SettingView.cs 6.7 KB

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  1. using UI.RoleInfo;
  2. using System.Text.RegularExpressions;
  3. using UnityEngine;
  4. using FairyGUI;
  5. namespace GFGGame
  6. {
  7. public class SettingView : BaseWindow
  8. {
  9. private UI_SettingUI _ui;
  10. private EffectUI _effectUI1;
  11. private EffectUI _effectUI2;
  12. public override void Dispose()
  13. {
  14. EffectUIPool.Recycle(_effectUI1);
  15. _effectUI1 = null;
  16. EffectUIPool.Recycle(_effectUI2);
  17. _effectUI2 = null;
  18. if (_ui != null)
  19. {
  20. _ui.Dispose();
  21. _ui = null;
  22. }
  23. base.Dispose();
  24. }
  25. protected override void OnInit()
  26. {
  27. base.OnInit();
  28. packageName = UI_SettingUI.PACKAGE_NAME;
  29. _ui = UI_SettingUI.Create();
  30. this.viewCom = _ui.target;
  31. isfullScreen = true;
  32. isReturnView = true;
  33. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("tjbg");
  34. _ui.m_btnExit.onClick.Add(OnClickBtnExit);
  35. _ui.m_btnLogout.target.onClick.Add(OnClickBtnLogout);
  36. _ui.m_btnSound.onClick.Add(OnClickBtnSound);
  37. _ui.m_btnMusic.onClick.Add(OnClickBtnMusic);
  38. _ui.m_btnVoice.onClick.Add(OnClickBtnVoice);
  39. _ui.m_btnChooseMainBg.onClick.Add(OnClickBtnChangeMainBg);
  40. _ui.m_voiceSlider.target.onChanged.Add(OnChangeVoiceVolumn);
  41. _ui.m_musicSlider.target.onChanged.Add(OnChangeMusicVolumn);
  42. _ui.m_soundSlider.target.onChanged.Add(OnChangeSoundVolumn);
  43. _ui.m_btnBinding.onClick.Add(OnClickPhoneBinding);
  44. _ui.m_btnGiftCode.target.onClick.Add(OnClickGiftCode);
  45. _ui.m_settingTypeList.itemRenderer = RenderListType;
  46. _ui.m_settingTypeList.numItems = _ui.m_settingTypeList.numItems;
  47. }
  48. protected override void OnShown()
  49. {
  50. base.OnShown();
  51. InitVolumnSetting();
  52. }
  53. protected override void OnHide()
  54. {
  55. base.OnHide();
  56. }
  57. private void OnClickBtnExit()
  58. {
  59. Hide();
  60. //AlertSystem.Show("确认返回登录页吗?")
  61. // .SetLeftButton(true)
  62. // .SetRightButton(true, "确认", (object data) =>
  63. // {
  64. // GameController.QuitToLoginView(false);
  65. // });
  66. }
  67. private void OnClickBtnLogout()
