ClothingSyntheticView.cs 18 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.ClothingSynthetic;
  4. using UI.CommonGame;
  5. using FairyGUI;
  6. using System.Collections.Generic;
  7. using System;
  8. using ET;
  9. namespace GFGGame
  10. {
  11. public class ClothingSyntheticView : BaseWindow
  12. {
  13. private const int HEAD_Y = 942;
  14. private const int FA_XING_Y = 609;
  15. private const int UPPER_BODY_Y = 383;
  16. private const int LOWER_BODY_Y = 112;
  17. private const int SHOES_Y = -287;
  18. private const int BODY_Y = 289;
  19. private const float HEAD_SCALE = 3f;
  20. private const float FA_XING_SCALE = 2f;
  21. private const float UPPER_BODY_SCALE = 1.5f;
  22. private const float LOWER_BODY_SCALE = 1.4f;
  23. private const float SHOES_SCALE = 2.5f;
  24. private const float BODY_SCALE = 1f;
  25. private const float DURATION = 0.6f;
  26. private readonly int[] HEAD_Y_ARR = new int[] { ConstDressUpItemType.TOU_SHI, ConstDressUpItemType.ER_SHI, ConstDressUpItemType.JING_SHI, ConstDressUpItemType.ZHUANG_RONG };
  27. private readonly int[] FA_XING_Y_ARR = new int[] { ConstDressUpItemType.FA_XING };
  28. private readonly int[] UPPER_BODY_Y_ARR = new int[] { ConstDressUpItemType.NEI_DA, ConstDressUpItemType.SHANG_YI };
  29. private readonly int[] LOWER_BODY_Y_ARR = new int[] { ConstDressUpItemType.XIA_ZHUANG, ConstDressUpItemType.SHOU_SHI };
  30. private readonly int[] SHOES_Y_ARR = new int[] { ConstDressUpItemType.WA_ZI, ConstDressUpItemType.XIE_ZI };
  31. private UI_ClothingSyntheticUI _ui;
  32. private DressUpObjUI _dressUpObjUI;
  33. private ValueBarController _valueBarController;
  34. private GImage _imgSelected;
  35. private int _suitId;
  36. private int _itemId;
  37. private int[] _items;
  38. private int _selectedItemId;
  39. private GComponent _selectedListItem;
  40. private List<ItemData> _materiarsOfSelectedItem;
  41. private UI_MateriasListItem listTypeItem_CloSynthetic;
  42. public override void Dispose()
  43. {
  44. if (_valueBarController != null)
  45. {
  46. _valueBarController.Dispose();
  47. _valueBarController = null;
  48. }
  49. if (_imgSelected != null)
  50. {
  51. _imgSelected.RemoveFromParent();
  52. _imgSelected.Dispose();
  53. }
  54. if (_dressUpObjUI != null)
  55. {
  56. _dressUpObjUI.Dispose();
  57. _dressUpObjUI = null;
  58. }
  59. if (_ui != null)
  60. {
  61. _ui.Dispose();
  62. _ui = null;
  63. }
  64. base.Dispose();
  65. }
  66. protected override void OnInit()
  67. {
  68. base.OnInit();
  69. packageName = UI_ClothingSyntheticListUI.PACKAGE_NAME;
  70. _ui = UI_ClothingSyntheticUI.Create();
  71. this.viewCom = _ui.target;
  72. isfullScreen = true;
  73. this.clickBlankToClose = false;
  74. _valueBarController = new ValueBarController(_ui.m_valueBar);
  75. _dressUpObjUI = new DressUpObjUI("SceneDressUpSynthetic");
  76. _imgSelected = new GImage();
  77. _imgSelected = UIPackage.CreateObject(UI_ClothingSyntheticUI.PACKAGE_NAME, "hc_kuang_4").asImage;
  78. _ui.m_listClothing.itemRenderer = ListClothingItemRender;
  79. _ui.m_listClothing.onClickItem.Add(OnClickListClothingItem);
  80. _ui.m_listMaterias.itemRenderer = RenderListMateriasItem;
