ArenaSproxy.cs 15 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. namespace GFGGame
  5. {
  6. public class NoticeArebaRankChange : AMHandler<SC_RankChange>
  7. {
  8. protected override async ETTask Run(Session session, SC_RankChange message)
  9. {
  10. ArenaDataManager.Instance.Grade = message.Grade;
  11. ArenaDataManager.Instance.Rank = message.RankInGrade;
  12. ArenaDataManager.Instance.TryUpdateHighest();
  13. await ETTask.CompletedTask;
  14. }
  15. }
  16. public class NoticeArenaHistoryChange : AMHandler<SC_ArenaHistoryAdd>
  17. {
  18. protected override async ETTask Run(Session session, SC_ArenaHistoryAdd message)
  19. {
  20. ArenaHistoryData historyData = ArenaSproxy.GetArenaHistoryData(message.history);
  21. ArenaDataManager.Instance.HistoryDatas.Insert(0, historyData);
  22. ArenaDataManager.Instance.HistoryDatas.RemoveAt(ArenaDataManager.Instance.HistoryDatas.Count - 1);
  23. await ETTask.CompletedTask;
  24. }
  25. }
  26. public static class ArenaSproxy
  27. {
  28. //获取竞技场信息
  29. public static async ETTask GetArenaInfos()
  30. {
  31. S2C_GetArenaInfos response = null;
  32. response = (S2C_GetArenaInfos)await MessageHelper.SendToServer(new C2S_GetArenaInfos());
  33. if (response != null)
  34. {
  35. if (response.Error == ErrorCode.ERR_Success)
  36. {
  37. ArenaDataManager.Instance.ThemeList = response.ThemeList;
  38. // ArenaDataManager.Instance.Tag = response.Tag;
  39. ArenaDataManager.Instance.SeasonId = response.SeasonId;
  40. ArenaDataManager.Instance.Grade = response.Grade;
  41. ArenaDataManager.Instance.Rank = response.RankInGrade;
  42. ArenaDataManager.Instance.HighestGrade = response.HighestGradeOfSeason;
  43. ArenaDataManager.Instance.HighestRank = response.HighestRankInGradeOfSeason;
  44. ArenaDataManager.Instance.Clear();
  45. for (int i = 0; i < response.ThemeList.Count; i++)
  46. {
  47. FightRoleData roleData = new FightRoleData();
  48. roleData.cardId = response.DressupList.Count > i ? response.DressupList[i].CardId : 0;
  49. roleData.itemList = response.DressupList.Count > i ? response.DressupList[i].EquipIds : new List<int>();
  50. ArenaDataManager.Instance.DressupList.Add(roleData);
  51. }
  52. for (int i = 0; i < response.targets.Count; i++)
  53. {
  54. ArenaDataManager.Instance.Targets.Add(GetArenaTargetData(response.targets[i]));
  55. }
  56. }
  57. }
  58. }
  59. //刷新竞争对手
  60. public static async ETTask<bool> ReqRefreshArenaTargets()
  61. {
  62. S2C_RefreshArenaTargets response = null;
  63. response = (S2C_RefreshArenaTargets)await MessageHelper.SendToServer(new C2S_RefreshArenaTargets());
  64. if (response != null)
  65. {
  66. if (response.Error == ErrorCode.ERR_Success)
  67. {
  68. ArenaDataManager.Instance.Targets.Clear();
  69. for (int i = 0; i < response.targets.Count; i++)
  70. {
  71. ArenaDataManager.Instance.Targets.Add(GetArenaTargetData(response.targets[i]));
  72. }
  73. PromptController.Instance.ShowFloatTextPrompt("刷新成功");
  74. return true;
  75. }
  76. }
  77. return false;
  78. }
  79. //更换搭配
  80. public static async ETTask<bool> ReqChangeArenaDressup(int index, int cardId, List<int> itemList)
  81. {
  82. S2C_ChangeArenaDressup response = null;
