LuckyBoxView.cs 12 KB

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  1. using FairyGUI;
  2. using UI.LuckyBox;
  3. using UI.CommonGame;
  4. using System;
  5. using System.Collections.Generic;
  6. using UnityEngine;
  7. using ET;
  8. namespace GFGGame
  9. {
  10. public class LuckyBoxView : BaseWindow
  11. {
  12. private UI_LuckyBoxUI _ui;
  13. private ValueBarController _valueBarController;
  14. private GameObject _gameObject;
  15. private GoWrapper _wrapper;
  16. private GameObject _gameObject1;
  17. private GoWrapper _wrapper1;
  18. private GameObject _gameObject2;
  19. private GoWrapper _wrapper2;
  20. private GameObject _gameObject3;
  21. private GoWrapper _wrapper3;
  22. private bool isActiveBoxOpen = false;
  23. private int bgIndex = 0;
  24. public override void Dispose()
  25. {
  26. _valueBarController.Dispose();
  27. _valueBarController = null;
  28. base.Dispose();
  29. }
  30. protected override void OnInit()
  31. {
  32. base.OnInit();
  33. packageName = UI_LuckyBoxUI.PACKAGE_NAME;
  34. _ui = UI_LuckyBoxUI.Create();
  35. this.viewCom = _ui.target;
  36. isfullScreen = true;
  37. _ui.m_txtRemainTimes.visible = false;
  38. _valueBarController = new ValueBarController(_ui.m_valueBar);
  39. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  40. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  41. _ui.m_btnBuyOne.target.onClick.Add(OnClickBtnBuyOne);
  42. _ui.m_btnBuyTen.target.onClick.Add(OnClickBtnBuyTen);
  43. _ui.m_btnPreview.target.onClick.Add(OnClickBtnPreview);
  44. _ui.m_btnExchange.target.onClick.Add(OnClickBtnExChange);
  45. _ui.m_btnLeft.onClick.Add(() => { onClickChange(-1); });
  46. _ui.m_btnRight.onClick.Add(() => { onClickChange(1); });
  47. _ui.m_listBg.itemRenderer = RenderListBgItem;
  48. _ui.m_c1.onChanged.Add(OnListBgScroll);//分页控制器
  49. // Reset();//初始默认值
  50. }
  51. protected override void OnShown()
  52. {
  53. base.OnShown();
  54. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateNormal);
  55. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateNormal);
  56. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[0];
  57. if (this.viewData != null)
  58. {
  59. object[] datas = (this.viewData as object[]);
  60. if (datas != null && datas.Length > 1)
  61. {
  62. boxId = (int)datas[1];
  63. }
  64. else
  65. {
  66. boxId = (int)this.viewData;
  67. }
  68. }
  69. LuckyBoxDataManager.Instance.currentBoxId = boxId;
  70. isActiveBoxOpen = Array.IndexOf(LuckyBoxDataManager.Instance.luckyBoxIds, LuckyBoxDataManager.BOX_ID_1) >= 0;
  71. bgIndex = 0;
  72. int index = Array.IndexOf(LuckyBoxDataManager.Instance.luckyBoxIds, LuckyBoxDataManager.Instance.currentBoxId);
  73. _ui.m_listBg.numItems = LuckyBoxDataManager.Instance.luckyBoxIds.Length;
  74. _ui.m_listBg.ScrollToView(index);
  75. _ui.m_listBg.scrollPane.decelerationRate = 0.8f;
  76. if (isActiveBoxOpen)
  77. {
  78. Timers.inst.Add(1, 0, CheckTime);
  79. }
  80. _valueBarController.OnShown();
  81. _valueBarController.Controller(4);
  82. // onClickChange(0);
  83. // UpdateNormal();
  84. OnListBgScroll();
  85. updateBoxEffect();
  86. Timers.inst.Add(8, 0, UpdateBg);
  87. }
  88. private void RenderListBgItem(int index, GObject obj)
  89. {
  90. UI_ComListBgItem item = UI_ComListBgItem.Proxy(obj);
  91. int id = LuckyBoxDataManager.Instance.luckyBoxIds[index];
  92. LuckyBoxCfg cfg = LuckyBoxCfgArray.Instance.GetCfg(id);
  93. item.m_loaBg.url = ResPathUtil.GetBgImgPath(cfg.resArr[0]);
  94. item.target.data = id;
  95. }
  96. private void CheckTime(object param = null)
  97. {
  98. if (!isActiveBoxOpen)
  99. {
  100. //活动未开启
