SettingView.cs 8.0 KB

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  1. using UI.RoleInfo;
  2. using System.Text.RegularExpressions;
  3. using UnityEngine;
  4. using FairyGUI;
  5. namespace GFGGame
  6. {
  7. public class SettingView : BaseWindow
  8. {
  9. private UI_SettingUI _ui;
  10. private EffectUI _effectUI1;
  11. private EffectUI _effectUI2;
  12. private static bool _refresh;
  13. public static bool refresh
  14. {
  15. set
  16. {
  17. _refresh = value;
  18. }
  19. }
  20. public override void Dispose()
  21. {
  22. EffectUIPool.Recycle(_effectUI1);
  23. _effectUI1 = null;
  24. EffectUIPool.Recycle(_effectUI2);
  25. _effectUI2 = null;
  26. if (_ui != null)
  27. {
  28. _ui.Dispose();
  29. _ui = null;
  30. }
  31. base.Dispose();
  32. }
  33. protected override void OnInit()
  34. {
  35. base.OnInit();
  36. packageName = UI_SettingUI.PACKAGE_NAME;
  37. _ui = UI_SettingUI.Create();
  38. this.viewCom = _ui.target;
  39. isfullScreen = true;
  40. isReturnView = true;
  41. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("bg_hzzs");
  42. _ui.m_btnExit.onClick.Add(OnClickBtnBack);
  43. _ui.m_btnLogout.target.onClick.Add(OnClickBtnLogout);
  44. _ui.m_btnSound.onClick.Add(OnClickBtnSound);
  45. _ui.m_btnMusic.onClick.Add(OnClickBtnMusic);
  46. _ui.m_btnVoice.onClick.Add(OnClickBtnVoice);
  47. _ui.m_btnExchange.onClick.Add(OnClickBtnChangeMainBg);
  48. _ui.m_voiceSlider.target.onChanged.Add(OnChangeVoiceVolumn);
  49. _ui.m_musicSlider.target.onChanged.Add(OnChangeMusicVolumn);
  50. _ui.m_soundSlider.target.onChanged.Add(OnChangeSoundVolumn);
  51. _ui.m_btnBinding.onClick.Add(OnClickPhoneBinding);
  52. _ui.m_btnGiftCode.target.onClick.Add(OnClickGiftCode);
  53. _ui.m_settingTypeList.itemRenderer = RenderListType;
  54. _ui.m_settingTypeList.numItems = _ui.m_settingTypeList.numItems;
  55. _ui.m_gameProtectAgree.onClick.Add(OnGameProtectAgreeClick);
  56. _ui.m_privacyAgree.onClick.Add(OnPrivacyAgreeClick);
  57. _ui.m_childrenAgree.onClick.Add(OnChildrenAgreeClick);
  58. _ui.m_c1.onChanged.Add(() =>
  59. {
  60. if (_ui.m_c1.selectedIndex == 0)
  61. {
  62. _ui.m_changePageType.PlayReverse();
  63. }
  64. else
  65. {
  66. _ui.m_changePageType.Play();
  67. }
  68. });
  69. }
  70. protected override void OnShown()
  71. {
  72. base.OnShown();
  73. InitVolumnSetting();
  74. if (_refresh)
  75. {
  76. _refresh = false;
  77. _ui.m_c1.SetSelectedIndex(0);
  78. _ui.m_suit.Play();
  79. }
  80. }
  81. protected override void OnHide()
  82. {
  83. base.OnHide();
  84. }
  85. private void OnClickBtnBack()
  86. {
  87. Hide();
  88. //AlertSystem.Show("确认返回登录页吗?")
  89. // .SetLeftButton(true)
  90. // .SetRightButton(true, "确认", (object data) =>
  91. // {
  92. // GameController.QuitToLoginView(false);
  93. // });
  94. }
  95. private void OnClickBtnLogout()
