ArenaView.cs 15 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.Arena;
  5. using UI.CommonGame;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class ArenaView : BaseWindow
  10. {
  11. private UI_ArenaUI _ui;
  12. private GameObject _scenePrefab;
  13. private GameObject _sceneObject;
  14. private DressUpObj _targetDressUpObj;
  15. private ValueBarController _valueBarController;
  16. private ArenaTargetData _targetData;
  17. private ArenaOpenCfg _arenaCfg;
  18. public override void Dispose()
  19. {
  20. if (_sceneObject != null)
  21. {
  22. GameObject.Destroy(_sceneObject);
  23. _sceneObject = null;
  24. }
  25. if (_valueBarController != null)
  26. {
  27. _valueBarController.Dispose();
  28. _valueBarController = null;
  29. }
  30. if (_ui != null)
  31. {
  32. _ui.Dispose();
  33. _ui = null;
  34. }
  35. base.Dispose();
  36. }
  37. protected override void OnInit()
  38. {
  39. base.OnInit();
  40. packageName = UI_ArenaUI.PACKAGE_NAME;
  41. _ui = UI_ArenaUI.Create();
  42. this.viewCom = _ui.target;
  43. isfullScreen = true;
  44. _valueBarController = new ValueBarController(_ui.m_valueBar);
  45. _targetDressUpObj = new DressUpObj();
  46. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneArena"));
  47. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  48. _ui.m_btnShop.onClick.Add(OnBtnShopClick);
  49. _ui.m_btnReward.onClick.Add(OnBtnRewardClick);
  50. _ui.m_btnRank.onClick.Add(OnBtnRankClick);
  51. _ui.m_btnRecord.onClick.Add(OnBtnRecordClick);
  52. _ui.m_btnAddFightCount.onClick.Add(OnBtnAddFightCountClick);
  53. _ui.m_btnRefresh.onClick.Add(OnBtnRefreshClick);
  54. _ui.m_btnDress.onClick.Add(OnBtnDressClick);
  55. _ui.m_btnQuickFight.onClick.Add(OnBtnQuickFightClick);
  56. _ui.m_btnReSelect.onClick.Add(OnBtnReSelectClick);
  57. _ui.m_btnFight.onClick.Add(OnBtnFightClick);
  58. _ui.m_btnRule.onClick.Add(OnBtnRuleClick);
  59. _ui.m_listTarget.itemRenderer = RenderListTargetItem;
  60. // _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("gzs_bjbj");
  61. ArenaDataManager.Instance.SetTestInfo();
  62. }
  63. protected override void AddEventListener()
  64. {
  65. base.AddEventListener();
  66. EventAgent.AddEventListener(ConstMessage.ARENA_FIGHT_RESULT, UpdateView);
  67. }
  68. protected override async void OnShown()
  69. {
  70. base.OnShown();
  71. _targetData = this.viewData == null ? null : (this.viewData as object[])[0] as ArenaTargetData;
  72. _arenaCfg = ArenaOpenCfgArray.Instance.GetCfg(ArenaDataManager.Instance.SeasonId);
  73. _valueBarController.OnShown();
  74. // for (int i = 0; i < ArenaDataManager.Instance.Targets.Count; i++)
  75. // {
  76. // ArenaTargetData targetData = ArenaDataManager.Instance.Targets[i];
  77. // if (targetData.Type == ArenaFightTargetType.PLAYER)
  78. // {
  79. // await ArenaSproxy.ReqArenaFightAttr(targetData.RoleInfo.roleId, targetData.RoleDressupList);
  80. // }
  81. // }
  82. InstanceZonesDataManager.FightScene = ConstInstanceZonesType.Arena;
  83. if (_targetData == null)
  84. {
  85. ArenaDataManager.Instance.SelectTargetIndex = -1;
  86. ArenaDataManager.Instance.CurFightIndex = 0;
  87. ArenaDataManager.Instance.myScore.Clear();
  88. ArenaDataManager.Instance.targetScore.Clear();
  89. ArenaDataManager.Instance.myFightScore.Clear();
  90. ArenaDataManager.Instance.targetFightScore.Clear();
  91. UpdateTargetList();
  92. }
  93. else
  94. {
  95. _ui.m_c1.selectedIndex = 1;