  81. _ui.m_listMaterias.onClickItem.Add(OnClickMateriasItemPlus);
  82. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  83. _ui.m_btnProduction.onClick.Add(OnClickBtnProcuction);
  84. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  85. }
  86. protected override void AddEventListener()
  87. {
  88. base.AddEventListener();
  89. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
  90. }
  91. protected override void OnShown()
  92. {
  93. base.OnShown();
  94. _suitId = (int)(this.viewData as object[])[0];
  95. _selectedItemId = (this.viewData as object[]).Length > 1 ? (int)(this.viewData as object[])[1] : 0;
  96. _valueBarController.OnShown();
  97. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("hc_bj_1");
  98. UpdateClothingList(false);
  99. Timers.inst.AddUpdate(CheckGuide);
  100. }
  101. protected override void OnHide()
  102. {
  103. base.OnHide();
  104. _valueBarController.OnHide();
  105. _ui.m_listMaterias.selectedIndex = 0;
  106. Timers.inst.Remove(CheckGuide);
  107. }
  108. protected override void RemoveEventListener()
  109. {
  110. base.RemoveEventListener();
  111. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
  112. }
  113. private void OnClickBtnBack()
  114. {
  115. ViewManager.GoBackFrom(ViewName.CLOTHING_SYNTHETIC_VIEW);
  116. }
  117. private void OnClickListClothingItem(EventContext context)
  118. {
  119. UpdateSelectedItemInfo(context.data as GComponent, true);
  120. }
  121. private async void OnClickBtnProcuction()
  122. {
  123. if (ItemDataManager.GetItemNum(_selectedItemId) > 0)
  124. {
  125. PromptController.Instance.ShowFloatTextPrompt("不能制作已经拥有的物品");
  126. return;
  127. }
  128. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  129. //合成消耗判断
  130. if (ItemDataManager.GetItemNum(itemCfg.syntheticCostID) < itemCfg.syntheticCostNum)
  131. {
  132. // PromptController.Instance.ShowFloatTextPrompt("消耗不足", MessageType.WARNING);
  133. ItemUtil.BuyCurrency(itemCfg.syntheticCostID, itemCfg.syntheticCostNum - ItemDataManager.GetItemNum(itemCfg.syntheticCostID));
  134. return;
  135. }
  136. List<ItemData> materiarsOfSelectedItem = ItemUtil.CreateItemDataList(itemCfg.syntheticMateriarsArr);
  137. for (int i = 0; i < materiarsOfSelectedItem.Count; i++)
  138. {
  139. ItemData itemData = materiarsOfSelectedItem[i];
  140. long numSynthetic = ItemDataManager.GetItemNum(itemData.id);
  141. if (numSynthetic < itemData.num)
  142. {
  143. PromptController.Instance.ShowFloatTextPrompt(string.Format("【{0}】 不足", ItemCfgArray.Instance.GetCfg(itemData.id).name), MessageType.WARNING);
  144. return;
  145. }
  146. }
  147. bool result = await ClothingSyntheticSProxy.ClothtingSynthetic(_selectedItemId);
  148. if (result)
  149. {
  150. _selectedItemId = 0;
  151. UpdateClothingList(true);
  152. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.FU_ZHUANG_HE_CHENG, 2);
  153. }
  154. }
  155. private void ListClothingItemRender(int index, GObject item)
  156. {
  157. UI_ClothingListItem listItem = UI_ClothingListItem.Proxy(item);
  158. int itemId = _items[index];
  159. listItem.target.data = itemId;
  160. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  161. listItem.m_loaderIcon.url = ResPathUtil.GetIconPath(itemCfg);
