RedDotDataManager.cs 21 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561
  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using ET;
  4. namespace GFGGame
  5. {
  6. public class RedDotDataManager : SingletonBase<RedDotDataManager>
  7. {
  8. /// <summary>
  9. /// 公告
  10. /// 是否有未读公告
  11. /// </summary>
  12. /// <returns></returns>
  13. public bool GetNoticeRed()
  14. {
  15. List<NoticeInfo> noticeInfos = NoticeDataManager.Instance.NoticeInfos;
  16. for (int i = 0; i < noticeInfos.Count; i++)
  17. {
  18. if (noticeInfos[i].readStatus == false) return true;
  19. }
  20. return false;
  21. }
  22. /// <summary>
  23. /// 任务
  24. /// 是否有任务奖励、任务宝箱奖励可领
  25. /// </summary>
  26. /// <returns></returns>
  27. public bool GetTaskRed()
  28. {
  29. //判断活跃奖励是否有可以领取
  30. var hadGetRewardNum = DailyTaskDataManager.Instance.GetHadGetRewardNum();
  31. if (hadGetRewardNum)
  32. {
  33. return true;
  34. }
  35. if (TaskDataManager.Instance.CheckTaskRewardCanGet(TaskType.Daily))
  36. {
  37. return true;
  38. }
  39. if (TaskDataManager.Instance.CheckTaskRewardCanGet(TaskType.BattlePass))
  40. {
  41. return true;
  42. }
  43. //判断是否有通行证奖励可领取
  44. return BattlePassTaskDataManager.Instance.GetHadCanGetReward();
  45. }
  46. //七日活动红点
  47. public bool GetActivityDay7Red()
  48. {
  49. //任务奖励
  50. var currentDay = ActivityDay7DataManager.Instance.GetActivityDay7Day();
  51. for (var day = currentDay; day > 0; day--)
  52. {
  53. if (ActivityDay7DataManager.Instance.CheckActivityDay7TaskRewrdCanGetByDay(day))
  54. {
  55. return true;
  56. }
  57. }
  58. //活跃奖励
  59. var activity7DaysCfgs = Activity7DaysCfgArray.Instance.dataArray;
  60. foreach (var cfg in activity7DaysCfgs)
  61. {
  62. if (ActivityDay7DataManager.Instance.CheckActivityDay7RewardCanGet(cfg.id))
  63. {
  64. return true;
  65. }
  66. }
  67. return false;
  68. }
  69. /// <summary>
  70. /// 七天签到
  71. /// </summary>
  72. /// <returns></returns>
  73. public bool GetDailyLoginRed()
  74. {
  75. return ActivityDataManager.Instance.sevenDayLoginBonusStatus == ConstBonusStatus.CAN_GET;
  76. }
  77. /// <summary>
  78. /// 有邮件未读或未领奖励
  79. /// </summary>
  80. /// <returns></returns>
  81. public bool GetMailRed()
  82. {
  83. if (MailDataManager.Instance.UnreadCount > 0) return true;
  84. return false;
  85. }
  86. /// <summary>
  87. /// 套装收集奖励可领
  88. /// </summary>
  89. /// <returns></returns>
  90. public bool GetFieldGuideRed()
  91. {
  92. List<int> _suitIds = SuitUtil.GetSuitIdList(false, true, 0, 3); //全部已获得套装按照收集度高排序
  93. for (int i = 0; i < _suitIds.Count; i++)
  94. {
  95. int status = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(_suitIds[i]);
  96. if (status == ConstBonusStatus.CAN_GET)
  97. {
  98. return true;
  99. }
  100. }
  101. return false;
  102. }
  103. /// <summary>
  104. /// 根据章节Id判断是否有奖励可领
  105. /// </summary>
  106. /// <returns></returns>
  107. public bool GetChapterRed(int chapterId)
  108. {
  109. for (int i = 0; i < 3; i++)
  110. {
  111. int state = MainStoryDataManager.GetChapterBonusStatus(chapterId, i);
  112. if (state == ConstBonusStatus.CAN_GET)
  113. {
  114. return true;
  115. }
  116. }
  117. return false;
  118. }
  119. /// <summary>
  120. /// 好友红点
  121. /// </summary>
  122. /// <returns></returns>
  123. public bool GetFriendRed()
  124. {
  125. return GetFriendApplyRed() || GetFriendGiftRed();
  126. }
  127. /// <summary>
  128. /// 是否有好友申请
  129. /// </summary>
  130. /// <returns></returns>
  131. public bool GetFriendApplyRed()
  132. {
  133. return FriendDataManager.Instance.ApplyDatas.Count > 0;
