ArenaResultView.cs 3.6 KB

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  1. using System.Threading.Tasks;
  2. using ET;
  3. using FairyGUI;
  4. using UI.Arena;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class ArenaResultView : BaseWindow
  9. {
  10. private UI_ArenaResultUI _ui;
  11. private ArenaDataManager _dataManager;
  12. private int winCount = 0;
  13. private bool isFinallyFight = false;//是否最后一场战斗
  14. public override void Dispose()
  15. {
  16. if (_ui != null)
  17. {
  18. _ui.Dispose();
  19. _ui = null;
  20. }
  21. base.Dispose();
  22. }
  23. protected override void OnInit()
  24. {
  25. base.OnInit();
  26. packageName = UI_ArenaUI.PACKAGE_NAME;
  27. _ui = UI_ArenaResultUI.Create();
  28. this.viewCom = _ui.target;
  29. this.viewCom.Center();
  30. this.modal = true;
  31. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  32. _ui.m_list.itemRenderer = RenderListItem;
  33. }
  34. protected override void AddEventListener()
  35. {
  36. base.AddEventListener();
  37. }
  38. protected override void OnShown()
  39. {
  40. base.OnShown();
  41. ViewManager.SetMaskAlpha(0);
  42. winCount = 0;
  43. _dataManager = ArenaDataManager.Instance;
  44. _ui.m_list.numItems = _dataManager.CurFightIndex + 1;
  45. isFinallyFight = _ui.m_list.numItems == 3;
  46. _ui.m_ComResult.target.visible = isFinallyFight;
  47. this.clickBlankToClose = isFinallyFight;
  48. if (isFinallyFight)
  49. {
  50. ArenaViewManager.Instance.UpdateAllScoreResult(_ui.m_ComResult.target, _dataManager.myScore, _dataManager.targetScore);
  51. }
  52. else
  53. {
  54. Timers.inst.Add(1, 1, StartNextRound);
  55. }
  56. }
  57. protected override void OnHide()
  58. {
  59. base.OnHide();
  60. ViewManager.SetMaskAlpha(0.6f);
  61. if (isFinallyFight)
  62. {
  63. FinishFightAsync();
  64. }
  65. }
  66. protected override void RemoveEventListener()
  67. {
  68. base.RemoveEventListener();
  69. }
  70. private void RenderListItem(int index, GObject obj)
  71. {
  72. ArenaViewManager.Instance.UpdateFightRoundResult(obj, index, _dataManager.myScore, _dataManager.targetScore, _dataManager.Targets[_dataManager.SelectTargetIndex], out bool isWin);
  73. if (isWin) winCount++;
  74. }
  75. private void StartNextRound(object param)
  76. {
  77. _dataManager.CurFightIndex++;
  78. ArenaTargetData targetData = _dataManager.Targets[_dataManager.SelectTargetIndex];
  79. if (targetData.Type == ArenaFightTargetType.PLAYER)
  80. {
  81. ViewManager.Show<StoryFightTargetScoreView>(new object[] { targetData.Type, FightDataManager.Instance.roleData, targetData.RoleDressupList[_dataManager.CurFightIndex], null }, null, true);
  82. }
  83. else
  84. {
  85. ViewManager.Show<StoryFightTargetScoreView>(new object[] { targetData.Type, FightDataManager.Instance.roleData, null, targetData.RobotDressupList[_dataManager.CurFightIndex] }, null, true);
  86. }
  87. }
  88. private void FinishFightAsync()
  89. {
  90. ArenaDataManager dataManager = ArenaDataManager.Instance;
  91. ArenaTargetData targetData = dataManager.Targets[dataManager.SelectTargetIndex];
  92. ArenaSproxy.ReqArenaFight(winCount >= 2, targetData, dataManager.myFightScore, dataManager.targetFightScore, dataManager.myScore, dataManager.targetScore).Coroutine();
  93. }
  94. }
  95. }