ArenaView.cs 15 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.Arena;
  5. using UI.CommonGame;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class ArenaView : BaseWindow
  10. {
  11. private UI_ArenaUI _ui;
  12. private GameObject _scenePrefab;
  13. private GameObject _sceneObject;
  14. private DressUpObj _targetDressUpObj;
  15. private ValueBarController _valueBarController;
  16. private ArenaTargetData _targetData;
  17. private ArenaOpenCfg _arenaCfg;
  18. public override void Dispose()
  19. {
  20. if (_sceneObject != null)
  21. {
  22. GameObject.Destroy(_sceneObject);
  23. _sceneObject = null;
  24. }
  25. if (_valueBarController != null)
  26. {
  27. _valueBarController.Dispose();
  28. _valueBarController = null;
  29. }
  30. if (_ui != null)
  31. {
  32. _ui.Dispose();
  33. _ui = null;
  34. }
  35. base.Dispose();
  36. }
  37. protected override void OnInit()
  38. {
  39. base.OnInit();
  40. packageName = UI_ArenaUI.PACKAGE_NAME;
  41. _ui = UI_ArenaUI.Create();
  42. this.viewCom = _ui.target;
  43. isfullScreen = true;
  44. _valueBarController = new ValueBarController(_ui.m_valueBar);
  45. _targetDressUpObj = new DressUpObj();
  46. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneArena"));
  47. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  48. _ui.m_btnShop.onClick.Add(OnBtnShopClick);
  49. _ui.m_btnReward.onClick.Add(OnBtnRewardClick);
  50. _ui.m_btnRank.onClick.Add(OnBtnRankClick);
  51. _ui.m_btnRecord.onClick.Add(OnBtnRecordClick);
  52. _ui.m_btnAddFightCount.onClick.Add(OnBtnAddFightCountClick);
  53. _ui.m_btnRefresh.onClick.Add(OnBtnRefreshClick);
  54. _ui.m_btnDress.onClick.Add(OnBtnDressClick);
  55. _ui.m_btnQuickFight.onClick.Add(OnBtnQuickFightClick);
  56. _ui.m_btnReSelect.onClick.Add(OnBtnReSelectClick);
  57. _ui.m_btnFight.onClick.Add(OnBtnFightClick);
  58. _ui.m_btnRule.onClick.Add(OnBtnRuleClick);
  59. _ui.m_listTarget.itemRenderer = RenderListTargetItem;
  60. // _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("gzs_bjbj");
  61. }
  62. protected override void AddEventListener()
  63. {
  64. base.AddEventListener();
  65. EventAgent.AddEventListener(ConstMessage.ARENA_FIGHT_RESULT, UpdateView);
  66. }
  67. protected override async void OnShown()
  68. {
  69. base.OnShown();
  70. _targetData = this.viewData == null ? null : (this.viewData as object[])[0] as ArenaTargetData;
  71. _arenaCfg = ArenaOpenCfgArray.Instance.GetCfg(ArenaDataManager.Instance.SeasonId);
  72. _valueBarController.OnShown();
  73. for (int i = 0; i < ArenaDataManager.Instance.Targets.Count; i++)
  74. {
  75. ArenaTargetData targetData = ArenaDataManager.Instance.Targets[i];
  76. if (targetData.Type == ArenaFightTargetType.PLAYER)
  77. {
  78. await ArenaSproxy.ReqArenaFightAttr(targetData.RoleInfo.roleId, targetData.RoleDressupList);
  79. }
  80. }
  81. InstanceZonesDataManager.FightScene = ConstInstanceZonesType.Arena;
  82. if (_targetData == null)
  83. {
  84. ArenaDataManager.Instance.SelectTargetIndex = -1;
  85. ArenaDataManager.Instance.CurFightIndex = 0;
  86. ArenaDataManager.Instance.myScore.Clear();
  87. ArenaDataManager.Instance.targetScore.Clear();
  88. ArenaDataManager.Instance.myFightScore.Clear();