  96. }
  97. UpdateNormal();
  98. UpdateValue();
  99. UpdateRole();
  100. }
  101. protected override void OnHide()
  102. {
  103. base.OnHide();
  104. if (_sceneObject != null)
  105. {
  106. GameObject.Destroy(_sceneObject);
  107. _sceneObject = null;
  108. }
  109. _valueBarController.OnHide();
  110. }
  111. protected override void RemoveEventListener()
  112. {
  113. base.RemoveEventListener();
  114. EventAgent.RemoveEventListener(ConstMessage.ARENA_FIGHT_RESULT, UpdateView);
  115. }
  116. private void OnBtnRuleClick()
  117. {
  118. ViewManager.Show<RuleView>(300001);
  119. }
  120. private void OnBtnBackClick()
  121. {
  122. ViewManager.GoBackFrom(typeof(ArenaView).FullName);
  123. }
  124. private void OnBtnShopClick()
  125. {
  126. ViewManager.Show<RechargeStoreView>();
  127. }
  128. private void OnBtnRewardClick()
  129. {
  130. ViewManager.Show<ArenaDanRewardView>();
  131. }
  132. private void OnBtnRankClick()
  133. {
  134. ViewManager.Show<ArenaRankView>();
  135. }
  136. private void OnBtnRecordClick()
  137. {
  138. ViewManager.Show<ArenaFightRecordView>();
  139. }
  140. private void OnBtnAddFightCountClick()
  141. {
  142. if (RoleDataManager.ArenaBuyFightTimes == 0)
  143. {
  144. PromptController.Instance.ShowFloatTextPrompt("今日次数购买已达上限");
  145. return;
  146. }
  147. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.costIdBuyFightTimes);
  148. AlertUI.Show(string.Format("是否使用{0}{1}增加1次竞技场挑战次数?", GlobalCfgArray.globalCfg.costNumBuyFightTimes, itemCfg.name),
  149. string.Format("(今天已购买{0}/{1}次)", GlobalCfgArray.globalCfg.limitDailyBuyFightTimes - RoleDataManager.ArenaBuyFightTimes, GlobalCfgArray.globalCfg.limitDailyBuyFightTimes))
  150. .SetLeftButton(true, "取消").SetRightButton(true, "确定", (object data) =>
  151. {
  152. ArenaSproxy.ReqBuyArenaFightTimes().Coroutine();
  153. });
  154. }
  155. private async void OnBtnRefreshClick()
  156. {
  157. bool result = await ArenaSproxy.ReqRefreshArenaTargets();
  158. if (result)
  159. {
  160. UpdateTargetList();
  161. }
  162. }
  163. private void OnBtnDressClick()
  164. {
  165. ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.MINE, 0, ArenaDataManager.Instance.DressupList, null }, new object[] { typeof(ArenaView).FullName, _targetData }, true);
  166. }
  167. private void OnBtnQuickFightClick()
  168. {
  169. ArenaDataManager.Instance.QuickFight = _ui.m_btnQuickFight.selected;
  170. }
  171. private void OnBtnReSelectClick()
  172. {
  173. _targetData = null;
  174. _ui.m_c1.selectedIndex = 0;
  175. GameObject targetSceneObj = _sceneObject.transform.Find("TargetRole").gameObject;
  176. targetSceneObj.SetActive(false);
  177. }
  178. private async void OnBtnFightClick()
  179. {
  180. bool result = await ArenaSproxy.ReqCheckArenaFight();
  181. if (!result)
  182. {
  183. UpdateView();
  184. return;
  185. }
  186. List<long> selfFightPower = ArenaDataManager.Instance.GetFightScoreList(ArenaFightTargetType.PLAYER, ArenaDataManager.Instance.DressupList, null);
  187. List<long> targetFightPower = ArenaDataManager.Instance.GetFightScoreList(_targetData.Type, _targetData.RoleDressupList, _targetData.RobotDressupList);
  188. if (_ui.m_btnQuickFight.selected)
  189. {
  190. // int winCount = 0;
  191. List<long> myScores = new List<long>();
  192. List<long> targetScores = new List<long>();
  193. for (int i = 0; i < ArenaDataManager.Instance.ThemeList.Count; i++)
  194. {
