| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336 | //// Author://   Jb Evain (jbevain@gmail.com)//// Copyright (c) 2008 - 2015 Jb Evain// Copyright (c) 2008 - 2011 Novell, Inc.//// Licensed under the MIT/X11 license.//using System;namespace ILRuntime.Mono.Cecil.PE {	class ByteBuffer {		internal byte [] buffer;		internal int length;		internal int position;		public ByteBuffer ()		{			this.buffer = Empty<byte>.Array;		}		public ByteBuffer (int length)		{			this.buffer = new byte [length];		}		public ByteBuffer (byte [] buffer)		{			this.buffer = buffer ?? Empty<byte>.Array;			this.length = this.buffer.Length;		}		public void Advance (int length)		{			position += length;		}		public byte ReadByte ()		{			return buffer [position++];		}		public sbyte ReadSByte ()		{			return (sbyte) ReadByte ();		}		public byte [] ReadBytes (int length)		{			var bytes = new byte [length];			Buffer.BlockCopy (buffer, position, bytes, 0, length);			position += length;			return bytes;		}		public ushort ReadUInt16 ()		{			ushort value = (ushort) (buffer [position]				| (buffer [position + 1] << 8));			position += 2;			return value;		}		public short ReadInt16 ()		{			return (short) ReadUInt16 ();		}		public uint ReadUInt32 ()		{			uint value = (uint) (buffer [position]				| (buffer [position + 1] << 8)				| (buffer [position + 2] << 16)				| (buffer [position + 3] << 24));			position += 4;			return value;		}		public int ReadInt32 ()		{			return (int) ReadUInt32 ();		}		public ulong ReadUInt64 ()		{			uint low = ReadUInt32 ();			uint high = ReadUInt32 ();			return (((ulong) high) << 32) | low;		}		public long ReadInt64 ()		{			return (long) ReadUInt64 ();		}		public uint ReadCompressedUInt32 ()		{			byte first = ReadByte ();			if ((first & 0x80) == 0)				return first;			if ((first & 0x40) == 0)				return ((uint) (first & ~0x80) << 8)					| ReadByte ();			return ((uint) (first & ~0xc0) << 24)				| (uint) ReadByte () << 16				| (uint) ReadByte () << 8				| ReadByte ();		}		public int ReadCompressedInt32 ()		{			var b = buffer [position];			var u = (int) ReadCompressedUInt32 ();			var v = u >> 1;			if ((u & 1) == 0)				return v;			switch (b & 0xc0)			{				case 0:				case 0x40:					return v - 0x40;				case 0x80:					return v - 0x2000;				default:					return v - 0x10000000;			}		}		public float ReadSingle ()		{			if (!BitConverter.IsLittleEndian) {				var bytes = ReadBytes (4);				Array.Reverse (bytes);				return BitConverter.ToSingle (bytes, 0);			}			float value = BitConverter.ToSingle (buffer, position);			position += 4;			return value;		}		public double ReadDouble ()		{			if (!BitConverter.IsLittleEndian) {				var bytes = ReadBytes (8);				Array.Reverse (bytes);				return BitConverter.ToDouble (bytes, 0);			}			double value = BitConverter.ToDouble (buffer, position);			position += 8;			return value;		}		public void WriteByte (byte value)		{			if (position == buffer.Length)				Grow (1);			buffer [position++] = value;			if (position > length)				length = position;		}		public void WriteSByte (sbyte value)		{			WriteByte ((byte) value);		}		public void WriteUInt16 (ushort value)		{			if (position + 2 > buffer.Length)				Grow (2);			buffer [position++] = (byte) value;			buffer [position++] = (byte) (value >> 8);			if (position > length)				length = position;		}		public void WriteInt16 (short value)		{			WriteUInt16 ((ushort) value);		}		public void WriteUInt32 (uint value)		{			if (position + 4 > buffer.Length)				Grow (4);			buffer [position++] = (byte) value;			buffer [position++] = (byte) (value >> 8);			buffer [position++] = (byte) (value >> 16);			buffer [position++] = (byte) (value >> 24);			if (position > length)				length = position;		}		public void WriteInt32 (int value)		{			WriteUInt32 ((uint) value);		}		public void WriteUInt64 (ulong value)		{			if (position + 8 > buffer.Length)				Grow (8);			buffer [position++] = (byte) value;			buffer [position++] = (byte) (value >> 8);			buffer [position++] = (byte) (value >> 16);			buffer [position++] = (byte) (value >> 24);			buffer [position++] = (byte) (value >> 32);			buffer [position++] = (byte) (value >> 40);			buffer [position++] = (byte) (value >> 48);			buffer [position++] = (byte) (value >> 56);			if (position > length)				length = position;		}		public void WriteInt64 (long value)		{			WriteUInt64 ((ulong) value);		}		public void WriteCompressedUInt32 (uint value)		{			if (value < 0x80)				WriteByte ((byte) value);			else if (value < 0x4000) {				WriteByte ((byte) (0x80 | (value >> 8)));				WriteByte ((byte) (value & 0xff));			} else {				WriteByte ((byte) ((value >> 24) | 0xc0));				WriteByte ((byte) ((value >> 16) & 0xff));				WriteByte ((byte) ((value >> 8) & 0xff));				WriteByte ((byte) (value & 0xff));			}		}		public void WriteCompressedInt32 (int value)		{			if (value >= 0) {				WriteCompressedUInt32 ((uint) (value << 1));				return;			}			if (value > -0x40)				value = 0x40 + value;			else if (value >= -0x2000)				value = 0x2000 + value;			else if (value >= -0x20000000)				value = 0x20000000 + value;			WriteCompressedUInt32 ((uint) ((value << 1) | 1));		}		public void WriteBytes (byte [] bytes)		{			var length = bytes.Length;			if (position + length > buffer.Length)				Grow (length);			Buffer.BlockCopy (bytes, 0, buffer, position, length);			position += length;			if (position > this.length)				this.length = position;		}		public void WriteBytes (int length)		{			if (position + length > buffer.Length)				Grow (length);			position += length;			if (position > this.length)				this.length = position;		}		public void WriteBytes (ByteBuffer buffer)		{			if (position + buffer.length > this.buffer.Length)				Grow (buffer.length);			Buffer.BlockCopy (buffer.buffer, 0, this.buffer, position, buffer.length);			position += buffer.length;			if (position > this.length)				this.length = position;		}		public void WriteSingle (float value)		{			var bytes = BitConverter.GetBytes (value);			if (!BitConverter.IsLittleEndian)				Array.Reverse (bytes);			WriteBytes (bytes);		}		public void WriteDouble (double value)		{			var bytes = BitConverter.GetBytes (value);			if (!BitConverter.IsLittleEndian)				Array.Reverse (bytes);			WriteBytes (bytes);		}		void Grow (int desired)		{			var current = this.buffer;			var current_length = current.Length;			var buffer = new byte [System.Math.Max (current_length + desired, current_length * 2)];			Buffer.BlockCopy (current, 0, buffer, 0, current_length);			this.buffer = buffer;		}	}}
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