GameController.cs 11 KB

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  1. using FairyGUI;
  2. using UnityEngine;
  3. using ET;
  4. using static GFGGame.LauncherConfig;
  5. using TapTap.Bootstrap;
  6. namespace GFGGame
  7. {
  8. public class GameController
  9. {
  10. public static void Start()
  11. {
  12. //界面
  13. ViewManager.Init();
  14. //日志
  15. LogController.Instance.Init();
  16. //全局
  17. GameGlobal.Init();
  18. //缓存
  19. LocalCache.InitLocalData();
  20. //sqlite
  21. SqliteController.Instance.Init(false, ResPathUtil.SQLITE_FILE_PATH);
  22. //全局点击效果
  23. ViewGlobal.CreatClickEffect();
  24. ViewGlobal.AddShowGMViewEventListener();
  25. //获取游戏配置
  26. GetGameCfg();
  27. }
  28. /// <summary>
  29. /// 获取游戏配置
  30. /// </summary>
  31. public static void GetGameCfg()
  32. {
  33. var url = LauncherConfig.cfgUrl.Replace("{cfgName}", GameGlobal.cfgName);
  34. url = url + "?t=" + TimeHelper.ClientNow();
  35. HttpTool.Instance.Get(url, (string data) =>
  36. {
  37. //初始化游戏配置
  38. GameConfig.InitData(data);
  39. //显示登录
  40. LoginController.ShowLogin();
  41. });
  42. }
  43. public static bool CheckLoginCache(bool doLogin)
  44. {
  45. string account = PlayerPrefs.GetString(GameConst.ACCOUNT_LAST_LOGIN_KEY, null);
  46. string password = PlayerPrefs.GetString(GameConst.PASSWORD_LAST_LOGIN_KEY, null);
  47. bool lastLoginIsVisitor = LocalCache.GetBool(GameConst.LAST_LOGIN_IS_VISITOR_KEY, false);
  48. if (lastLoginIsVisitor)
  49. {
  50. long id = (long)PlayerPrefs.GetFloat(GameConst.VISITOR_ID_KEY, -1);
  51. if (id >= 0)
  52. {
  53. if (doLogin)
  54. {
  55. //LoginProxy.LoginAsVisitor();
  56. }
  57. return true;
  58. }
  59. }
  60. else if (!string.IsNullOrEmpty(account))
  61. {
  62. if (!string.IsNullOrEmpty(password))
  63. {
  64. if (doLogin)
  65. {
  66. LoginController.Login(account, password, true).Coroutine();
  67. }
  68. return true;
  69. }
  70. else if (LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL && PlayerPrefs.HasKey(GameConst.PASSWORD_LAST_LOGIN_KEY))
  71. {
  72. if (doLogin)
  73. {
  74. LoginController.LoginTest(account).Coroutine();
  75. }
  76. return true;
  77. }
  78. }
  79. return false;
  80. }
  81. public static void CheckSpecialAccount(string account)
  82. {
  83. GameGlobal.antiAddiction = !(account.IndexOf("sygfg") == 0);
  84. }
  85. public static void ShowCreateRole()
  86. {
  87. ViewManager.Show(ViewName.CREATE_ROLE_VIEW);
  88. }
  89. public static async ETTask PreEnterGameAsync()
  90. {
  91. QDTapTapManager.Instance.OnEnterGame();
  92. RoleDataHandler.StartUpdate();
  93. GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("CommonGame"));
  94. GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("Main"));
  95. await ItemProxy.GetItemInfos();
  96. await InstanceZonesSProxy.GetInstanceZonesInfos();
  97. await StorageSProxy.ReqGetClientValues();
  98. await SuitFosterProxy.SendGetSuitInfos();
  99. await ActivitySProxy.ReqDailyLoginInfos();
  100. await RechargeSProxy.ReqRequestGiftBagInfo();
  101. await StudioSProxy.ReqStudioInfos();
  102. await RoleInfoSProxy.ReqPersonalInfo();
  103. GameGlobal.lastLoginTime = StorageDataManager.Instance.GetStorageValue(ConstStorageId.LAST_LOGIN_TIME);
  104. long lastTime = GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  105. StorageSProxy.ReqSetClientValue(ConstStorageId.LAST_LOGIN_TIME, (int)lastTime).Coroutine();
  106. int skipGuide = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_SKIP_GUIDE);
  107. if (skipGuide <= 0 && LauncherConfig.netType == EnumNetType.LOCAL)
