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- using System.Threading.Tasks;
- using ET;
- using FairyGUI;
- using UI.Store;
- namespace GFGGame
- {
- public class WeekGiftView : BaseWindow
- {
- private UI_WeekGiftUI _ui;
- private int _vipLv;
- public override void Dispose()
- {
- if (_ui != null)
- {
- _ui.Dispose();
- }
- _ui = null;
- base.Dispose();
- }
- protected override void OnHide()
- {
- base.OnHide();
- }
- protected override void OnInit()
- {
- base.OnInit();
- packageName = UI_WeekGiftUI.PACKAGE_NAME;
- _ui = UI_WeekGiftUI.Create();
- this.viewCom = _ui.target;
- this.viewCom.Center();
- this.modal = true;
- _ui.m_listWeekGiftBag.itemRenderer = ListRewardItemRender;
- _ui.m_btnGetWeekGiftBag.onClick.Add(OnBtnGetWeekGiftBagClick);
- }
- protected override void OnShown()
- {
- base.OnShown();
- _vipLv = (int)this.viewData;
- VipCfg vipCfg = VipCfgArray.Instance.dataArray[_vipLv];
- _ui.m_txtWeekGiftBag.SetVar("value", vipCfg.id.ToString()).FlushVars();
- _ui.m_listWeekGiftBag.data = vipCfg.bonusWeekArr;
- _ui.m_listWeekGiftBag.numItems = vipCfg.bonusWeekArr.Length;
- }
- private void ListRewardItemRender(int index, GObject obj)
- {
- int[][] rewards = (int[][])obj.parent.data;
- if (obj.data == null)
- {
- obj.data = new ItemView(obj as GComponent);
- }
- ItemData itemData = ItemUtil.createItemData(rewards[index]);
- (obj.data as ItemView).SetData(itemData);
- (obj.data as ItemView).ChangeTxtCountStyle();
- }
- private void OnBtnGetWeekGiftBagClick(EventContext context)
- {
- if (GameGlobal.myNumericComponent.GetAsInt(NumericType.VipWeekGetStatus) == 1)
- {
- PromptController.Instance.ShowFloatTextPrompt("会员每周礼包已领取");
- return;
- }
- if (RoleDataManager.vipLv < _vipLv)
- {
- PromptController.Instance.ShowFloatTextPrompt("会员等级不足");
- return;
- }
- AlertUI.Show("提升VIP等级能领取更高级的礼包,是否继续领取当前等级的VIP礼包?", "(该礼包每周只能领取1次)")
- .SetLeftButton(true, "否").SetRightButton(true, "是", async (object data) =>
- {
- ViewManager.Hide<WeekGiftView>();
- bool result = await ShopSProxy.ReqGetVipWeekGiftBag(_vipLv);
- if (result){ }
- });
- }
- }
- }
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