  89. ArenaDataManager.Instance.targetFightScore.Clear();
  90. UpdateTargetList();
  91. }
  92. else
  93. {
  94. _ui.m_c1.selectedIndex = 1;
  95. }
  96. UpdateNormal();
  97. UpdateValue();
  98. UpdateRole();
  99. }
  100. protected override void OnHide()
  101. {
  102. base.OnHide();
  103. _valueBarController.OnHide();
  104. }
  105. protected override void RemoveEventListener()
  106. {
  107. base.RemoveEventListener();
  108. EventAgent.RemoveEventListener(ConstMessage.ARENA_FIGHT_RESULT, UpdateView);
  109. }
  110. private void OnBtnRuleClick()
  111. {
  112. ViewManager.Show<RuleView>(300001);
  113. }
  114. private void OnBtnBackClick()
  115. {
  116. ViewManager.GoBackFrom(typeof(ArenaView).FullName);
  117. }
  118. private void OnBtnShopClick()
  119. {
  120. ViewManager.Show<RechargeStoreView>();
  121. }
  122. private void OnBtnRewardClick()
  123. {
  124. ViewManager.Show<ArenaDanRewardView>();
  125. }
  126. private void OnBtnRankClick()
  127. {
  128. ViewManager.Show<ArenaRankView>();
  129. }
  130. private void OnBtnRecordClick()
  131. {
  132. ViewManager.Show<ArenaFightRecordView>();
  133. }
  134. private void OnBtnAddFightCountClick()
  135. {
  136. if (RoleDataManager.ArenaBuyFightTimes == 0)
  137. {
  138. PromptController.Instance.ShowFloatTextPrompt("今日次数购买已达上限");
  139. return;
  140. }
  141. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.costIdBuyFightTimes);
  142. AlertUI.Show(string.Format("是否使用{0}{1}增加1次竞技场挑战次数?", GlobalCfgArray.globalCfg.costNumBuyFightTimes, itemCfg.name),
  143. string.Format("(今天已购买{0}/{1}次)", GlobalCfgArray.globalCfg.limitDailyBuyFightTimes - RoleDataManager.ArenaBuyFightTimes, GlobalCfgArray.globalCfg.limitDailyBuyFightTimes))
  144. .SetLeftButton(true, "取消").SetRightButton(true, "确定", (object data) =>
  145. {
  146. ArenaSproxy.ReqBuyArenaFightTimes().Coroutine();
  147. });
  148. }
  149. private async void OnBtnRefreshClick()
  150. {
  151. bool result = await ArenaSproxy.ReqRefreshArenaTargets();
  152. if (result)
  153. {
  154. UpdateTargetList();
  155. }
  156. }
  157. private void OnBtnDressClick()
  158. {
  159. ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.MINE, 0, FightDataManager.Instance.roleData, null }, new object[] { typeof(ArenaView).FullName, _targetData });
  160. }
  161. private void OnBtnQuickFightClick()
  162. {
  163. ArenaDataManager.Instance.QuickFight = _ui.m_btnQuickFight.selected;
  164. }
  165. private void OnBtnReSelectClick()
  166. {
  167. _targetData = null;
  168. _ui.m_c1.selectedIndex = 0;
  169. }
  170. private void OnBtnFightClick()
  171. {
  172. List<long> selfFightPower = ArenaDataManager.Instance.GetFightScoreList(ArenaFightTargetType.PLAYER, ArenaDataManager.Instance.DressupList, null);
  173. List<long> targetFightPower = ArenaDataManager.Instance.GetFightScoreList(_targetData.Type, _targetData.RoleDressupList, _targetData.RobotDressupList);
  174. if (_ui.m_btnQuickFight.selected)
  175. {
  176. // int winCount = 0;
  177. List<long> myScores = new List<long>();
  178. List<long> targetScores = new List<long>();
  179. for (int i = 0; i < ArenaDataManager.Instance.ThemeList.Count; i++)
  180. {
  181. int score = 0;
  182. int targetScore = 0;
