GMPanelView.cs 14 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351
  1. using FairyGUI;
  2. using System.Collections.Generic;
  3. using System.Text.RegularExpressions;
  4. using UI.RoleInfo;
  5. namespace GFGGame
  6. {
  7. public class GMPanelView : BaseWindow
  8. {
  9. private UI_GMPanelUI _ui;
  10. public override void Dispose()
  11. {
  12. if (_ui != null)
  13. {
  14. _ui.Dispose();
  15. }
  16. _ui = null;
  17. base.Dispose();
  18. }
  19. protected override void OnInit()
  20. {
  21. base.OnInit();
  22. packageName = UI_GMPanelUI.PACKAGE_NAME;
  23. _ui = UI_GMPanelUI.Create();
  24. this.viewCom = _ui.target;
  25. this.viewCom.Center();
  26. this.modal = true;
  27. _ui.m_ComBtn.m_btnGetAllDressUpItem.onClick.Add(OnClickBtnGetAllDressUpItem);
  28. _ui.m_ComBtn.m_btnGetAllCardItem.onClick.Add(OnClickBtnGetAllCardItem);
  29. _ui.m_ComBtn.m_btnSetLv.onClick.Add(OnClickBtnSetLv);
  30. _ui.m_ComBtn.m_btnSetChapter.onClick.Add(OnClickBtnSetChapter);
  31. _ui.m_ComBtn.m_btnAll.onClick.Add(OnClickBtnAll);
  32. _ui.m_ComBtn.m_btnArenaGrade.onClick.Add(OnClickBtnArenaGrade);
  33. _ui.m_ComBtn.m_btnLeagueSkill.onClick.Add(OnClickBtnLeagueSkill);
  34. _ui.m_ComBtn.m_btnAnswerStart.onClick.Add(OnClickBtnStart);
  35. _ui.m_ComBtn.m_btnAnswerEnd.onClick.Add(OnClickBtnEnd);
  36. _ui.m_ComBtn.m_btnAnswerActiveEnd.onClick.Add(OnClickBtnActiveEnd);
  37. _ui.m_ComBtn.m_btnAddLeagueNum.onClick.Add(OnClickBtnLeagueAddNum);
  38. _ui.m_ComBtn.m_btnSetLeaguNum.onClick.Add(OnClickBtnLeagueSetNum);
  39. _ui.m_ComBtn.m_btnMaxFightSpeed.onClick.Add(OnClickBtnMaxFightSpeed);
  40. _ui.m_ComBtn.m_btnCardMaterials.onClick.Add(OnClickBtnMaterials);
  41. _ui.m_ComBtn.m_btnGetSuit.onClick.Add(OnClickBtnGetSuit);
  42. _ui.m_btnAddItem.onClick.Add(OnClickBtnAddItem);
  43. _ui.m_btnGM.onClick.Add(OnClickBtnGM);
  44. _ui.m_btnAddNum.onClick.Add(OnClickBtnAddCount);
  45. _ui.m_btnSetNum.onClick.Add(OnClickBtnSetCount);
  46. _ui.m_ComBtn.m_btnTeaPartyStart.onClick.Add(OnClickBtnTeaPartyStart);
  47. }
  48. private void OnClickBtnLeagueSetNum(EventContext context)
  49. {
  50. var setType = _ui.m_ComBtn.m_SetLeagueNumType.text;
  51. var setNum = _ui.m_ComBtn.m_SetNum.text;
  52. GMController.SendGMCommand($"setLeagueValue 0 {setType} {setNum}", "").Coroutine();
  53. }
  54. private void OnClickBtnLeagueAddNum(EventContext context)
  55. {
  56. var addType = _ui.m_ComBtn.m_AddLeagueNumType.text;
  57. var addNum = _ui.m_ComBtn.m_AddNum.text;
  58. GMController.SendGMCommand($"setLeagueValue 1 {addType} {addNum}", "").Coroutine();
  59. }
  60. protected override void OnShown()
  61. {
  62. base.OnShown();
  63. _ui.m_ComBtn.m_c1.selectedIndex = LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL ? 0 : 1;
  64. _ui.m_ComBtn.m_txtArenaGrade.text = "";
  65. _ui.m_ComBtn.m_txtArenaRank.text = "";
  66. InitChapterText();
  67. }
  68. protected override void OnHide()
  69. {
  70. base.OnHide();
  71. }
  72. private void OnClickBtnGetAllDressUpItem()
  73. {
  74. GMController.GetAllDressUpItem().Coroutine();
  75. }
