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- using System.Threading.Tasks;
- using ET;
- using FairyGUI;
- using UI.Arena;
- using UnityEngine;
- namespace GFGGame
- {
- public class ArenaResultView : BaseWindow
- {
- private UI_ArenaResultUI _ui;
- private ArenaDataManager _dataManager;
- private int winCount = 0;
- private bool isFinallyFight = false;//是否最后一场战斗
- public override void Dispose()
- {
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- packageName = UI_ArenaUI.PACKAGE_NAME;
- _ui = UI_ArenaResultUI.Create();
- this.viewCom = _ui.target;
- this.viewCom.Center();
- this.modal = true;
- viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
- _ui.m_list.itemRenderer = RenderListItem;
- }
- protected override void AddEventListener()
- {
- base.AddEventListener();
- }
- protected override void OnShown()
- {
- base.OnShown();
- ViewManager.SetMaskAlpha(0);
- winCount = 0;
- _dataManager = ArenaDataManager.Instance;
- _ui.m_list.numItems = _dataManager.CurFightIndex + 1;
- isFinallyFight = _ui.m_list.numItems == 3;
- _ui.m_ComResult.target.visible = isFinallyFight;
- this.clickBlankToClose = isFinallyFight;
- if (isFinallyFight)
- {
- ArenaViewManager.Instance.UpdateAllScoreResult(_ui.m_ComResult.target, _dataManager.myScore, _dataManager.targetScore);
- }
- else
- {
- Timers.inst.Add(1, 1, StartNextRound);
- }
- }
- protected override void OnHide()
- {
- base.OnHide();
- ViewManager.SetMaskAlpha(0.6f);
- if (isFinallyFight)
- {
- FinishFightAsync();
- }
- }
- protected override void RemoveEventListener()
- {
- base.RemoveEventListener();
- }
- private void RenderListItem(int index, GObject obj)
- {
- ArenaViewManager.Instance.UpdateFightRoundResult(obj, index, _dataManager.myScore, _dataManager.targetScore, _dataManager.Targets[_dataManager.SelectTargetIndex], out bool isWin);
- if (isWin) winCount++;
- }
- private void StartNextRound(object param)
- {
- _dataManager.CurFightIndex++;
- ArenaTargetData targetData = _dataManager.Targets[_dataManager.SelectTargetIndex];
- if (targetData.Type == ArenaFightTargetType.PLAYER)
- {
- ViewManager.Show<StoryFightTargetScoreView>(new object[] { targetData.Type, FightDataManager.Instance.roleData, targetData.RoleDressupList[_dataManager.CurFightIndex], null }, null, true);
- }
- else
- {
- ViewManager.Show<StoryFightTargetScoreView>(new object[] { targetData.Type, FightDataManager.Instance.roleData, null, targetData.RobotDressupList[_dataManager.CurFightIndex] }, null, true);
- }
- }
- private void FinishFightAsync()
- {
- ArenaDataManager dataManager = ArenaDataManager.Instance;
- ArenaTargetData targetData = dataManager.Targets[dataManager.SelectTargetIndex];
- ArenaSproxy.ReqArenaFight(winCount >= 2, targetData, dataManager.myFightScore, dataManager.targetFightScore, dataManager.myScore, dataManager.targetScore).Coroutine();
- }
- }
- }
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