ArenaViewManager.cs 6.8 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using FairyGUI;
  4. using UI.Arena;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class ArenaViewManager : SingletonBase<ArenaViewManager>
  9. {
  10. public Dictionary<int, Texture2D> textureDic = new Dictionary<int, Texture2D>();
  11. public void Clear()
  12. {
  13. textureDic.Clear();
  14. }
  15. /// <summary>
  16. /// 更新段位图标
  17. /// </summary>
  18. /// <param name="loader"></param>
  19. /// <param name="danLv"></param>
  20. public void UpdateDanIcon(GLoader loader, int danLv)
  21. {
  22. }
  23. /// <summary>
  24. /// 更新每一轮战斗结果
  25. /// </summary>
  26. /// <param name="obj"></param>
  27. /// <param name="index"></param>
  28. /// <param name="myScores"></param>
  29. /// <param name="targetScores"></param>
  30. /// <param name="targetData"></param>
  31. /// <param name="isWin"></param>
  32. public void UpdateFightRoundResult(GObject obj, int index, List<long> myScores, List<long> targetScores, ArenaTargetData targetData, out bool isWin)
  33. {
  34. int scoreType = ArenaDataManager.Instance.ThemeList[index];
  35. long myScore = myScores[index];
  36. int myCardId = ArenaDataManager.Instance.DressupList[index].cardId;
  37. int myHeadId = ArenaDataManager.Instance.DressupList[index].headId;
  38. long targetScore = targetScores[index];
  39. // ArenaTargetData targetData = ArenaDataManager.Instance.Targets[index];
  40. int targetCardId = 0;
  41. int targetHeadId = 0;
  42. string res = "";
  43. if (targetData.Type == ArenaFightTargetType.PLAYER)
  44. {
  45. targetCardId = targetData.RoleDressupList[index].cardId;
  46. targetHeadId = targetData.RoleDressupList[index].headId;
  47. }
  48. else
  49. {
  50. targetCardId = targetData.RobotDressupList[index].cardId;
  51. res = targetData.RobotDressupList[index].res;
  52. }
  53. UI_ListResultItem item = UI_ListResultItem.Proxy(obj);
  54. item.m_loaScore.url = ResPathUtil.GetScorePath(scoreType);
  55. item.m_txtMyScore.text = myScore.ToString();
  56. item.m_txtTargetScore.text = targetScore.ToString();
  57. ItemCfg cardCfg = ItemCfgArray.Instance.GetCfg(myCardId);
  58. item.m_loaMyCard.m_comCardmask.m_loaCard.url = ResPathUtil.GetCardSmallPath(cardCfg.res);
  59. ItemCfg targetCardCfg = ItemCfgArray.Instance.GetCfg(targetCardId);
  60. item.m_loaMyCard.m_comCardmask.m_loaCard.url = ResPathUtil.GetCardSmallPath(targetCardCfg.res);
  61. RoleInfoManager.Instance.UpdateHead(item.m_comMyHead, myHeadId, 0);
  62. if (targetCardId > 0)
  63. {
  64. RoleInfoManager.Instance.UpdateHead(item.m_comTargetHead, targetHeadId, 0);
  65. }
  66. else
  67. {
  68. RoleInfoManager.Instance.UpdateNpcHead(item.m_comTargetHead, res);
  69. }
  70. isWin = myScore > targetScore;
  71. UI_ListResultItem.ProxyEnd();
  72. }
  73. /// <summary>
  74. /// 更新战斗结算总分,含胜负
  75. /// </summary>
  76. /// <param name="obj"></param>
  77. /// <param name="myScores"></param>
  78. /// <param name="targetScore"></param>
  79. public void UpdateAllScoreResult(GObject obj, List<long> myScores, List<long> targetScore)
  80. {
  81. UI_ComAllScoreResult com = UI_ComAllScoreResult.Proxy(obj);