  68. {
  69. AlertSystem.Show("确认注销当前账号吗?")
  70. .SetLeftButton(true)
  71. .SetRightButton(true, "确认", (object data) =>
  72. {
  73. GameController.QuitToLoginView(true);
  74. });
  75. }
  76. private void OnClickBtnSound()
  77. {
  78. SoundManager.Instance.isOn = _ui.m_btnSound.selected;
  79. bool isOn = _ui.m_btnSound.selected;
  80. _ui.m_soundSlider.target.touchable = isOn;
  81. UI_Slider2 slider1 = UI_Slider2.Proxy(_ui.m_soundSlider.target);
  82. slider1.m_c1.SetSelectedIndex(isOn ? 0 : 1);
  83. slider1.m_progressBar.fillAmount = isOn ? (float)_ui.m_soundSlider.target.value / 100 : 0;
  84. UI_Slider2.ProxyEnd();
  85. }
  86. private void OnClickBtnMusic()
  87. {
  88. MusicManager.Instance.isOn = _ui.m_btnMusic.selected;
  89. bool isOn = _ui.m_btnMusic.selected;
  90. _ui.m_musicSlider.target.touchable = isOn;
  91. UI_Slider2 slider1 = UI_Slider2.Proxy(_ui.m_musicSlider.target);
  92. slider1.m_c1.SetSelectedIndex(isOn ? 0 : 1);
  93. slider1.m_progressBar.fillAmount = isOn ? (float)_ui.m_musicSlider.target.value / 100 : 0;
  94. UI_Slider2.ProxyEnd();
  95. }
  96. private void OnClickBtnVoice()
  97. {
  98. VoiceManager.Instance.isOn = _ui.m_btnVoice.selected;
  99. bool isOn = _ui.m_btnVoice.selected;
  100. _ui.m_voiceSlider.target.touchable = isOn;
  101. UI_Slider2 slider1 = UI_Slider2.Proxy(_ui.m_voiceSlider.target);
  102. slider1.m_c1.SetSelectedIndex(isOn ? 0 : 1);
  103. slider1.m_progressBar.fillAmount = isOn ? (float)_ui.m_voiceSlider.target.value / 100 : 0;
  104. UI_Slider2.ProxyEnd();
  105. }
  106. private void OnChangeVoiceVolumn()
  107. {
  108. float volumn = (float)_ui.m_voiceSlider.target.value / 100;
  109. UI_Slider2 slider1 = UI_Slider2.Proxy(_ui.m_voiceSlider.target);
  110. slider1.m_progressBar.fillAmount = volumn;
  111. UI_Slider2.ProxyEnd();
  112. VoiceManager.Instance.SetVolumn(volumn);
  113. LocalCache.SetFloat(LauncherConfig.VOICE_VOLUMN_KEY, volumn);
  114. }
  115. private void OnChangeMusicVolumn()
  116. {
  117. float volumn = (float)_ui.m_musicSlider.target.value / 100;
  118. UI_Slider2 slider1 = UI_Slider2.Proxy(_ui.m_musicSlider.target);
  119. slider1.m_progressBar.fillAmount = volumn;
  120. UI_Slider2.ProxyEnd();
  121. MusicManager.Instance.SetSettingVolumn(volumn);
  122. MusicManager.Instance.SetVolume(volumn);
  123. LocalCache.SetFloat(LauncherConfig.MUSIC_VOLUMN_KEY, volumn);
  124. }
  125. private void OnChangeSoundVolumn()
  126. {
  127. float volumn = (float)_ui.m_soundSlider.target.value / 100;
  128. UI_Slider2 slider1 = UI_Slider2.Proxy(_ui.m_soundSlider.target);
  129. slider1.m_progressBar.fillAmount = volumn;
  130. UI_Slider2.ProxyEnd();
  131. SoundManager.Instance.SetVolumn(volumn);
  132. LocalCache.SetFloat(LauncherConfig.SOUND_VOLUMN_KEY, volumn);
  133. }
  134. private void OnClickBtnChangeMainBg()
  135. {
  136. ViewManager.Show<MainBgChooseView>();
  137. }
  138. private void InitVolumnSetting()
  139. {
  140. _ui.m_btnMusic.selected = MusicManager.Instance.isOn;
  141. _ui.m_musicSlider.target.value = MusicManager.Instance.GetSettingVolumn() * 100;
  142. OnClickBtnMusic();
  143. _ui.m_btnSound.selected = SoundManager.Instance.isOn;
  144. _ui.m_soundSlider.target.value = GRoot.inst.soundVolume * 100;
  145. OnClickBtnSound();
  146. _ui.m_btnVoice.selected = VoiceManager.Instance.isOn;
  147. _ui.m_voiceSlider.target.value = VoiceManager.Instance.GetVolumn() * 100;
  148. OnClickBtnVoice();
  149. }
  150. private void OnClickPhoneBinding()
  151. {
  152. }
  153. private void OnClickGiftCode()
  154. {
  155. }
  156. /// <summary>
  157. /// 初始化上方选择菜单,同步按钮按下和普通状态的文本
  158. /// </summary>
  159. /// <param name="index"></param>
  160. /// <param name="item"></param>
  161. private void RenderListType(int index, GObject item)
  162. {
  163. UI_Button6 button6 = UI_Button6.Proxy(item);
  164. button6.m_title1.text = button6.target.title;
  165. UI_Button6.ProxyEnd();
  166. }
  167. }
  168. }