  96. {
  97. AlertSystem.Show("确认注销当前账号吗?")
  98. .SetLeftButton(true)
  99. .SetRightButton(true, "确认", (object data) =>
  100. {
  101. GameController.QuitToLoginView(true);
  102. });
  103. }
  104. private void OnClickBtnSound()
  105. {
  106. SoundManager.Instance.isOn = _ui.m_btnSound.selected;
  107. bool isOn = _ui.m_btnSound.selected;
  108. _ui.m_soundSlider.target.touchable = isOn;
  109. UI_Slider2 slider1 = UI_Slider2.Proxy(_ui.m_soundSlider.target);
  110. slider1.m_c1.SetSelectedIndex(isOn ? 0 : 1);
  111. slider1.m_progressBar.fillAmount = isOn ? (float)_ui.m_soundSlider.target.value / 100 : 0;
  112. UI_Slider2.ProxyEnd();
  113. }
  114. private void OnClickBtnMusic()
  115. {
  116. MusicManager.Instance.isOn = _ui.m_btnMusic.selected;
  117. bool isOn = _ui.m_btnMusic.selected;
  118. _ui.m_musicSlider.target.touchable = isOn;
  119. UI_Slider2 slider1 = UI_Slider2.Proxy(_ui.m_musicSlider.target);
  120. slider1.m_c1.SetSelectedIndex(isOn ? 0 : 1);
  121. slider1.m_progressBar.fillAmount = isOn ? (float)_ui.m_musicSlider.target.value / 100 : 0;
  122. UI_Slider2.ProxyEnd();
  123. }
  124. private void OnClickBtnVoice()
  125. {
  126. VoiceManager.Instance.isOn = _ui.m_btnVoice.selected;
  127. bool isOn = _ui.m_btnVoice.selected;
  128. _ui.m_voiceSlider.target.touchable = isOn;
  129. UI_Slider2 slider1 = UI_Slider2.Proxy(_ui.m_voiceSlider.target);
  130. slider1.m_c1.SetSelectedIndex(isOn ? 0 : 1);
  131. slider1.m_progressBar.fillAmount = isOn ? (float)_ui.m_voiceSlider.target.value / 100 : 0;
  132. UI_Slider2.ProxyEnd();
  133. }
  134. private void OnChangeVoiceVolumn()
  135. {
  136. float volumn = (float)_ui.m_voiceSlider.target.value / 100;
  137. UI_Slider2 slider1 = UI_Slider2.Proxy(_ui.m_voiceSlider.target);
  138. slider1.m_progressBar.fillAmount = volumn;
  139. UI_Slider2.ProxyEnd();
  140. VoiceManager.Instance.SetVolumn(volumn);
  141. LocalCache.SetFloat(LauncherConfig.VOICE_VOLUMN_KEY, volumn);
  142. }
  143. private void OnChangeMusicVolumn()
  144. {
  145. float volumn = (float)_ui.m_musicSlider.target.value / 100;
  146. UI_Slider2 slider1 = UI_Slider2.Proxy(_ui.m_musicSlider.target);
  147. slider1.m_progressBar.fillAmount = volumn;
  148. UI_Slider2.ProxyEnd();
  149. MusicManager.Instance.SetSettingVolumn(volumn);
  150. MusicManager.Instance.SetVolume(volumn);
  151. LocalCache.SetFloat(LauncherConfig.MUSIC_VOLUMN_KEY, volumn);
  152. }
  153. private void OnChangeSoundVolumn()
  154. {
  155. float volumn = (float)_ui.m_soundSlider.target.value / 100;
  156. UI_Slider2 slider1 = UI_Slider2.Proxy(_ui.m_soundSlider.target);
  157. slider1.m_progressBar.fillAmount = volumn;
  158. UI_Slider2.ProxyEnd();
  159. SoundManager.Instance.SetVolumn(volumn);
  160. LocalCache.SetFloat(LauncherConfig.SOUND_VOLUMN_KEY, volumn);
  161. }
  162. private void OnClickBtnChangeMainBg()
  163. {
  164. ViewManager.Show<MainBgChooseView>();
  165. }
  166. private void InitVolumnSetting()
  167. {
  168. _ui.m_btnMusic.selected = MusicManager.Instance.isOn;
  169. _ui.m_musicSlider.target.value = MusicManager.Instance.GetSettingVolumn() * 100;
  170. OnClickBtnMusic();
  171. _ui.m_btnSound.selected = SoundManager.Instance.isOn;
  172. _ui.m_soundSlider.target.value = GRoot.inst.soundVolume * 100;
  173. OnClickBtnSound();
  174. _ui.m_btnVoice.selected = VoiceManager.Instance.isOn;
  175. _ui.m_voiceSlider.target.value = VoiceManager.Instance.GetVolumn() * 100;
  176. OnClickBtnVoice();
  177. }
  178. private void OnClickPhoneBinding()
  179. {
  180. ViewManager.Show<PhoneBindingView>();
  181. }
  182. private void OnClickGiftCode()
  183. {
  184. ViewManager.Show<InputGiftCodeView>();
  185. }
  186. /// <summary>
  187. /// 初始化上方选择菜单,同步按钮按下和普通状态的文本
  188. /// </summary>
  189. /// <param name="index"></param>
  190. /// <param name="item"></param>
  191. private void RenderListType(int index, GObject item)
  192. {
  193. UI_Button6 button6 = UI_Button6.Proxy(item);
  194. button6.m_title1.text = button6.target.title;
  195. UI_Button6.ProxyEnd();
  196. }
  197. private void OnGameProtectAgreeClick()
  198. {
  199. FullScreenTextController.Show("event:a");
  200. }
  201. private void OnPrivacyAgreeClick()
  202. {
  203. FullScreenTextController.Show("event:b");
  204. }
  205. private void OnChildrenAgreeClick()
  206. {
  207. FullScreenTextController.Show("event:c");
  208. }
  209. }
  210. }