StoryChapterView.cs 20 KB

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  1. using FairyGUI;
  2. using UI.CommonGame;
  3. using UI.Main;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6. using System.Collections;
  7. namespace GFGGame
  8. {
  9. public class StoryChapterView : BaseView
  10. {
  11. private UI_StoryChapterUI _ui;
  12. private int _chapterID;
  13. private GComponent _compChapter;
  14. private ValueBarController _valueBarController;
  15. private GObject _unPasslevelItem;
  16. private GObject _endLevelItem;
  17. private EffectUI _effectUI1;
  18. private GComponent _comEff;
  19. private int currentDifficulty;
  20. public override void Dispose()
  21. {
  22. if (_comEff != null)
  23. {
  24. _comEff.RemoveFromParent();
  25. _comEff.Dispose();
  26. }
  27. if (_valueBarController != null)
  28. {
  29. _valueBarController.Dispose();
  30. _valueBarController = null;
  31. }
  32. EffectUIPool.Recycle(_effectUI1);
  33. _effectUI1 = null;
  34. if (_ui != null)
  35. {
  36. _ui.Dispose();
  37. _ui = null;
  38. }
  39. base.Dispose();
  40. }
  41. protected override void Init()
  42. {
  43. base.Init();
  44. _ui = UI_StoryChapterUI.Create();
  45. viewCom = _ui.target;
  46. isfullScreen = true;
  47. }
  48. protected override void OnInit()
  49. {
  50. base.OnInit();
  51. _valueBarController = new ValueBarController(_ui.m_valueBar);
  52. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  53. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  54. _ui.m_bonusBox1.target.onClick.Add(() =>
  55. {
  56. OnClickBonusBox(_ui.m_bonusBox1, 0);
  57. });
  58. _ui.m_bonusBox2.target.onClick.Add(() =>
  59. {
  60. OnClickBonusBox(_ui.m_bonusBox2, 1);
  61. });
  62. _ui.m_bonusBox3.target.onClick.Add(() =>
  63. {
  64. OnClickBonusBox(_ui.m_bonusBox3, 2);
  65. });
  66. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("zxian_bg3");
  67. _comEff = new GComponent();
  68. _comEff = UIPackage.CreateObject(UI_MainUI.PACKAGE_NAME, "ComEff").asCom;
  69. _effectUI1 = EffectUIPool.CreateEffectUI(_comEff.GetChild("holder").asGraph, "ui_gk", "ui_gk_sg");
  70. }
  71. protected override void AddEventListener()
  72. {
  73. EventAgent.AddEventListener(ConstMessage.NOTICE_MAINSTORY_BOXBONUS_STATE, UpdateBonusBox);
  74. }
  75. protected override void OnShown()
  76. {
  77. base.OnShown();
  78. _ui.target.touchable = false;
  79. MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  80. if ((this.viewData as object[]) != null)
  81. {
  82. _chapterID = (int)(this.viewData as object[])[0];
  83. currentDifficulty = (int)(this.viewData as object[])[1];
  84. }
  85. else
  86. {
  87. _chapterID = (int)this.viewData;
  88. }
  89. MainStoryDataManager.currentChapterCfgId = _chapterID;
  90. Timers.inst.StartCoroutine(InitChapter());
  91. _valueBarController.OnShown();
  92. _ui.target.touchable = true;
  93. Timers.inst.AddUpdate(CheckGuide);
  94. }
  95. protected override void OnHide()
  96. {
  97. base.OnHide();
  98. _unPasslevelItem = null;
  99. _endLevelItem = null;
  100. // _ui.m_chapter.RemoveChildren(0, 0, true);
  101. _valueBarController.OnHide();
  102. Timers.inst.Remove(CheckGuide);
  103. }
  104. protected override void RemoveEventListener()
  105. {
  106. base.RemoveEventListener();
  107. EventAgent.RemoveEventListener(ConstMessage.NOTICE_MAINSTORY_BOXBONUS_STATE, UpdateBonusBox);
  108. }
  109. private void OnClickBtnBack()
  110. {
  111. ViewManager.GoBackFrom(typeof(StoryChapterView).FullName);
  112. }
  113. private void OnClickBtnHome()
  114. {
  115. GameController.GoBackToMainView();
  116. }
  117. private IEnumerator InitChapter()
  118. {
  119. StoryChapterCfg chapterCfg = StoryChapterCfgArray.Instance.GetCfg(_chapterID);
  120. _ui.m_txtChapterName0.text = chapterCfg.name.Length > 0 ? chapterCfg.name[0].ToString() : "";
  121. _ui.m_txtChapterName1.text = chapterCfg.name.Length > 1 ? chapterCfg.name[1].ToString() : "";
  122. _ui.m_txtChapterName2.text = chapterCfg.name.Length > 2 ? chapterCfg.name[2].ToString() : "";
  123. _ui.m_txtChapterName3.text = chapterCfg.name.Length > 3 ? chapterCfg.name[3].ToString() : "";
