LuckyBoxView.cs 28 KB

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  1. using FairyGUI;
  2. using UI.LuckyBox;
  3. using UI.CommonGame;
  4. using System;
  5. using System.Collections.Generic;
  6. using UnityEngine;
  7. using ET;
  8. using System.Linq;
  9. namespace GFGGame
  10. {
  11. public class LuckyBoxView : BaseView
  12. {
  13. private UI_LuckyBoxUI _ui;
  14. private ValueBarController _valueBarController;
  15. private Dictionary<int, LuckyBoxController> _luckyBoxCtrl = new Dictionary<int, LuckyBoxController>();
  16. private Dictionary<string, EffectUI> _effectUIDic = new Dictionary<string, EffectUI>();
  17. private DressUpObjUI _dressUpObjUIXiHe;
  18. private DressUpObjUI _dressUpObjUIChangXi;
  19. Dictionary<int,GObject> _listActivityBtnObj = new Dictionary<int, GObject>();
  20. private int _activeBoxId = 0;
  21. private int _curIndex = 0;
  22. private int _activityId = 0;
  23. private bool scrollTouch = true; //左右箭头点击等滑动完成后才可以再次点击
  24. public override void Dispose()
  25. {
  26. // Clear Effect
  27. foreach (var v in _effectUIDic)
  28. {
  29. EffectUIPool.Recycle(v.Value);
  30. }
  31. _effectUIDic.Clear();
  32. if (_valueBarController != null)
  33. {
  34. _valueBarController.Dispose();
  35. _valueBarController = null;
  36. }
  37. foreach (int key in _luckyBoxCtrl.Keys)
  38. {
  39. _luckyBoxCtrl[key].Dispose();
  40. }
  41. _luckyBoxCtrl.Clear();
  42. if (_dressUpObjUIXiHe != null)
  43. {
  44. _dressUpObjUIXiHe.Dispose();
  45. _dressUpObjUIXiHe = null;
  46. }
  47. if (_dressUpObjUIChangXi != null)
  48. {
  49. _dressUpObjUIChangXi.Dispose();
  50. _dressUpObjUIChangXi = null;
  51. }
  52. if (_ui != null)
  53. {
  54. _ui.Dispose();
  55. _ui = null;
  56. }
  57. base.Dispose();
  58. }
  59. protected override void OnInit()
  60. {
  61. base.OnInit();
  62. packageName = UI_LuckyBoxUI.PACKAGE_NAME;
  63. _ui = UI_LuckyBoxUI.Create();
  64. this.viewCom = _ui.target;
  65. isfullScreen = true;
  66. isReturnView = true;
  67. _dressUpObjUIXiHe = new DressUpObjUI("SceneDressUp");
  68. _dressUpObjUIChangXi = new DressUpObjUI("SceneDressUp");
  69. _valueBarController = new ValueBarController(_ui.m_valueBar);
  70. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  71. _ui.m_btnLeft.onClick.Add(OnBtnLeftClick);
  72. _ui.m_btnRight.onClick.Add(OnBtnRightClick);
  73. _ui.m_listBg.itemRenderer = RenderListBgItem;
  74. _ui.m_listBg.SetVirtualAndLoop();
  75. _ui.m_listBg.scrollPane.onScrollEnd.Add(OnScrollEnd);
  76. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("zx_bg");
  77. }
  78. protected override void AddEventListener()
  79. {
  80. base.AddEventListener();
  81. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateListItemData);
  82. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateListItemData);
  83. EventAgent.AddEventListener(ConstMessage.LUCKY_BOX_FREE_TIME_CHANGED, UpdateFreeInfo);
  84. EventAgent.AddEventListener(ConstMessage.LUCKY_BOX_ACTIVITY_REWARD, UpdateBtnReward);
  85. EventAgent.AddEventListener(ConstMessage.ACTIVITY_LUCKY_BOX, UpdateBtnReward);
  86. }
  87. protected override void OnShown()
  88. {
  89. base.OnShown();
  90. Debug.Log("OnShown:LuckyBoxView");
  91. _valueBarController.OnShown();
  92. _valueBarController.Controller(4);
  93. LuckyBoxDataManager.Instance.luckyBoxIds.Clear();
  94. LuckyBoxDataManager.Instance.luckyBoxIds.Add(LuckyBoxDataManager.BOX_ID_2);
