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- using System;
- using System.Collections.Generic;
- using FairyGUI;
- namespace GFGGame
- {
- public class ArenaDataManager : SingletonBase<ArenaDataManager>
- {
- public List<int> ThemeList = new List<int>();//本周主题列表
- public string Tag;//本周标签
- public int SeasonId = 1;// 赛季id
- public int Grade = 1;//本赛季段位
- public int Rank = 10000;//本赛季段位内排名
- public int HighestGrade = 1;//本赛季最高段位
- public int HighestRank = 10000; //本赛最高季段位内排名
- public List<FightRoleData> DressupList = new List<FightRoleData>();//我的搭配列表
- public List<ArenaTargetData> Targets = new List<ArenaTargetData>();//对手
- public ArenaTargetData SelfData = new ArenaTargetData();//自己的排行榜信息
- public Dictionary<int, List<ArenaTargetData>> RankDatasDic = new Dictionary<int, List<ArenaTargetData>>();//排行榜数据
- public List<ArenaHistoryData> HistoryDatas = new List<ArenaHistoryData>();//获取竞技场历史记录
- /*************************************************************************************************************************************/
- public int SelectThemeIndex = 0;//当前选中换装主题(ThemeList)的下标
- public int SelectTargetIndex = -1;//当前选中挑战对象的下标
- public int CurFightIndex = 0;//当前挑战场次下标
- public List<long> myScore = new List<long>();//对战数据,三轮分数
- public List<long> targetScore = new List<long>();//对战数据,三轮分数
- public List<long> myFightScore = new List<long>();//对战数据,竞技场战力,搭配战力,卓越点击战力,卡牌战力
- public List<long> targetFightScore = new List<long>();//对战数据,对手竞技场战力,搭配战力,卓越点击战力,卡牌战力
- /*************************************************************************************************************************************/
- /// <summary>
- /// 是否快速挑战
- /// </summary>
- /// <value></value>
- public bool QuickFight
- {
- get
- {
- return StorageDataManager.Instance.GetStorageValue(ConstStorageId.ARENA_QUICK_FIGHT) == 1 ? true : false;
- }
- set
- {
- StorageSProxy.ReqSetClientValue(ConstStorageId.ARENA_QUICK_FIGHT, value == true ? 1 : 0).Coroutine();
- }
- }
- public void Clear()
- {
- DressupList.Clear();
- Targets.Clear();
- }
- /// <summary>
- /// 试图更新最高段位、排行数据
- /// </summary>
- public void TryUpdateHighest()
- {
- HighestGrade = HighestGrade >= Grade ? HighestGrade : Grade;
- HighestRank = HighestRank >= Rank ? HighestRank : Rank;
- }
- //获取竞技场对手角色战斗数据
- public FightRoleData GetArenaRoleData(int index, ArenaTargetData arenaTarget)
- {
- return arenaTarget.RoleDressupList[index];
- }
- //获取竞技场机器人战斗数据
- public FightRobotData GetArenaRobotData(int index, ArenaTargetData arenaTarget)
- {
- return arenaTarget.RobotDressupList[index];
- }
- /// <summary>
- /// 获取推荐列表
- /// </summary>
- /// <param name="scoreType"></param>
- /// <param name="tags"></param>
- /// <returns></returns>
- public List<int> GetRecommentItemList(int scoreType, string[] tags)
- {
- Dictionary<int, List<int>> itemListDic = new Dictionary<int, List<int>>();
- Dictionary<int, List<int>> itemDatasDic = DressUpMenuItemDataManager.ItemDatasBySubTypeDic;
- foreach (int subType in itemDatasDic.Keys)
- {
- if (itemDatasDic.Count == 0) continue;
- List<int> dressList = SortDressList(itemDatasDic[subType], scoreType, tags);
- int max = subType == (int)ConstDressUpItemType.TE_SHU ? 3 : 1;
- max = Math.Min(max, dressList.Count);
- itemListDic[subType] = dressList.GetRange(0, max);
- }
- if (itemListDic.ContainsKey(ConstDressUpItemType.LIAN_YI_QUN) && itemListDic.ContainsKey(ConstDressUpItemType.SHANG_YI) && itemListDic.ContainsKey(ConstDressUpItemType.XIA_ZHUANG))
- {
- bool hasTagLYQ = ItemDataManager.CheckItemTagsRight(itemListDic[ConstDressUpItemType.LIAN_YI_QUN][0], tags);
- bool hasTagSY = ItemDataManager.CheckItemTagsRight(itemListDic[ConstDressUpItemType.SHANG_YI][0], tags);
- bool hasTagXZ = ItemDataManager.CheckItemTagsRight(itemListDic[ConstDressUpItemType.XIA_ZHUANG][0], tags);
- if (hasTagLYQ && !hasTagSY && !hasTagXZ)
- {
- itemListDic.Remove(ConstDressUpItemType.SHANG_YI);
- itemListDic.Remove(ConstDressUpItemType.XIA_ZHUANG);
- }
- else if (!hasTagLYQ && (hasTagSY || hasTagXZ))
- {
- itemListDic.Remove(ConstDressUpItemType.LIAN_YI_QUN);
- }
- else
- {
- int scoreLYQ = ItemDataManager.GetItemAdditionScore(itemListDic[ConstDressUpItemType.LIAN_YI_QUN][0], scoreType, tags);