  124. _ui.m_txtChapterName4.text = chapterCfg.name.Length > 4 ? chapterCfg.name[4].ToString() : "";
  125. int order = StoryUtil.GetChapterOrder(chapterCfg.id);
  126. _ui.m_txtChapter.text = order < 10 ? "0" + order : order.ToString();
  127. int starCountChapter = InstanceZonesDataManager.GetChapterStarCount(_chapterID, chapterCfg.type, chapterCfg.subType);
  128. _ui.m_txtStarCount.text = "" + starCountChapter + "/" + chapterCfg.bonusStar3;
  129. UpdateBonusBoxName(_ui.m_bonusBox1, "" + chapterCfg.bonusStar1);
  130. UpdateBonusBoxName(_ui.m_bonusBox2, "" + chapterCfg.bonusStar2);
  131. UpdateBonusBoxName(_ui.m_bonusBox3, "" + chapterCfg.bonusStar3);
  132. UpdateBonusBox();
  133. var list = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(chapterCfg.type, chapterCfg.subType, chapterCfg.id);
  134. int endLevel = 0;
  135. int UnlockCount = 0;
  136. _compChapter = _ui.m_chapter.m_compChapterScroll.target;
  137. float starPosY = _ui.m_chapter.m_compChapterScroll.m_imgBegin.y;
  138. int lineGap = 4500 / list.Count;
  139. _comEff.visible = false;
  140. for (int i = 0; i < 20; i++)
  141. {
  142. GObject obj = _ui.m_chapter.m_compChapterScroll.target.GetChild("g" + (i + 1));
  143. obj.SetPosition(obj.x, starPosY - lineGap * i - 300, 0); ;
  144. StoryLevelCfg levelCfg = i < list.Count ? list[i] : null;
  145. UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(obj);
  146. if (levelCfg != null && MainStoryDataManager.CheckLevelUnlock(levelCfg.id))
  147. {
  148. UnlockCount++;
  149. levelItem.target.data = levelCfg.id;
  150. levelItem.target.visible = true;
  151. levelItem.target.onClick.Clear();
  152. levelItem.target.onClick.Add(OnClickLevelItem);
  153. string showId = StoryUtil.GetChapterOrder(_chapterID) + "-" + levelCfg.order;
  154. levelItem.m_txtDialogOrder.text = showId;
  155. levelItem.m_txtFightOrder.text = showId;
  156. if (levelCfg.fightID.Length > 0)
  157. {
  158. levelItem.m_c1.selectedIndex = 1;
  159. int score = InstanceZonesDataManager.GetScoreHighest(levelCfg.id);
  160. if (score <= 0)
  161. {
  162. levelItem.m_flower.target.visible = false;
  163. }
  164. else
  165. {
  166. levelItem.m_flower.target.visible = true;
  167. int starCount = InstanceZonesDataManager.GetStarCountHistory(levelCfg.id);
  168. StoryUtil.UpdateStar(starCount, levelItem.m_flower.target);
  169. }
  170. }
  171. else
  172. {
  173. levelItem.m_c1.selectedIndex = 0;
  174. levelItem.m_flower.target.visible = false;
  175. levelItem.m_txtName.text = levelCfg.name;
  176. levelItem.m_comDialogBg.m_loabg.url = ResPathUtil.GetBgImgPath(chapterCfg.bgRes);
  177. levelItem.m_comDialogBg.m_loaIcon.url = ResPathUtil.GetChapterGuideIconPath(chapterCfg.bgRes);
  178. levelItem.m_comDialogBg.m_c1.selectedIndex = Random.Range(0, 10);
  179. }
  180. //根据困难程度选择显示图片
  181. if (currentDifficulty == 1)
  182. {
  183. levelItem.m_loaDialogBg.url = "ui://Main/zxian_btn_jq_jy";
  184. levelItem.m_fightBg.url = "ui://Main/zxian_btn_zd_jy";
  185. levelItem.m_txtFightOrder.text = string.Format("{0}", StringUtil.GetColorText(showId.ToString(), "#E3F8FF"));
  186. levelItem.m_fightIconA.alpha = 0;
  187. levelItem.m_fightIconB.alpha = 0;
  188. _ui.m_txtBg.url = "ui://Main/zxian_chapter_dec_jy";
  189. _ui.m_txtChapterName0.strokeColor = new Color(0.592f, 0.773f, 0.961f, 1.000f);
  190. _ui.m_txtChapterName1.strokeColor = new Color(0.592f, 0.773f, 0.961f, 1.000f);
  191. _ui.m_txtChapterName2.strokeColor = new Color(0.592f, 0.773f, 0.961f, 1.000f);
  192. _ui.m_txtChapterName3.strokeColor = new Color(0.592f, 0.773f, 0.961f, 1.000f);
  193. _ui.m_txtChapterName4.strokeColor = new Color(0.592f, 0.773f, 0.961f, 1.000f);
  194. _ui.m_txtChapter.strokeColor = new Color(0.592f, 0.773f, 0.961f, 1.000f);
  195. }
  196. else
  197. {
  198. levelItem.m_loaDialogBg.url = "ui://Main/zxian_btn_jq";
  199. levelItem.m_fightBg.url = "ui://Main/zxian_btn_zd";
  200. levelItem.m_txtFightOrder.text = string.Format("{0}", StringUtil.GetColorText(showId.ToString(), "#FFEABF"));
  201. levelItem.m_fightIconA.alpha = 0;
  202. levelItem.m_fightIconB.alpha = 0;
  203. _ui.m_txtBg.url = "ui://Main/zxian_chapter_dec";
  204. _ui.m_txtChapterName0.strokeColor = new Color(1.000f, 0.686f, 0.318f, 1.000f);