  195. int score = 0;
  196. int targetScore = 0;
  197. if (_targetData.Type == ArenaFightTargetType.PLAYER)
  198. {
  199. FightDataManager.Instance.GetQuickFightResult(FightDataManager.Instance.roleData, _targetData.Type, _targetData.RoleDressupList[i], null, out score, out targetScore);
  200. }
  201. else
  202. {
  203. FightDataManager.Instance.GetQuickFightResult(FightDataManager.Instance.roleData, _targetData.Type, null, _targetData.RobotDressupList[i], out score, out targetScore);
  204. }
  205. myScores.Add(score);
  206. targetScores.Add(targetScore);
  207. }
  208. ViewManager.Show<ArenaResultQuickView>();
  209. }
  210. else
  211. {
  212. ArenaDataManager.Instance.myFightScore = selfFightPower;
  213. ArenaDataManager.Instance.targetFightScore = targetFightPower;
  214. ViewManager.Show<StoryFightTargetView>();
  215. }
  216. }
  217. private void UpdateView()
  218. {
  219. UpdateNormal();
  220. UpdateValue();
  221. UpdateTargetList();
  222. }
  223. private void UpdateNormal()
  224. {
  225. ItemUtil.UpdateTag(_ui.m_comTag, ArenaDataManager.Instance.Tag);
  226. _ui.m_loaScore0.url = ResPathUtil.GetScorePath(ArenaDataManager.Instance.ThemeList[0]);
  227. _ui.m_loaScore1.url = ResPathUtil.GetScorePath(ArenaDataManager.Instance.ThemeList[1]);
  228. _ui.m_loaScore2.url = ResPathUtil.GetScorePath(ArenaDataManager.Instance.ThemeList[2]);
  229. string openTime = TimeUtil.FormattingTime3(TimeUtil.DateTimeToTimestamp(_arenaCfg.openTime));
  230. string endTime = TimeUtil.FormattingTime3(TimeUtil.DateTimeToTimestamp(_arenaCfg.endTime));
  231. _ui.m_txtTime.text = string.Format("{0}/{1}", openTime, endTime);
  232. _ui.m_txtName.text = RoleDataManager.roleName;
  233. _ui.m_txtRank.text = string.Format("段位排名:{0}", ArenaDataManager.Instance.Rank);
  234. _ui.m_txtDanTitle.text = ArenaRankCfgArray.Instance.GetCfg(ArenaDataManager.Instance.Grade).gradeName;
  235. long fightScore = ArenaDataManager.Instance.GetAllFightScore(ArenaFightTargetType.PLAYER, ArenaDataManager.Instance.DressupList, null);
  236. _ui.m_txtFightScore.text = string.Format("竞技场战力:{0}", fightScore);
  237. _ui.m_btnQuickFight.selected = ArenaDataManager.Instance.QuickFight;
  238. ArenaViewManager.Instance.UpdateFightScore(_ui.m_comFightScore.target, ArenaDataManager.Instance.DressupList);
  239. }
  240. private void UpdateValue()
  241. {
  242. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.bonusSpecialWinArr[0][0]);
  243. _ui.m_txtMoneyCount.text = string.Format("今日还可获得{0}次{1}货币", RoleDataManager.ArenaTimesBonusSpecial, itemCfg.name);
  244. _ui.m_txtFightCount.text = string.Format("剩余次数:{0}/{1}", RoleDataManager.ArenaFightTimes, GlobalCfgArray.globalCfg.fightTimesLimit);
  245. if (RoleDataManager.ArenaFreshTimes > 0)
  246. {
  247. _ui.m_comCostCurrent.target.visible = false;
  248. _ui.m_txtRefreshCount.visible = true;
  249. _ui.m_txtRefreshCount.text = string.Format("免费刷新:{0}/{1}", RoleDataManager.ArenaFreshTimes, GlobalCfgArray.globalCfg.freshTimesDaily);
  250. }
  251. else
  252. {
  253. _ui.m_txtRefreshCount.visible = false;
  254. _ui.m_comCostCurrent.target.visible = true;
  255. ItemUtil.SetItemNeedNum1(_ui.m_comCostCurrent.target, GlobalCfgArray.globalCfg.costIdBuyFreshTimes, GlobalCfgArray.globalCfg.costNumBuyFreshTimes);
  256. }
  257. }
  258. private void UpdateRole()
  259. {
  260. if (_sceneObject == null)
  261. {
  262. _sceneObject = GameObject.Instantiate(_scenePrefab);
