ArenaSproxy.cs 17 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. namespace GFGGame
  5. {
  6. public class NoticeArebaRankChange : AMHandler<SC_RankChange>
  7. {
  8. protected override async ETTask Run(Session session, SC_RankChange message)
  9. {
  10. ArenaDataManager.Instance.Grade = message.Grade;
  11. ArenaDataManager.Instance.Rank = message.RankInGrade;
  12. ArenaDataManager.Instance.TryUpdateHighest();
  13. await ETTask.CompletedTask;
  14. }
  15. }
  16. public class NoticeArenaHistoryChange : AMHandler<SC_ArenaHistoryAdd>
  17. {
  18. protected override async ETTask Run(Session session, SC_ArenaHistoryAdd message)
  19. {
  20. ArenaHistoryData historyData = ArenaSproxy.GetArenaHistoryData(message.history);
  21. ArenaDataManager.Instance.HistoryDatas.Insert(0, historyData);
  22. ArenaDataManager.Instance.HistoryDatas.RemoveAt(ArenaDataManager.Instance.HistoryDatas.Count - 1);
  23. await ETTask.CompletedTask;
  24. }
  25. }
  26. public static class ArenaSproxy
  27. {
  28. //获取竞技场信息
  29. public static async ETTask GetArenaInfos()
  30. {
  31. S2C_GetArenaInfos response = null;
  32. response = (S2C_GetArenaInfos)await MessageHelper.SendToServer(new C2S_GetArenaInfos());
  33. if (response != null)
  34. {
  35. if (response.Error == ErrorCode.ERR_Success)
  36. {
  37. ArenaDataManager.Instance.ThemeList = response.ThemeList;
  38. // ArenaDataManager.Instance.Tag = response.Tag;
  39. ArenaDataManager.Instance.SeasonId = response.SeasonId;
  40. ArenaDataManager.Instance.Grade = response.Grade;
  41. ArenaDataManager.Instance.Rank = response.RankInGrade;
  42. ArenaDataManager.Instance.HighestGrade = response.HighestGradeOfSeason;
  43. ArenaDataManager.Instance.HighestRank = response.HighestRankInGradeOfSeason;
  44. ArenaDataManager.Instance.Clear();
  45. for (int i = 0; i < response.ThemeList.Count; i++)
  46. {
  47. FightRoleData roleData = new FightRoleData();
  48. // roleData.name = RoleDataManager.roleName;
  49. // roleData.headId = RoleDataManager.headId;
  50. roleData.scoreType = ArenaDataManager.Instance.ThemeList[i];
  51. roleData.cardId = response.DressupList.Count > i ? response.DressupList[i].CardId : 0;
  52. roleData.itemList = response.DressupList.Count > i ? response.DressupList[i].EquipIds : new List<int>();
  53. FightDataManager.Instance.SetItemScoreList(roleData);
  54. ScoreSystemData.Instance.SetEquipScoresWithPartId(roleData);
  55. if (i == 0) roleData.tags = new string[] { ArenaDataManager.Instance.Tag };
  56. ArenaDataManager.Instance.DressupList.Add(roleData);
  57. }
  58. for (int i = 0; i < response.targets.Count; i++)
  59. {
  60. ArenaDataManager.Instance.Targets.Add(GetArenaTargetData(response.targets[i]));
  61. }
  62. }
  63. }
  64. }
  65. //刷新竞争对手
  66. public static async ETTask<bool> ReqRefreshArenaTargets()
  67. {
  68. S2C_RefreshArenaTargets response = null;
  69. response = (S2C_RefreshArenaTargets)await MessageHelper.SendToServer(new C2S_RefreshArenaTargets());
  70. if (response != null)
  71. {
  72. if (response.Error == ErrorCode.ERR_Success)
  73. {
  74. ArenaDataManager.Instance.Targets.Clear();
  75. for (int i = 0; i < response.targets.Count; i++)
  76. {
  77. ArenaDataManager.Instance.Targets.Add(GetArenaTargetData(response.targets[i]));
  78. }
  79. PromptController.Instance.ShowFloatTextPrompt("刷新成功");
  80. return true;
  81. }
  82. }
  83. return false;
  84. }
  85. //更换搭配
  86. public static async ETTask<bool> ReqChangeArenaDressup(int index, int cardId, List<int> itemList)