  205. _ui.m_txtChapterName1.strokeColor = new Color(1.000f, 0.686f, 0.318f, 1.000f);
  206. _ui.m_txtChapterName2.strokeColor = new Color(1.000f, 0.686f, 0.318f, 1.000f);
  207. _ui.m_txtChapterName3.strokeColor = new Color(1.000f, 0.686f, 0.318f, 1.000f);
  208. _ui.m_txtChapterName4.strokeColor = new Color(1.000f, 0.686f, 0.318f, 1.000f);
  209. _ui.m_txtChapter.strokeColor = new Color(1.000f, 0.686f, 0.318f, 1.000f);
  210. }
  211. levelItem.m_holder.visible = !InstanceZonesDataManager.CheckLevelPass(levelCfg.id);
  212. if (!InstanceZonesDataManager.CheckLevelPass(levelCfg.id))
  213. {
  214. //设置为解锁关卡
  215. MainStoryDataManager.currentLevelCfgId = levelCfg.id;
  216. _unPasslevelItem = levelItem.target;
  217. levelItem.target.AddChild(_comEff);
  218. _comEff.visible = true;
  219. }
  220. if (levelCfg.order > endLevel)
  221. {
  222. endLevel = levelCfg.order;
  223. _endLevelItem = levelItem.target;
  224. }
  225. }
  226. else
  227. {
  228. levelItem.target.visible = false;
  229. }
  230. UI_CompStoryLevelItem.ProxyEnd();
  231. }
  232. yield return new WaitForEndOfFrame();
  233. _ui.m_chapter.m_compChapterScroll.target.y = Mathf.Max(0, _ui.m_chapter.target.height - _ui.m_chapter.m_compChapterScroll.target.height);
  234. }
  235. private void OnClickLevelItem(EventContext context)
  236. {
  237. UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(context.sender as GObject);
  238. int levelCfgId = (int)levelItem.target.data;
  239. UI_CompStoryLevelItem.ProxyEnd();
  240. StoryController.ShowLevelView(levelCfgId);
  241. TryCompleteGuide();
  242. }
  243. private void UpdateBonusBoxName(UI_CompBonusBox bonusBox, string name)
  244. {
  245. bonusBox.m_txtName.text = name;
  246. }
  247. private void UpdateBonusBox()
  248. {
  249. UpdateBonusBoxStatus(_ui.m_bonusBox1, 0);
  250. UpdateBonusBoxStatus(_ui.m_bonusBox2, 1);
  251. UpdateBonusBoxStatus(_ui.m_bonusBox3, 2);
  252. }
  253. private void UpdateBonusBoxStatus(UI_CompBonusBox bonusBox, int index)
  254. {
  255. int status = MainStoryDataManager.GetChapterBonusStatus(MainStoryDataManager.currentChapterCfgId, index);
  256. bonusBox.m_iconActive.visible = status == ConstBonusStatus.CAN_GET;
  257. // bonusBox.m_ComRewardEffect.visible = status == ConstBonusStatus.CAN_GET;
  258. if (status == ConstBonusStatus.GOT)
  259. {
  260. bonusBox.m_icon.url = "ui://Main/zxian_gift_get";
  261. }
  262. else
  263. {
  264. bonusBox.m_icon.url = "ui://Main/zxian_gift_unget";
  265. }
  266. bonusBox.target.data = status;
  267. }
  268. private async void OnClickBonusBox(UI_CompBonusBox bonusBox, int index)
  269. {
  270. int status = (int)bonusBox.target.data;
  271. if (status == ConstBonusStatus.CAN_GET)
  272. {
  273. bool got = await MainStorySProxy.GetMainStoryBoxBonus(MainStoryDataManager.currentChapterCfgId, index);
  274. if (got)
  275. {
  276. List<ItemData> bonusList = MainStoryDataManager.GetChapterBonus(MainStoryDataManager.currentChapterCfgId, index);
  277. if (bonusList != null && bonusList.Count > 0)
  278. {
  279. BonusController.TryShowBonusList(bonusList);
  280. }
  281. UpdateBonusBoxStatus(bonusBox, index);
  282. }
  283. }
  284. // else if (status == ConstBonusStatus.GOT)
  285. // {
  286. // PromptController.Instance.ShowFloatTextPrompt("这个宝箱已经被领取过了");
  287. // }
  288. else
  289. {
  290. List<ItemData> rewards = StoryBonusDataCache.GetChapterBonusList(_chapterID, index);
  291. int star = StoryBonusDataCache.GetChapterBonusStar(_chapterID, index);
  292. ViewManager.Show<RewardPreView>(new object[] { rewards, "宝箱奖励", string.Format("本章达成{0}星可领取", star) });
  293. // PromptController.Instance.ShowFloatTextPrompt("关卡总分不足,继续加油吧。");
  294. }
  295. }
  296. private void CheckGuide(object param)
  297. {
  298. if (GuideDataManager.IsGuideFinish(ConstGuideId.START_FIGHT) <= 0
  299. || GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0
  300. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER) <= 0
  301. || GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0
  302. || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_LV) <= 0
  303. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_1) <= 0
