StroyFightResultView.cs 9.2 KB

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  1. using FairyGUI;
  2. using UnityEngine;
  3. using UI.Main;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using ET;
  7. namespace GFGGame
  8. {
  9. public struct StoryFightResultData
  10. {
  11. public bool Result;
  12. public int Score;
  13. public int Star;
  14. public bool FirstPass;
  15. public List<ItemData> BonusList;
  16. }
  17. public class StroyFightResultView : BaseView
  18. {
  19. private UI_StoryFightResultUI _ui;
  20. private GameObject _sceneObject;
  21. private GameObject _scenePrefab;
  22. private GameObject _gameObject;
  23. private GameObject _gameObject1;
  24. private GoWrapper _wrapper;
  25. private GoWrapper _wrapper1;
  26. private StoryLevelCfg _levelCfg;
  27. private StoryFightResultData _resultData;
  28. public override void Dispose()
  29. {
  30. SceneController.DestroyObjectFromView(_gameObject, _wrapper);
  31. SceneController.DestroyObjectFromView(_gameObject1, _wrapper1);
  32. if (_sceneObject != null)
  33. {
  34. GameObject.Destroy(_sceneObject);
  35. _sceneObject = null;
  36. }
  37. if (_ui != null)
  38. {
  39. _ui.Dispose();
  40. }
  41. _ui = null;
  42. base.Dispose();
  43. }
  44. protected override void Init()
  45. {
  46. base.Init();
  47. _ui = UI_StoryFightResultUI.Create();
  48. viewCom = _ui.target;
  49. isfullScreen = true;
  50. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneFightResult"));
  51. }
  52. protected override void OnInit()
  53. {
  54. base.OnInit();
  55. _ui.m_btnClose.enabled = false;
  56. _ui.m_btnClose.onClick.Add(OnClickBtnClose);
  57. _ui.m_loaBg.url = ResPathUtil.GetFightBgImgPath("zd_jsjm_bjtu");
  58. }
  59. protected override void OnShown()
  60. {
  61. base.OnShown();
  62. _resultData = (StoryFightResultData)this.viewData;
  63. InstanceZonesDataManager.usedRecommend = false;
  64. InstanceZonesDataManager.isResultFighting = true;
  65. _ui.m_ComRoleResult.m_c1.selectedIndex = _resultData.Star;
  66. GLoader loaRole = _ui.m_ComRoleResult.m_comRole.m_loaRole;
  67. loaRole.texture = EquipDataCache.cacher.nTexture;
  68. // loaRole.SetSize(loaRole.width, loaRole.texture.height * loaRole.width / loaRole.texture.width);
  69. _ui.m_comResult.m_c1.selectedIndex = _resultData.Star;
  70. _ui.m_comResult.m_txtScore.text = "" + _resultData.Score;
  71. _ui.m_comExpBar.m_txtLvl.text = string.Format("等级 {0}", GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl));
  72. _levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);
  73. if (!this._resultData.Result)
  74. {
  75. _ui.m_comExpBar.target.visible = false;
  76. _ui.m_btnClose.enabled = true;
  77. InstanceZonesDataManager.isResultFighting = false;
  78. }
  79. else
  80. {
  81. _ui.m_comExpBar.target.visible = true;
  82. _ui.m_btnClose.enabled = false;
  83. //过关
  84. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(_levelCfg.fightID);
  85. _ui.m_comExpBar.m_txtLvlAdded.text = string.Format("经验值:+{0}", fightCfg.exp);
  86. }
  87. if (_levelCfg.type == ConstInstanceZonesType.Field)
  88. {
  89. _ui.m_comExpBar.target.visible = false;
  90. Timers.inst.Add(3, 1, OnClickBtnClose);
  91. }
  92. _ui.m_t1.Play(() =>
  93. {
  94. _ui.m_ComRoleResult.m_comRole.m_t1.Play(AddExp);
  95. });
  96. // _ui.m_ComRoleResult.m_comRole.m_t1.Play(() =>
  97. // {
  98. // _ui.m_t1.Play(AddExp);
  99. // });
  100. }
  101. protected override void OnHide()
  102. {
  103. base.OnHide();
  104. InstanceZonesDataManager.isResultFighting = false;
  105. // Timers.inst.Remove(AddExp);
  106. if (_sceneObject != null)
  107. {
  108. GameObject.Destroy(_sceneObject);
  109. _sceneObject = null;
  110. }
  111. MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  112. Timers.inst.Remove(CheckGuide);
  113. _ui.m_comResult.target.height = 0;
  114. _ui.m_comExpBar.target.alpha = 0;
  115. _ui.m_t1.Stop(true, false);
  116. _ui.m_ComRoleResult.m_comRole.m_t1.Stop(true, false);
  117. }
  118. private async void OnClickBtnClose(object param)