  87. {
  88. S2C_ChangeArenaDressup response = null;
  89. response = (S2C_ChangeArenaDressup)await MessageHelper.SendToServer(new C2S_ChangeArenaDressup() { Index = index, CardId = cardId, EquipIds = itemList });
  90. if (response != null)
  91. {
  92. if (response.Error == ErrorCode.ERR_Success)
  93. {
  94. ArenaDataManager.Instance.DressupList[index].cardId = cardId;
  95. ArenaDataManager.Instance.DressupList[index].itemList = itemList;
  96. PromptController.Instance.ShowFloatTextPrompt("保存成功");
  97. return true;
  98. }
  99. }
  100. return false;
  101. }
  102. //购买挑战次数
  103. public static async ETTask ReqBuyArenaFightTimes()
  104. {
  105. S2C_BuyArenaFightTimes response = null;
  106. response = (S2C_BuyArenaFightTimes)await MessageHelper.SendToServer(new C2S_BuyArenaFightTimes() { });
  107. if (response != null)
  108. {
  109. if (response.Error == ErrorCode.ERR_Success)
  110. {
  111. PromptController.Instance.ShowFloatTextPrompt("购买成功");
  112. }
  113. }
  114. }
  115. //检测顽疾是否能战斗
  116. public static async ETTask<bool> ReqCheckArenaFight()
  117. {
  118. S2C_ArenaFight response = null;
  119. response = (S2C_ArenaFight)await MessageHelper.SendToServer(new C2S_ArenaFight() { });
  120. if (response != null)
  121. {
  122. if (response.Error == ErrorCode.ERR_Success)
  123. {
  124. return true;
  125. }
  126. else
  127. {
  128. ArenaDataManager.Instance.Targets.Clear();
  129. for (int i = 0; i < response.targets.Count; i++)
  130. {
  131. ArenaDataManager.Instance.Targets.Add(GetArenaTargetData(response.targets[i]));
  132. }
  133. PromptController.Instance.ShowFloatTextPrompt("该玩家排名已经发生变化,请重新选择");
  134. }
  135. }
  136. return false;
  137. }
  138. //挑战
  139. public static async ETTask<bool> ReqArenaFight(bool isWin, ArenaTargetData targetData, List<long> selfFightPower, List<long> targetFightPower, List<long> myScore, List<long> targetScore)
  140. {
  141. S2C_ArenaFight response = null;
  142. response = (S2C_ArenaFight)await MessageHelper.SendToServer(new C2S_ArenaFight()
  143. {
  144. RoleId = RoleDataManager.roleId,
  145. Grade = targetData.Grade,
  146. RankInGrade = targetData.RankInGrade,
  147. Type = targetData.Type,
  148. TargetRoleId = targetData.RoleInfo.roleId,
  149. IsWin = isWin,
  150. SelfFightPower = selfFightPower,
  151. TargetFightPower = targetFightPower,
  152. SelfRandScore = myScore,
  153. TargetRandScore = targetScore,
  154. });
  155. if (response != null)
  156. {
  157. if (response.Error != ErrorCode.ERR_Success)
  158. {
  159. int lastGrade = ArenaDataManager.Instance.Grade;
  160. int lastRank = ArenaDataManager.Instance.Rank;
  161. string targetName = targetData.RoleInfo.roleName;
  162. int targetHeadId = targetData.RoleInfo.headId;
  163. string headRes = targetData.RoleInfo.headRes;
  164. ArenaDataManager.Instance.Targets.Clear();
  165. for (int i = 0; i < response.targets.Count; i++)
  166. {
  167. ArenaDataManager.Instance.Targets.Add(GetArenaTargetData(response.targets[i]));
  168. }
  169. ArenaDataManager.Instance.Grade = response.Grade;
  170. ArenaDataManager.Instance.Rank = response.RankInGrade;
  171. ArenaDataManager.Instance.TryUpdateHighest();
  172. List<ItemData> bonusList = ItemUtil.CreateItemDataList(response.rewards);
  173. if (response.Grade > ArenaDataManager.Instance.Grade)
  174. {
  175. BonusController.TryShowBonusList(bonusList, () =>
  176. {
  177. ViewManager.Show<ArenaDanUpView>(new object[] { lastGrade, ArenaDataManager.Instance.Grade, response.RewardId });
