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- using ET;
- using FairyGUI;
- using UI.Arena;
- using UnityEngine;
- namespace GFGGame
- {
- public class ArenaResultQuickView : BaseWindow
- {
- private UI_ArenaResultQuickUI _ui;
- private int _winCount = 0;
- private ArenaTargetData _targetData;
- public override void Dispose()
- {
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- packageName = UI_ArenaUI.PACKAGE_NAME;
- _ui = UI_ArenaResultQuickUI.Create();
- this.viewCom = _ui.target;
- this.viewCom.Center();
- this.modal = true;
- viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
- // _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("gzs_bjbj");
- _ui.m_list.itemRenderer = RenderListItem;
- }
- protected override void AddEventListener()
- {
- base.AddEventListener();
- }
- protected override void OnShown()
- {
- base.OnShown();
- _winCount = 0;
- _targetData = ArenaDataManager.Instance.Targets[ArenaDataManager.Instance.SelectTargetIndex];
- _ui.m_txtTargetName.text = _targetData.RoleInfo.roleName;
- _ui.m_txtTargetRank.text = _targetData.RankInGrade.ToString();
- ArenaRankCfg rankCfg = ArenaRankCfgArray.Instance.GetCfg(_targetData.Grade);
- _ui.m_txtDantitle.text = rankCfg.gradeName;
- if (_targetData.Type == ArenaFightTargetType.PLAYER)
- {
- RoleInfoManager.Instance.UpdateHead(_ui.m_comTargetHead, _targetData.RoleInfo.headId, 0);
- }
- else
- {
- RoleInfoManager.Instance.UpdateNpcHead(_ui.m_comTargetHead, _targetData.RoleInfo.headRes);
- }
- _ui.m_list.numItems = ArenaDataManager.Instance.myScore.Count;
- ArenaViewManager.Instance.UpdateAllScore(_ui.m_comResult.target, ArenaDataManager.Instance.myScore, ArenaDataManager.Instance.targetScore);
- }
- protected override void OnHide()
- {
- base.OnHide();
- FinishFight();
- }
- protected override void RemoveEventListener()
- {
- base.RemoveEventListener();
- }
- private void RenderListItem(int index, GObject obj)
- {
- ArenaViewManager.Instance.UpdateFightRoundResult(obj, index, ArenaDataManager.Instance.myScore, ArenaDataManager.Instance.targetScore, _targetData, out bool isWin);
- if (isWin) _winCount++;
- }
- private void FinishFight()
- {
- ArenaDataManager dataManager = ArenaDataManager.Instance;
- ArenaTargetData targetData = dataManager.Targets[dataManager.SelectTargetIndex];
- ArenaSproxy.ReqArenaFight(_winCount >= 2, targetData, dataManager.myFightScore, dataManager.targetFightScore, dataManager.myScore, dataManager.targetScore).Coroutine();
- }
- }
- }
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