  304. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_2) <= 0
  305. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_3) <= 0
  306. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_4) <= 0
  307. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_5) <= 0
  308. || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_STAR) <= 0
  309. || GuideDataManager.IsGuideFinish(ConstGuideId.ARENA_OPEN) <= 0
  310. || GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_DECOMPOSE) <= 0)
  311. {
  312. UpdateToCheckGuide(null);
  313. }
  314. else
  315. {
  316. Timers.inst.Remove(CheckGuide);
  317. }
  318. }
  319. protected override void UpdateToCheckGuide(object param)
  320. {
  321. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  322. GComponent unPasslevelCom = _unPasslevelItem == null ? null : _unPasslevelItem.asCom;
  323. bool isGuide0 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.START_FIGHT, 1, "尝试换上一套衣服吧。");
  324. bool isGuide1 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.FREEDOM_DRESS, 1, "获得的服饰随时可以查看和试穿。");
  325. bool isGuide2 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER, 5, "来继续我们的旅程吧。");
  326. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER, 5);
  327. bool isGuide3 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_1, 4, "来继续我们的旅程吧。");
  328. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_1, 4);
  329. bool isGuide4 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.BUY_CLOTHING, 1, "衣服被弄脏了,到机场更衣室换身衣服吧。");
  330. bool isGuide5 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.UP_CARD_LV, 1, "点击返回主界面。");
  331. bool isGuide6 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.CLOTHING_DECOMPOSE, 1, "点击返回主界面。");
  332. bool isGuide7 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_2, 4, "来继续我们的旅程吧。");
  333. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_2, 4);
  334. bool isGuide8 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_3, 3, "来继续我们的旅程吧。");
  335. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_3, 3);
  336. bool isGuide10 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_4, 4, "来继续我们的旅程吧。");
  337. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_4, 4);
  338. bool isGuide11 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_5, 4, "来继续我们的旅程吧。");
  339. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_5, 4);
  340. bool isGuide9 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.UP_CARD_STAR, 1, "点击返回主界面。");
  341. bool isGuide12 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.ARENA_OPEN, 1, "点击返回主界面。");
  342. _ui.m_chapter.target.scrollPane.touchEffect = !isGuide0 && !isGuide1 && !isGuide2 && !isGuide3 && !isGuide4 && !isGuide5 && !isGuide6 && !isGuide7 && !isGuide8 && !isGuide9 && !isGuide10;
  343. }
  344. protected override void TryCompleteGuide()
  345. {
  346. base.TryCompleteGuide();
  347. // GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER);
  348. GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER, 5);
  349. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER, 5);
  350. // GuideCfg cfg1 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_1);
  351. GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_1, 4);
  352. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_1, 4);
  353. // GuideCfg cfg2 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_2);
  354. GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_2, 4);
  355. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_2, 4);
  356. // GuideCfg cfg3 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_3);
  357. GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_3, 3);
  358. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_3, 3);
  359. // GuideCfg cfg4 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_4);
  360. GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_4, 4);
  361. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_4, 4);
  362. // GuideCfg cfg5 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_5);
  363. GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_5, 4);
  364. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_5, 4);
  365. }
  366. }
  367. }