  76. private void OnClickBtnGetAllCardItem()
  77. {
  78. GMController.GetAllCardItem().Coroutine();
  79. }
  80. private void OnClickBtnAddItem(EventContext context)
  81. {
  82. string content = _ui.m_inputItem.text;
  83. string[] infos = Regex.Split(content, " ");
  84. if (infos.Length < 2)
  85. {
  86. PromptController.Instance.ShowFloatTextPrompt("请按照指定格式输入物品信息", MessageType.ERR);
  87. return;
  88. }
  89. int itemId = int.Parse(infos[0]);
  90. int itemNum = int.Parse(infos[1]);
  91. if (itemId > 0)
  92. {
  93. string messageSuc;
  94. if (itemNum > 0)
  95. {
  96. messageSuc = "已获得物品" + itemId + "*" + itemNum;
  97. GMController.SendGMCommand("getItem " + content, messageSuc).Coroutine();
  98. }
  99. else if (itemNum < 0)
  100. {
  101. messageSuc = "已扣除物品" + itemId + "*" + itemNum;
  102. GMController.SendGMCommand("getItem " + content, messageSuc).Coroutine();
  103. }
  104. }
  105. else
  106. {
  107. PromptController.Instance.ShowFloatTextPrompt("请按照指定格式输入物品信息", MessageType.ERR);
  108. }
  109. }
  110. private void OnClickBtnSetLv()
  111. {
  112. int tmp;
  113. if (!int.TryParse(_ui.m_ComBtn.m_txtRoleLv.text, out tmp))
  114. {
  115. PromptController.Instance.ShowFloatTextPrompt("请输入数字");
  116. return;
  117. }
  118. string lv = _ui.m_ComBtn.m_txtRoleLv.text;
  119. string messageSuc = "等级提升至" + lv;
  120. GMController.SendGMCommand("lv " + lv, messageSuc).Coroutine();
  121. }
  122. private void OnClickBtnSetChapter()
  123. {
  124. int tmp;
  125. int tmp1;
  126. if (!int.TryParse(_ui.m_ComBtn.m_txtChapter.text, out tmp) ||
  127. !int.TryParse(_ui.m_ComBtn.m_txtChapterLv.text, out tmp1))
  128. {
  129. PromptController.Instance.ShowFloatTextPrompt("请输入数字");
  130. return;
  131. }
  132. string content = _ui.m_ComBtn.m_txtChapter.text + " " + _ui.m_ComBtn.m_txtChapterLv.text;
  133. string messageSuc = string.Format("当前关卡第{0}章第{1}关", _ui.m_ComBtn.m_txtChapter.text,
  134. _ui.m_ComBtn.m_txtChapterLv.text);
  135. GMController.SendGMCommand("chapter " + content, messageSuc).Coroutine();
  136. }
  137. private async void OnClickBtnSkipCheckOpen()
  138. {
  139. int isSkip = GameGlobal.skipCheckOpen == false ? 1 : 0;
  140. bool result = await StorageSProxy.ReqSetClientValue(ConstStorageId.SKIP_CHECK_OPEN, isSkip);
  141. if (result)
  142. {
  143. GameGlobal.skipCheckOpen = !GameGlobal.skipCheckOpen;
  144. PromptController.Instance.ShowFloatTextPrompt("已开启跳过功能开启检测");
  145. }
  146. }
  147. private async void OnClickBtnArenaGrade()
  148. {
  149. string gm = string.Format("SetArenaRank|{0}|{1}", _ui.m_ComBtn.m_txtArenaGrade.text,
  150. _ui.m_ComBtn.m_txtArenaRank.text);
  151. bool result = await GMController.SendGMCommand(gm, "修改成功");
  152. if (result)
  153. {
  154. ArenaDataManager.Instance.Grade = int.Parse(_ui.m_ComBtn.m_txtArenaGrade.text);
  155. ArenaDataManager.Instance.Rank = int.Parse(_ui.m_ComBtn.m_txtArenaRank.text);
  156. ArenaDataManager.Instance.TryUpdateHighest();
  157. }
  158. }
  159. private void OnClickBtnStart()
  160. {
  161. GMController.SendGMCommand("League|StartQuestion", "开始答题").Coroutine();