  101. LuckyBoxDataManager.Instance.currentBoxId = LuckyBoxDataManager.Instance.luckyBoxIds[0];
  102. Timers.inst.Remove(CheckTime);
  103. return;
  104. }
  105. int endTime = LuckyBoxDataManager.Instance.endTime;
  106. int curTime = TimeHelper.ServerNowSecs;
  107. TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
  108. UI_ComListBgItem.Proxy(_ui.m_listBg.GetChildAt(0)).m_txtTime.text = string.Format("{0}", num);
  109. UI_ComListBgItem.Proxy(_ui.m_listBg.GetChildAt(0)).m_txtTimeStr.text = string.Format("{0}", str);
  110. }
  111. private void OnListBgScroll()
  112. {
  113. UI_ComListBgItem item = UI_ComListBgItem.Proxy(_ui.m_listBg.GetChildAt(_ui.m_c1.selectedIndex));
  114. LuckyBoxDataManager.Instance.currentBoxId = (int)item.target.data;// LuckyBoxDataManager.Instance.luckyBoxIds[_ui.m_c1.selectedIndex];
  115. item.m_grpTime.visible = LuckyBoxDataManager.Instance.currentBoxId == LuckyBoxDataManager.BOX_ID_1;
  116. item.m_imgTitle.visible = LuckyBoxDataManager.Instance.currentBoxId == LuckyBoxDataManager.BOX_ID_1;
  117. item.m_holder.visible = isActiveBoxOpen && LuckyBoxDataManager.Instance.currentBoxId == LuckyBoxDataManager.BOX_ID_1;
  118. item.m_holder1.visible = isActiveBoxOpen && LuckyBoxDataManager.Instance.currentBoxId == LuckyBoxDataManager.BOX_ID_1;
  119. item.m_loaImg.visible = LuckyBoxDataManager.Instance.currentBoxId == LuckyBoxDataManager.BOX_ID_3;
  120. onClickChange(0);
  121. UpdateNormal();
  122. }
  123. private void UpdateNormal()
  124. {
  125. LuckyBoxCfg luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(LuckyBoxDataManager.Instance.currentBoxId);
  126. _valueBarController.UpdateCJ(LuckyBoxDataManager.Instance.currentBoxId);
  127. _ui.m_comCostOne.m_txtCost.text = luckyBoxCfg.costNum.ToString();
  128. _ui.m_comCostTen.m_txtCost.text = luckyBoxCfg.costNumTen.ToString();
  129. _ui.m_comCostOne.m_loaCost.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(luckyBoxCfg.costID).res);
  130. _ui.m_comCostTen.m_loaCost.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(luckyBoxCfg.costID).res);
  131. _ui.m_btnPreview.m_c1.selectedIndex = _ui.m_c1.selectedIndex;
  132. _ui.m_btnExchange.m_c1.selectedIndex = _ui.m_c1.selectedIndex;
  133. int count = LuckyBoxDataManager.Instance.GetOwnedCount();
  134. _ui.m_txtOwned.SetVar("v1", "" + count).FlushVars();
  135. }
  136. private void onClickChange(int count)
  137. {
  138. _ui.m_c1.selectedIndex = _ui.m_c1.selectedIndex + count;
  139. _ui.m_imgSpecial.visible = LuckyBoxDataManager.Instance.currentBoxId == LuckyBoxDataManager.BOX_ID_1;
  140. _ui.m_btnRight.visible = _ui.m_c1.selectedIndex != _ui.m_listBg.numItems - 1;
  141. _ui.m_btnLeft.visible = _ui.m_c1.selectedIndex != 0;
  142. _ui.m_btnBuyOne.m_holder.visible = LuckyBoxDataManager.Instance.currentBoxId == LuckyBoxDataManager.BOX_ID_1;
  143. _ui.m_btnBuyTen.m_holder.visible = LuckyBoxDataManager.Instance.currentBoxId == LuckyBoxDataManager.BOX_ID_1;
  144. }
  145. private void updateBoxEffect()
  146. {
  147. if (isActiveBoxOpen)
  148. {
  149. int index = Array.IndexOf(LuckyBoxDataManager.Instance.luckyBoxIds, LuckyBoxDataManager.BOX_ID_1);
  150. UI_ComListBgItem item = UI_ComListBgItem.Proxy(_ui.m_listBg.GetChildAt(index));
  151. string resPath = ResPathUtil.GetViewEffectPath("ui_cj", "ui_cj_bt");
  152. SceneController.AddObjectToView(_gameObject, _wrapper, item.m_holder, resPath, out _gameObject, out _wrapper);
  153. string resPath3 = ResPathUtil.GetDressUpAnimationPath("dz_jiyuet");
  154. SceneController.AddObjectToView(_gameObject3, _wrapper3, item.m_holder1, resPath3, out _gameObject3, out _wrapper3, 120);
  155. string resPath1 = ResPathUtil.GetViewEffectPath("ui_cj", "ui_cj_sl");