  178. });
  179. }
  180. else if (response.RankInGrade > ArenaDataManager.Instance.Rank)
  181. {
  182. BonusController.TryShowBonusList(bonusList, () =>
  183. {
  184. ViewManager.Show<ArenaRankUpView>(new object[] { lastGrade, lastRank, targetHeadId, headRes, targetName });
  185. });
  186. }
  187. else
  188. {
  189. BonusController.TryShowBonusList(bonusList);
  190. }
  191. EventAgent.DispatchEvent(ConstMessage.ARENA_FIGHT_RESULT);
  192. return true;
  193. }
  194. }
  195. return false;
  196. }
  197. //获取排行榜
  198. public static async ETTask<bool> ReqArenaRank(int rankType, int startIndex, int endIndex)
  199. {
  200. S2C_ArenaRank response = null;
  201. response = (S2C_ArenaRank)await MessageHelper.SendToServer(new C2S_ArenaRank() { RankType = rankType, StartIndex = startIndex, EndIndex = endIndex });
  202. if (response != null)
  203. {
  204. if (response.Error == ErrorCode.ERR_Success)
  205. {
  206. if (!ArenaDataManager.Instance.RankDatasDic.ContainsKey(rankType))
  207. {
  208. ArenaDataManager.Instance.RankDatasDic[rankType] = new List<ArenaTargetData>();
  209. }
  210. List<ArenaTargetData> rankDatas = ArenaDataManager.Instance.RankDatasDic[rankType];
  211. for (int i = 0; i < response.ranks.Count; i++)
  212. {
  213. rankDatas.Add(GetArenaTargetData(response.ranks[i]));
  214. }
  215. ArenaDataManager.Instance.SelfData = GetArenaTargetData(response.self);
  216. return true;
  217. }
  218. }
  219. return false;
  220. }
  221. //获取竞技场历史记录
  222. public static async ETTask ReqArenaHistory(int rankType, int startIndex, int endIndex)
  223. {
  224. S2C_ArenaHistory response = null;
  225. response = (S2C_ArenaHistory)await MessageHelper.SendToServer(new C2S_ArenaHistory() { });
  226. if (response != null)
  227. {
  228. if (response.Error == ErrorCode.ERR_Success)
  229. {
  230. ArenaDataManager.Instance.HistoryDatas.Clear();
  231. for (int i = 0; i < response.history.Count; i++)
  232. {
  233. ArenaDataManager.Instance.HistoryDatas.Add(GetArenaHistoryData(response.history[i]));
  234. }
  235. }
  236. }
  237. }
  238. //获取对手服装属性
  239. public static async ETTask ReqArenaFightAttr(long roleId, List<FightRoleData> list)
  240. {
  241. S2C_ArenaFightAttr response = null;
  242. response = (S2C_ArenaFightAttr)await MessageHelper.SendToServer(new C2S_ArenaFightAttr() { TargetRoleId = roleId });
  243. if (response != null)
  244. {
  245. if (response.Error == ErrorCode.ERR_Success)
  246. {
  247. for (int i = 0; i < response.data.Count; i++)
  248. {
  249. list[i].cardScore = response.data[i].CardScore;
  250. list[i].skillLvs = response.data[i].SkillLevel;
  251. list[i].itemScoreList = response.data[i].SuitScore;
  252. FightDataManager.Instance.SetItemScoreList(list[i]);
  253. ScoreSystemData.Instance.SetEquipScoresWithPartId(list[i]);
  254. }
  255. }
  256. }
  257. }
  258. public static ArenaHistoryData GetArenaHistoryData(ArenaHistoryProto arenaHistoryProto)
  259. {
  260. ArenaHistoryData arenaHistory = new ArenaHistoryData();
  261. arenaHistory.isWin = arenaHistoryProto.IsWin;
  262. arenaHistory.IsChallenge = arenaHistoryProto.IsChallenge;
  263. arenaHistory.FightTime = arenaHistoryProto.FightTime;
  264. arenaHistory.Grade = arenaHistoryProto.Grade;
  265. arenaHistory.Rank = arenaHistoryProto.Rank;
  266. arenaHistory.targetData = GetArenaTargetData(arenaHistoryProto.target);
  267. arenaHistory.GradeChangeType = arenaHistoryProto.GradeChangeType;