  108. {
  109. AlertUI.Show("是否跳过引导?如果您是第一次体验,建议不要跳过引导!")
  110. .SetLeftButton(true, "不用", (obj) =>
  111. {
  112. EnterGame();
  113. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 1).Coroutine();
  114. })
  115. .SetRightButton(true, "跳过", (obj) =>
  116. {
  117. GameGlobal.skipGuide = true;
  118. EnterGame();
  119. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 2).Coroutine();
  120. });
  121. }
  122. else
  123. {
  124. if (skipGuide == 2) GameGlobal.skipGuide = true;
  125. EnterGame();
  126. }
  127. }
  128. public static void QuitToLoginView(bool logout)
  129. {
  130. GameGlobal.DataInited = false;
  131. QDManager.OnQuitToLoginView();
  132. GameGlobal.isVisitor = false;
  133. GameGlobal.antiAddiction = true;
  134. GameGlobal.userId = 0;
  135. GameGlobal.userAge = 0;
  136. GameGlobal.skipGuide = false;
  137. GuideDataManager.currentGuideId = 0;
  138. MainDataManager.Instance.ViewType = 0;
  139. RoleDataHandler.StopUpdate();
  140. CardDataManager.Clear();
  141. ItemDataManager.Clear();
  142. DecomposeDataManager.Instance.Clear();
  143. PhotographDataManager.Instance.Clear();
  144. SkillDataManager.Instance.Clear();
  145. SuitFosterDataManager.Instance.Clear();
  146. StudioDataManager.Instance.Clear();
  147. StorageDataManager.Instance.Clear();
  148. RechargeDataManager.Instance.Clear();
  149. DressUpMenuItemDataManager.Clear();
  150. GuideDataManager.Clear();
  151. GetSuitItemController.Clear();
  152. FriendDataManager.Instance.Clear();
  153. RedDotController.Instance.Clear();
  154. BagDataManager.Instance.Clear();
  155. PoemPhotoDataManager.Instance.Clear();
  156. PoemGalleryDataManager.Instance.Clear();
  157. RoleInfoManager.Instance.Clear();
  158. DailyTaskDataManager.Instance.Clear();
  159. TravelDataManager.Instance.Clear();
  160. ArenaDataManager.Instance.Clear();
  161. GameGlobal.zoneScene.GetComponent<SessionComponent>()?.Disconnect();
  162. GameGlobal.zoneScene.GetComponent<ServerInfosComponent>()?.ServerInfoList?.Clear();
  163. GameGlobal.zoneScene.GetComponent<AccountInfoComponent>()?.Clear();
  164. if (logout)
  165. {
  166. Logout();
  167. }
  168. LoginController.OnLogout();
  169. ViewManager.Hide<GuideView>();
  170. ViewManager.Show<LoginView>(null, null, true);
  171. }
  172. //注销
  173. public static void Logout()
  174. {
  175. QDManager.Logout();
  176. PlayerPrefs.DeleteKey(GameConst.PASSWORD_LAST_LOGIN_KEY);
  177. }
  178. public static void GoBackToMainView()
  179. {
  180. ViewManager.Show(ViewName.MAINUI_VIEW, null, null, true);
  181. }
  182. private static void EnterGame()
  183. {
  184. LoadingView.Instance.GetUI();
  185. LoadingView.Instance.SetProgress(100, () =>
  186. {
  187. ViewManager.Hide<LoadingView>();
  188. // LoadingView.Instance.Close();
  189. GameGlobal.isEnterGame = true;
  190. if (MainStoryDataManager.CheckOpenMainUI() || GameGlobal.skipGuide)
  191. {
  192. ViewManager.Show(ViewName.MAINUI_VIEW);
  193. }
  194. else
  195. {
  196. MainStoryDataManager.currentChapterCfgId = 10001;
  197. if (GameGlobal.isFirstEntry == true)
  198. {
  199. GameGlobal.isFirstEntry = false;
  200. // StoryController.ShowPriorStoryDialog();
  201. StoryController.ShowLevelView(100001001);
  202. }
  203. else
  204. {
  205. ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, MainStoryDataManager.currentChapterCfgId, new object[] { ViewName.STORY_CHAPTER_LIST_VIEW });
  206. }
  207. }
  208. Timers.inst.Add(1f, 1, AfterEnterGame);
  209. });
  210. }
  211. private static async void AfterEnterGame(object param)
  212. {
  213. ItemHelper.GetItemAttributeInfos().Coroutine();
  214. MainStorySProxy.GetStoryInfos().Coroutine();
  215. CardSProxy.GetCardInfos().Coroutine();
  216. RechargeSProxy.ReqRechargeInfo().Coroutine();
  217. RechargeSProxy.ReqExchangeInfo().Coroutine();
  218. DailyTaskSProxy.ReqDailyTaskInfos().Coroutine();
  219. NoticeSProxy.ReqSystemNoticeList().Coroutine();
  220. MailSProxy.ReqMailCount().Coroutine();
  221. FriendSProxy.ReqAllFriendInfos().Coroutine();
  222. PoemPhotoSProxy.ReqAllPhotoInfos().Coroutine();
  223. TravelSProxy.ReqTravelInfo().Coroutine();
  224. TravelSProxy.ReqTravelGuideInfo().Coroutine();
  225. PoemGallerySProxy.ReqGalleryTheme().Coroutine();
  226. // ArenaSproxy.GetArenaInfos().Coroutine();
  227. int storageAutoPlay = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_AUTO_PLAY);
  228. FightDataManager.Instance.autoPlay = storageAutoPlay <= 0 ? false : true;
  229. int fightSpeed = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_FIGHT_AUTO_PLAY_SPEED);
  230. FightDataManager.Instance.fightSpeed = fightSpeed <= 0 ? 1 : fightSpeed;
  231. int dialogSpeed = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_DIALOG_AUTO_PLAY_SPEED);
  232. FightDataManager.Instance.dialogSpeed = dialogSpeed <= 0 ? 1 : dialogSpeed;
  233. int filingChapterId = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STUDIO_FILING_CHAPTERID);
  234. StudioDataManager.Instance.filingChapterId = filingChapterId <= 0 ? StudioDataManager.Instance.FilingDatas[0].id : filingChapterId;
  235. GameGlobal.skipCheckOpen = StorageDataManager.Instance.GetStorageValue(ConstStorageId.SKIP_CHECK_OPEN) <= 0 ? false : true;
  236. bool result = await FieldSProxy.ReqFieldInstanceInfos();
  237. if (result && FieldDataManager.Instance.fieldInfos.hasBonus)
  238. {
  239. bool result1 = await FieldSProxy.ReqFieldInstanceResult();
  240. if (result1)
  241. {
  242. ViewManager.Show<FieldFightEndView>();
  243. }
  244. }
  245. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  246. }
  247. }
  248. }