  134. }
  135. /// <summary>
  136. /// 是否有好友可领体力
  137. /// </summary>
  138. /// <returns></returns>
  139. public bool GetFriendGiftRed()
  140. {
  141. if (FriendDataManager.Instance.Count >= FriendDataManager.Instance.maxGetPowerCount) return false;
  142. List<FriendInfoData> friendInfos = FriendDataManager.Instance.FriendDatas;
  143. for (int i = 0; i < friendInfos.Count; i++)
  144. {
  145. if (friendInfos[i].takeGiftState == ConstBonusStatus.CAN_GET)
  146. {
  147. return true;
  148. }
  149. }
  150. return false;
  151. }
  152. /// <summary>
  153. /// 商城-礼包红点
  154. /// </summary>
  155. /// <returns></returns>
  156. public bool GetRechargeGiftFreeRed()
  157. {
  158. // List<GiftBagCfg> _giftCfgs = ShopDataManager.Instance.GetGiftBagCfgs();
  159. // for (int i = 0; i < _giftCfgs.Count; i++)
  160. // {
  161. // GiftBagCfg cfg = _giftCfgs[i];
  162. // bool isUnLock = ShopDataManager.Instance.GetShopGoodsStateById(cfg.id);
  163. // int buyNum = ShopDataManager.Instance.GetGoodsBuyNumById(cfg.id);
  164. // bool canBuy = cfg.maxBuyNum == 0 || buyNum < cfg.maxBuyNum ? true : false;
  165. // if (isUnLock && canBuy && cfg.price == 0) return true;
  166. // }
  167. return false;
  168. }
  169. /// <summary>
  170. /// 田野调查红点
  171. /// </summary>
  172. /// <returns></returns>
  173. public bool GetFieldRed()
  174. {
  175. List<FieldTaskCfg> _cfgs = FieldDataManager.Instance.GetTaskCfgs();
  176. for (int i = 0; i < _cfgs.Count; i++)
  177. {
  178. int state = FieldDataManager.Instance.GetTaskState(_cfgs[i].id);
  179. if (state == ConstBonusStatus.CAN_GET) return true;
  180. }
  181. return false;
  182. }
  183. /// <summary>
  184. /// 工作室红点
  185. /// </summary>
  186. /// <returns></returns>
  187. public bool GetStudioFilingRed(bool checkCurChapter = true)
  188. {
  189. List<StudioCfg> studioCfgs = StudioCfgArray.Instance.GetCfgsByfunId(typeof(StudioFilingView).Name);
  190. for (int i = 0; i < studioCfgs.Count; i++)
  191. {
  192. if (!checkCurChapter && studioCfgs[i].id == StudioDataManager.Instance.filingChapterId) continue;
  193. if (StudioDataManager.Instance.GetFilingRewardState(studioCfgs[i].id)) return true;
  194. }
  195. return false;
  196. }
  197. /// <summary>
  198. /// 寻奇访胜
  199. /// </summary>
  200. /// <returns></returns>
  201. public bool GetTravelRed()
  202. {
  203. if (TravelDataManager.Instance.TravelData == null) return false;
  204. return TravelDataManager.Instance.TravelData.Status == (int)TravelGuideType.TravelComplete;
  205. }
  206. /// <summary>
  207. /// 千山万水-图鉴红点
  208. /// </summary>
  209. /// <returns></returns>
  210. public bool GetTravelGuideRed()
  211. {
  212. if (TravelDataManager.Instance.ListTravelAreaRewardState == null ||
  213. TravelDataManager.Instance.ListTravelAreaRewardState.Count == 0) return false;
  214. for (int i = 0; i < TravelDataManager.Instance.ListTravelAreaRewardState.Count; i++)
  215. {
  216. if (TravelDataManager.Instance.ListTravelAreaRewardState[i] == ConstBonusStatus.CAN_GET)
  217. {
  218. return true;
  219. }
  220. }
  221. return false;
  222. }
  223. /// <summary>
  224. /// 千山万水-图鉴区域红点
  225. /// </summary>
  226. /// <param name="areaId"></param>
  227. /// <returns></returns>
  228. public bool GetTravelGuideAreaRed(int areaId)
  229. {
  230. if (TravelDataManager.Instance.ListTravelAreaRewardState == null ||
  231. TravelDataManager.Instance.ListTravelAreaRewardState.Count == 0) return false;
  232. return TravelDataManager.Instance.GetGuideRewardStateByAreaId(areaId) == ConstBonusStatus.CAN_GET;
  233. }
  234. /// <summary>