  83. response = (S2C_ChangeArenaDressup)await MessageHelper.SendToServer(new C2S_ChangeArenaDressup() { Index = index, CardId = cardId, EquipIds = itemList });
  84. if (response != null)
  85. {
  86. if (response.Error == ErrorCode.ERR_Success)
  87. {
  88. ArenaDataManager.Instance.DressupList[index].cardId = cardId;
  89. ArenaDataManager.Instance.DressupList[index].itemList = itemList;
  90. PromptController.Instance.ShowFloatTextPrompt("保存成功");
  91. return true;
  92. }
  93. }
  94. return false;
  95. }
  96. //购买挑战次数
  97. public static async ETTask ReqBuyArenaFightTimes()
  98. {
  99. S2C_BuyArenaFightTimes response = null;
  100. response = (S2C_BuyArenaFightTimes)await MessageHelper.SendToServer(new C2S_BuyArenaFightTimes() { });
  101. if (response != null)
  102. {
  103. if (response.Error == ErrorCode.ERR_Success)
  104. {
  105. PromptController.Instance.ShowFloatTextPrompt("购买成功");
  106. }
  107. }
  108. }
  109. //挑战
  110. public static async ETTask<bool> ReqArenaFight(bool isWin, ArenaTargetData targetData, List<long> selfFightPower, List<long> targetFightPower, List<long> myScore, List<long> targetScore)
  111. {
  112. S2C_ArenaFight response = null;
  113. response = (S2C_ArenaFight)await MessageHelper.SendToServer(new C2S_ArenaFight()
  114. {
  115. RoleId = RoleDataManager.roleId,
  116. Grade = targetData.Grade,
  117. RankInGrade = targetData.RankInGrade,
  118. Type = targetData.Type,
  119. TargetRoleId = targetData.RoleInfo.roleId,
  120. IsWin = isWin,
  121. SelfFightPower = selfFightPower,
  122. TargetFightPower = targetFightPower,
  123. SelfRandScore = myScore,
  124. TargetRandScore = targetScore,
  125. });
  126. if (response != null && response.targets != null)
  127. {
  128. int lastGrade = ArenaDataManager.Instance.Grade;
  129. int lastRank = ArenaDataManager.Instance.Rank;
  130. string targetName = targetData.RoleInfo.roleName;
  131. int targetHeadId = targetData.RoleInfo.headId;
  132. string headRes = targetData.RoleInfo.headRes;
  133. ArenaDataManager.Instance.Targets.Clear();
  134. for (int i = 0; i < response.targets.Count; i++)
  135. {
  136. ArenaDataManager.Instance.Targets.Add(GetArenaTargetData(response.targets[i]));
  137. }
  138. EventAgent.DispatchEvent(ConstMessage.ARENA_FIGHT_RESULT);
  139. if (response.Error != ErrorCode.ERR_Success)
  140. {
  141. PromptController.Instance.ShowFloatTextPrompt("该玩家排名已经发生变化,请重新选择");
  142. return false;
  143. }
  144. ArenaDataManager.Instance.Grade = response.Grade;
  145. ArenaDataManager.Instance.Rank = response.RankInGrade;
  146. ArenaDataManager.Instance.TryUpdateHighest();
  147. List<ItemData> bonusList = ItemUtil.CreateItemDataList(response.rewards);
  148. if (response.Grade > ArenaDataManager.Instance.Grade)
  149. {
  150. BonusController.TryShowBonusList(bonusList, () =>
  151. {
  152. ViewManager.Show<ArenaDanUpView>(new object[] { lastGrade, ArenaDataManager.Instance.Grade, response.RewardId });
  153. });
  154. }
  155. else if (response.RankInGrade > ArenaDataManager.Instance.Rank)
  156. {
  157. BonusController.TryShowBonusList(bonusList, () =>
  158. {
  159. ViewManager.Show<ArenaRankUpView>(new object[] { lastGrade, lastRank, targetHeadId, headRes, targetName });
  160. });
  161. }
  162. else
