ArenaRankView.cs 7.7 KB

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  1. using ET;
  2. using FairyGUI;
  3. using UI.Arena;
  4. using UnityEngine;
  5. namespace GFGGame
  6. {
  7. public class ArenaRankView : BaseWindow
  8. {
  9. private UI_ArenaRankUI _ui;
  10. private int _rankType = 0;
  11. public override void Dispose()
  12. {
  13. if (_ui != null)
  14. {
  15. _ui.Dispose();
  16. _ui = null;
  17. }
  18. base.Dispose();
  19. }
  20. protected override void OnInit()
  21. {
  22. base.OnInit();
  23. packageName = UI_ArenaUI.PACKAGE_NAME;
  24. _ui = UI_ArenaRankUI.Create();
  25. this.viewCom = _ui.target;
  26. this.viewCom.Center();
  27. this.modal = true;
  28. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  29. _ui.m_listRank.SetVirtual();
  30. _ui.m_listRank.itemProvider = GetListItemResource;
  31. _ui.m_listRank.itemRenderer = RenderListItem;
  32. _ui.m_listRank.scrollPane.onScroll.Add(OnListScroll);
  33. _ui.m_c1.onChanged.Add(OnTabChange);
  34. _ui.m_c1.onChanged.Add(OnTabChange);
  35. }
  36. protected override void AddEventListener()
  37. {
  38. base.AddEventListener();
  39. }
  40. protected override void OnShown()
  41. {
  42. base.OnShown();
  43. _rankType = 0;
  44. _ui.m_listRank.numItems = 100;
  45. ArenaDataManager.Instance.RankDatasDic.Clear();
  46. ReqRankList(0);
  47. }
  48. protected override void OnHide()
  49. {
  50. base.OnHide();
  51. }
  52. protected override void RemoveEventListener()
  53. {
  54. base.RemoveEventListener();
  55. }
  56. private void OnTabChange()
  57. {
  58. if (_ui.m_c1.previsousIndex == 0 && _ui.m_c1.selectedIndex == 1 || _ui.m_c1.previsousIndex == 1 && _ui.m_c1.selectedIndex == 1)
  59. {
  60. _rankType = ArenaRankType.FRIEND;
  61. }
  62. else if (_ui.m_c1.previsousIndex == 0 && _ui.m_c1.selectedIndex == 0)//二级页签切换
  63. {
  64. if (_ui.m_c2.selectedIndex == 1)
  65. {
  66. _rankType = ArenaRankType.LAST_SEASON;
  67. }
  68. else
  69. {
  70. _rankType = ArenaRankType.NOW_SEASON;
  71. }
  72. }
  73. else if (_ui.m_c1.previsousIndex == 1 && _ui.m_c1.selectedIndex == 0)
  74. {
  75. _ui.m_c2.selectedIndex = 0;
  76. _rankType = ArenaRankType.NOW_SEASON;
  77. }
  78. }
  79. private void OnListScroll()
  80. {
  81. int itemIndex = _ui.m_listRank.ChildIndexToItemIndex(0);
  82. if (itemIndex % 20 == 0)
  83. {
  84. if (ArenaDataManager.Instance.RankDatasDic.ContainsKey(_rankType))
  85. {
  86. if (ArenaDataManager.Instance.RankDatasDic[_rankType].Count < itemIndex)
  87. {
  88. ReqRankList(itemIndex);
  89. }
  90. }
  91. }
  92. }
  93. private async void ReqRankList(int index)
  94. {
  95. bool result = await ArenaSproxy.ReqArenaRank(_rankType, index, index + 19);
  96. if (result)
  97. {
  98. _ui.m_listRank.RefreshVirtualList();
  99. UpdateOtherItem(ArenaDataManager.Instance.SelfData, _ui.m_comMyRank.target, true);
  100. }
  101. }
  102. private string GetListItemResource(int index)
  103. {
  104. if (index == 0)
  105. return "ui://Arena/ListRankItem0";
  106. else if (index == 1)
  107. return "ui://Arena/ListRankItem1";
  108. else if (index == 2)
  109. return "ui://Arena/ListRankItem2";
  110. else
  111. return "ui://Arena/ListRankItem3";
  112. }
  113. private void RenderListItem(int index, GObject obj)
  114. {
  115. ArenaTargetData arenaData = null;
