StudioBuyNumView.cs 3.8 KB

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  1. using System.Collections.Generic;
  2. using FairyGUI;
  3. using UI.CommonGame;
  4. using UI.Studio;
  5. namespace GFGGame
  6. {
  7. public class StudioBuyNumView : BaseWindow
  8. {
  9. private UI_StudioBuyNumUI _ui;
  10. private int _chapterId;
  11. private StudioData _studioData;
  12. private StudioCfg _studioCfg;
  13. private int _index;
  14. private const int BUY_TYPE_0 = 0;
  15. private const int BUY_TYPE_1 = 1;
  16. public override void Dispose()
  17. {
  18. base.Dispose();
  19. }
  20. protected override void OnInit()
  21. {
  22. base.OnInit();
  23. _ui = UI_StudioBuyNumUI.Create();
  24. this.viewCom = _ui.target;
  25. this.viewCom.Center();
  26. this.modal = true;
  27. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  28. _ui.m_btnExchange.onClick.Add(() => { OnClickBtnBuy(BUY_TYPE_0); });
  29. _ui.m_btnExchange.onClick.Add(() => { OnClickBtnBuy(BUY_TYPE_1); });
  30. EventAgent.AddEventListener(ConstMessage.BUY_STUDIO_PLAY_TIMES, () =>
  31. {
  32. PromptController.Instance.ShowFloatTextPrompt("购买成功");
  33. UpdateView();
  34. if (_studioData.BuyTimes == _studioCfg.buyNum)
  35. {
  36. PromptController.Instance.ShowFloatTextPrompt("今日购买次数已达上限");
  37. this.Hide();
  38. }
  39. });
  40. }
  41. protected override void OnShown()
  42. {
  43. base.OnShown();
  44. UpdateView();
  45. }
  46. private void UpdateView()
  47. {
  48. _chapterId = (int)this.viewData;
  49. _studioData = StudioDataManager.Instance.GetStudioDataById(_chapterId);
  50. _studioCfg = StudioCfgArray.Instance.GetCfg(_chapterId);
  51. _ui.m_txtNum.text = string.Format("(今天已兑换{0}/{1}次)", _studioData.BuyTimes, _studioCfg.buyNum);
  52. ItemCfg cfg1 = ItemCfgArray.Instance.GetCfg(_studioCfg.itemArr[0][0]);
  53. UI_ComCostCurrency comCostCurrency = UI_ComCostCurrency.Proxy(_ui.m_comCostItem);
  54. comCostCurrency.m_txtNeed.text = _studioCfg.itemArr[0][1].ToString();
  55. comCostCurrency.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(cfg1.res);
  56. _index = 0;
  57. int time = _studioData.BuyTimes + 1;
  58. for (int i = 0; i < _studioCfg.item2IndexsArr.Length; i++)
  59. {
  60. if (time == _studioCfg.item2IndexsArr[i] || time > _studioCfg.item2IndexsArr[i] && time < _studioCfg.item2IndexsArr[i + 1])
  61. {
  62. _index = i;
  63. break;
  64. }
  65. }
  66. ItemCfg cfg2 = ItemCfgArray.Instance.GetCfg(_studioCfg.item2);
  67. UI_ComCostCurrency comCostCurrency2 = UI_ComCostCurrency.Proxy(_ui.m_comCostItem);
  68. comCostCurrency2.m_txtNeed.text = _studioCfg.item2NumsArr[_index].ToString();
  69. comCostCurrency2.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(cfg2.res);
  70. }
  71. protected override void OnHide()
  72. {
  73. base.OnHide();
  74. }
  75. private void OnClickBtnBuy(int type)
  76. {
  77. if (_studioData.BuyTimes == _studioCfg.buyNum)
  78. {
  79. PromptController.Instance.ShowFloatTextPrompt("今日购买次数已达上限");
  80. return;
  81. }
  82. if (type == BUY_TYPE_0 && ItemDataManager.GetItemNum(_studioCfg.itemArr[0][0]) < _studioCfg.itemArr[0][1] || type == BUY_TYPE_1 && ItemDataManager.GetItemNum(_studioCfg.item2) < _studioCfg.item2NumsArr[_index])
  83. {
  84. PromptController.Instance.ShowFloatTextPrompt("道具不足");
  85. return;
  86. }
  87. StudioProxy.ReqBuyStudioPlayTimes(_chapterId, type, 1).Coroutine();
  88. }
  89. }
  90. }