ChangeNameView.cs 4.2 KB

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  1. using UI.RoleInfo;
  2. using System.Text.RegularExpressions;
  3. using ET;
  4. using UnityEngine;
  5. using FairyGUI;
  6. namespace GFGGame
  7. {
  8. public class ChangeNameView : BaseWindow
  9. {
  10. private UI_ChangeNameUI _ui;
  11. private EffectUI _effectUI1;
  12. private EffectUI _effectUI2;
  13. private bool _isNewPlayer;
  14. public override void Dispose()
  15. {
  16. EffectUIPool.Recycle(_effectUI1);
  17. _effectUI1 = null;
  18. EffectUIPool.Recycle(_effectUI2);
  19. _effectUI2 = null;
  20. if (_ui != null)
  21. {
  22. _ui.Dispose();
  23. _ui = null;
  24. }
  25. base.Dispose();
  26. }
  27. protected override void OnInit()
  28. {
  29. base.OnInit();
  30. packageName = UI_ChangeNameUI.PACKAGE_NAME;
  31. _ui = UI_ChangeNameUI.Create();
  32. this.viewCom = _ui.target;
  33. this.viewCom.Center();
  34. this.modal = true;
  35. _ui.m_btnSure.onClick.Add(OnClickBtnSureAsync);
  36. // _ui.m_btnDice.onClick.Add(RandomRoleName);
  37. AddEffect();
  38. }
  39. protected override void OnShown()
  40. {
  41. base.OnShown();
  42. this._ui.m_inputName.text = "";
  43. _isNewPlayer = GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl) == 1;
  44. _ui.m_txtNeed.visible = !_isNewPlayer;
  45. _ui.m_loaIcon.visible = !_isNewPlayer;
  46. if (!_isNewPlayer)
  47. {
  48. _ui.m_txtNeed.text = string.Format("改名卡:{0}/{1}", ItemDataManager.GetItemNum(GlobalCfgArray.globalCfg.changeNameCostArr[0]), GlobalCfgArray.globalCfg.changeNameCostArr[1]);
  49. ItemCfg cfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.changeNameCostArr[0]);
  50. _ui.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(cfg.res);
  51. }
  52. }
  53. protected override void OnHide()
  54. {
  55. base.OnHide();
  56. }
  57. private void AddEffect()
  58. {
  59. //邊框左上角特效
  60. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLeftTop, "ui_Activity", "Com_window_L_up");
  61. //邊框右下角特效
  62. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRightDowm, "ui_Activity", "Com_window_R_Down");
  63. }
  64. private void OnClickBtnSureAsync()
  65. {
  66. string roleName = _ui.m_inputName.text;
  67. if (string.IsNullOrEmpty(roleName))
  68. {
  69. PromptController.Instance.ShowFloatTextPrompt("角色名不能为空");
  70. return;
  71. }
  72. if (roleName.Length > GFGGame.GlobalConst.MaxNameLen)
  73. {
  74. PromptController.Instance.ShowFloatTextPrompt("角色名最多七个字");
  75. return;
  76. }
  77. if (!Regex.IsMatch(roleName, @"^[\u4e00-\u9fa5_0-9]+$"))//角色起名仅允许汉字、数字、底划线
  78. {
  79. PromptController.Instance.ShowFloatTextPrompt("角色名仅允许汉字、数字、下划线");
  80. return;
  81. }
  82. string costName = ItemUtil.GetItemName(GlobalCfgArray.globalCfg.changeNameCostArr[0]);
  83. int count = GlobalCfgArray.globalCfg.changeNameCostArr[1];
  84. if (_isNewPlayer)
  85. {
  86. ChangeName(roleName);
  87. }
  88. else
  89. {
  90. AlertUI.Show(string.Format("是否花费{0}个{1}改名1次?", count, costName))
  91. .SetLeftButton(true).SetRightButton(true, "确定", (object data) =>
  92. {
  93. ChangeName(roleName);
  94. });
  95. }
  96. }
  97. private async void ChangeName(string roleName)
  98. {
  99. bool result = await RoleInfoSProxy.ReqModifyRoleName(roleName);
  100. if (result)
  101. {
  102. this.Hide();
  103. }
  104. }
  105. private async void RandomRoleName()
  106. {
  107. (int result, string name) = await LoginHelper.ReqRandomRoleName();
  108. if (result == ErrorCode.ERR_Success)
  109. {
  110. _ui.m_inputName.text = name;
  111. }
  112. else
  113. {
  114. ErrorCodeController.Handler(result);
  115. }
  116. }
  117. }
  118. }