  116. if (ArenaDataManager.Instance.RankDatasDic.ContainsKey(_rankType))
  117. {
  118. if (ArenaDataManager.Instance.RankDatasDic[_rankType].Count > index)
  119. {
  120. arenaData = ArenaDataManager.Instance.RankDatasDic[_rankType][index];
  121. }
  122. }
  123. if (index < 3)
  124. {
  125. UpdateTopItem(index, arenaData, obj);
  126. }
  127. else
  128. {
  129. UpdateOtherItem(arenaData, obj);
  130. }
  131. }
  132. private void UpdateTopItem(int index, ArenaTargetData arenaData, GObject obj)
  133. {
  134. UI_ListRankItem item = UI_ListRankItem.Proxy(obj.asCom.GetChildAt(0));
  135. item.m_c1.selectedIndex = index;
  136. if (arenaData == null)
  137. {
  138. item.m_txtName.text = "--";
  139. item.m_txtFightScore.text = "竞技场战力:--";
  140. item.m_txtDanRank.text = "段位排行:--";
  141. item.m_loaDanIcon.url = "";
  142. RoleInfoManager.Instance.UpdateLv(item.m_comLv, 0);
  143. RoleInfoManager.Instance.UpdateNpcHead(item.m_comHead, "");
  144. }
  145. else
  146. {
  147. item.m_txtName.text = arenaData.RoleInfo.roleName;
  148. long fightScore = ArenaDataManager.Instance.GetAllFightScore(arenaData.Type, arenaData.RoleDressupList, arenaData.RobotDressupList);
  149. item.m_txtFightScore.text = string.Format("竞技场战力:{0}", fightScore);
  150. item.m_txtDanRank.text = string.Format("段位排行:{0}", arenaData.Grade);
  151. ArenaViewManager.Instance.UpdateDanIcon(item.m_loaDanIcon, arenaData.Grade);
  152. RoleInfoManager.Instance.UpdateLv(item.m_comLv, arenaData.RoleInfo.roleLv);
  153. if (arenaData.Type == ArenaFightTargetType.PLAYER)
  154. {
  155. RoleInfoManager.Instance.UpdateHead(item.m_comHead, arenaData.RoleInfo.headId, 0);
  156. }
  157. else
  158. {
  159. RoleInfoManager.Instance.UpdateNpcHead(item.m_comHead, arenaData.RoleInfo.headRes);
  160. }
  161. }
  162. UI_ListRankItem.ProxyEnd();
  163. }
  164. private void UpdateOtherItem(ArenaTargetData arenaData, GObject obj, bool isSelf = false)
  165. {
  166. UI_ListRankItem3 item = UI_ListRankItem3.Proxy(obj);
  167. if (arenaData == null)
  168. {
  169. item.m_txtRank.text = "--";
  170. item.m_txtName.text = "--";
  171. item.m_txtFightScore.text = "竞技场战力:--";
  172. item.m_txtDanRank.text = "段位排行:--";
  173. item.m_loaDanIcon.url = "";
  174. RoleInfoManager.Instance.UpdateLv(item.m_comLv, 0);
  175. RoleInfoManager.Instance.UpdateNpcHead(item.m_comHead, "");
  176. }
  177. else
  178. {
  179. item.m_txtRank.text = arenaData.RankInGrade.ToString();
  180. item.m_txtName.text = arenaData.RoleInfo.roleName;
  181. long fightScore = ArenaDataManager.Instance.GetAllFightScore(arenaData.Type, arenaData.RoleDressupList, arenaData.RobotDressupList);
  182. item.m_txtFightScore.text = string.Format("竞技场战力:{0}", fightScore);
  183. item.m_txtDanRank.text = string.Format("段位排行:{0}", arenaData.Grade);
  184. ArenaViewManager.Instance.UpdateDanIcon(item.m_loaDanIcon, arenaData.Grade);
  185. RoleInfoManager.Instance.UpdateLv(item.m_comLv, arenaData.RoleInfo.roleLv);
  186. if (arenaData.Type == ArenaFightTargetType.PLAYER)
  187. {
  188. RoleInfoManager.Instance.UpdateHead(item.m_comHead, arenaData.RoleInfo.headId, 0);
  189. }
  190. else
  191. {
  192. RoleInfoManager.Instance.UpdateNpcHead(item.m_comHead, arenaData.RoleInfo.headRes);
  193. }
  194. }
  195. UI_ListRankItem3.ProxyEnd();
  196. }
  197. }
  198. }