ArenaDanUpView.cs 2.8 KB

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  1. using ET;
  2. using FairyGUI;
  3. using UI.Arena;
  4. using UnityEngine;
  5. namespace GFGGame
  6. {
  7. public class ArenaDanUpView : BaseWindow
  8. {
  9. private UI_ArenaDanUpUI _ui;
  10. private ArenaRankCfg cfg;
  11. public override void Dispose()
  12. {
  13. if (_ui != null)
  14. {
  15. _ui.Dispose();
  16. _ui = null;
  17. }
  18. base.Dispose();
  19. }
  20. protected override void OnInit()
  21. {
  22. base.OnInit();
  23. packageName = UI_ArenaUI.PACKAGE_NAME;
  24. _ui = UI_ArenaDanUpUI.Create();
  25. this.viewCom = _ui.target;
  26. this.viewCom.Center();
  27. this.modal = true;
  28. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  29. _ui.m_listFirstDanReward.itemRenderer = RenderListItem;
  30. // _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("gzs_bjbj");
  31. }
  32. protected override void AddEventListener()
  33. {
  34. base.AddEventListener();
  35. // EventAgent.AddEventListener(ConstMessage.JUMP_TO_SOURCE, this.Hide);
  36. }
  37. protected override void OnShown()
  38. {
  39. base.OnShown();
  40. int lastGrade = (int)(this.viewData as object[])[0];
  41. int curGrade = (int)(this.viewData as object[])[1];
  42. int rewardId = (int)(this.viewData as object[])[2];
  43. this.clickBlankToClose = false;
  44. _ui.m_c1.selectedIndex = rewardId > 0 ? 1 : 0;
  45. if (rewardId > 0)
  46. {
  47. _ui.m_listFirstDanReward.numItems = cfg.bonusUpgradeArr.Length;
  48. }
  49. cfg = ArenaRankCfgArray.Instance.GetCfg(curGrade);
  50. _ui.m_txtDanTitle.text = cfg.gradeName;
  51. ArenaViewManager.Instance.UpdateDanIcon(_ui.m_loaDanIcon, cfg.id);
  52. ArenaRankCfg lastCfg = ArenaRankCfgArray.Instance.GetCfg(lastGrade);
  53. _ui.m_txtlastDanTitle.text = lastCfg.gradeName;
  54. ArenaViewManager.Instance.UpdateDanIcon(_ui.m_loaLastDanIcon, lastCfg.id);
  55. _ui.m_t0.Play(() =>
  56. {
  57. this.clickBlankToClose = true;
  58. });
  59. }
  60. protected override void OnHide()
  61. {
  62. base.OnHide();
  63. }
  64. protected override void RemoveEventListener()
  65. {
  66. base.RemoveEventListener();
  67. }
  68. private void RenderListItem(int index, GObject obj)
  69. {
  70. ItemData itemData = ItemUtil.createItemData(cfg.bonusUpgradeArr[index]);
  71. if (obj.data == null)
  72. {
  73. obj.data = new ItemView(obj as GComponent);
  74. }
  75. (obj.data as ItemView).SetData(itemData);
  76. (obj.data as ItemView).SetComItemScale = 0.7f;
  77. (obj.data as ItemView).SetTxtCountPos(185, 155);
  78. }
  79. }
  80. }