ScenePhotograph.prefab 12 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &3726009262938659745
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 7620177300938337219}
  12. m_Layer: 0
  13. m_Name: Border
  14. m_TagString: Untagged
  15. m_Icon: {fileID: 0}
  16. m_NavMeshLayer: 0
  17. m_StaticEditorFlags: 0
  18. m_IsActive: 1
  19. --- !u!4 &7620177300938337219
  20. Transform:
  21. m_ObjectHideFlags: 0
  22. m_CorrespondingSourceObject: {fileID: 0}
  23. m_PrefabInstance: {fileID: 0}
  24. m_PrefabAsset: {fileID: 0}
  25. m_GameObject: {fileID: 3726009262938659745}
  26. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  27. m_LocalPosition: {x: 0, y: 0, z: 0}
  28. m_LocalScale: {x: 1, y: 1, z: 1}
  29. m_Children:
  30. - {fileID: 2394733109435034269}
  31. m_Father: {fileID: 8933042271082668914}
  32. m_RootOrder: 2
  33. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  34. --- !u!1 &4573956036435348681
  35. GameObject:
  36. m_ObjectHideFlags: 0
  37. m_CorrespondingSourceObject: {fileID: 0}
  38. m_PrefabInstance: {fileID: 0}
  39. m_PrefabAsset: {fileID: 0}
  40. serializedVersion: 6
  41. m_Component:
  42. - component: {fileID: 8763896818431908438}
  43. - component: {fileID: 5508835965759190816}
  44. m_Layer: 0
  45. m_Name: NpcRes
  46. m_TagString: Untagged
  47. m_Icon: {fileID: 0}
  48. m_NavMeshLayer: 0
  49. m_StaticEditorFlags: 0
  50. m_IsActive: 1
  51. --- !u!4 &8763896818431908438
  52. Transform:
  53. m_ObjectHideFlags: 0
  54. m_CorrespondingSourceObject: {fileID: 0}
  55. m_PrefabInstance: {fileID: 0}
  56. m_PrefabAsset: {fileID: 0}
  57. m_GameObject: {fileID: 4573956036435348681}
  58. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  59. m_LocalPosition: {x: 0, y: 0, z: 0}
  60. m_LocalScale: {x: 0.65, y: 0.65, z: 1}
  61. m_Children: []
  62. m_Father: {fileID: 1387909070457341848}
  63. m_RootOrder: 0
  64. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  65. --- !u!212 &5508835965759190816
  66. SpriteRenderer:
  67. m_ObjectHideFlags: 0
  68. m_CorrespondingSourceObject: {fileID: 0}
  69. m_PrefabInstance: {fileID: 0}
  70. m_PrefabAsset: {fileID: 0}
  71. m_GameObject: {fileID: 4573956036435348681}
  72. m_Enabled: 1
  73. m_CastShadows: 0
  74. m_ReceiveShadows: 0
  75. m_DynamicOccludee: 1
  76. m_MotionVectors: 1
  77. m_LightProbeUsage: 1
  78. m_ReflectionProbeUsage: 1
  79. m_RayTracingMode: 0
  80. m_RayTraceProcedural: 0
  81. m_RenderingLayerMask: 1
  82. m_RendererPriority: 0
  83. m_Materials:
  84. - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
  85. m_StaticBatchInfo:
  86. firstSubMesh: 0
  87. subMeshCount: 0
  88. m_StaticBatchRoot: {fileID: 0}
  89. m_ProbeAnchor: {fileID: 0}
  90. m_LightProbeVolumeOverride: {fileID: 0}
  91. m_ScaleInLightmap: 1
  92. m_ReceiveGI: 1
  93. m_PreserveUVs: 0
  94. m_IgnoreNormalsForChartDetection: 0
  95. m_ImportantGI: 0
  96. m_StitchLightmapSeams: 1
  97. m_SelectedEditorRenderState: 0
  98. m_MinimumChartSize: 4
  99. m_AutoUVMaxDistance: 0.5
  100. m_AutoUVMaxAngle: 89
  101. m_LightmapParameters: {fileID: 0}
  102. m_SortingLayerID: 0
  103. m_SortingLayer: 0
  104. m_SortingOrder: 0
  105. m_Sprite: {fileID: 0}
  106. m_Color: {r: 1, g: 1, b: 1, a: 1}
  107. m_FlipX: 0
  108. m_FlipY: 0
  109. m_DrawMode: 0
  110. m_Size: {x: 1, y: 1}
  111. m_AdaptiveModeThreshold: 0.5
  112. m_SpriteTileMode: 0
  113. m_WasSpriteAssigned: 0
  114. m_MaskInteraction: 0
  115. m_SpriteSortPoint: 0
  116. --- !u!1 &5011290941261817705