  82. bool isWin = UpdateAllScore(com.m_comResult.target, myScores, targetScore);
  83. com.m_loaResule.url = isWin ? "ui://Arena/kstzjj_slsl" : "ui://Arena/kstzjj_shib";
  84. UI_ComAllScoreResult.ProxyEnd();
  85. }
  86. /// <summary>
  87. /// 更新战斗结算总分
  88. /// </summary>
  89. /// <param name="obj"></param>
  90. /// <param name="myScores"></param>
  91. /// <param name="targetScore"></param>
  92. /// <returns></returns>
  93. public bool UpdateAllScore(GObject obj, List<long> myScores, List<long> targetScore)
  94. {
  95. int winCount = 0;
  96. long myAllScore = 0;
  97. long targetAllScore = 0;
  98. for (int i = 0; i < myScores.Count; i++)
  99. {
  100. myAllScore += myScores[i];
  101. targetAllScore += targetScore[i];
  102. if (myScores[i] > targetScore[i]) winCount++;
  103. }
  104. UI_ComAllScore com = UI_ComAllScore.Proxy(obj);
  105. com.m_txtMyFightScore.text = myAllScore.ToString();
  106. com.m_txtTargetFightScore.text = targetAllScore.ToString();
  107. UI_ComAllScore.ProxyEnd();
  108. bool isWin = winCount >= 2;
  109. return isWin;
  110. }
  111. /// <summary>
  112. /// 更新标签、战力、属性分数值
  113. /// </summary>
  114. public void UpdateValue(GObject obj, int index, List<FightRoleData> roleDatas)
  115. {
  116. UI_ComValueInfo com = UI_ComValueInfo.Proxy(obj);
  117. com.m_scoreType.url = ResPathUtil.GetScorePath(ArenaDataManager.Instance.ThemeList[index]);
  118. com.m_txtScore.text = FightDataManager.Instance.GetScore(roleDatas[index].itemScoreList).ToString();
  119. long fightScore = ArenaDataManager.Instance.GetAllFightScore(ArenaFightTargetType.PLAYER, roleDatas, null);
  120. com.m_txtFightScore.SetVar("value", fightScore.ToString()).FlushVars(); ;
  121. com.m_txtTagScore.text = FightDataManager.Instance.GetTagsScore(roleDatas[index].itemList, roleDatas[index].tags).ToString();
  122. int count = ArenaDataManager.Instance.GetTagsCount(roleDatas[index].itemList, roleDatas[index].tags);
  123. com.m_c1.selectedIndex = Math.Min(count, ArenaTagCfgArray.Instance.dataArray.Length);
  124. UpdateFightScore(com.m_comFightScore.target, roleDatas);
  125. if (index == 0)
  126. {
  127. ItemUtil.UpdateTag(com.m_comTag, roleDatas[index].tags[0]);
  128. }
  129. if (com.m_btnTagRule.data == null)
  130. {
  131. com.m_btnTagRule.onClick.Add(OnBtnRuleClick);
  132. }
  133. com.m_btnTagRule.data = 300002;
  134. UI_ComValueInfo.ProxyEnd();
  135. }
  136. private void OnBtnRuleClick()
  137. {
  138. ViewManager.Show<RuleView>(300002);
  139. }
  140. /// <summary>
  141. /// 更新战力值
  142. /// </summary>
  143. public void UpdateFightScore(GObject obj, List<FightRoleData> roleDatas)
  144. {
  145. List<long> fightScore = ArenaDataManager.Instance.GetFightScoreList(ArenaFightTargetType.PLAYER, roleDatas, null);
  146. UI_ComFightScore com = UI_ComFightScore.Proxy(obj);
  147. com.m_txtSuitScore.SetVar("value", fightScore[0].ToString()).FlushVars(); ;
  148. com.m_txtClickScore.SetVar("value", fightScore[1].ToString()).FlushVars(); ;
  149. com.m_txtCardScore.SetVar("value", fightScore[2].ToString()).FlushVars(); ;
  150. UI_ComFightScore.ProxyEnd();
  151. }
  152. }
  153. }