ArenaDanUpView.cs 2.6 KB

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  1. using ET;
  2. using FairyGUI;
  3. using UI.Arena;
  4. using UnityEngine;
  5. namespace GFGGame
  6. {
  7. public class ArenaDanUpView : BaseWindow
  8. {
  9. private UI_ArenaDanUpUI _ui;
  10. private ArenaRankCfg cfg;
  11. public override void Dispose()
  12. {
  13. if (_ui != null)
  14. {
  15. _ui.Dispose();
  16. _ui = null;
  17. }
  18. base.Dispose();
  19. }
  20. protected override void OnInit()
  21. {
  22. base.OnInit();
  23. packageName = UI_ArenaUI.PACKAGE_NAME;
  24. _ui = UI_ArenaDanUpUI.Create();
  25. this.viewCom = _ui.target;
  26. isfullScreen = true;
  27. _ui.m_listFirstDanReward.itemRenderer = RenderListItem;
  28. // _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("gzs_bjbj");
  29. }
  30. protected override void AddEventListener()
  31. {
  32. base.AddEventListener();
  33. // EventAgent.AddEventListener(ConstMessage.JUMP_TO_SOURCE, this.Hide);
  34. }
  35. protected override void OnShown()
  36. {
  37. base.OnShown();
  38. int lastGrade = (int)(this.viewData as object[])[0];
  39. int curGrade = (int)(this.viewData as object[])[1];
  40. int rewardId = (int)(this.viewData as object[])[2];
  41. this.clickBlankToClose = false;
  42. _ui.m_c1.selectedIndex = rewardId > 0 ? 1 : 0;
  43. if (rewardId > 0)
  44. {
  45. _ui.m_listFirstDanReward.numItems = cfg.bonusUpgradeArr.Length;
  46. }
  47. cfg = ArenaRankCfgArray.Instance.GetCfg(curGrade);
  48. _ui.m_txtDanTitle.text = cfg.gradeName;
  49. ArenaViewManager.Instance.UpdateDanIcon(_ui.m_loaDanIcon, cfg.id);
  50. ArenaRankCfg lastCfg = ArenaRankCfgArray.Instance.GetCfg(lastGrade);
  51. _ui.m_txtlastDanTitle.text = lastCfg.gradeName;
  52. ArenaViewManager.Instance.UpdateDanIcon(_ui.m_loaLastDanIcon, lastCfg.id);
  53. _ui.m_t0.Play(() =>
  54. {
  55. this.clickBlankToClose = true;
  56. });
  57. }
  58. protected override void OnHide()
  59. {
  60. base.OnHide();
  61. }
  62. protected override void RemoveEventListener()
  63. {
  64. base.RemoveEventListener();
  65. }
  66. private void RenderListItem(int index, GObject obj)
  67. {
  68. ItemData itemData = ItemUtil.createItemData(cfg.bonusUpgradeArr[index]);
  69. if (obj.data == null)
  70. {
  71. obj.data = new ItemView(obj as GComponent);
  72. }
  73. (obj.data as ItemView).SetData(itemData);
  74. }
  75. }
  76. }