| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270 | using LitJson;using System;using System.Collections.Generic;namespace GFGGame{    public class GameProxy    {        private const string API_GAME = "game";        public static void ReqRoleInfo(long id)        {            Dictionary<string, object> data = JsonUtil.createJsonDic("id", id);            Post(GameProtoId.GET_ROLE_INFO, "roleInfo", data, (GameResult result) =>            {                if (result == null || result.code == 0)                {                    if (result != null && result.roleInfo != null)                    {                        //GameController.PreEnterGame(result);                    }                    else                    {                        GameController.ShowCreateRole();                    }                }            });        }        public static void ReqCreateRole(long id, string name)        {            Dictionary<string, object> data = JsonUtil.createJsonDic("id", id, "name", name);            Post(GameProtoId.CREATE_ROLE, "roleInfo", data, (GameResult result) =>            {                if (result == null || result.code == 0)                {                    ViewManager.Hide(ViewName.CREATE_ROLE_VIEW);                    GameGlobal.isFirstEntry = true;                    //GameController.PreEnterGame(result);                    if (GameGlobal.skipGuide)                    {                        ReqUpdateStoryProgress(10, 100, 100010, 10100);                        //RoleDataManager.lvl = 100;                    }                }            });        }        public static void ReqUpdateTreasure()        {            Dictionary<string, object> data = JsonUtil.createJsonDic("id", RoleDataManager.roleId                                                                    //"power", RoleDataManager.power,                                                                    //"gold", RoleDataManager.gold,                                                                    //"exp", RoleDataManager.exp,                                                                    //"lvl", RoleDataManager.lvl,                                                                    //"diaP", RoleDataManager.diaP,                                                                    //"diaR", RoleDataManager.diaR                                                                    //"powerTime", RoleDataManager.powerTime                                                                    );            Post(GameProtoId.UPDATE_TREASURE, "roleInfo", data, (GameResult result) =>            {            });        }        public static void ReqUpdateStoryProgress(int chapter, int chapterLvl, int chapterJY, int chapterLvlJY)        {            Dictionary<string, object> data = JsonUtil.createJsonDic("chapter", chapter, "chapterLvl", chapterLvl, "chapterJY", chapterJY, "chapterLvlJY", chapterLvlJY, "id", RoleDataManager.roleId);            Post(GameProtoId.UPDATE_STORY_PROGRESS, "roleInfo", data, (GameResult result) =>            {                //StoryDataManager.SetPassData(chapter, chapterLvl);                //StoryDataManager.SetPassData(chapterJY, chapterLvlJY);            });        }        public static void ReqGetStoryScoreList()        {            Dictionary<string, object> data = JsonUtil.createJsonDic("id", RoleDataManager.roleId);            Post(GameProtoId.GET_STORY_SCORE_LIST, "roleInfo", data, (GameResult result) =>            {                if (result != null && result.storyScoreList != null)                {                    //StoryDataManager.InitScoreList(result.storyScoreList);                }                else                {                    //StoryDataManager.InitScoreList(null);                }            });        }        public static void ReqUpdateStoryScore(string lvlId, int score)        {            Dictionary<string, object> data = JsonUtil.createJsonDic("lvlId", lvlId, "score", score, "roleId", RoleDataManager.roleId);            Post(GameProtoId.UPDATE_STORY_SCORE, "storyScore", data, (GameResult result) =>            {            });        }        public static void ReqGetStoryStarList()        {            Dictionary<string, object> data = JsonUtil.createJsonDic("id", RoleDataManager.roleId);            Post(GameProtoId.GET_STORY_STAR_LIST, "roleInfo", data, (GameResult result) =>            {                if (result != null && result.storyStarList != null)                {                    //StoryDataManager.InitStarList(result.storyStarList);                }                else                {                    //StoryDataManager.InitStarList(null);                }            });        }        public static void ReqUpdateStoryStar(int chapterId, int star, string boxStatus)        {            Dictionary<string, object> data = JsonUtil.createJsonDic("chapterId", chapterId, "star", star, "roleId", RoleDataManager.roleId, "boxStatus", boxStatus);            Post(GameProtoId.UPDATE_STORY_STAR, "storyStar", data, (GameResult result) =>            {            });        }        public static void ReqUpdateRoleSuit(CustomSuitData suitSavedData)        {            Dictionary<string, object> data = JsonUtil.createJsonDic("pos", suitSavedData.pos,                                                                    "roleId", RoleDataManager.roleId,                                                                    "equipIds", ArrayUtil<int>.JoinArrayToString(suitSavedData.equipDatas),                                                                    "bg", suitSavedData.bg,                                                                    "pic", suitSavedData.pic,                                                                    "suitId", suitSavedData.suitId                                                                    );            Post(GameProtoId.UPDATE_ROLE_SUIT, "roleSuit", data, (GameResult result) =>            {            });        }        public static void ReqUpdateRoleSuitIndex(int suitIndex)        {            Dictionary<string, object> data = JsonUtil.createJsonDic("suitIndex", suitIndex, "id", RoleDataManager.roleId);            Post(GameProtoId.UPDATE_ROLE_SUIT_INDEX, "roleInfo", data, (GameResult result) =>            {            });        }        public static void ReqUpdateRoleItems(List<RoleItem> itemList)        {            Dictionary<string, object> data = JsonUtil.createJsonDic("roleId", RoleDataManager.roleId, "itemList", itemList);            Post(GameProtoId.UPDATE_ROLE_ITEMS, "roleItemList", data, (GameResult result) =>            {            });        }        public static void ReqUpdateRoleGuide(GuideData guideData)        {            Dictionary<string, object> data = JsonUtil.createJsonDic("guideId", guideData.guideId,                                                                    "roleId", RoleDataManager.roleId,                                                                    "count", guideData.count                                                                    );            Post(GameProtoId.UPDATE_ROLE_GUIDE, "roleGuide", data, (GameResult result) =>            {            });        }        public static void ReqUpdateTime()        {            Dictionary<string, object> data = JsonUtil.createJsonDic("id", RoleDataManager.roleId);            Post(GameProtoId.GET_TIME, "roleInfo", data, (GameResult result) =>            {                if (result != null && result.roleInfo != null)                {                    //ServerDataManager.SetServerTime(result.roleInfo.serverTime);                    AntiAddictionController.CheckOnlineTime(result.roleInfo.onlineTimeSecs, result.roleInfo.onlineDurationSecs, result.roleInfo.onlineDurationSecsDay);                    RoleDataManager.rechargeTotalMon = result.roleInfo.rechargeTotalMon;                }            });        }        public static void ReqUpdateRecommendCount(int recommendCount)        {            //int day = StoryDataManager.recommendDay;            //Dictionary<string, object> data = JsonUtil.createJsonDic("id", RoleDataManager.roleId, "recommendCount", recommendCount, "recommendDay", day);            //Post(GameProtoId.UPDATE_RECOMMEND_COUNT, "roleInfo", data, (GameResult result) =>            //{            //});        }        public static void ReqUpdateRecharge(int money)        {            Dictionary<string, object> data = JsonUtil.createJsonDic("roleId", RoleDataManager.roleId, "money", money);            Post(GameProtoId.UPDATE_RECHARGE_TIME, "roleRecharge", data, (GameResult result) =>            {                if (result != null && result.roleInfo != null)                {                    RoleDataManager.rechargeTotal = result.roleInfo.rechargeTotal;                    RoleDataManager.rechargeTotalMon = result.roleInfo.rechargeTotalMon;                }            });        }        public static void ReqUpdateSystemSuitBoxStatus(int suitId, int boxStatus, int boxStatusSyn)        {            Dictionary<string, object> data = JsonUtil.createJsonDic("suitId", suitId, "roleId", RoleDataManager.roleId, "boxStatus", boxStatus, "boxStatusSyn", boxStatusSyn);            Post(GameProtoId.UPDATE_SYSTEM_SUIT_BOX_STATUS, "systemSuit", data, (GameResult result) =>            {            });        }        //============================================================        public static void ReqUpdateCardStatus(CardData cardData)        {            int score1 = cardData.scores[ConstDressUpScoreType.SCORE_FENG];            int score2 = cardData.scores[ConstDressUpScoreType.SCORE_HUA];            int score3 = cardData.scores[ConstDressUpScoreType.SCORE_XUE];            int score4 = cardData.scores[ConstDressUpScoreType.SCORE_YUE];            Dictionary<string, object> data = JsonUtil.createJsonDic("roleId", RoleDataManager.roleId, "cardId", cardData.id, "lv", cardData.lv, "exp", cardData.exp, "star", cardData.star, "res", cardData.res, "score1", score1, "score2", score2, "score3", score3, "score4", score4);            Post(GameProtoId.UPDATE_ROLE_CARD, "roleCard", data, (GameResult result) =>            {                EventAgent.DispatchEvent(ConstMessage.CARD_REFRESH);            });        }        //============================================================        private static void Get(string methodName, Action<GameResult> callback)        {            HttpTool.Instance.Get(GameGlobal.gameApiUrl, methodName, (string data) =>            {                ResultHandler(data, callback);            });        }        private static void Post(int protoId, string dataName, object data, Action<GameResult> callback)        {            string postJsonStr = JsonUtil.createJsonStr("typeid", "" + protoId, dataName, data);            HttpTool.Instance.Post(GameGlobal.gameApiUrl, API_GAME, postJsonStr, (string param) =>            {                ResultHandler(param, callback);            });        }        private static void ResultHandler(string data, Action<GameResult> callback)        {            GameResult resultObj = null;            resultObj = null;            if (data != null)            {                resultObj = JsonMapper.ToObject<GameResult>(data);            }            if (resultObj != null && resultObj.code != 0)            {                PromptController.Instance.ShowFloatTextPrompt(resultObj.message);            }            if (callback != null)            {                callback(resultObj);            }        }    }}
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