  117. GameObject:
  118. m_ObjectHideFlags: 0
  119. m_CorrespondingSourceObject: {fileID: 0}
  120. m_PrefabInstance: {fileID: 0}
  121. m_PrefabAsset: {fileID: 0}
  122. serializedVersion: 6
  123. m_Component:
  124. - component: {fileID: 8924633051995509692}
  125. - component: {fileID: 62779986084921674}
  126. m_Layer: 0
  127. m_Name: BgRes
  128. m_TagString: Untagged
  129. m_Icon: {fileID: 0}
  130. m_NavMeshLayer: 0
  131. m_StaticEditorFlags: 0
  132. m_IsActive: 1
  133. --- !u!4 &8924633051995509692
  134. Transform:
  135. m_ObjectHideFlags: 0
  136. m_CorrespondingSourceObject: {fileID: 0}
  137. m_PrefabInstance: {fileID: 0}
  138. m_PrefabAsset: {fileID: 0}
  139. m_GameObject: {fileID: 5011290941261817705}
  140. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  141. m_LocalPosition: {x: 0, y: 0, z: 0}
  142. m_LocalScale: {x: 1, y: 1, z: 1}
  143. m_Children: []
  144. m_Father: {fileID: 7675319647472965112}
  145. m_RootOrder: 0
  146. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  147. --- !u!212 &62779986084921674
  148. SpriteRenderer:
  149. m_ObjectHideFlags: 0
  150. m_CorrespondingSourceObject: {fileID: 0}
  151. m_PrefabInstance: {fileID: 0}
  152. m_PrefabAsset: {fileID: 0}
  153. m_GameObject: {fileID: 5011290941261817705}
  154. m_Enabled: 1
  155. m_CastShadows: 0
  156. m_ReceiveShadows: 0
  157. m_DynamicOccludee: 1
  158. m_MotionVectors: 1
  159. m_LightProbeUsage: 1
  160. m_ReflectionProbeUsage: 1
  161. m_RayTracingMode: 0
  162. m_RayTraceProcedural: 0
  163. m_RenderingLayerMask: 1
  164. m_RendererPriority: 0
  165. m_Materials:
  166. - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
  167. m_StaticBatchInfo:
  168. firstSubMesh: 0
  169. subMeshCount: 0
  170. m_StaticBatchRoot: {fileID: 0}
  171. m_ProbeAnchor: {fileID: 0}
  172. m_LightProbeVolumeOverride: {fileID: 0}
  173. m_ScaleInLightmap: 1
  174. m_ReceiveGI: 1
  175. m_PreserveUVs: 0
  176. m_IgnoreNormalsForChartDetection: 0
  177. m_ImportantGI: 0
  178. m_StitchLightmapSeams: 1
  179. m_SelectedEditorRenderState: 0
  180. m_MinimumChartSize: 4
  181. m_AutoUVMaxDistance: 0.5
  182. m_AutoUVMaxAngle: 89
  183. m_LightmapParameters: {fileID: 0}
  184. m_SortingLayerID: 0
  185. m_SortingLayer: 0
  186. m_SortingOrder: 0
  187. m_Sprite: {fileID: 0}
  188. m_Color: {r: 1, g: 1, b: 1, a: 1}
  189. m_FlipX: 0
  190. m_FlipY: 0
  191. m_DrawMode: 0
  192. m_Size: {x: 1, y: 1}
  193. m_AdaptiveModeThreshold: 0.5
  194. m_SpriteTileMode: 1
  195. m_WasSpriteAssigned: 0
  196. m_MaskInteraction: 0
  197. m_SpriteSortPoint: 0
  198. --- !u!1 &6256206597373422590
  199. GameObject:
  200. m_ObjectHideFlags: 0
  201. m_CorrespondingSourceObject: {fileID: 0}
  202. m_PrefabInstance: {fileID: 0}
  203. m_PrefabAsset: {fileID: 0}
  204. serializedVersion: 6
  205. m_Component:
  206. - component: {fileID: 5810125597218964383}
  207. m_Layer: 0
  208. m_Name: Scene
  209. m_TagString: Untagged
  210. m_Icon: {fileID: 0}
  211. m_NavMeshLayer: 0
  212. m_StaticEditorFlags: 0
  213. m_IsActive: 1
  214. --- !u!4 &5810125597218964383
  215. Transform:
  216. m_ObjectHideFlags: 0
  217. m_CorrespondingSourceObject: {fileID: 0}
  218. m_PrefabInstance: {fileID: 0}
  219. m_PrefabAsset: {fileID: 0}
  220. m_GameObject: {fileID: 6256206597373422590}
  221. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  222. m_LocalPosition: {x: 0, y: 0, z: 0}
  223. m_LocalScale: {x: 1, y: 1, z: 1}
  224. m_Children:
  225. - {fileID: 177624320223164717}