  235. /// 头像-获得新头像红点
  236. /// </summary>
  237. /// <returns></returns>
  238. public bool GetHeadRed()
  239. {
  240. return RoleInfoManager.Instance.newHeadDatas.Count > 0;
  241. }
  242. /// <summary>
  243. /// 头像-获得新头像框红点
  244. /// </summary>
  245. /// <returns></returns>
  246. public bool GetHeadBorderRed()
  247. {
  248. return RoleInfoManager.Instance.newHeadBorderDatas.Count > 0;
  249. }
  250. /// <summary>
  251. /// 卡牌-卡牌技能升级
  252. /// </summary>
  253. /// <param name="cardId"></param>
  254. /// <returns></returns>
  255. public bool GetCardSkillsRed(int cardId)
  256. {
  257. List<PassivitySkillCfg> skillCfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardId);
  258. for (int i = 0; i < skillCfgs.Count; i++)
  259. {
  260. if (GetCardSkillRed(skillCfgs[i].skillId)) return true;
  261. }
  262. return false;
  263. }
  264. /// <summary>
  265. /// 卡牌-卡牌技能升级
  266. /// </summary>
  267. /// <param name="skillId"></param>
  268. /// <returns></returns>
  269. public bool GetCardSkillRed(int skillId)
  270. {
  271. PassivitySkillCfg skillCfg = PassivitySkillCfgArray.Instance.GetCfg(skillId);
  272. int skillLv = SkillDataManager.Instance.GetCardSkillLv(skillCfg.cardId, skillId);
  273. PassivitySkillLvlCfg skillLvlCfg =
  274. PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv, skillId);
  275. PassivitySkillLvlCfg nextSkillLvlCfg =
  276. PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv + 1, skillId);
  277. if (nextSkillLvlCfg == null || skillLvlCfg.materiarsArr.Length == 0) return false;
  278. long itemHas = ItemDataManager.GetItemNum(skillLvlCfg.materiarsArr[0][0]);
  279. int itemNeed = skillLvlCfg.materiarsArr[0][1];
  280. long costHas = ItemDataManager.GetItemNum(skillLvlCfg.costID);
  281. int costNeed = skillLvlCfg.costNum;
  282. return itemHas >= itemNeed && costHas >= costNeed;
  283. }
  284. //卡牌-卡牌升星奖励状态
  285. public bool GetCardStarReward(int cardId)
  286. {
  287. CardData cardData = CardDataManager.GetCardDataById(cardId);
  288. List<CardStarCfg> cardStarCfgs = CardStarCfgArray.Instance.GetCfgsBycardId(cardId);
  289. for (int i = 0; i < cardStarCfgs.Count; i++)
  290. {
  291. if (cardStarCfgs[i].rewardsArr.Length > 0 &&
  292. cardData.starRewardsState.ContainsKey(cardStarCfgs[i].starLvl) &&
  293. cardData.starRewardsState[cardStarCfgs[i].starLvl] == ConstBonusStatus.CAN_GET) return true;
  294. }
  295. return false;
  296. }
  297. /// <summary>
  298. /// 服装养护红点
  299. /// </summary>
  300. /// <param name="suitId"></param>
  301. /// <returns></returns>
  302. public bool GetClothingFosterRed(int suitId)
  303. {
  304. int index = SuitFosterDataManager.Instance.GetSuitFosterData(suitId).maintainStep;
  305. List<SuitFosterCfg> fosterCfgs = SuitFosterCfgArray.Instance.GetCfgsBysuitId(suitId);
  306. if (index >= fosterCfgs.Count) return false;
  307. if (!DressUpMenuSuitDataManager.CheckHaveSuit(suitId)) return false;
  308. SuitFosterCfg fosterCfg = fosterCfgs[index];
  309. if (fosterCfg.materialsArr.Length == 0) return false;
  310. long itemHas = ItemDataManager.GetItemNum(fosterCfg.materialsArr[0][0]);
  311. int itemNeed = fosterCfg.materialsArr[0][1];
  312. long costHas = ItemDataManager.GetItemNum(fosterCfg.costId);
  313. int costNeed = fosterCfg.costNum;
  314. return itemHas >= itemNeed && costHas >= costNeed;
  315. }
  316. /// <summary>
  317. /// 商城
  318. /// </summary>
  319. /// <returns></returns>
  320. public bool GetShopRed()
  321. {
  322. return GetChargeAddUpRewardRed() || GetGiftBagRewardRed() || GetGoldCardRewardRed() || GetBlackCardRewardRed() || GetBlackCardClothingRed();