  95. LuckyBoxDataManager.Instance.luckyBoxIds.Add(LuckyBoxDataManager.BOX_ID_3);
  96. _activeBoxId = 0;
  97. _activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitTsy);
  98. //第一个活动可能为轮换活动
  99. if (LuckyBoxDataManager.Instance.RotatingId > 0)
  100. {
  101. RotatingLuckyBoxCfg rotatingLuckyBox = RotatingLuckyBoxCfgArray.Instance.GetCfg(LuckyBoxDataManager.Instance.RotatingId);
  102. _activeBoxId = rotatingLuckyBox.luckyBoxId;
  103. LuckyBoxDataManager.Instance.endTime = TimeUtil.GetTimestamp(rotatingLuckyBox.endTime);
  104. LuckyBoxDataManager.Instance.luckyBoxIds.Insert(0, _activeBoxId);
  105. }
  106. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[1]; //默认跳转进来是第二个活动
  107. if (this.viewData != null)
  108. {
  109. int index = (int)this.viewData; //传入的值为第几个活动,不是活动id
  110. boxId = LuckyBoxDataManager.Instance.luckyBoxIds[index - 1];//是1的时候,就使用轮换活动,不是1就是传入的固定活动
  111. }
  112. //新手引导选中第一个活动
  113. if (GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX) <= 0)
  114. boxId = LuckyBoxDataManager.Instance.luckyBoxIds[0];
  115. //第二个活动会有许愿活动出现
  116. if (_activityId > 0 && boxId == LuckyBoxDataManager.BOX_ID_2)
  117. GetWishingPoolInfo(_activityId);
  118. LuckyBoxDataManager.Instance.currentBoxId = boxId;
  119. _curIndex = LuckyBoxDataManager.Instance.luckyBoxIds.IndexOf(boxId);
  120. LuckyBoxDataManager.Instance.luckyBoxIndex = _curIndex;
  121. _listActivityBtnObj.Clear();
  122. foreach (var v in _effectUIDic)
  123. {
  124. EffectUIPool.Recycle(v.Value);
  125. }
  126. _effectUIDic.Clear();
  127. _ui.m_listBg.numItems = LuckyBoxDataManager.Instance.luckyBoxIds.Count;
  128. _ui.m_listBg.ScrollToView(_curIndex);
  129. _ui.m_listBg.scrollPane.decelerationRate = 0.8f;
  130. OnListBgScroll();
  131. bool actLimitTsyOpen = LuckyBoxDataManager.Instance.GetActLimitTsyOpen();
  132. //时间倒计时
  133. if (_activeBoxId > 0)
  134. Timers.inst.Add(1, 0, CheckTime);
  135. //第二个活动的倒计时
  136. if (actLimitTsyOpen)// && LuckyBoxDataManager.Instance.currentBoxId == LuckyBoxDataManager.BOX_ID_2
  137. Timers.inst.Add(1, 0, UpdateTime);
  138. Timers.inst.AddUpdate(CheckGuide);
  139. }
  140. private void RenderListBgItem(int index, GObject obj)
  141. {
  142. UI_ComBox1 comBox = UI_ComBox1.Proxy(obj);
  143. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[index];
  144. LuckyBoxCfg cfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
  145. LuckyBoxDataManager.Instance.InitData(boxId);
  146. if(!_listActivityBtnObj.ContainsKey(boxId))
  147. _listActivityBtnObj.Add(boxId,obj);
  148. else
  149. _listActivityBtnObj[boxId] = obj;
  150. int activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitTsy);
  151. if (activityId > 0 && boxId == LuckyBoxDataManager.BOX_ID_2)
  152. {
  153. comBox.m_showActivityType.selectedIndex = 1;
  154. UpGiftBox(comBox);
  155. }
  156. else
  157. comBox.m_showActivityType.selectedIndex = 0;
  158. if (_luckyBoxCtrl.ContainsKey(boxId))
  159. {
  160. _luckyBoxCtrl[boxId].OnHide();
  161. _luckyBoxCtrl[boxId].Dispose();
  162. _luckyBoxCtrl.Remove(boxId);
  163. }
  164. _luckyBoxCtrl.Add(boxId, new LuckyBoxController(comBox.m_comModel.target));
  165. if (boxId != LuckyBoxDataManager.BOX_ID_3)
  166. {
  167. if (!_effectUIDic.ContainsKey("Button_Text_DianCang" + boxId))
  168. {
  169. _effectUIDic.Add("Button_Text_DianCang" + boxId, EffectUIPool.CreateEffectUI(comBox.m_comLuckBoxBtn.m_Special_eff, "ui_LuckyBox", "Button_Text_DianCang"));