  162. }
  163. private void OnClickBtnEnd()
  164. {
  165. GMController.SendGMCommand("League|EndQuestion", "结束答题").Coroutine();
  166. }
  167. private void OnClickBtnActiveEnd()
  168. {
  169. GMController.SendGMCommand("League|CloseQuestion", "活动结束").Coroutine();
  170. }
  171. private void OnClickBtnTeaPartyStart()
  172. {
  173. GMController.SendGMCommand("League|TeaPartyStart", "茶话会开始").Coroutine();
  174. }
  175. private async void OnClickBtnLeagueSkill()
  176. {
  177. int _type = int.Parse(_ui.m_ComBtn.m_txtskillType.text);
  178. List<LeagueSkillCfg> skillCfgs = LeagueSkillCfgArray.Instance.GetCfgsBytype(_type);
  179. for (int i = 0; i < skillCfgs.Count; i++)
  180. {
  181. int skillId = skillCfgs[i].id;
  182. if (SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) &&
  183. SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(skillId) >= 0)
  184. {
  185. continue;
  186. }
  187. LeagueSkillCfg skillCfg = LeagueSkillCfgArray.Instance.GetCfg(skillId);
  188. // List<LeagueSkillCfg> lastSkillCfgs = LeagueSkillCfgArray.Instance.GetCfgsBytypeAndlayer(_type, skillCfg.layer - 1);
  189. // for (int j = 0; j < lastSkillCfgs.Count; j++)
  190. // {
  191. // if (!SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) || SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(lastSkillCfgs[j].id) < 0)
  192. // {
  193. // return;
  194. // }
  195. // }
  196. long needCount = skillCfg.consumeArr[0][1];
  197. long hasCount = ItemDataManager.GetItemNum(skillCfg.consumeArr[0][0]);
  198. if (hasCount < needCount)
  199. {
  200. PromptController.Instance.ShowFloatTextPrompt("消耗不足");
  201. break;
  202. }
  203. await SkillSProxy.ReqActiveSkill(SkillType.LeagueSkill, skillId);
  204. }
  205. PromptController.Instance.ShowFloatTextPrompt("学习结束");
  206. }
  207. private async void OnClickBtnAll()
  208. {
  209. bool result = await StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 2);
  210. if (result)
  211. {
  212. GameGlobal.skipGuide = true;
  213. }
  214. OnClickBtnGetAllDressUpItem();
  215. OnClickBtnGetAllCardItem();
  216. _ui.m_ComBtn.m_txtRoleLv.text = "99";
  217. OnClickBtnSetLv();
  218. InitChapterText();
  219. OnClickBtnSetChapter();
  220. OnClickBtnSkipCheckOpen();
  221. OnClickBtnMaterials();
  222. }
  223. private void InitChapterText()
  224. {
  225. var chapterCount = StoryChapterCfgArray.Instance.GetCfgsBysubType(ConstInstanceZonesSubType.Normal).Count;
  226. _ui.m_ComBtn.m_txtChapter.text = "" + chapterCount;
  227. StoryChapterCfg storyChapterCfg = StoryChapterCfgArray.Instance.GetCfgBysubTypeAndorder(ConstInstanceZonesSubType.Normal, chapterCount);
  228. _ui.m_ComBtn.m_txtChapterLv.text = "" + storyChapterCfg.levelCount;
  229. }
  230. private void OnClickBtnMaxFightSpeed()
  231. {
  232. FightDataManager.Instance.maxFightSpeed = 8;
  233. }
  234. private void OnClickBtnMaterials()
  235. {
  236. List<ItemCfg> itemCfgs = ItemCfgArray.Instance.GetCfgsByitemType(ConstItemType.ITEM);
  237. for (int i = 0; i < itemCfgs.Count; i++)
  238. {
  239. string content = string.Format("{0} {1}", itemCfgs[i].id, 1000);