  163. {
  164. BonusController.TryShowBonusList(bonusList);
  165. }
  166. return true;
  167. }
  168. return false;
  169. }
  170. //获取排行榜
  171. public static async ETTask<bool> ReqArenaRank(int rankType, int startIndex, int endIndex)
  172. {
  173. S2C_ArenaRank response = null;
  174. response = (S2C_ArenaRank)await MessageHelper.SendToServer(new C2S_ArenaRank() { RankType = rankType, StartIndex = startIndex, EndIndex = endIndex });
  175. if (response != null)
  176. {
  177. if (response.Error == ErrorCode.ERR_Success)
  178. {
  179. if (!ArenaDataManager.Instance.RankDatasDic.ContainsKey(rankType))
  180. {
  181. ArenaDataManager.Instance.RankDatasDic[rankType] = new List<ArenaTargetData>();
  182. }
  183. List<ArenaTargetData> rankDatas = ArenaDataManager.Instance.RankDatasDic[rankType];
  184. for (int i = 0; i < response.ranks.Count; i++)
  185. {
  186. rankDatas.Add(GetArenaTargetData(response.ranks[i]));
  187. }
  188. ArenaDataManager.Instance.SelfData = GetArenaTargetData(response.self);
  189. return true;
  190. }
  191. }
  192. return false;
  193. }
  194. //获取竞技场历史记录
  195. public static async ETTask ReqArenaHistory(int rankType, int startIndex, int endIndex)
  196. {
  197. S2C_ArenaHistory response = null;
  198. response = (S2C_ArenaHistory)await MessageHelper.SendToServer(new C2S_ArenaHistory() { });
  199. if (response != null)
  200. {
  201. if (response.Error == ErrorCode.ERR_Success)
  202. {
  203. ArenaDataManager.Instance.HistoryDatas.Clear();
  204. for (int i = 0; i < response.history.Count; i++)
  205. {
  206. ArenaDataManager.Instance.HistoryDatas.Add(GetArenaHistoryData(response.history[i]));
  207. }
  208. }
  209. }
  210. }
  211. //获取对手服装属性
  212. public static async ETTask ReqArenaFightAttr(long roleId, List<FightRoleData> list)
  213. {
  214. S2C_ArenaFightAttr response = null;
  215. response = (S2C_ArenaFightAttr)await MessageHelper.SendToServer(new C2S_ArenaFightAttr() { TargetRoleId = roleId });
  216. if (response != null)
  217. {
  218. if (response.Error == ErrorCode.ERR_Success)
  219. {
  220. for (int i = 0; i < response.data.Count; i++)
  221. {
  222. list[i].cardScore = response.data[i].CardScore;
  223. list[i].skillLvs = response.data[i].SkillLevel;
  224. list[i].itemScoreList = response.data[i].SuitScore;
  225. }
  226. }
  227. }
  228. }
  229. public static ArenaHistoryData GetArenaHistoryData(ArenaHistoryProto arenaHistoryProto)
  230. {
  231. ArenaHistoryData arenaHistory = new ArenaHistoryData();
  232. arenaHistory.isWin = arenaHistoryProto.IsWin;
  233. arenaHistory.IsChallenge = arenaHistoryProto.IsChallenge;
  234. arenaHistory.FightTime = arenaHistoryProto.FightTime;
  235. arenaHistory.Grade = arenaHistoryProto.Grade;
  236. arenaHistory.Rank = arenaHistoryProto.Rank;
  237. arenaHistory.targetData = GetArenaTargetData(arenaHistoryProto.target);
  238. arenaHistory.GradeChangeType = arenaHistoryProto.GradeChangeType;
  239. arenaHistory.MyScores = arenaHistoryProto.SelfRandScore;
  240. arenaHistory.TargetScores = arenaHistoryProto.TargetRandScore;
  241. arenaHistory.FightScores = arenaHistoryProto.SelfFightPower;
  242. return arenaHistory;
  243. }
  244. private static ArenaTargetData GetArenaTargetData(ArenaTargetProto arenaTargetProto)