  183. if (_targetData.Type == ArenaFightTargetType.PLAYER)
  184. {
  185. FightDataManager.Instance.GetQuickFightResult(FightDataManager.Instance.roleData, _targetData.Type, _targetData.RoleDressupList[i], null, out score, out targetScore);
  186. }
  187. else
  188. {
  189. FightDataManager.Instance.GetQuickFightResult(FightDataManager.Instance.roleData, _targetData.Type, null, _targetData.RobotDressupList[i], out score, out targetScore);
  190. }
  191. myScores.Add(score);
  192. targetScores.Add(targetScore);
  193. }
  194. // bool isWin = winCount >= 2;
  195. ViewManager.Show<ArenaResultQuickView>();
  196. // await ArenaSproxy.ReqArenaFight(isWin, _targetData, selfFightPower, targetFightPower, myScores, targetScores);
  197. }
  198. else
  199. {
  200. ArenaDataManager.Instance.myFightScore = selfFightPower;
  201. ArenaDataManager.Instance.targetFightScore = targetFightPower;
  202. ViewManager.Show<StoryFightTargetView>();
  203. }
  204. }
  205. private void UpdateView()
  206. {
  207. UpdateNormal();
  208. UpdateValue();
  209. UpdateTargetList();
  210. }
  211. private void UpdateNormal()
  212. {
  213. ItemUtil.UpdateTag(_ui.m_comTag, ArenaDataManager.Instance.Tag);
  214. _ui.m_loaScore0.url = ResPathUtil.GetScorePath(ArenaDataManager.Instance.ThemeList[0]);
  215. _ui.m_loaScore1.url = ResPathUtil.GetScorePath(ArenaDataManager.Instance.ThemeList[1]);
  216. _ui.m_loaScore2.url = ResPathUtil.GetScorePath(ArenaDataManager.Instance.ThemeList[2]);
  217. string openTime = TimeUtil.FormattingTime3(TimeUtil.DateTimeToTimestamp(_arenaCfg.openTime));
  218. string endTime = TimeUtil.FormattingTime3(TimeUtil.DateTimeToTimestamp(_arenaCfg.endTime));
  219. _ui.m_txtTime.text = string.Format("{0}/{1}", openTime, endTime);
  220. _ui.m_txtName.text = RoleDataManager.roleName;
  221. _ui.m_txtRank.text = string.Format("段位排名:{0}", ArenaDataManager.Instance.Rank);
  222. _ui.m_txtDanTitle.text = ArenaRankCfgArray.Instance.GetCfg(ArenaDataManager.Instance.Grade).gradeName;
  223. long fightScore = ArenaDataManager.Instance.GetAllFightScore(ArenaFightTargetType.PLAYER, ArenaDataManager.Instance.DressupList, null);
  224. _ui.m_txtFightScore.text = string.Format("竞技场战力:{0}", fightScore);
  225. _ui.m_btnQuickFight.selected = ArenaDataManager.Instance.QuickFight;
  226. }
  227. private void UpdateValue()
  228. {
  229. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.bonusSpecialWinArr[0][0]);
  230. _ui.m_txtMoneyCount.text = string.Format("今日还可获得{0}次{1}货币", RoleDataManager.ArenaTimesBonusSpecial, itemCfg.name);
  231. _ui.m_txtFightCount.text = string.Format("剩余次数:{0}/{1}", RoleDataManager.ArenaFightTimes, GlobalCfgArray.globalCfg.fightTimesLimit);
  232. if (RoleDataManager.ArenaFreshTimes > 0)
  233. {
  234. _ui.m_comCostCurrent.target.visible = false;
  235. _ui.m_txtRefreshCount.visible = true;
  236. _ui.m_txtRefreshCount.text = string.Format("免费刷新:{0}/{1}", RoleDataManager.ArenaFreshTimes, GlobalCfgArray.globalCfg.freshTimesDaily);
  237. }
  238. else
  239. {
  240. _ui.m_txtRefreshCount.visible = false;
  241. _ui.m_comCostCurrent.target.visible = true;
  242. ItemUtil.SetItemNeedNum(_ui.m_comCostCurrent.target, GlobalCfgArray.globalCfg.costIdBuyFreshTimes, GlobalCfgArray.globalCfg.costNumBuyFreshTimes);