  170. }
  171. }
  172. else
  173. {
  174. if (_effectUIDic.ContainsKey("Button_Text_DianCang" + boxId))
  175. {
  176. EffectUIPool.Recycle(_effectUIDic["Button_Text_DianCang" + boxId]);
  177. _effectUIDic.Remove("Button_Text_DianCang" + boxId);
  178. }
  179. }
  180. comBox.m_comLuckBoxBtn.m_holder.visible = boxId != LuckyBoxDataManager.BOX_ID_3;
  181. comBox.m_comLuckBoxBtn.m_comCostOne.m_txtCost.text = cfg.costNum.ToString();
  182. comBox.m_comLuckBoxBtn.m_comCostOne.m_loaCost.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(cfg.costID).res);
  183. comBox.m_comLuckBoxBtn.m_comCostTen.m_txtCost.text = cfg.costNumTen.ToString();
  184. comBox.m_comLuckBoxBtn.m_comCostTen.m_loaCost.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(cfg.costID).res);
  185. if (comBox.m_comLuckBoxBtn.m_btnBuyOne.data == null)
  186. {
  187. comBox.m_comLuckBoxBtn.m_btnBuyOne.onClick.Add(OnClickBtnBuyOne);
  188. }
  189. comBox.m_comLuckBoxBtn.m_btnBuyOne.data = boxId;
  190. if (comBox.m_comLuckBoxBtn.m_btnBuyTen.data == null)
  191. {
  192. string strKey = "Button_public" + boxId;
  193. if (_effectUIDic.ContainsKey(strKey)) {
  194. EffectUIPool.Recycle(_effectUIDic[strKey]);
  195. _effectUIDic.Remove(strKey);
  196. }
  197. comBox.m_comLuckBoxBtn.m_btnBuyTen.onClick.Add(OnClickBtnBuyTen);
  198. _effectUIDic.Add(strKey, EffectUIPool.CreateEffectUI(comBox.m_comLuckBoxBtn.m_btnBuyTen_eff, "ui_LuckyBox", "Button_public"));
  199. }
  200. comBox.m_comLuckBoxBtn.m_btnBuyTen.data = boxId;
  201. if (comBox.m_btnPreview.data == null)
  202. {
  203. comBox.m_btnPreview.onClick.Add(OnClickBtnPreview);
  204. }
  205. comBox.m_btnPreview.data = boxId;
  206. if (comBox.m_btnReward.data == null)
  207. {
  208. comBox.m_btnReward.onClick.Add(OnClikcBtnReward);
  209. comBox.m_btnShop.onClick.Add(OnClikcBtnShop);
  210. comBox.m_btnGiftBag.onClick.Add(OnClikcBtnGiftBag);
  211. }
  212. comBox.m_btnReward.data = boxId;
  213. obj.data = boxId;
  214. comBox.m_grpTime.visible = (boxId == _activeBoxId);
  215. if (boxId == _activeBoxId)
  216. {
  217. long endTime = LuckyBoxDataManager.Instance.endTime;
  218. long curTime = TimeHelper.ServerNow();
  219. long time = endTime - curTime;
  220. string strTime = time > TimeUtil.SECOND_PER_DAY * 100 ? TimeUtil.FormattingTimeTo_DDHHmm(time) : TimeUtil.FormattingTimeTo_HHmmss(time);
  221. comBox.m_txtTime.text = string.Format("轮换倒计时:{0}", strTime);
  222. }
  223. UI_ComBox1.ProxyEnd();
  224. }
  225. private async void GetWishingPoolInfo(int activityId)
  226. {
  227. bool result = await LuckyBoxSProxy.ReqGetWishingPoolInfo();
  228. if (result)
  229. {
  230. int index = LuckyBoxDataManager.Instance.KsActivityId.IndexOf(activityId);
  231. if (index < 0 || !LuckyBoxDataManager.Instance.VsStatus[index])
  232. ViewManager.Show<LuckyBoxWishView>(ConstLimitTimeActivityType.ActLimitTsy);
  233. }
  234. }
  235. private void OnBtnLeftClick()
  236. {
  237. if (!scrollTouch) return;
  238. scrollTouch = false;
  239. int index = _curIndex - 1;
  240. _ui.m_listBg.ScrollToView(index, true);
  241. if (_activityId > 0 && index + 1 == LuckyBoxDataManager.BOX_ID_2)
  242. GetWishingPoolInfo(_activityId);
  243. }
  244. private void OnBtnRightClick()
  245. {
  246. if (!scrollTouch) return;
  247. scrollTouch = false;
  248. int index = _curIndex + 1;
  249. _ui.m_listBg.ScrollToView(index, true);