  226. - {fileID: 1387909070457341848}
  227. m_Father: {fileID: 8933042271082668914}
  228. m_RootOrder: 1
  229. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  230. --- !u!1 &6507681665420882922
  231. GameObject:
  232. m_ObjectHideFlags: 0
  233. m_CorrespondingSourceObject: {fileID: 0}
  234. m_PrefabInstance: {fileID: 0}
  235. m_PrefabAsset: {fileID: 0}
  236. serializedVersion: 6
  237. m_Component:
  238. - component: {fileID: 177624320223164717}
  239. m_Layer: 0
  240. m_Name: Role
  241. m_TagString: Untagged
  242. m_Icon: {fileID: 0}
  243. m_NavMeshLayer: 0
  244. m_StaticEditorFlags: 0
  245. m_IsActive: 1
  246. --- !u!4 &177624320223164717
  247. Transform:
  248. m_ObjectHideFlags: 0
  249. m_CorrespondingSourceObject: {fileID: 0}
  250. m_PrefabInstance: {fileID: 0}
  251. m_PrefabAsset: {fileID: 0}
  252. m_GameObject: {fileID: 6507681665420882922}
  253. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  254. m_LocalPosition: {x: 0, y: 0, z: 0}
  255. m_LocalScale: {x: 1, y: 1, z: 1}
  256. m_Children: []
  257. m_Father: {fileID: 5810125597218964383}
  258. m_RootOrder: 0
  259. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  260. --- !u!1 &6684280482706630978
  261. GameObject:
  262. m_ObjectHideFlags: 0
  263. m_CorrespondingSourceObject: {fileID: 0}
  264. m_PrefabInstance: {fileID: 0}
  265. m_PrefabAsset: {fileID: 0}
  266. serializedVersion: 6
  267. m_Component:
  268. - component: {fileID: 1387909070457341848}
  269. m_Layer: 0
  270. m_Name: Npc
  271. m_TagString: Untagged
  272. m_Icon: {fileID: 0}
  273. m_NavMeshLayer: 0
  274. m_StaticEditorFlags: 0
  275. m_IsActive: 1
  276. --- !u!4 &1387909070457341848
  277. Transform:
  278. m_ObjectHideFlags: 0
  279. m_CorrespondingSourceObject: {fileID: 0}
  280. m_PrefabInstance: {fileID: 0}
  281. m_PrefabAsset: {fileID: 0}
  282. m_GameObject: {fileID: 6684280482706630978}
  283. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  284. m_LocalPosition: {x: 0, y: 0, z: 0}
  285. m_LocalScale: {x: 1, y: 1, z: 1}
  286. m_Children:
  287. - {fileID: 8763896818431908438}
  288. m_Father: {fileID: 5810125597218964383}
  289. m_RootOrder: 1
  290. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  291. --- !u!1 &7981066985087228242
  292. GameObject:
  293. m_ObjectHideFlags: 0
  294. m_CorrespondingSourceObject: {fileID: 0}
  295. m_PrefabInstance: {fileID: 0}
  296. m_PrefabAsset: {fileID: 0}
  297. serializedVersion: 6
  298. m_Component:
  299. - component: {fileID: 7675319647472965112}
  300. m_Layer: 0
  301. m_Name: Bg
  302. m_TagString: Untagged
  303. m_Icon: {fileID: 0}
  304. m_NavMeshLayer: 0
  305. m_StaticEditorFlags: 0
  306. m_IsActive: 1
  307. --- !u!4 &7675319647472965112
  308. Transform:
  309. m_ObjectHideFlags: 0
  310. m_CorrespondingSourceObject: {fileID: 0}
  311. m_PrefabInstance: {fileID: 0}
  312. m_PrefabAsset: {fileID: 0}
  313. m_GameObject: {fileID: 7981066985087228242}
  314. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  315. m_LocalPosition: {x: 0, y: 0, z: 0}
  316. m_LocalScale: {x: 1, y: 1, z: 1}
  317. m_Children:
  318. - {fileID: 8924633051995509692}
  319. m_Father: {fileID: 8933042271082668914}
  320. m_RootOrder: 0
  321. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  322. --- !u!1 &8933042271082668915
  323. GameObject:
  324. m_ObjectHideFlags: 0
  325. m_CorrespondingSourceObject: {fileID: 0}
  326. m_PrefabInstance: {fileID: 0}
  327. m_PrefabAsset: {fileID: 0}
  328. serializedVersion: 6
