();
  470. if (rsp == null) return;
  471. byte[] bytes = tex.EncodeToJPG();
  472. bool pushResult = await PictureStorageHelper.PushToHWCloud(rsp[0].ToString(), bytes);
  473. if (!pushResult) return;
  474. bool result = await PoemGallerySProxy.ReqNoticeGalleryWorksUploaded((long)(rsp[1]), tex);
  475. if (result)
  476. {
  477. _ui.m_txtCount.text = string.Format("{0}/{1}", PoemGalleryDataManager.Instance.MyWorksCountOfTheme, GlobalCfgArray.globalCfg.maxGalleryWorksCount);
  478. ViewManager.Hide<ModalStatusView>();
  479. OnClickBtnBack();
  480. ViewManager.GoBackFrom(typeof(DressUpView).FullName);
  481. }
  482. });
  483. }
  484. }
  485. private void OnClickBtnBack()
  486. {
  487. this.Hide();
  488. //ViewManager.Show<DressUpView>();
  489. EventAgent.DispatchEvent(ConstMessage.CLOSE_PHOTOGRAPHVIEW);
  490. }
  491. protected override void OnHide()
  492. {
  493. base.OnHide();
  494. if (_sceneObject != null)
  495. {
  496. GameObject.Destroy(_sceneObject);
  497. _sceneObject = null;
  498. }
  499. _equipSceneData.Clear();
  500. hitGameObj = null;
  501. memoryHitGameObj = null;
  502. pinchGesture.onAction.Remove(OnPinch);
  503. rotationGesture.onAction.Remove(OnRotate);
  504. pinchGesture = null;
  505. rotationGesture = null;
  506. _ui.m_c1.selectedIndex = 0;
  507. Timers.inst.Remove(CheckGuide);
  508. }
  509. private void CheckGuide(object param)
  510. {
  511. if (GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0 ||
  512. GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER) <= 0)
  513. {
  514. UpdateToCheckGuide(null);
  515. }
  516. else
  517. {
  518. Timers.inst.Remove(CheckGuide);
  519. }
  520. }
  521. protected override void UpdateToCheckGuide(object param)
  522. {
  523. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  524. GuideController.TryGuide(null, ConstGuideId.FREEDOM_DRESS, 7, "在这里可以选择已获得的背景、道具等,也可以放大缩小物品,增加画面丰富度。", -1, true, _ui.target.height - _ui.m_ComSelectRes.target.height - 250);
  525. GuideController.TryGuide(_ui.m_btnPhotograph, ConstGuideId.FREEDOM_DRESS, 8, "来记录下这一刻吧。");
  526. // GuideController.TryCompleteGuide(ConstGuideId.FREEDOM_DRESS, 8);
  527. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.ENTER_CHAPTER, 1, "");
  528. }
  529. protected override void TryCompleteGuide()
  530. {
  531. base.TryCompleteGuide();
  532. // GuideController.TryCompleteGuide(ConstGuideId.FREEDOM_DRESS, 8);
  533. }
  534. }
  535. }