  250. if (_activityId > 0 && index + 1 == LuckyBoxDataManager.BOX_ID_2)
  251. GetWishingPoolInfo(_activityId);
  252. }
  253. private void OnScrollEnd()
  254. {
  255. scrollTouch = true;
  256. // 未更新滚动位置的时候,不更新,防止不停的播放渐入动画
  257. int index = _ui.m_listBg.GetFirstChildInView();
  258. if (index == _curIndex)
  259. {
  260. return;
  261. }
  262. OnListBgScroll();
  263. }
  264. private void OnListBgScroll()
  265. {
  266. LuckyBoxController valueBox;
  267. _luckyBoxCtrl.TryGetValue(LuckyBoxDataManager.Instance.currentBoxId, out valueBox);
  268. if (valueBox != null)
  269. _luckyBoxCtrl[LuckyBoxDataManager.Instance.currentBoxId].OnHide();
  270. _curIndex = _ui.m_listBg.GetFirstChildInView();
  271. LuckyBoxDataManager.Instance.currentBoxId = LuckyBoxDataManager.Instance.luckyBoxIds[_curIndex];
  272. if (LuckyBoxDataManager.Instance.currentBoxId == LuckyBoxDataManager.BOX_ID_3)
  273. _valueBarController.Controller(3);
  274. else
  275. _valueBarController.Controller(4);
  276. _valueBarController.UpdateCJ();
  277. _luckyBoxCtrl[LuckyBoxDataManager.Instance.currentBoxId].OnShown(LuckyBoxDataManager.Instance.currentBoxId);
  278. LuckyBoxDataManager.Instance.luckyBoxIndex = _curIndex;
  279. UpdateFreeInfo();
  280. UpdateListItemData();
  281. }
  282. private void UpdateBtnReward()
  283. {
  284. if (_curIndex == 1) {
  285. GObject obj = _ui.m_listBg.GetChildAt(_curIndex);
  286. UI_ComBox1 comBox = UI_ComBox1.Proxy(obj);
  287. RedDotController.Instance.SetComRedDot(comBox.m_btnReward, RedDotDataManager.Instance.GetActLuckyBoxRewardRed(ConstLimitTimeActivityType.ActLimitTsy), "", -21, 18);
  288. comBox.m_txtCount.SetVar("value", ActivityDataManager.Instance.lastTsyDrawCount.ToString()).FlushVars();
  289. }
  290. }
  291. private void OnClikcBtnReward()
  292. {
  293. ViewManager.Show<ActivityThemeLuckyBoxBonusView>(ConstLimitTimeActivityType.ActLimitTsy);
  294. }
  295. private void OnClikcBtnShop()
  296. {
  297. //ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_TSY });
  298. }
  299. //刷新摘星活动期间的数据
  300. private void UpGiftBox(UI_ComBox1 comBox)
  301. {
  302. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[_curIndex];
  303. LuckyBoxCfg cfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
  304. comBox.m_txtCount.SetVar("value", ActivityDataManager.Instance.lastTsyDrawCount.ToString()).FlushVars();
  305. comBox.m_txtCount.SetVar("name", cfg.name).FlushVars();
  306. int activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitTsy);
  307. var activityInfoByTypeList = ActivityGlobalDataManager.Instance.GetActivityInfoByTypeAndID(ActivityType.XSLB3, activityId);
  308. var list = activityInfoByTypeList.Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  309. if (list.Count == 0)
  310. {
  311. comBox.m_comBagTime.target.visible = false;
  312. comBox.m_btnGiftBag.visible = false;
  313. }
  314. else
  315. {
  316. bool isSoldOut = true;
  317. foreach (var activityInfo in list)
  318. {
  319. ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(activityInfo.ActivityId);
  320. var paramsArr = activityOpenCfg.paramsArr;
  321. foreach (var shopCfgId in paramsArr)
  322. {
  323. var shopCfg = ShopCfgArray.Instance.GetCfg(shopCfgId);
  324. var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfgId);
  325. //只要有一个商品还能购买,就不是售罄
  326. if (remainBuyNum > 0)
  327. {
  328. isSoldOut = false;
  329. break;