  323. }
  324. //商店-充值-会员中心
  325. public bool GetChargeAddUpRewardRed()
  326. {
  327. VipCfg[] vipCfgs = VipCfgArray.Instance.dataArray;
  328. for (int i = 1; i < vipCfgs.Length; i++)
  329. {
  330. bool isGet = MathHelper.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.VipGetStatus),
  331. vipCfgs[i].id);
  332. if (!isGet && RoleDataManager.vipLv >= vipCfgs[i].id) return true;
  333. }
  334. return GameGlobal.myNumericComponent.GetAsInt(NumericType.VipWeekGetStatus) == 0 &&
  335. RoleDataManager.vipLv > 0;
  336. }
  337. //商店-礼包-活动礼包
  338. public bool GetGiftBagRewardRed()
  339. {
  340. List<ShopCfg> shopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_ACTIVITY);
  341. shopCfgs = ShopDataManager.Instance.RemoveNotOpenCfg(shopCfgs);
  342. for (int i = 0; i < shopCfgs.Count; i++)
  343. {
  344. if (shopCfgs[i].price == 0 && ShopDataManager.Instance.GetGoodsBuyNumById(shopCfgs[i].id) < shopCfgs[i].maxBuyNum) return true;
  345. }
  346. return false;
  347. }
  348. /// <summary>
  349. /// 商城-月卡-金卡
  350. /// </summary>
  351. /// <returns></returns>
  352. public bool GetGoldCardRewardRed()
  353. {
  354. return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.Gold) && GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardGoldReward) <= 0;
  355. }
  356. /// <summary>
  357. /// 商城-月卡-黑金卡
  358. /// </summary>
  359. /// <returns></returns>
  360. public bool GetBlackCardRewardRed()
  361. {
  362. return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold) && GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardBlackGoldReward) <= 0;
  363. }
  364. /// <summary>
  365. /// 商城-月卡-黑金卡-单品奖励
  366. /// </summary>
  367. /// <returns></returns>
  368. public bool GetBlackCardClothingRed()
  369. {
  370. int _year = TimeUtil.GetCurYear();
  371. int _month = TimeUtil.GetCurMonth();
  372. MonthlyCardClothesCfg clothesCfg = MonthlyCardClothesCfgArray.Instance.GetCfgByyearAndmonth(_year, _month);
  373. return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold) && !MathHelper.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardExclusiveClothesMouth), _month);
  374. }
  375. /// <summary>
  376. /// 联盟-成员申请
  377. /// </summary>
  378. /// <returns></returns>
  379. public bool GetLeagueMemberJoinRed()
  380. {
  381. LeagueHotelCfg hotelCfg = LeagueHotelCfgArray.Instance.GetCfg(LeagueDataManager.Instance.HotelLevel);
  382. int myPos = LeagueDataManager.Instance.GetMyPos();
  383. return LeagueDataManager.Instance.Type == LeagueJoinType.Join && (myPos == LeaguePos.Owner || myPos == LeaguePos.SubOwner) && LeagueDataManager.Instance.ListApplyDatas.Count > 0 && LeagueDataManager.Instance.LeagueData.Num < hotelCfg.limit;
  384. }
  385. /// <summary>
  386. /// 联盟-雅集福利
  387. /// </summary>
  388. /// <returns></returns>
  389. public bool GetLeagueGiftBoxRed()
  390. {
  391. if (LeagueDataManager.Instance.Type == LeagueJoinType.UnJoin) return false;
  392. List<LeagueGiftGetData> _getDatas = LeagueDataManager.Instance.GetGiftGetDatas();
  393. for (int i = 0; i < _getDatas.Count; i++)
  394. {
  395. if (!_getDatas[i].IsGet) return true;
  396. }
  397. return false;
  398. }
  399. /// <summary>
  400. /// 限时累充可领奖励红点
  401. /// </summary>
  402. /// <returns></returns>
  403. public bool GetLimiteChargeRewardRed()
  404. {
  405. if (ActivityDataManager.Instance.actLimitChargeId == 0) return false;
  406. ActivityInfo _activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfo(ActivityDataManager.Instance.actLimitChargeId);
  407. if (_activityInfo == null) return false;