  162. string itemName = itemCfg.name;
  163. listItem.m_txtName.text = itemName;
  164. listItem.m_imgOwned.visible = ItemDataManager.GetItemNum(itemId) > 0;
  165. RedDotController.Instance.SetComRedDot(listItem.target, RedDotDataManager.Instance.CheckCanSynthetic(itemId), "", -18, 20);
  166. UI_ClothingListItem.ProxyEnd();
  167. }
  168. private void UpdateRole(bool tween)
  169. {
  170. _dressUpObjUI.ResetSceneObj(45, true, true, null, false);
  171. _dressUpObjUI.dressUpObj.AddOrRemove(_selectedItemId, true);
  172. _dressUpObjUI.UpdateWrapper(_ui.m_compHolder.m_compMover.m_holder);
  173. int type = ItemUtilCS.GetItemSubType(_selectedItemId);
  174. float duration = DURATION;
  175. if (!tween)
  176. {
  177. duration = 0;
  178. }
  179. if (Array.IndexOf(HEAD_Y_ARR, type) >= 0)
  180. {
  181. _ui.m_compHolder.m_compMover.target.TweenMoveY(HEAD_Y, duration);
  182. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(HEAD_SCALE, HEAD_SCALE), duration);
  183. }
  184. else if (Array.IndexOf(FA_XING_Y_ARR, type) >= 0)
  185. {
  186. _ui.m_compHolder.m_compMover.target.TweenMoveY(FA_XING_Y, duration);
  187. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(FA_XING_SCALE, FA_XING_SCALE), duration);
  188. }
  189. else if (Array.IndexOf(UPPER_BODY_Y_ARR, type) >= 0)
  190. {
  191. _ui.m_compHolder.m_compMover.target.TweenMoveY(UPPER_BODY_Y, duration);
  192. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(UPPER_BODY_SCALE, UPPER_BODY_SCALE), duration);
  193. }
  194. else if (Array.IndexOf(LOWER_BODY_Y_ARR, type) >= 0)
  195. {
  196. _ui.m_compHolder.m_compMover.target.TweenMoveY(LOWER_BODY_Y, duration);
  197. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(LOWER_BODY_SCALE, LOWER_BODY_SCALE), duration);
  198. }
  199. else if (Array.IndexOf(SHOES_Y_ARR, type) >= 0)
  200. {
  201. _ui.m_compHolder.m_compMover.target.TweenMoveY(SHOES_Y, duration);
  202. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(SHOES_SCALE, SHOES_SCALE), duration);
  203. }
  204. else
  205. {
  206. _ui.m_compHolder.m_compMover.target.TweenMoveY(BODY_Y, duration);
  207. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(BODY_SCALE, BODY_SCALE), duration);
  208. }
  209. }
  210. private void UpdateClothingList(bool tween)
  211. {
  212. //套装名称
  213. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
  214. _ui.m_txtSuitName.text = suitCfg.name;
  215. //进度条
  216. UpdateSuitProgress();
  217. //服装列表
  218. _items = SuitCfgArray.Instance.GetSuitItems(_suitId).Clone() as int[];
  219. ItemUtil.SortItemIdsByOwned(_items);
  220. _ui.m_listClothing.RemoveChildrenToPool();
  221. _ui.m_listClothing.numItems = _items.Length;
  222. if (_ui.m_listClothing.numItems > 0)
  223. {
  224. UI_ClothingListItem listItem = null;
  225. int index = 0;
  226. if (_selectedItemId > 0)
  227. {
  228. int num = _ui.m_listClothing.numChildren;
  229. for (int i = 0; i < num; i++)
  230. {
  231. listItem = UI_ClothingListItem.Proxy(_ui.m_listClothing.GetChildAt(i));
  232. int temp = (int)listItem.target.data;
  233. if (temp == _selectedItemId)
  234. {
  235. index = i;
  236. }
  237. UI_ClothingListItem.ProxyEnd();
  238. }
