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- using System.Collections.Generic;
- using FairyGUI;
- using UI.CommonGame;
- using UI.Studio;
- namespace GFGGame
- {
- public class StudioBuyNumView : BaseWindow
- {
- private UI_StudioBuyNumUI _ui;
- private int _chapterId;
- private StudioData _studioData;
- private StudioCfg _studioCfg;
- private int _index;
- private const int BUY_TYPE_0 = 0;
- private const int BUY_TYPE_1 = 1;
- public override void Dispose()
- {
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- _ui = UI_StudioBuyNumUI.Create();
- this.viewCom = _ui.target;
- this.viewCom.Center();
- this.modal = true;
- viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
- _ui.m_btnExchange.onClick.Add(() => { OnClickBtnBuy(BUY_TYPE_0); });
- _ui.m_btnExchange.onClick.Add(() => { OnClickBtnBuy(BUY_TYPE_1); });
- EventAgent.AddEventListener(ConstMessage.BUY_STUDIO_PLAY_TIMES, () =>
- {
- PromptController.Instance.ShowFloatTextPrompt("购买成功");
- UpdateView();
- if (_studioData.BuyTimes == _studioCfg.buyNum)
- {
- PromptController.Instance.ShowFloatTextPrompt("今日购买次数已达上限");
- this.Hide();
- }
- });
- }
- protected override void OnShown()
- {
- base.OnShown();
- UpdateView();
- }
- private void UpdateView()
- {
- _chapterId = (int)this.viewData;
- _studioData = StudioDataManager.Instance.GetStudioDataById(_chapterId);
- _studioCfg = StudioCfgArray.Instance.GetCfg(_chapterId);
- _ui.m_txtNum.text = string.Format("(今天已兑换{0}/{1}次)", _studioData.BuyTimes, _studioCfg.buyNum);
- ItemCfg cfg1 = ItemCfgArray.Instance.GetCfg(_studioCfg.itemArr[0][0]);
- UI_ComCostCurrency comCostCurrency = UI_ComCostCurrency.Proxy(_ui.m_comCostItem);
- comCostCurrency.m_txtNeed.text = _studioCfg.itemArr[0][1].ToString();
- comCostCurrency.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(cfg1.res);
- _index = 0;
- int time = _studioData.BuyTimes + 1;
- for (int i = 0; i < _studioCfg.item2IndexsArr.Length; i++)
- {
- if (time == _studioCfg.item2IndexsArr[i] || time > _studioCfg.item2IndexsArr[i] && time < _studioCfg.item2IndexsArr[i + 1])
- {
- _index = i;
- break;
- }
- }
- ItemCfg cfg2 = ItemCfgArray.Instance.GetCfg(_studioCfg.item2);
- UI_ComCostCurrency comCostCurrency2 = UI_ComCostCurrency.Proxy(_ui.m_comCostItem);
- comCostCurrency2.m_txtNeed.text = _studioCfg.item2NumsArr[_index].ToString();
- comCostCurrency2.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(cfg2.res);
- }
- protected override void OnHide()
- {
- base.OnHide();
- }
- private void OnClickBtnBuy(int type)
- {
- if (_studioData.BuyTimes == _studioCfg.buyNum)
- {
- PromptController.Instance.ShowFloatTextPrompt("今日购买次数已达上限");
- return;
- }
- if (type == BUY_TYPE_0 && ItemDataManager.GetItemNum(_studioCfg.itemArr[0][0]) < _studioCfg.itemArr[0][1] || type == BUY_TYPE_1 && ItemDataManager.GetItemNum(_studioCfg.item2) < _studioCfg.item2NumsArr[_index])
- {
- PromptController.Instance.ShowFloatTextPrompt("道具不足");
- return;
- }
- StudioProxy.ReqBuyStudioPlayTimes(_chapterId, type, 1).Coroutine();
- }
- }
- }
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