  408. List<ActivityRechargeCfg> _rechargeCfgs = ActivityRechargeCfgArray.Instance.GetCfgsByactivityId(ActivityDataManager.Instance.actLimitChargeId);
  409. for (int i = 0; i < _rechargeCfgs.Count; i++)
  410. {
  411. if (_activityInfo.CountValue >= _rechargeCfgs[i].value && _activityInfo.GetRewards.IndexOf(_rechargeCfgs[i].id) < 0)
  412. {
  413. return true;
  414. }
  415. }
  416. return false;
  417. }
  418. /// <summary>
  419. /// 限时抽奖活动奖励
  420. /// </summary>
  421. /// <returns></returns>
  422. public bool GetActLuckyBoxRewardRed()
  423. {
  424. if (ActivityDataManager.Instance.actLuckyBoxId <= 0) return false;
  425. List<ActivityLuckybonusCfg> _bonueCfgs = ActivityLuckybonusCfgArray.Instance.GetCfgsByid(ActivityDataManager.Instance.actLuckyBoxId);
  426. for (int i = 0; i < _bonueCfgs.Count; i++)
  427. {
  428. int key = _bonueCfgs[i].num;
  429. int state = ActivityDataManager.Instance.luckyBoxActBonusState.ContainsKey(key) ? ActivityDataManager.Instance.luckyBoxActBonusState[key] : 0;
  430. bool canGet = state < ConstBonusStatus.GOT && ActivityDataManager.Instance.allPlayTimes >= _bonueCfgs[i].num;
  431. if (canGet) return true;
  432. }
  433. return false;
  434. }
  435. /// <summary>
  436. /// 限时抽奖活动任务奖励
  437. /// </summary>
  438. /// <returns></returns>
  439. public bool GetActLuckyBoxTaskdRed()
  440. {
  441. if (ActivityDataManager.Instance.actLuckyBoxId <= 0) return false;
  442. List<TaskCfg> _bonueCfgs = TaskDataManager.Instance.GetTaskCfgs(TaskType.LuckyBoxActivity);
  443. for (int i = 0; i < _bonueCfgs.Count; i++)
  444. {
  445. int state = TaskDataManager.Instance.GetTaskStateById(_bonueCfgs[i].id);
  446. if (state == ConstBonusStatus.CAN_GET) return true;
  447. }
  448. return false;
  449. }
  450. /// <summary>
  451. /// 摘星-每日特惠
  452. /// </summary>
  453. /// <returns></returns>
  454. public bool GetMeiRiTeHuiRed()
  455. {
  456. var activityInfoByTypeList =
  457. ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
  458. var list = activityInfoByTypeList
  459. .Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  460. if (list.Count == 0)
  461. {
  462. return false;
  463. }
  464. bool isSoldOut = true;
  465. foreach (var activityInfo in list)
  466. {
  467. ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(activityInfo.ActivityId);
  468. var paramsArr = activityOpenCfg.paramsArr;
  469. foreach (var shopCfgId in paramsArr)
  470. {
  471. var shopCfg = ShopCfgArray.Instance.GetCfg(shopCfgId);
  472. var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfgId);
  473. //只要有一个商品还能购买,就不是售罄
  474. if (remainBuyNum > 0)
  475. {
  476. isSoldOut = false;
  477. break;
  478. }
  479. }
  480. }
  481. if (isSoldOut)
  482. {
  483. return false;
  484. }
  485. return !LimitedTimeGiftBoxDataManager.Instance.IsOpenMeiRiTeHui;
  486. }
  487. /// <summary>
  488. /// 背包中存在礼包就一直给主界面 背包 红点
  489. /// </summary>
  490. /// <returns></returns>
  491. public bool GetMainBagGiftRed()
  492. {
  493. return ItemDataManager.BagIsExistGiftBag();
  494. }
  495. // /// <summary>
  496. // /// 背包内 是礼包物品就一直给红点
  497. // /// </summary>
  498. // /// <returns></returns>
  499. // public bool GetBagGiftRed(int itemId)
  500. // {
  501. // ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  502. // if (itemCfg.itemType == ConstItemType.USEABLE)
  503. // {
  504. // if (itemCfg.subType == ConstItemSubType.USEABLE_GIFT_BAG_SELECTABLE ||
  505. // itemCfg.subType == ConstItemSubType.USEABLE_GIFT_BAG_RANDOM)
  506. // {
  507. // return true;
  508. // }
  509. // }
  510. //
  511. // return false;
  512. // }
  513. }
  514. }