  156. SceneController.AddObjectToView(_gameObject1, _wrapper1, _ui.m_btnBuyOne.m_holder, resPath1, out _gameObject1, out _wrapper1);
  157. SceneController.AddObjectToView(_gameObject2, _wrapper2, _ui.m_btnBuyTen.m_holder, resPath1, out _gameObject2, out _wrapper2);
  158. }
  159. }
  160. private void OnClickBtnExChange()
  161. {
  162. int storeId = LuckyBoxDataManager.Instance.currentBoxId == LuckyBoxDataManager.BOX_ID_1 ? ConstStoreId.LUCKY_BOX_ACTIVITY_STORE_ID : ConstStoreId.LUCKY_BOX_STORE_ID;
  163. ViewManager.Show(ViewName.CLOTHING_SHOP_VIEW, new object[] { storeId }, new object[] { ViewName.LUCKY_BOX_VIEW, LuckyBoxDataManager.Instance.currentBoxId });
  164. this.Hide();
  165. }
  166. private void OnClickBtnPreview()
  167. {
  168. ViewManager.Show(ViewName.LUCKY_BOX_PRE_SHOW_VIEW);
  169. }
  170. private void OnClickBtnBuyOne()
  171. {
  172. LuckyBoxDataManager.Instance.CheckItemEnough(LuckyBoxDataManager.Instance.currentBoxId, LuckyBoxDataManager.ONCE_TIME, async () =>
  173. {
  174. bool result = await LuckyBoxSProxy.ReqGetBonus(LuckyBoxDataManager.Instance.currentBoxId, LuckyBoxDataManager.ONCE_TIME);
  175. if (result)
  176. {
  177. ViewManager.Show(ViewName.LUCKY_BOX_STAR_VIEW, null, new object[] { ViewName.LUCKY_BOX_VIEW, LuckyBoxDataManager.Instance.currentBoxId });
  178. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.ZAI_XING, 2);
  179. }
  180. });
  181. }
  182. private void OnClickBtnBuyTen()
  183. {
  184. LuckyBoxDataManager.Instance.CheckItemEnough(LuckyBoxDataManager.Instance.currentBoxId, LuckyBoxDataManager.TEN_TIME, async () =>
  185. {
  186. GRoot.inst.touchable = false;
  187. bool result = await LuckyBoxSProxy.ReqGetBonus(LuckyBoxDataManager.Instance.currentBoxId, LuckyBoxDataManager.TEN_TIME);
  188. if (result)
  189. {
  190. ViewManager.Show(ViewName.LUCKY_BOX_STAR_VIEW, null, new object[] { ViewName.LUCKY_BOX_VIEW, LuckyBoxDataManager.Instance.currentBoxId });
  191. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.ZAI_XING, 2);
  192. }
  193. GRoot.inst.touchable = true;
  194. });
  195. }
  196. private void UpdateBg(object param)
  197. {
  198. int index = Array.IndexOf(LuckyBoxDataManager.Instance.luckyBoxIds, LuckyBoxDataManager.Instance.currentBoxId);
  199. UI_ComListBgItem item = UI_ComListBgItem.Proxy(_ui.m_listBg.GetChildAt(index));
  200. int id = (int)item.target.data;
  201. string[] resArr = LuckyBoxCfgArray.Instance.GetCfg(id).resArr;
  202. bgIndex++;
  203. if (bgIndex >= resArr.Length) bgIndex = 0;
  204. item.m_loaBg.url = ResPathUtil.GetBgImgPath(resArr[bgIndex]);
  205. }
  206. protected override void OnHide()
  207. {
  208. base.OnHide();
  209. _valueBarController.OnHide();
  210. Timers.inst.Remove(CheckTime);
  211. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateNormal);
  212. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateNormal);
  213. Timers.inst.Remove(UpdateBg);
  214. }
  215. private void OnClickBtnBack()
  216. {
  217. this.Hide();
  218. Reset();
  219. ViewManager.GoBackFrom(ViewName.LUCKY_BOX_VIEW);
  220. }
  221. private void OnClickBtnHome()
  222. {
  223. GameController.GoBackToMainView();
  224. // Reset();
  225. }
  226. private void Reset()
  227. {
  228. LuckyBoxDataManager.Instance.currentBoxId = LuckyBoxDataManager.BOX_ID_1;
  229. }
  230. protected override void UpdateToCheckGuide(object param)
  231. {
  232. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  233. GuideController.TryGuide(_ui.m_btnBuyTen.target, ConstGuideId.LUCKY_BOX, 3, "点击摘取十次");
  234. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.FREEDOM_DRESS, 1, "获得一套完整的服装啦,马上去试穿一下");
  235. }
  236. }
  237. }