ArenaDanRewardView.cs 5.2 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.Arena;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class ArenaDanRewardView : BaseWindow
  9. {
  10. private UI_ArenaDanRewardUI _ui;
  11. public override void Dispose()
  12. {
  13. if (_ui != null)
  14. {
  15. _ui.Dispose();
  16. _ui = null;
  17. }
  18. base.Dispose();
  19. }
  20. protected override void OnInit()
  21. {
  22. base.OnInit();
  23. packageName = UI_ArenaUI.PACKAGE_NAME;
  24. _ui = UI_ArenaDanRewardUI.Create();
  25. this.viewCom = _ui.target;
  26. this.viewCom.Center();
  27. this.modal = true;
  28. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  29. _ui.m_listWeekDanReward.itemRenderer = RenderListWeekDanRewardItem;
  30. _ui.m_listUpDanReward.itemRenderer = RenderListUpDanReward;
  31. _ui.m_comMyDanReward.m_listReward.itemRenderer = RenderListRewardItem;
  32. }
  33. protected override void AddEventListener()
  34. {
  35. base.AddEventListener();
  36. }
  37. protected override void OnShown()
  38. {
  39. base.OnShown();
  40. _ui.m_listWeekDanReward.numItems = ArenaRewardCfgArray.Instance.dataArray.Length;
  41. _ui.m_listUpDanReward.numItems = ArenaRankCfgArray.Instance.dataArray.Length;
  42. ArenaViewManager.Instance.UpdateDanIcon(_ui.m_comMyDanReward.m_loaDanIcon, 2);
  43. UpdateMyReward();
  44. }
  45. protected override void OnHide()
  46. {
  47. base.OnHide();
  48. _ui.m_listUpDanReward.ScrollToView(0);
  49. _ui.m_listWeekDanReward.ScrollToView(0);
  50. }
  51. protected override void RemoveEventListener()
  52. {
  53. base.RemoveEventListener();
  54. }
  55. private void UpdateMyReward()
  56. {
  57. UI_ComMyDanReward com = UI_ComMyDanReward.Proxy(_ui.m_comMyDanReward.target);
  58. ArenaViewManager.Instance.UpdateDanIcon(com.m_loaDanIcon, ArenaDataManager.Instance.Grade);
  59. int[][] rewards = { };
  60. ArenaRankCfg rankCfg = ArenaRankCfgArray.Instance.GetCfg(ArenaDataManager.Instance.Grade);
  61. List<ArenaRewardCfg> rewardCfgs = ArenaRewardCfgArray.Instance.GetCfgsBygradeName(rankCfg.gradeName);
  62. for (int i = 0; i < rewardCfgs.Count; i++)
  63. {
  64. ArenaRewardCfg rewardCfg = rewardCfgs[i];
  65. int endRank = rewardCfg.rankInGrade == 0 ? rankCfg.num * rewardCfg.rangeInGrade / 10000 : rewardCfg.rankInGrade;
  66. int startRank = 0;
  67. if (i > 0)
  68. {
  69. ArenaRewardCfg nextRewardCfg = rewardCfgs[i + 1];
  70. startRank = nextRewardCfg.rankInGrade == 0 ? rankCfg.num * nextRewardCfg.rangeInGrade / 10000 : nextRewardCfg.rankInGrade;
  71. }
  72. if (ArenaDataManager.Instance.Rank > startRank && ArenaDataManager.Instance.Rank <= endRank)
  73. {
  74. rewards = rewardCfg.bonusWeeklyArr;
  75. break;
  76. }
  77. }
  78. if (com.m_listReward.data == null)
  79. {
  80. com.m_listReward.itemRenderer = RenderListRewardItem;
  81. }
  82. com.m_listReward.data = rewards;
  83. com.m_listReward.numItems = rewards.Length;
  84. UI_ComMyDanReward.ProxyEnd();
  85. }
  86. private void RenderListWeekDanRewardItem(int index, GObject obj)
  87. {
  88. ArenaRewardCfg cfg = ArenaRewardCfgArray.Instance.dataArray[index];
  89. UI_ListDanRewardItem item = UI_ListDanRewardItem.Proxy(obj);
  90. item.m_txtRank.text = cfg.showName;
  91. item.m_imgGot.visible = false;
  92. if (item.m_listReward.data == null)
  93. {
  94. item.m_listReward.itemRenderer = RenderListRewardItem;
  95. }
  96. item.m_listReward.data = cfg.bonusWeeklyArr;
  97. item.m_listReward.numItems = cfg.bonusWeeklyArr.Length;
  98. UI_ListDanRewardItem.ProxyEnd();
  99. }
  100. private void RenderListUpDanReward(int index, GObject obj)
  101. {
  102. ArenaRankCfg cfg = ArenaRankCfgArray.Instance.dataArray[index];
  103. UI_ListDanRewardItem item = UI_ListDanRewardItem.Proxy(obj);
  104. item.m_imgGot.visible = ArenaDataManager.Instance.HighestGrade >= cfg.id;
  105. item.m_txtRank.text = cfg.gradeName;
  106. if (item.m_listReward.data == null)
  107. {
  108. item.m_listReward.itemRenderer = RenderListRewardItem;
  109. }
  110. item.m_listReward.data = cfg.bonusUpgradeArr;
  111. item.m_listReward.numItems = cfg.bonusUpgradeArr.Length;
  112. UI_ListDanRewardItem.ProxyEnd();
  113. }
  114. private void RenderListRewardItem(int index, GObject obj)
  115. {
  116. int[][] reward = (int[][])obj.parent.data;
  117. ItemData itemData = ItemUtil.createItemData(reward[index]);
  118. if (obj.data == null)
  119. {
  120. obj.data = new ItemView(obj as GComponent);
  121. }
  122. (obj.data as ItemView).SetData(itemData);
  123. (obj.data as ItemView).SetComItemScale = 0.7f;
  124. (obj.data as ItemView).SetTxtCountPos(185, 155);
  125. }
  126. }
  127. }