  330. }
  331. }
  332. }
  333. if (isSoldOut)
  334. {
  335. comBox.m_comBagTime.target.visible = false;
  336. comBox.m_btnGiftBag.visible = false;
  337. }
  338. else
  339. {
  340. comBox.m_comBagTime.m_txtGiftBagTime.text = TimeUtil.GetTimeLeft(TimeInfo.Instance.ServerNow(), list[0].EndTime);
  341. comBox.m_comBagTime.target.visible = true;
  342. comBox.m_btnGiftBag.visible = true;
  343. }
  344. }
  345. UpdateBtnReward();
  346. }
  347. //限时礼包按钮点击执行方法
  348. private void OnClikcBtnGiftBag()
  349. {
  350. var activityInfoByTypeList =
  351. ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
  352. var list = activityInfoByTypeList
  353. .Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  354. if (list.Count == 0)
  355. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  356. else
  357. ViewManager.Show<RushSaleGiftBoxView>(new object[] { ActivityType.XSLB3, this.viewData });
  358. }
  359. private void UpdateListItemData()
  360. {
  361. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[_curIndex];
  362. LuckyBoxCfg cfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
  363. GObject obj = _listActivityBtnObj[boxId];
  364. UI_ComBox1 comBox = UI_ComBox1.Proxy(obj);
  365. LuckyBoxDataManager.Instance.GetOwnedCount(boxId, out int count, out int totalCount);
  366. comBox.m_txtOwned.SetVar("v1", "" + count).FlushVars();
  367. comBox.m_txtOwned.SetVar("v2", "" + totalCount).FlushVars();
  368. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(cfg.numericType);
  369. comBox.m_comLuckBoxBtn.m_txtRemainTimes.text = string.Format("今日剩余次数:{0}", cfg.maxCount - boughtCount);
  370. UI_ComBox1.ProxyEnd();
  371. }
  372. private void CheckTime(object param = null)
  373. {
  374. if (LuckyBoxDataManager.Instance.currentBoxId != _activeBoxId) return;
  375. long endTime = LuckyBoxDataManager.Instance.endTime;
  376. long curTime = TimeHelper.ServerNow();
  377. TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
  378. GObject item = _ui.m_listBg.GetChildAt(0);
  379. if (item == null) return;
  380. GObject textField = item.asCom.GetChild("txtTime");
  381. if (textField == null) return;
  382. long time = endTime - curTime;
  383. string strTime = time > TimeUtil.SECOND_PER_DAY * 100 ? TimeUtil.FormattingTimeTo_DDHHmm(time) : TimeUtil.FormattingTimeTo_HHmmss(time);
  384. textField.asTextField.text = string.Format("轮换倒计时:{0}", strTime);
  385. }
  386. private void UpdateTime(object param = null)
  387. {
  388. GObject item = _ui.m_listBg.GetChildAt(1);
  389. if (item == null) return;
  390. GObject textField = item.asCom.GetChild("txtTsyTime");
  391. if (textField == null) return;
  392. int activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitTsy);
  393. var activityCfg = ActivityOpenCfgArray.Instance.GetCfg(activityId);
  394. long endTime = 0;
  395. if (activityCfg != null)
  396. endTime = TimeUtil.DateTimeToTimestamp(activityCfg.endTime);
  397. long curTime = TimeHelper.ServerNow();
  398. if (endTime < curTime)
  399. {
  400. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  401. Timers.inst.Remove(UpdateTime);
  402. endTime = curTime;
  403. }
  404. TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
  405. textField.asTextField.text = "概率提升剩余: " + TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  406. //=====限时礼包倒计时
  407. //UpGiftBox();
  408. //EventAgent.DispatchEvent(ConstMessage.LUCKY_BOX_TIME);
