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							- using System;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- namespace FairyGUI
 
- {
 
-     /// <summary>
 
-     /// 长按手势。当按下一定时间后(duration),派发onAction,如果once为false,则间隔duration时间持续派发onAction,直到手指释放。
 
-     /// </summary>
 
-     public class LongPressGesture : EventDispatcher
 
-     {
 
-         /// <summary>
 
-         /// 
 
-         /// </summary>
 
-         public GObject host { get; private set; }
 
-         /// <summary>
 
-         /// 当手指按下时派发该事件。
 
-         /// </summary>
 
-         public EventListener onBegin { get; private set; }
 
-         /// <summary>
 
-         /// 手指离开屏幕时派发该事件。
 
-         /// </summary>
 
-         public EventListener onEnd { get; private set; }
 
-         /// <summary>
 
-         /// 当手指按下后一段时间后派发该事件。并且在手指离开前按一定周期派发该事件。
 
-         /// </summary>
 
-         public EventListener onAction { get; private set; }
 
-         /// <summary>
 
-         /// 第一次派发事件的触发时间。单位秒
 
-         /// </summary>
 
-         public float trigger;
 
-         /// <summary>
 
-         /// 派发onAction事件的时间间隔。单位秒。
 
-         /// </summary>
 
-         public float interval;
 
-         /// <summary>
 
-         /// 如果为真,则onAction再一次按下释放过程只派发一次。如果为假,则每隔duration时间派发一次。
 
-         /// </summary>
 
-         public bool once;
 
-         /// <summary>
 
-         /// 手指按住后,移动超出此半径范围则手势停止。
 
-         /// </summary>
 
-         public int holdRangeRadius;
 
-         Vector2 _startPoint;
 
-         bool _started;
 
-         int _touchId;
 
-         public static float TRIGGER = 1.5f;
 
-         public static float INTERVAL = 1f;
 
-         public LongPressGesture(GObject host)
 
-         {
 
-             this.host = host;
 
-             trigger = TRIGGER;
 
-             interval = INTERVAL;
 
-             holdRangeRadius = 50;
 
-             Enable(true);
 
-             onBegin = new EventListener(this, "onLongPressBegin");
 
-             onEnd = new EventListener(this, "onLongPressEnd");
 
-             onAction = new EventListener(this, "onLongPressAction");
 
-         }
 
-         public void Dispose()
 
-         {
 
-             Enable(false);
 
-             host = null;
 
-         }
 
-         public void Enable(bool value)
 
-         {
 
-             if (value)
 
-             {
 
-                 if (host == GRoot.inst)
 
-                 {
 
-                     Stage.inst.onTouchBegin.Add(__touchBegin);
 
-                     Stage.inst.onTouchEnd.Add(__touchEnd);
 
-                 }
 
-                 else
 
-                 {
 
-                     host.onTouchBegin.Add(__touchBegin);
 
-                     host.onTouchEnd.Add(__touchEnd);
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 if (host == GRoot.inst)
 
-                 {
 
-                     Stage.inst.onTouchBegin.Remove(__touchBegin);
 
-                     Stage.inst.onTouchEnd.Remove(__touchEnd);
 
-                 }
 
-                 else
 
-                 {
 
-                     host.onTouchBegin.Remove(__touchBegin);
 
-                     host.onTouchEnd.Remove(__touchEnd);
 
-                 }
 
-                 Timers.inst.Remove(__timer);
 
-             }
 
-         }
 
-         public void Cancel()
 
-         {
 
-             Timers.inst.Remove(__timer);
 
-             _started = false;
 
-         }
 
-         void __touchBegin(EventContext context)
 
-         {
 
-             InputEvent evt = context.inputEvent;
 
-             _startPoint = host.GlobalToLocal(new Vector2(evt.x, evt.y));
 
-             _started = false;
 
-             _touchId = evt.touchId;
 
-             Timers.inst.Add(trigger, 1, __timer);
 
-             context.CaptureTouch();
 
-         }
 
-         void __timer(object param)
 
-         {
 
-             Vector2 pt = host.GlobalToLocal(Stage.inst.GetTouchPosition(_touchId));
 
-             if (Mathf.Pow(pt.x - _startPoint.x, 2) + Mathf.Pow(pt.y - _startPoint.y, 2) > Mathf.Pow(holdRangeRadius, 2))
 
-             {
 
-                 Timers.inst.Remove(__timer);
 
-                 return;
 
-             }
 
-             if (!_started)
 
-             {
 
-                 _started = true;
 
-                 onBegin.Call();
 
-                 if (!once)
 
-                     Timers.inst.Add(interval, 0, __timer);
 
-             }
 
-             onAction.Call();
 
-         }
 
-         void __touchEnd(EventContext context)
 
-         {
 
-             Timers.inst.Remove(__timer);
 
-             if (_started)
 
-             {
 
-                 _started = false;
 
-                 onEnd.Call();
 
-             }
 
-         }
 
-     }
 
- }
 
 
  |