  243. }
  244. }
  245. private void UpdateRole()
  246. {
  247. if (_sceneObject == null)
  248. {
  249. _sceneObject = GameObject.Instantiate(_scenePrefab);
  250. GameObject mySceneObj = _sceneObject.transform.Find("MyRole").gameObject;
  251. MyDressUpHelper.dressUpObj.setSceneObj(mySceneObj, false, false);
  252. GameObject targetSceneObj = _sceneObject.transform.Find("TargetRole").gameObject;
  253. _targetDressUpObj.setSceneObj(targetSceneObj, false, false);
  254. }
  255. MyDressUpHelper.dressUpObj.PutOnItemList(ArenaDataManager.Instance.DressupList[0].itemList);
  256. if (_ui.m_c1.selectedIndex == 1)
  257. {
  258. if (_targetData.Type == ArenaFightTargetType.PLAYER)
  259. {
  260. _targetDressUpObj.PutOnItemList(_targetData.RoleDressupList[0].itemList);
  261. }
  262. else
  263. {
  264. _targetDressUpObj.PutOnSuitCfg(_targetData.RobotDressupList[0].showSuitId, false);
  265. }
  266. }
  267. }
  268. private void UpdateTargetList()
  269. {
  270. _ui.m_c1.selectedIndex = 0;
  271. _ui.m_listTarget.numItems = ArenaDataManager.Instance.Targets.Count;
  272. }
  273. private void RenderListTargetItem(int index, GObject obj)
  274. {
  275. ArenaTargetData targetData = ArenaDataManager.Instance.Targets[index];
  276. ArenaRankCfg rankCfg = ArenaRankCfgArray.Instance.GetCfg(targetData.Grade);
  277. UI_ListTargetItem item = UI_ListTargetItem.Proxy(obj);
  278. if (targetData.Type == ArenaFightTargetType.PLAYER)
  279. {
  280. RoleInfoManager.Instance.UpdateHead(item.m_comHead, targetData.RoleInfo.headId, 0);
  281. }
  282. else
  283. {
  284. RoleInfoManager.Instance.UpdateNpcHead(item.m_comHead, targetData.RoleInfo.headRes);
  285. }
  286. item.m_txtName.text = targetData.RoleInfo.roleName;
  287. item.m_txtDanTitle.text = rankCfg.gradeName;
  288. item.m_comLv.GetChild("txtLvl").asTextField.text = targetData.RoleInfo.roleLv.ToString();
  289. long fightScore = ArenaDataManager.Instance.GetAllFightScore(targetData.Type, targetData.RoleDressupList, targetData.RobotDressupList);
  290. item.m_txtFightScore.text = string.Format("竞技场战力:{0}", fightScore);
  291. item.m_txtRank.text = string.Format("段位排名:{0}", targetData.RankInGrade);
  292. if (item.m_loaBg.data == null)
  293. {
  294. item.m_loaBg.onClick.Add(OnSelectRoleClick);
  295. }
  296. item.m_loaBg.data = index;
  297. if (item.m_btnLook.data == null)
  298. {
  299. item.m_btnLook.onClick.Add(OnBtnLookClick);
  300. }
  301. item.m_btnLook.data = targetData;
  302. UI_ListTargetItem.Proxy();
  303. }
  304. private void OnSelectRoleClick(EventContext context)
  305. {
  306. int index = (int)(context.sender as GObject).data;
  307. _targetData = ArenaDataManager.Instance.Targets[index];
  308. ArenaDataManager.Instance.SelectTargetIndex = index;
  309. _ui.m_c1.selectedIndex = 1;
  310. UpdateRole();
  311. }
  312. private void OnBtnLookClick(EventContext context)
  313. {
  314. ArenaTargetData targetData = (context.sender as GObject).data as ArenaTargetData;
  315. ViewManager.Show<ArenaDressInfoView>(new object[] { targetData.Type, 0, targetData.RoleDressupList, targetData.RobotDressupList }, new object[] { typeof(ArenaView).FullName, _targetData }, true);
  316. }
  317. }
  318. }