  409. //=====限时礼包倒计时END
  410. }
  411. private void OnClickBtnPreview(EventContext context)
  412. {
  413. GObject obj = context.sender as GObject;
  414. int boxId = (int)obj.data;
  415. ViewManager.Show<LuckyBoxPreShowView>(boxId);
  416. }
  417. private void OnClickBtnBuyOne(EventContext context)
  418. {
  419. GetSuitItemController.showSingle = true;
  420. GObject obj = context.sender as GObject;
  421. int boxId = (int)obj.data;
  422. LuckyBoxCfg luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
  423. long freeTime = LuckyBoxDataManager.Instance.GetFreeTime(boxId);
  424. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(luckyBoxCfg.numericType);
  425. if (boughtCount + LuckyBoxDataManager.ONCE_TIME > luckyBoxCfg.maxCount)
  426. {
  427. PromptController.Instance.ShowFloatTextPrompt("抽奖次数不足");
  428. return;
  429. }
  430. LuckyBoxDataManager.Instance.CheckItemEnough(boxId, LuckyBoxDataManager.ONCE_TIME, async () =>
  431. {
  432. int activityId = 0;
  433. if (boxId == LuckyBoxDataManager.BOX_ID_2) {
  434. activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitTsy);
  435. }
  436. bool freeType = (freeTime > 0 && freeTime < TimeHelper.ServerNow());
  437. bool result = await LuckyBoxSProxy.ReqGetBonus(boxId, LuckyBoxDataManager.ONCE_TIME, freeType, activityId);
  438. if (result)
  439. {
  440. ViewManager.Show<LuckyBoxStarView>();
  441. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZAI_XING, 2);
  442. GetSuitItemController.showSingle = false;
  443. }
  444. });
  445. }
  446. private void OnClickBtnBuyTen(EventContext context)
  447. {
  448. GetSuitItemController.showSingle = true;
  449. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.LUCKY_BOX);
  450. if (GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX) <= 0
  451. && (GuideDataManager.currentGuideId == 0
  452. || (GuideDataManager.currentGuideId == cfg.id && GuideDataManager.currentGuideIdIndex != 2)))
  453. {
  454. //防止点击太快,在引导开启前就被点击到,导致引导卡死
  455. return;
  456. }
  457. GObject obj = context.sender as GObject;
  458. int boxId = (int)obj.data;
  459. LuckyBoxCfg luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
  460. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(luckyBoxCfg.numericType);
  461. if (boughtCount + LuckyBoxDataManager.TEN_TIME > luckyBoxCfg.maxCount)
  462. {
  463. PromptController.Instance.ShowFloatTextPrompt("抽奖次数不足");
  464. return;
  465. }
  466. LuckyBoxDataManager.Instance.CheckItemEnough(boxId, LuckyBoxDataManager.TEN_TIME, async () =>
  467. {
  468. int activityId = 0;
  469. if (boxId == LuckyBoxDataManager.BOX_ID_2)
  470. {
  471. activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitTsy);
  472. }
  473. bool result = await LuckyBoxSProxy.ReqGetBonus(boxId, LuckyBoxDataManager.TEN_TIME,false, activityId);
  474. if (result)
  475. {
  476. ViewManager.Show<LuckyBoxStarView>();
  477. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZAI_XING, 2);
  478. GetSuitItemController.showSingle = false;
  479. }
  480. });
  481. }
  482. protected override void OnHide()
  483. {
  484. base.OnHide();
  485. _valueBarController.OnHide();
  486. foreach (int key in _luckyBoxCtrl.Keys)
  487. {
  488. _luckyBoxCtrl[key].OnHide();
  489. }
  490. Timers.inst.Remove(CheckTime);
  491. Timers.inst.Remove(UpdateTime);
  492. Timers.inst.Remove(CheckGuide);
  493. Debug.Log("OnHide: LuckyBoxView");
  494. }