  239. }
  240. _ui.m_listClothing.ScrollToView(index);
  241. _ui.m_listClothing.selectedIndex = index;
  242. UpdateSelectedItemInfo(_ui.m_listClothing.GetChildAt(index) as GComponent, tween);
  243. }
  244. }
  245. private void UpdateSelectedItemInfo(GComponent listItem, bool tween)
  246. {
  247. _selectedListItem = listItem;
  248. listItem.AddChildAt(_imgSelected, 1);
  249. _selectedItemId = (int)listItem.data;
  250. UpdateRole(tween);
  251. UpdateSelectedItemInfo();
  252. }
  253. private void UpdateSelectedItemInfo()
  254. {
  255. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  256. //属性展示
  257. _ui.m_compItemInfo.m_txtName.text = itemCfg.name;
  258. RarityIconController.UpdateRarityIcon(_ui.m_compItemInfo.m_rarity, _selectedItemId, false);
  259. _ui.m_compItemInfo.m_txtGong.text = "" + itemCfg.score1;
  260. _ui.m_compItemInfo.m_txtShang.text = "" + itemCfg.score2;
  261. _ui.m_compItemInfo.m_txtJue.text = "" + itemCfg.score3;
  262. _ui.m_compItemInfo.m_txtZhi.text = "" + itemCfg.score4;
  263. UI_ClothingListItem selectedItem = UI_ClothingListItem.Proxy(_selectedListItem);
  264. selectedItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  265. UI_ClothingListItem.ProxyEnd();
  266. //合成显示
  267. ItemCfg clothingSyntheticCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  268. // string costName = ItemUtil.GetItemName(clothingSyntheticCfg.syntheticCostID);
  269. // _ui.m_txtCost.SetVar("v1", "" + clothingSyntheticCfg.syntheticCostNum).SetVar("v2", costName).FlushVars();
  270. if (clothingSyntheticCfg.syntheticCostID <= 0)
  271. {
  272. Log.Error($"请为物品 {clothingSyntheticCfg.id} 增加合成相关配置!");
  273. return;
  274. }
  275. ItemUtil.UpdateItemNeedNum(_ui.m_comCostCurrency, clothingSyntheticCfg.syntheticCostID, clothingSyntheticCfg.syntheticCostNum);
  276. _materiarsOfSelectedItem = ItemUtil.CreateItemDataList(clothingSyntheticCfg.syntheticMateriarsArr);
  277. _ui.m_listMaterias.numItems = _materiarsOfSelectedItem.Count;
  278. _ui.m_listMaterias.selectedIndex = 0;
  279. _ui.m_btnProduction.grayed = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  280. }
  281. private void RenderListMateriasItem(int index, GObject obj)
  282. {
  283. UI_MateriasListItem listItem = UI_MateriasListItem.Proxy(obj);
  284. ItemData itemData = _materiarsOfSelectedItem[index];
  285. ItemCfg materiasItemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  286. listItem.m_txtName.text = ItemUtil.GetItemName(itemData.id);
  287. listItem.m_loaderIcon.url = ResPathUtil.GetIconPath(materiasItemCfg);
  288. long num = ItemDataManager.GetItemNum(itemData.id);
  289. ItemCfg materialCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  290. bool isDressUp = materialCfg.itemType == ConstItemType.DRESS_UP;
  291. long numSynthetic = Math.Max(num, 0);
  292. listItem.m_txtProgess.text = numSynthetic + "/" + itemData.num;
  293. listItem.m_loaderIcon.visible = true;
  294. listItem.m_txtProgess.visible = true;
  295. // listItem.target.onClick.Clear();
  296. // if (listItem.target.data == null)
  297. // {
  298. // listItem.target.onClick.Add(OnClickMateriasItemPlus);
  299. // }
  300. listItem.target.data = index;
  301. UI_MateriasListItem.ProxyEnd();