- int scoreSY = ItemDataManager.GetItemAdditionScore(itemListDic[ConstDressUpItemType.SHANG_YI][0], scoreType, tags);
- int scoreXZ = ItemDataManager.GetItemAdditionScore(itemListDic[ConstDressUpItemType.XIA_ZHUANG][0], scoreType, tags);
- if (scoreLYQ > scoreSY + scoreXZ)
- {
- itemListDic.Remove(ConstDressUpItemType.SHANG_YI);
- itemListDic.Remove(ConstDressUpItemType.XIA_ZHUANG);
- }
- else
- {
- itemListDic.Remove(ConstDressUpItemType.LIAN_YI_QUN);
- }
- }
- }
- List<int> itemList = new List<int>();
- foreach (int subType in itemListDic.Keys)
- {
- itemList.AddRange(itemListDic[subType]);
- }
- return itemList;
- }
- private List<int> SortDressList(List<int> dressList, int scoreType, string[] tags)
- {
- dressList.Sort((int a, int b) =>
- {
- ItemCfg cfgA = ItemCfgArray.Instance.GetCfg(a);
- ItemCfg cfgB = ItemCfgArray.Instance.GetCfg(b);
- if (ItemDataManager.CheckItemTagsRight(a, tags) && !ItemDataManager.CheckItemTagsRight(b, tags)) return -1;
- if (ItemDataManager.CheckItemTagsRight(b, tags) && !ItemDataManager.CheckItemTagsRight(a, tags)) return 1;
- int scoreA = ItemDataManager.GetItemAdditionScore(a, scoreType, tags);
- int scoreB = ItemDataManager.GetItemAdditionScore(b, scoreType, tags);
- return scoreB - scoreA;
- });
- return dressList;
- }
- /*********************************************************************************************************************/
- /// <summary>
- /// 获取三套服装总战力
- /// </summary>
- /// <param name="roleType"></param>
- /// <param name="roleDatas"></param>
- /// <param name="robotDatas"></param>
- /// <returns></returns>
- public long GetAllFightScore(int roleType, List<FightRoleData> roleDatas, List<FightRobotData> robotDatas)
- {
- long fightScore = 0;
- List<long> fightScoreDatas = GetFightScoreList(roleType, roleDatas, robotDatas);
- for (int i = 0; i < fightScoreDatas.Count; i++)
- {
- fightScore += fightScoreDatas[i];
- }
- return fightScore;
- }
- /// <summary>
- /// index=0:搭配战力
- /// index=1:卓越点击战力
- /// index=2:卡牌战力/技能战力
- /// </summary>
- /// <param name="roleType"></param>
- /// <param name="roleDatas"></param>
- /// <param name="robotDatas"></param>
- /// <returns></returns>
- public List<long> GetFightScoreList(int roleType, List<FightRoleData> roleDatas, List<FightRobotData> robotDatas)
- {
- List<long> fightScoreDatas = new List<long>();
- long itemSum = 0;
- long clickScore = 0;
- long skillScore = 0;
- for (int i = 0; i < ThemeList.Count; i++)
- {
- if (roleType == ArenaFightTargetType.PLAYER)
- {
- itemSum += GetItemScoreSum(roleDatas[i].itemScoreList);
- clickScore += GetPerfectClickScore(roleDatas[i]) / (long)ConstScoreSystem.PART_SCORE;
- skillScore += FightDataManager.Instance.GetSkillFightScore(itemSum, roleDatas[i].baseScore, roleDatas[i].cardId, roleDatas[i].cardScore, roleDatas[i].skillLvs);
- }
- else
- {
- itemSum += GetItemScoreSum(roleDatas[i].itemScoreList);
- clickScore += GetRobotPerfectClickScore(robotDatas[i]) / (long)ConstScoreSystem.PART_SCORE;
- skillScore += FightDataManager.Instance.GetSkillFightScore(itemSum, robotDatas[i].baseScore, robotDatas[i].cardId, robotDatas[i].cardScore, robotDatas[i].skillLvs);
- }
- }
- fightScoreDatas.Add(itemSum);
- fightScoreDatas.Add(clickScore);
- fightScoreDatas.Add(skillScore);
- return fightScoreDatas;
- }
- /// <summary>
- /// 所有部件主属性和
- /// </summary>
- /// <returns></returns>
- public long GetItemScoreSum(List<int> itemScoreList)
- {
- long scoreSum = 0;
- for (int i = 0; i < itemScoreList.Count; i++)
- {
- scoreSum += (long)itemScoreList[i];
- }
- return scoreSum;
- }
- //玩家卓越点击战力
- private long GetPerfectClickScore(FightRoleData roleData)
- {
- long clickScore = 0;
- foreach (int key in roleData.pardScoreListDic.Keys)
- {
- clickScore += (long)ScoreSystemData.Instance.GetPartScore(roleData, key, ClickType.PREFACT_CLICK, 0);
- }
- return clickScore;
- }
- //机器人卓越点击战力
- private long GetRobotPerfectClickScore(FightRobotData robotData)
- {
- long clickScore = 0;
- FightScoreCfg[] scoreCfg = FightScoreCfgArray.Instance.dataArray;
- for (int i = 0; i < scoreCfg.Length; i++)
- {
- clickScore += (long)ScoreSystemData.Instance.GetRobotPartScore(robotData, i + 1, ClickType.PREFACT_CLICK, 0);
- }
- return clickScore;
- }
- }
- }
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