  119. {
  120. this.Hide();
  121. if (_levelCfg.type == ConstInstanceZonesType.Field)
  122. {
  123. Timers.inst.Remove(OnClickBtnClose);
  124. if (!this._resultData.Result || FieldDataManager.Instance.currFightLv == FieldCfgArray.Instance.GetCfg(FieldDataManager.Instance.chapterId).num)
  125. {
  126. ViewManager.Show<FieldView>();
  127. if (FieldDataManager.Instance.currFightLv <= 1) return;
  128. bool result = await FieldSProxy.ReqFieldInstanceResult();
  129. if (result)
  130. {
  131. ViewManager.Show<FieldFightEndView>();
  132. }
  133. }
  134. else
  135. {
  136. ViewManager.Show<FieldView>();
  137. ViewManager.Show<FieldFightInfoView>();
  138. }
  139. }
  140. else
  141. {
  142. InstanceZonesController.OnFinishStoryLevel(InstanceZonesDataManager.currentLevelCfgId, _resultData.FirstPass, true);
  143. //尝试显示奖励
  144. BonusController.TryShowBonusList(_resultData.BonusList);
  145. }
  146. InstanceZonesDataManager.currentCardId = -1;
  147. }
  148. private void AddExp()
  149. {
  150. int lv = GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  151. _ui.m_comExpBar.m_txtLvl.text = string.Format("等级 {0}", GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl));
  152. float exp = GameGlobal.myNumericComponent.GetAsInt(NumericType.Exp);
  153. float cfgExp = RoleLevelCfgArray.Instance.GetCfg(lv).exp;
  154. float initWidth = _ui.m_comExpBar.m_pbExp.m_bar.target.initWidth;
  155. float curWidth = _ui.m_comExpBar.m_pbExp.m_bar.target.width;
  156. float width = exp / cfgExp * initWidth;
  157. if (width <= curWidth)
  158. {
  159. _ui.m_comExpBar.m_pbExp.m_bar.target.width = 0;
  160. }
  161. GTween.To(_ui.m_comExpBar.m_pbExp.m_bar.target.width, width, 0.2f).SetTarget(_ui.m_comExpBar.m_pbExp.m_bar).OnUpdate((GTweener t) =>
  162. {
  163. _ui.m_comExpBar.m_pbExp.m_bar.target.width = t.value.x;
  164. }).OnComplete(() =>
  165. {
  166. InstanceZonesDataManager.isResultFighting = false;
  167. }); ;
  168. // _ui.m_expBar.m_pbExp..TweenValue(exp, 0.2f);
  169. _ui.m_btnClose.enabled = true;
  170. UpdateToCheckGuide(null);
  171. Timers.inst.AddUpdate(CheckGuide);
  172. }
  173. private void CheckGuide(object param)
  174. {
  175. if (GuideDataManager.IsGuideFinish(ConstGuideId.FIRST_FIGHT_FAILED) <= 0
  176. || GuideDataManager.IsGuideFinish(ConstGuideId.FIRST_FIGHT_SINGLE_WIN) <= 0
  177. || GuideDataManager.IsGuideFinish(ConstGuideId.FIRST_FIGHT_TARGET_WIN) <= 0)
  178. {
  179. UpdateToCheckGuide(null);
  180. }
  181. else
  182. {
  183. Timers.inst.Remove(CheckGuide);
  184. }
  185. }
  186. protected override void UpdateToCheckGuide(object param)
  187. {
  188. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  189. if (!_resultData.Result) GuideController.TryGuide(null, ConstGuideId.FIRST_FIGHT_FAILED, 1, "不要气馁呀,可以通过再次挑战已通关的关卡、摘星、绣坊等途径获取更多的物资来提升自己的战斗力哦!", -1, true, (int)(this.viewCom.height - 150));
  190. if (_resultData.Result) GuideController.TryGuide(null, ConstGuideId.FIRST_FIGHT_SINGLE_WIN, 1, "这条连衣裙可真好看!点击空白区域继续。", -1, true, (int)(this.viewCom.height - 400));
  191. if (_resultData.Result) GuideController.TryGuide(null, ConstGuideId.FIRST_FIGHT_TARGET_WIN, 1, "你太厉害了,初次对战就获得了这么好的战绩,继续加油吧。", -1, true, (int)(this.viewCom.height - 400));
  192. }
  193. protected override void TryCompleteGuide()
  194. {
  195. GuideCfg cfg;
  196. cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.FIRST_FIGHT_FAILED);
  197. GuideController.TryCompleteGuideIndex(cfg.id, 1);
  198. GuideController.TryCompleteGuide(ConstGuideId.FIRST_FIGHT_FAILED, 1);
  199. cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.FIRST_FIGHT_SINGLE_WIN);
  200. GuideController.TryCompleteGuideIndex(cfg.id, 1);
  201. GuideController.TryCompleteGuide(ConstGuideId.FIRST_FIGHT_SINGLE_WIN, 1);
  202. cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.FIRST_FIGHT_TARGET_WIN);
  203. GuideController.TryCompleteGuideIndex(cfg.id, 1);
  204. GuideController.TryCompleteGuide(ConstGuideId.FIRST_FIGHT_TARGET_WIN, 1);
  205. }
  206. }
  207. }