  268. arenaHistory.MyScores = arenaHistoryProto.SelfRandScore;
  269. arenaHistory.TargetScores = arenaHistoryProto.TargetRandScore;
  270. arenaHistory.FightScores = arenaHistoryProto.SelfFightPower;
  271. return arenaHistory;
  272. }
  273. public static ArenaTargetData GetArenaTargetData(ArenaTargetProto arenaTargetProto)
  274. {
  275. ArenaTargetData arenaTarget = new ArenaTargetData();
  276. arenaTarget.Grade = arenaTargetProto.Grade;
  277. arenaTarget.RankInGrade = arenaTargetProto.RankInGrade;
  278. arenaTarget.Type = arenaTargetProto.Type;
  279. if (arenaTarget.Type == ArenaFightTargetType.PLAYER)
  280. {
  281. arenaTarget.RoleInfo.roleId = arenaTargetProto.RoleInfo.RoleId;
  282. arenaTarget.RoleInfo.roleName = arenaTargetProto.RoleInfo.RoleName;
  283. arenaTarget.RoleInfo.roleLv = arenaTargetProto.RoleInfo.RoleLvl;
  284. arenaTarget.RoleInfo.headId = arenaTargetProto.RoleInfo.HeadItemId;
  285. }
  286. else
  287. {
  288. ArenaRobotCfg robotCfg = ArenaRobotCfgArray.Instance.GetCfg(arenaTargetProto.RobotDressupInfo.RobotId);
  289. arenaTarget.RoleInfo.roleId = 0;
  290. arenaTarget.RoleInfo.roleName = robotCfg.gradeName;
  291. arenaTarget.RoleInfo.roleLv = robotCfg.level;
  292. arenaTarget.RoleInfo.headRes = robotCfg.targetRes;
  293. }
  294. arenaTarget.RoleDressupList.Clear();
  295. arenaTarget.RobotDressupList.Clear();
  296. for (int j = 0; j < ArenaDataManager.Instance.ThemeList.Count; j++)
  297. {
  298. if (arenaTarget.Type == ArenaFightTargetType.PLAYER)
  299. {
  300. FightRoleData roleData = GetFightRoleData(arenaTargetProto.PlayerDressupList[j], arenaTarget.RoleInfo, j);
  301. arenaTarget.RoleDressupList.Add(roleData);
  302. }
  303. else if (arenaTarget.Type == ArenaFightTargetType.ROBOT)
  304. {
  305. FightRobotData robotData = GetFightRobotData(arenaTargetProto.RobotDressupInfo, j);
  306. arenaTarget.RobotDressupList.Add(robotData);
  307. }
  308. }
  309. return arenaTarget;
  310. }
  311. private static FightRoleData GetFightRoleData(ArenaDressupProto dressupProto, OtherRoleInfoData roleInfo, int index)
  312. {
  313. FightRoleData roleData = new FightRoleData();
  314. roleData.name = roleInfo.roleName;
  315. roleData.headId = roleInfo.headId;
  316. roleData.baseScore = RoleLevelCfgArray.Instance.GetCfg(roleInfo.roleLv).baseScore;
  317. roleData.cardId = dressupProto.CardId;
  318. roleData.itemList = dressupProto.EquipIds;
  319. if (index == 0) roleData.tags = new string[1] { ArenaDataManager.Instance.Tag };
  320. return roleData;
  321. }
  322. public static FightRobotData GetFightRobotData(ArenaRobotProto robotProto, int index)
  323. {
  324. ArenaRobotCfg robotCfg = ArenaRobotCfgArray.Instance.GetCfg(robotProto.RobotId);
  325. FightRobotData robotData = new FightRobotData();
  326. robotData.name = robotCfg.gradeName;
  327. robotData.res = robotCfg.targetRes;
  328. robotData.itemScoreList = new List<int>(robotCfg.partsScoreArr);
  329. robotData.baseScore = robotCfg.baseScore;
  330. robotData.cardId = robotProto.CardIdList[index];
  331. double cardScore = (double)robotCfg.cardScore * (double)robotProto.Random / 10000 * 100;
  332. robotData.cardScore = (int)Math.Ceiling(cardScore);
  333. robotData.skillLvs.Add(robotCfg.skillLvs);
  334. robotData.showSuitId = robotProto.SuitList[index];
  335. if (index == 0)//只有第一个主题才计算标签
  336. {
  337. robotData.tags = new string[1] { ArenaDataManager.Instance.Tag };
  338. robotData.tagAddition = robotCfg.tagAddition;
  339. }
  340. return robotData;
  341. }
  342. }
  343. }