  245. {
  246. ArenaTargetData arenaTarget = new ArenaTargetData();
  247. arenaTarget.Grade = arenaTargetProto.Grade;
  248. arenaTarget.RankInGrade = arenaTargetProto.RankInGrade;
  249. arenaTarget.Type = arenaTargetProto.Type;
  250. if (arenaTarget.Type == ArenaFightTargetType.PLAYER)
  251. {
  252. arenaTarget.RoleInfo.roleId = arenaTargetProto.RoleInfo.RoleId;
  253. arenaTarget.RoleInfo.roleName = arenaTargetProto.RoleInfo.RoleName;
  254. arenaTarget.RoleInfo.roleLv = arenaTargetProto.RoleInfo.RoleLvl;
  255. arenaTarget.RoleInfo.headId = arenaTargetProto.RoleInfo.HeadItemId;
  256. }
  257. else
  258. {
  259. ArenaRobotCfg robotCfg = ArenaRobotCfgArray.Instance.GetCfg(arenaTargetProto.RobotDressupInfo.RobotId);
  260. arenaTarget.RoleInfo.roleId = 0;
  261. arenaTarget.RoleInfo.roleName = robotCfg.gradeName;
  262. arenaTarget.RoleInfo.roleLv = robotCfg.level;
  263. arenaTarget.RoleInfo.headRes = robotCfg.targetRes;
  264. }
  265. arenaTarget.RoleDressupList.Clear();
  266. arenaTarget.RobotDressupList.Clear();
  267. for (int j = 0; j < ArenaDataManager.Instance.ThemeList.Count; j++)
  268. {
  269. if (arenaTarget.Type == ArenaFightTargetType.PLAYER)
  270. {
  271. FightRoleData roleData = GetFightRoleData(arenaTargetProto.PlayerDressupList[j], arenaTarget.RoleInfo, j);
  272. arenaTarget.RoleDressupList.Add(roleData);
  273. }
  274. else if (arenaTarget.Type == ArenaFightTargetType.ROBOT)
  275. {
  276. FightRobotData robotData = GetFightRobotData(arenaTargetProto.RobotDressupInfo, j);
  277. arenaTarget.RobotDressupList.Add(robotData);
  278. }
  279. }
  280. return arenaTarget;
  281. }
  282. private static FightRoleData GetFightRoleData(ArenaDressupProto dressupProto, OtherRoleInfoData roleInfo, int index)
  283. {
  284. FightRoleData roleData = new FightRoleData();
  285. roleData.name = roleInfo.roleName;
  286. roleData.headId = roleInfo.headId;
  287. roleData.baseScore = RoleLevelCfgArray.Instance.GetCfg(roleInfo.roleLv).baseScore;
  288. roleData.cardId = dressupProto.CardId;
  289. roleData.itemList = dressupProto.EquipIds;
  290. if (index == 0) roleData.tags = new string[1] { ArenaDataManager.Instance.Tag };
  291. return roleData;
  292. }
  293. private static FightRobotData GetFightRobotData(ArenaRobotProto robotProto, int index)
  294. {
  295. ArenaRobotCfg robotCfg = ArenaRobotCfgArray.Instance.GetCfg(robotProto.RobotId);
  296. FightRobotData robotData = new FightRobotData();
  297. robotData.name = robotCfg.gradeName;
  298. robotData.res = robotCfg.targetRes;
  299. robotData.itemScoreList = new List<int>(robotCfg.partsScoreArr);
  300. robotData.baseScore = robotCfg.baseScore;
  301. robotData.cardId = robotProto.CardIdList[index];
  302. double cardScore = (double)robotCfg.cardScore * (double)robotProto.Random / 10000 * 100;
  303. robotData.cardScore = (int)Math.Ceiling(cardScore);
  304. robotData.skillLvs.Add(robotCfg.skillLvs);
  305. robotData.showSuitId = robotProto.SuitList[index];
  306. if (index == 0)//只有第一个主题才计算标签
  307. {
  308. robotData.tags = new string[1] { ArenaDataManager.Instance.Tag };
  309. robotData.tagAddition = robotCfg.tagAddition;
  310. }
  311. return robotData;
  312. }
  313. }
  314. }