  263. GameObject mySceneObj = _sceneObject.transform.Find("MyRole").gameObject;
  264. MyDressUpHelper.dressUpObj.setSceneObj(mySceneObj, false, false);
  265. GameObject targetSceneObj = _sceneObject.transform.Find("TargetRole").gameObject;
  266. targetSceneObj.SetActive(false);
  267. _targetDressUpObj.setSceneObj(targetSceneObj, false, false);
  268. }
  269. MyDressUpHelper.dressUpObj.PutOnItemList(ArenaDataManager.Instance.DressupList[0].itemList);
  270. if (_ui.m_c1.selectedIndex == 1)
  271. {
  272. GameObject targetSceneObj = _sceneObject.transform.Find("TargetRole").gameObject;
  273. targetSceneObj.SetActive(true);
  274. if (_targetData.Type == ArenaFightTargetType.PLAYER)
  275. {
  276. _targetDressUpObj.PutOnItemList(_targetData.RoleDressupList[0].itemList);
  277. }
  278. else
  279. {
  280. _targetDressUpObj.PutOnSuitCfg(_targetData.RobotDressupList[0].showSuitId, false);
  281. }
  282. }
  283. }
  284. private void UpdateTargetList()
  285. {
  286. _ui.m_c1.selectedIndex = 0;
  287. _ui.m_listTarget.numItems = ArenaDataManager.Instance.Targets.Count;
  288. }
  289. private void RenderListTargetItem(int index, GObject obj)
  290. {
  291. ArenaTargetData targetData = ArenaDataManager.Instance.Targets[index];
  292. ArenaRankCfg rankCfg = ArenaRankCfgArray.Instance.GetCfg(targetData.Grade);
  293. UI_ListTargetItem item = UI_ListTargetItem.Proxy(obj);
  294. if (targetData.Type == ArenaFightTargetType.PLAYER)
  295. {
  296. RoleInfoManager.Instance.UpdateHead(item.m_comHead, targetData.RoleInfo.headId, 0);
  297. }
  298. else
  299. {
  300. RoleInfoManager.Instance.UpdateNpcHead(item.m_comHead, targetData.RoleInfo.headRes);
  301. }
  302. item.m_txtName.text = targetData.RoleInfo.roleName;
  303. item.m_txtDanTitle.text = rankCfg.gradeName;
  304. item.m_comLv.GetChild("txtLvl").asTextField.text = targetData.RoleInfo.roleLv.ToString();
  305. long fightScore = ArenaDataManager.Instance.GetAllFightScore(targetData.Type, targetData.RoleDressupList, targetData.RobotDressupList);
  306. item.m_txtFightScore.text = string.Format("竞技场战力:{0}", fightScore);
  307. item.m_txtRank.text = string.Format("段位排名:{0}", targetData.RankInGrade);
  308. if (item.m_loaBg.data == null)
  309. {
  310. item.m_loaBg.onClick.Add(OnSelectRoleClick);
  311. }
  312. item.m_loaBg.data = index;
  313. if (item.m_btnLook.data == null)
  314. {
  315. item.m_btnLook.onClick.Add(OnBtnLookClick);
  316. item.m_comHead.onClick.Add(OnBtnLookClick);
  317. }
  318. item.m_btnLook.data = targetData;
  319. item.m_comHead.data = targetData;
  320. UI_ListTargetItem.Proxy();
  321. }
  322. private void OnSelectRoleClick(EventContext context)
  323. {
  324. int index = (int)(context.sender as GObject).data;
  325. _targetData = ArenaDataManager.Instance.Targets[index];
  326. ArenaDataManager.Instance.SelectTargetIndex = index;
  327. _ui.m_c1.selectedIndex = 1;
  328. UpdateRole();
  329. }
  330. private void OnBtnLookClick(EventContext context)
  331. {
  332. ArenaTargetData targetData = (context.sender as GObject).data as ArenaTargetData;
  333. if (targetData.Type == ArenaFightTargetType.ROBOT)
  334. {
  335. PromptController.Instance.ShowFloatTextPrompt("玩家不在线");
  336. return;
  337. }
  338. ViewManager.Show<ArenaDressInfoView>(new object[] { targetData.Type, 0, targetData.RoleDressupList, targetData.RobotDressupList }, new object[] { typeof(ArenaView).FullName, _targetData }, true);
  339. }
  340. }
  341. }