  495. protected override void RemoveEventListener()
  496. {
  497. base.RemoveEventListener();
  498. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateListItemData);
  499. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateListItemData);
  500. EventAgent.RemoveEventListener(ConstMessage.LUCKY_BOX_FREE_TIME_CHANGED, UpdateFreeInfo);
  501. EventAgent.RemoveEventListener(ConstMessage.LUCKY_BOX_ACTIVITY_REWARD, UpdateBtnReward);
  502. EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_LUCKY_BOX, UpdateBtnReward);
  503. }
  504. private void OnClickBtnBack()
  505. {
  506. Reset();
  507. ViewManager.GoBackFrom(typeof(LuckyBoxView).FullName);
  508. }
  509. private void Reset()
  510. {
  511. LuckyBoxDataManager.Instance.currentBoxId = LuckyBoxDataManager.Instance.luckyBoxIds[0];
  512. }
  513. private void CheckGuide(object param)
  514. {
  515. if (GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX) <= 0)
  516. UpdateToCheckGuide(null);
  517. else
  518. Timers.inst.Remove(CheckGuide);
  519. }
  520. protected override void UpdateToCheckGuide(object param)
  521. {
  522. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  523. GObject gObject = _ui.m_listBg.GetChildAt(_curIndex);
  524. if (gObject == null) return;
  525. GButton btnBuyTen = gObject.asCom.GetChild("comLuckBoxBtn").asCom.GetChild("btnBuyTen").asButton;
  526. GuideController.TryGuide(null, ConstGuideId.LUCKY_BOX, 1, "“摘星”里可以通过星辰的力量获得服饰。", -1, true, _ui.target.height - 600);
  527. GuideController.TryGuide(btnBuyTen, ConstGuideId.LUCKY_BOX, 2, "点击摘取十次。");
  528. GuideController.TryCompleteGuide( ConstGuideId.LUCKY_BOX, 2);
  529. }
  530. protected override void TryCompleteGuide()
  531. {
  532. base.TryCompleteGuide();
  533. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.LUCKY_BOX);
  534. GuideController.TryCompleteGuideIndex(ConstGuideId.LUCKY_BOX, 2);
  535. }
  536. private void UpdateFreeInfo()
  537. {
  538. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[_curIndex];
  539. long freeTime = LuckyBoxDataManager.Instance.GetFreeTime(boxId);
  540. GObject obj = _listActivityBtnObj[boxId];
  541. UI_ComBox1 comBox = UI_ComBox1.Proxy(obj);
  542. if (freeTime > 0)
  543. {
  544. long timeDifference = freeTime - TimeHelper.ServerNow();
  545. if (freeTime > TimeHelper.ServerNow())
  546. {
  547. comBox.m_comLuckBoxBtn.m_comCostOne.m_c1.selectedIndex = 0;
  548. comBox.m_comLuckBoxBtn.m_txtFreeTime.visible = true;
  549. string strFreeTime = TimeUtil.FormattingTimeTo_DDHHmm(timeDifference);
  550. comBox.m_comLuckBoxBtn.m_txtFreeTime.text = string.Format("{0}后免费", strFreeTime);
  551. }
  552. else
  553. {
  554. comBox.m_comLuckBoxBtn.m_comCostOne.m_c1.selectedIndex = 1;
  555. comBox.m_comLuckBoxBtn.m_txtFreeTime.visible = false;
  556. }
  557. }
  558. else
  559. {
  560. comBox.m_comLuckBoxBtn.m_comCostOne.m_c1.selectedIndex = 0;
  561. comBox.m_comLuckBoxBtn.m_txtFreeTime.visible = false;
  562. }
  563. RedDotController.Instance.SetComRedDot(comBox.m_comLuckBoxBtn.m_btnBuyOne, comBox.m_comLuckBoxBtn.m_comCostOne.m_c1.selectedIndex == 1, "", -29, 9);
  564. RedDotController.Instance.SetComRedDot(_ui.m_btnLeft, LuckyBoxDataManager.Instance.RedBtnLeft(_curIndex));
  565. RedDotController.Instance.SetComRedDot(_ui.m_btnRight, LuckyBoxDataManager.Instance.RedBtnRight(_curIndex), "", -60, 70);
  566. UI_ComBox1.ProxyEnd();
  567. }
  568. }
  569. }