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							- using System.Collections.Generic;
 
- using ET;
 
- using FairyGUI;
 
- using UI.ClothingFoster;
 
- namespace GFGGame
 
- {
 
-     public class SuitListView : BaseWindow
 
-     {
 
-         private UI_SuitListUI _ui;
 
-         private ValueBarController _valueBarController;
 
-         private int _menuType = ConstSuitGuideTypeId.TYPE_1;
 
-         private int[] _menuTypeDataArray;
 
-         private List<int> _suitIds;
 
-         public override void Dispose()
 
-         {
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_SuitListUI.PACKAGE_NAME;
 
-             _ui = UI_SuitListUI.Create();
 
-             this.viewCom = _ui.target;
 
-             // this.viewCom.Center();
 
-             isfullScreen = true;
 
-             // this.modal = true;
 
-             // viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
 
-             _valueBarController = new ValueBarController(_ui.m_valueBar);
 
-             _ui.m_listSuit.itemRenderer = ListSuitItemRenderer;
 
-             _ui.m_comBoxSort.items = new string[] { "默认排序", "稀有度高", "稀有度低", "收集度高", "收集度低" };
 
-             _ui.m_btnBack.onClick.Add(OnClickBtnBack);
 
-             _ui.m_comBoxSort.onChanged.Add(OnComboBoxSortChanged);
 
-             _ui.m_btnHaveGot.onChanged.Add(OnClickBtnHaveGot);
 
-             _ui.m_btnNotGet.onChanged.Add(OnClickBtnNotGet);
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             _valueBarController.OnShown();
 
-             _ui.m_btnHaveGot.selected = true;
 
-             _ui.m_btnNotGet.selected = true;
 
-             SuitFosterProxy.SendGetSuitInfos().Coroutine();
 
-             UpdateListSuit();
 
-             EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateSuitStatus);
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-             _valueBarController.OnHide();
 
-             EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateSuitStatus);
 
-         }
 
-         private void OnClickBtnBack()
 
-         {
 
-             // this.Hide();
 
-             ViewManager.GoBackFrom(typeof(SuitListView).FullName);
 
-         }
 
-         private void OnClickListTypeItem()
 
-         {
 
-             UpdateListSuit();
 
-         }
 
-         private void OnComboBoxSortChanged()
 
-         {
 
-             UpdateListSuit();
 
-         }
 
-         private void OnClickBtnSwitch()
 
-         {
 
-             _menuType = 3 - _menuType;
 
-         }
 
-         private void OnClickBtnHaveGot()
 
-         {
 
-             if (!_ui.m_btnHaveGot.selected)
 
-             {
 
-                 _ui.m_btnNotGet.selected = true;
 
-             }
 
-             UpdateListSuit();
 
-         }
 
-         private void OnClickBtnNotGet()
 
-         {
 
-             if (!_ui.m_btnNotGet.selected)
 
-             {
 
-                 _ui.m_btnHaveGot.selected = true;
 
-             }
 
-             UpdateListSuit();
 
-         }
 
-         private void UpdateListSuit()
 
-         {
 
-             _ui.m_listSuit.RemoveChildrenToPool();
 
-             _suitIds = SuitUtil.GetClothingFosterSuitIdList(_ui.m_btnNotGet.selected, _ui.m_btnHaveGot.selected, _ui.m_comBoxSort.selectedIndex);
 
-             _ui.m_listSuit.numItems = _suitIds.Count;
 
-             _ui.m_listSuit.scrollPane.ScrollTop();
 
-         }
 
-         private void ListSuitItemRenderer(int index, GObject item)
 
-         {
 
-             UI_ListSuitItem listItem = UI_ListSuitItem.Proxy(item);
 
-             int suitId = _suitIds[index];
 
-             SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
 
-             listItem.m_txtName.text = suitCfg.name;
 
-             listItem.m_loaderPic.url = ResPathUtil.GetFieldGuideIconPath(suitCfg.res);
 
-             RarityIconController.UpdateRarityIcon(listItem.m_rarity, suitId, false, true);
 
-             listItem.target.data = suitId;
 
-             UpdateSuitStatusView(listItem);
 
-         }
 
-         private void UpdateSuitStatus(EventContext eventContext)
 
-         {
 
-             int num = _ui.m_listSuit.numChildren;
 
-             for (int i = 0; i < num; i++)
 
-             {
 
-                 UI_ListSuitItem listItem = UI_ListSuitItem.Proxy(_ui.m_listSuit.GetChildAt(i));
 
-                 UpdateSuitStatusView(listItem);
 
-             }
 
-         }
 
-         private void UpdateSuitStatusView(UI_ListSuitItem listItem)
 
-         {
 
-             int suitId = (int)listItem.target.data;
 
-             int count = 0;
 
-             int totalCount = 0;
 
-             DressUpMenuSuitDataManager.GetSuitProgressBySuitId(suitId, out count, out totalCount);
 
-             listItem.m_progBar.max = totalCount;
 
-             listItem.m_progBar.value = count;
 
-             bool haveSuit = DressUpMenuSuitDataManager.CheckHaveSuit(suitId);
 
-             listItem.m_imgLock.visible = listItem.m_imgLockBg.visible = !haveSuit;
 
-             listItem.m_bg.onClick.Clear();
 
-             listItem.m_bg.onClick.Add(() =>
 
-             {
 
-                 if (haveSuit)
 
-                 {
 
-                     ViewManager.Show<SuitView>(new object[] { suitId, _suitIds }, new object[] { typeof(SuitListView).Name, this.viewData });
 
-                 }
 
-                 else
 
-                 {
 
-                     ViewManager.Show(ViewName.SUIT_PARTS_DETAIL_VIEW, suitId, new object[] { ViewName.SUIT_PARTS_DETAIL_VIEW, this.viewData });
 
-                 }
 
-             });
 
-         }
 
-         protected override void UpdateToCheckGuide(object param)
 
-         {
 
-             if (!ViewManager.CheckIsTopView(this.viewCom)) return;
 
-             int index = 0;
 
-             for (int i = 0; i < _suitIds.Count; i++)
 
-             {
 
-                 int suitId = _suitIds[i];
 
-                 bool haveSuit = DressUpMenuSuitDataManager.CheckHaveSuit(suitId);
 
-                 if (haveSuit == true)
 
-                 {
 
-                     index = i;
 
-                     break;
 
-                 }
 
-             }
 
-             GuideController.TryGuide(_ui.m_listSuit, ConstGuideId.SUIT_LIST_VIEW, 3, "选择套装", index);
 
-         }
 
-     }
 
- }
 
 
  |