  240. string successMessage = string.Format("已获取 【{0} * {1}】", itemCfgs[i].name, 1000);
  241. GMController.SendGMCommand("getItem " + content, successMessage).Coroutine();
  242. }
  243. }
  244. private void OnClickBtnGetSuit()
  245. {
  246. int suitId = int.Parse(_ui.m_ComBtn.m_txtSuitId.text);
  247. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  248. if (suitCfg == null)
  249. {
  250. PromptController.Instance.ShowFloatTextPrompt("套装配置不存在");
  251. }
  252. for (int i = 0; i < suitCfg.partsArr.Length; i++)
  253. {
  254. string content = string.Format("{0} {1}", suitCfg.partsArr[i], 1);
  255. string name = ItemCfgArray.Instance.GetCfg(suitCfg.partsArr[i]).name;
  256. string successMessage = string.Format("已获取 【{0} * {1}】", name, 1000);
  257. GMController.SendGMCommand("getItem " + content, successMessage).Coroutine();
  258. }
  259. for (int i = 0; i < suitCfg.partsOptionalArr.Length; i++)
  260. {
  261. string content = string.Format("{0} {1}", suitCfg.partsOptionalArr[i], 1);
  262. string name = ItemCfgArray.Instance.GetCfg(suitCfg.partsOptionalArr[i]).name;
  263. string successMessage = string.Format("已获取 【{0} * {1}】", name, 1000);
  264. GMController.SendGMCommand("getItem " + content, successMessage).Coroutine();
  265. }
  266. }
  267. private void OnClickBtnGM(EventContext context)
  268. {
  269. string content = _ui.m_inputGM.text;
  270. string[] infos = Regex.Split(content, " ");
  271. if (infos.Length < 2)
  272. {
  273. PromptController.Instance.ShowFloatTextPrompt("请按照指定格式输入物品信息", MessageType.ERR);
  274. return;
  275. }
  276. switch (infos[0])
  277. {
  278. case "cjstime":
  279. if (infos[1].Length != 10)
  280. {
  281. PromptController.Instance.ShowFloatTextPrompt("请输入以秒为单位的正确的时间戳");
  282. return;
  283. }
  284. LuckyBoxDataManager.Instance.startTime = int.Parse(infos[1]);
  285. PromptController.Instance.ShowFloatTextPrompt("设置成功");
  286. break;
  287. case "cjetime":
  288. if (infos[1].Length != 10)
  289. {
  290. PromptController.Instance.ShowFloatTextPrompt("请输入以秒为单位的正确的时间戳");
  291. return;
  292. }
  293. LuckyBoxDataManager.Instance.endTime = int.Parse(infos[1]);
  294. PromptController.Instance.ShowFloatTextPrompt("设置成功");
  295. break;
  296. default:
  297. GMController.SendGMCommand(content, "设置成功").Coroutine();
  298. break;
  299. }
  300. }
  301. //设置计数值
  302. private void OnClickBtnSetCount(EventContext context)
  303. {
  304. var roleNumType = _ui.m_RoleNumType.text;
  305. if (string.IsNullOrEmpty(roleNumType)) return;
  306. var num = _ui.m_Num.text;
  307. if (string.IsNullOrEmpty(num)) return;
  308. GMController.SendGMCommand($"setNum {roleNumType} {num}", "").Coroutine();
  309. }
  310. //添加计数值
  311. private void OnClickBtnAddCount(EventContext context)
  312. {
  313. var roleNumType = _ui.m_AddRoleNumType.text;
  314. if (string.IsNullOrEmpty(roleNumType)) return;
  315. var num = _ui.m_AddNum.text;
  316. if (string.IsNullOrEmpty(num)) return;
  317. GMController.SendGMCommand($"addNum {roleNumType} {num}", "").Coroutine();
  318. }
  319. }
  320. }