  329. m_Component:
  330. - component: {fileID: 8933042271082668914}
  331. m_Layer: 0
  332. m_Name: ScenePhotograph
  333. m_TagString: Untagged
  334. m_Icon: {fileID: 0}
  335. m_NavMeshLayer: 0
  336. m_StaticEditorFlags: 0
  337. m_IsActive: 1
  338. --- !u!4 &8933042271082668914
  339. Transform:
  340. m_ObjectHideFlags: 0
  341. m_CorrespondingSourceObject: {fileID: 0}
  342. m_PrefabInstance: {fileID: 0}
  343. m_PrefabAsset: {fileID: 0}
  344. m_GameObject: {fileID: 8933042271082668915}
  345. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  346. m_LocalPosition: {x: 0, y: 0, z: 0}
  347. m_LocalScale: {x: 1, y: 1, z: 1}
  348. m_Children:
  349. - {fileID: 7675319647472965112}
  350. - {fileID: 5810125597218964383}
  351. - {fileID: 7620177300938337219}
  352. m_Father: {fileID: 0}
  353. m_RootOrder: 0
  354. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  355. --- !u!1 &9004247584929300591
  356. GameObject:
  357. m_ObjectHideFlags: 0
  358. m_CorrespondingSourceObject: {fileID: 0}
  359. m_PrefabInstance: {fileID: 0}
  360. m_PrefabAsset: {fileID: 0}
  361. serializedVersion: 6
  362. m_Component:
  363. - component: {fileID: 2394733109435034269}
  364. - component: {fileID: 3751790836481841671}
  365. m_Layer: 0
  366. m_Name: BorderRes
  367. m_TagString: Untagged
  368. m_Icon: {fileID: 0}
  369. m_NavMeshLayer: 0
  370. m_StaticEditorFlags: 0
  371. m_IsActive: 1
  372. --- !u!4 &2394733109435034269
  373. Transform:
  374. m_ObjectHideFlags: 0
  375. m_CorrespondingSourceObject: {fileID: 0}
  376. m_PrefabInstance: {fileID: 0}
  377. m_PrefabAsset: {fileID: 0}
  378. m_GameObject: {fileID: 9004247584929300591}
  379. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  380. m_LocalPosition: {x: 0, y: 0, z: 0}
  381. m_LocalScale: {x: 1, y: 1, z: 1}
  382. m_Children: []
  383. m_Father: {fileID: 7620177300938337219}
  384. m_RootOrder: 0
  385. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  386. --- !u!212 &3751790836481841671
  387. SpriteRenderer:
  388. m_ObjectHideFlags: 0
  389. m_CorrespondingSourceObject: {fileID: 0}
  390. m_PrefabInstance: {fileID: 0}
  391. m_PrefabAsset: {fileID: 0}
  392. m_GameObject: {fileID: 9004247584929300591}
  393. m_Enabled: 1
  394. m_CastShadows: 0
  395. m_ReceiveShadows: 0
  396. m_DynamicOccludee: 1
  397. m_MotionVectors: 1
  398. m_LightProbeUsage: 1
  399. m_ReflectionProbeUsage: 1
  400. m_RayTracingMode: 0
  401. m_RayTraceProcedural: 0
  402. m_RenderingLayerMask: 1
  403. m_RendererPriority: 0
  404. m_Materials:
  405. - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
  406. m_StaticBatchInfo:
  407. firstSubMesh: 0
  408. subMeshCount: 0
  409. m_StaticBatchRoot: {fileID: 0}
  410. m_ProbeAnchor: {fileID: 0}
  411. m_LightProbeVolumeOverride: {fileID: 0}
  412. m_ScaleInLightmap: 1
  413. m_ReceiveGI: 1
  414. m_PreserveUVs: 0
  415. m_IgnoreNormalsForChartDetection: 0
  416. m_ImportantGI: 0
  417. m_StitchLightmapSeams: 1
  418. m_SelectedEditorRenderState: 0
  419. m_MinimumChartSize: 4
  420. m_AutoUVMaxDistance: 0.5
  421. m_AutoUVMaxAngle: 89
  422. m_LightmapParameters: {fileID: 0}
  423. m_SortingLayerID: 0
  424. m_SortingLayer: 0
  425. m_SortingOrder: 0
  426. m_Sprite: {fileID: 0}
  427. m_Color: {r: 1, g: 1, b: 1, a: 1}
  428. m_FlipX: 0
  429. m_FlipY: 0
  430. m_DrawMode: 0
  431. m_Size: {x: 1, y: 1}
  432. m_AdaptiveModeThreshold: 0.5
  433. m_SpriteTileMode: 0
  434. m_WasSpriteAssigned: 0
  435. m_MaskInteraction: 0
  436. m_SpriteSortPoint: 0