  302. }
  303. private void OnClickMateriasItemPlus(EventContext context)
  304. {
  305. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.CLOTHING_SYNTHETIC);
  306. if (GuideDataManager.currentGuideId == cfg.id)
  307. {
  308. return;
  309. }
  310. if (ItemDataManager.GetItemNum(_selectedItemId) > 0)
  311. {
  312. PromptController.Instance.ShowFloatTextPrompt("该部件已制作完成");
  313. return;
  314. }
  315. int index = (int)(context.data as GObject).data;
  316. _ui.m_listMaterias.selectedIndex = index;
  317. ItemData itemData = _materiarsOfSelectedItem[index];
  318. object[] sourceDatas = new object[] { itemData.id, new object[] { ViewName.CLOTHING_SYNTHETIC_VIEW, new object[] { _suitId, _selectedItemId } }, (int)itemData.num };
  319. GoodsItemTipsController.ShowItemTips(itemData.id, sourceDatas);
  320. }
  321. private void OnItemNumChanged()
  322. {
  323. UpdateSuitProgress();
  324. //列表选中项更新
  325. UI_ClothingListItem selectedItem = UI_ClothingListItem.Proxy(_selectedListItem);
  326. selectedItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  327. UI_ClothingListItem.ProxyEnd();
  328. _ui.m_listClothing.numItems = _ui.m_listClothing.numItems;
  329. UpdateSelectedItemInfo();
  330. }
  331. private void UpdateSuitProgress()
  332. {
  333. //进度条
  334. int count = 0;
  335. int totalCount = 0;
  336. DressUpMenuSuitDataManager.GetSuitProgressBySuitId(_suitId, out count, out totalCount);
  337. _ui.m_txtProgress.text = string.Format("{0}/{1}", count, totalCount);
  338. }
  339. private void OnClickBtnHome()
  340. {
  341. GameController.GoBackToMainView();
  342. }
  343. private void CheckGuide(object param)
  344. {
  345. if (GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_SYNTHETIC) <= 0)
  346. {
  347. UpdateToCheckGuide(null);
  348. }
  349. else
  350. {
  351. Timers.inst.Remove(CheckGuide);
  352. }
  353. }
  354. protected override void UpdateToCheckGuide(object param)
  355. {
  356. if (ViewManager.isViewOpen(typeof(GuideView).Name))
  357. {
  358. ViewManager.GetUIView(typeof(GuideView).Name).viewCom.visible = !ViewManager.isViewOpen(typeof(GetSuitItemVIew).Name);
  359. }
  360. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  361. int itemId = 10016;
  362. int itemIndex = 0;
  363. for (int i = 0; i < _ui.m_listClothing.numItems; i++)
  364. {
  365. UI_ClothingListItem listItem = UI_ClothingListItem.Proxy(_ui.m_listClothing.GetChildAt(i));
  366. int temp = (int)listItem.target.data;
  367. UI_ClothingListItem.ProxyEnd();
  368. if (temp == itemId)
  369. {
  370. itemIndex = i;
  371. break;
  372. }
  373. }
  374. bool guide = GuideController.TryGuide(_ui.m_listClothing, ConstGuideId.CLOTHING_SYNTHETIC, 4, "找到需要合成的物品。", itemIndex);
  375. if (guide) _ui.m_listClothing.ScrollToView(itemIndex);
  376. GuideController.TryGuide(_ui.m_listMaterias, ConstGuideId.CLOTHING_SYNTHETIC, 5, "这里可以查看合成需要的材料,和材料的获取途径。", 0);
  377. UI_MateriasListItem.ProxyEnd();
  378. GuideController.TryGuide(_ui.m_btnProduction, ConstGuideId.CLOTHING_SYNTHETIC, 6, "点击获得新的服饰。");
  379. GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.CLOTHING_SYNTHETIC, 7, "获得新衣服啦,继续通关主线剧情吧。");
  380. }
  381. }
  382. }